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For other uses, see Thieves Guild.

The Thieves Guild is an organization of professional thieves based in Skyrim that provides mutual support for the illegal endeavors of its members and their clients. It is one of several factions that the Dragonborn can join in The Elder Scrolls V: Skyrim.


"Our access to those bits of luck are what separates us from common bandits."
Gallus Desidenius[src]

Based in Skyrim and headquartered in The Ratway beneath the city of Riften, members of the Thieves Guild are renowned for causing trouble in the city and are held largely responsible for the corruption of the city's markets. Members of the guild specialize in stealing objects of varying value or loaning septims to potential entrepreneurs or to help someone pay off their debts, in hopes of a payback. Most citizens view them unfavorably; Mjoll the Lioness has made it her duty to maintain order in Riften and pledges to dismantle the guild. Maven Black-Briar, the affluent and unscrupulous owner of the popular Black-Briar Meadery, consorts with the guild in exchange for their financial aid and protection. The guild has an uncanny luck due to certain members striking up a deal with the Daedric Prince Nocturnal to serve as guardians to her temple.

The guild has a strong hold in politics and law enforcement due to their ability to bribe, intimidate, and extort the officials and guards of any hold by exploiting their greed or by threatening to reveal embarrassing and potentially damning secrets to the public.


Flagon-cistern skyrim

The Ragged Flagon - Cistern, home of the Thieves Guild


Little is known about when and how the Thieves Guild of Skyrim was founded, but it is rumored to have been around as long as Riften has.[1] As the Fourth Era continued, the Thieves Guild slipped further and further into obscurity and the members and regular clients began to leave (with the exception of Maven Black-Briar).[1][2][3][4][5]

The guild was previously believed to be completely fictional; in Oblivion, if asked about the guild, guards would simply state that there was no such thing. However, the Thieves Guild has become well known and, in fact, well renowned for their thievery and exploitation.[6]

The guild has some close association with the Dark Brotherhood which becomes apparent in "The Silence Has Been Broken" quest for the Dark Brotherhood, in which the Dragonborn must bring an amulet given by Amaund Motierre to Delvin Mallory, a member of the Thieves Guild, to be revised on its value to cover payment of Motierre's several contracts that culminate in the murder of Emperor Titus Mede II.

Fourth Era[]

Second Century[]

In 4E 176, which is twenty-five years before 4E 201,[7] when the quests of the Thieves Guild in Skyrim take place, the Thieves Guild was in a golden age. Their headquarters was a palace, in which they had their own blacksmith, alchemist, traders, fences, and many associates throughout Skyrim. The Thieves Guild was very powerful and dominant and was feared and respected by most of Skyrim.[4] Even with the Guild being in a Golden Age, the Guildmaster Gallus Desidenius was slowly and carefully organizing and planning long-term heists which included heists on museums, art galleries, stores, and government treasuries in an effort to continue and strengthen the Guild's presence in Skyrim. One of these heists included the heist of the Eyes of the Falmer, which required a deep understanding of the Falmer, their language, and their writing system.[8]

Third Century[]

By 4E 201, the Guild was on the brink of collapse, with the people of Skyrim becoming bolder and less fearful of the organization. The Guild had made plans to bring itself back to its former glory and establish itself as a major faction in Skyrim. A great number of small jobs were needed to be completed; this was followed by the completion of a contract by a notable person found in Whiterun, Solitude, Windhelm and Markarth respectively. A special request was not needed to be completed in Riften, because the Thieves Guild already had a major presence in the city and was preeminently dominant throughout the area, especially with their ties to Maven Black-Briar.

Nocturnal's Curse[]

When the first group of Nightingales sought guidance from Nocturnal, she accepted, but in return, the Guild would have to keep the Skeleton Key safe in its chamber. However, when Mercer Frey secretly assassinated the current Guildmaster Gallus and took the key from its chamber, the Guild lost Nocturnal's favor. The curse was then activated, causing the Guild to go to a state of decay and ill-repute among their clients.


Main article: Shadowmarks

One of the major aspects of the Thieves Guild in Skyrim is their use of a code the guild-members use to communicate with each other without speaking. This unique code is known as Shadowmarks. The code is composed of nine different symbols, each with their own meaning. These Shadowmarks are commonly placed on door-frames on the fronts of buildings which indicate to a Guild member if the building is safe, dangerous, contains important items or loot, houses another member of the Guild or another thief, as well as other important uses that could help a Guild member or other thieves.[9]

Connection with the Dark Brotherhood[]

The Thieves Guild has a strong connection with the Dark Brotherhood, which is especially evident in the Dark Brotherhood and the Thieves Guild in Skyrim. Despite their differences in organization, purpose, and policies, the Thieves Guild and the Dark Brotherhood rely on each other for support.[10][11] It is notable that Delvin Mallory and Astrid of the Brotherhood have had a good relationship, both as friends and as business associates.[5]


To join the Thieves Guild the Dragonborn must enter Riften and speak to Brynjolf, a red-headed Nord male, who can be found during the day in the Riften Marketplace between 8:00 a.m. – 8:00 p.m or in The Bee and Barb at night. During the day, once the Dragonborn is within proximity, Brynjolf will automatically attempt to strike up a conversation in which the Thieves Guild prerequisite quest "A Chance Arrangement" can be started. Alternatively, in the evenings past 8:00 p.m., the Dragonborn can encounter Brynjolf at The Bee and Barb inn, at which time he will tell the Dragonborn to speak with him during the day at his stall in the Riften Marketplace.

Brynjolf, when encountered during the daytime, will give the Dragonborn instructions to steal Madesi's Silver Ring from the strongbox located under his stall and then plant it inside of the pocket of Brand-Shei, the local general stall owner. He is identified as the only male Dunmer in the crowd. Brynjolf will start a distraction by calling everybody within the area to listen to the story of his latest product that he is selling, Falmerblood Elixir, which is obviously a ruse. During this time, carry out the plan as discussed with Brynjolf. Planting the ring will instantly end Brynjolf's tale he is telling to the crowd, thus dispersing it. He will now tell the Dragonborn to meet him in the Ragged Flagon down in the Ratway to discuss membership. Afterwards, a Riften Hold Guard will confront Brand-Shei, discover the planted ring, and arrest him, escorting him to the jail in Mistveil Keep where Brand-Shei will remain in lockup for the rest of the game.

Even if the Dragonborn fails to acquire the ring, joining the Guild is still possible because Brynjolf says he still believes the Dragonborn has what it takes, despite failure of the quest. However, it will initially make a few members of the guild treat the Dragonborn with more disdain.


Main quests[]

  1. A Chance Arrangement
  2. Taking Care of Business
  3. Loud and Clear
  4. Dampened Spirits
  5. Scoundrel's Folly
  6. Speaking With Silence
  7. Hard Answers
  8. The Pursuit
  9. Trinity Restored
  10. Blindsighted
  11. Darkness Returns
  12. Under New Management

Small jobs[]

Delvin and Vex offer an unlimited number of radiant quests known as "jobs." The target item and location for each are generated randomly within Whiterun, Markarth, Windhelm, Solitude and Riften. Jobs can be accepted and denied at will. It is possible (and efficient) to run a job for Delvin and one for Vex simultaneously (the Tips section below has more information). The reward for each mission is leveled, between 50 and 800 Gold. After performing five small jobs in a single city, excluding Riften, a special job will be unlocked for it, which upon completion will upgrade the appearances of both the Ragged Flagon and Cistern as the Thieves Guild regain their influence around Skyrim. Killing those crucial to the job results in a failure, and no payment is received. Since there are no count statistics provided for these jobs, the only ways to determine how many have been done are to go through the completed jobs in the quest log and read the objective for each, since they list the city in which the job was done, or to keep track manually.

With The Elder Scrolls V: Dragonborn installed, jobs such as "The Bedlam Job" can also be generated in Raven Rock on Solstheim, although there are no special jobs nor city influence quests on the island.

Delvin mallory

Delvin Mallory, member of the Thieves Guild and master sneak trainer

Delvin Mallory's jobs[]

  • The Bedlam Job – Steal enough items to get a five hundred coin value within the assigned hold. Legally taking an item from a house may not count towards it.
    • A very effective method is stealing an expensive item, going to a secluded location, then dropping it and picking it up a few times. Each time the item is picked up it counts as theft.
    • If the Dragonborn has not yet collected all of the Stones of Barenziah, finding and stealing one is enough to reach the goal by itself.
    • Another easy way is to steal from forges. 500 Gold worth of something can easily be found.
    • Yet another easy way is to raid the palaces of the Jarls.
    • Depending on dragon attacks and what quests the Dragonborn has completed, there may be houses in each Hold which are no longer occupied due to NPC death. These houses will respawn loot. Example: Nepos' House is unoccupied after completing "The Forsworn Conspiracy," and contains enough loot to complete a bedlam job by itself.
    • Pickpocketing items does not count.
    • Stealing septims does not count.
  • The Fishing Job – Pickpocket an item from a given target.
    • Can be difficult, but the quest item has usually a higher success percentage for pickpocketing than is normal, hence it is great training for this skill.
    • Saving before pickpocketing the item allows cases where the Dragonborn is caught to be forgotten.
    • These are also good jobs to take to unlock the Thief achievement.
    • A rather tricky fishing job is to steal Olava the Feeble's silver ruby ring, due to the fact that usually, when she is not asleep, she is sitting on a bench with almost no way to sneak up to steal her ring. However, one does not need to be completely hidden to successfully pickpocket.
  • The Numbers Job – Modify the ledger book at a given business. This is the easiest of Delvin's three jobs to complete. Near the ledger book, there might be a business safe box containing some Gold.

Vex, member of the Thieves Guild and Master Lockpicking Trainer

Vex's jobs[]

  • The Burglary Job – Steal an item from a house.
    • Can be done during the day or night easily; as the owner either sleeps or is at work
    • The best time to do this sort of job is around 7:30 PM, as there is no one at home or on the street.
  • The Heist Job – Steal an item from a business.
    • If tried during the day the shop owner will most likely follow the Dragonborn around.
  • The Shill Job – Plant a stolen item in a character's home.
    • Similar to burglary. Relatively easy, considering that the only "illegal" part of the job is trespassing, and getting caught by the guards any time during it does not result in failure.
  • The Sweep Job – Steal three specific items from a house.

City influence quests[]

After completing five small jobs in a city (with the exception of Riften and Raven Rock), Delvin will offer a special job to restore Thieves Guild influence in that city. Note that even if five small jobs have been completed in multiple cities, Delvin will only assign one influence quest at a time. These quests can be taken in any order. The city influence quests are necessary in order to complete "Under New Management" and assume the title of Guildmaster. When they are all completed, the guild can return to its former glory. (However, before completing them all, see the bugs reported for "Under New Management.") Becoming Guildmaster allows access to the Guild Master's Tribute Chest.

Each city influence quest that is completed will add a merchant stall to the Ragged Flagon. In addition, the gold available to fences throughout Skyrim gradually increases as these quests are completed, up to a maximum of 4,000 Gold. The third and fourth city influence quests will each add a new recruit to the Guild as well: first Garthar, and then Ravyn Imyan. The Cistern will also be upgraded with new stuff as the city influence quests are completed, such as Thieves Guild banners, improved furniture, and other things.

Quest Prerequisite City Reward ID
Imitation Amnesty 5 small jobs in Whiterun Whiterun One new merchant's stall. TGTQ03
Summerset Shadows 5 small jobs in Windhelm Windhelm Unlocks Niranye as a fence (if she did not act aggressive and was not killed when talked to during the quest).

One new merchant's stall.

Silver Lining 5 small jobs in Markarth Markarth Unlocks Endon as a fence.

One new merchant's stall.

The Dainty Sload 5 small jobs in Solitude Solitude One new merchant's stall. TGTQ02
Deliver Moon Sugar to Ri'saad Complete 3 city influence quests. N/A Khajiit Caravans will offer a fence as well as a small gold reward from Tonilia TGFenceCaravan

While related, "Deliver Moon Sugar to Ri'saad" is not itself a city influence quest. It is given by Tonilia rather than Delvin Mallory, and is not a prerequisite for "Under New Management."


Name Service Available
Syndus Fletcher and Blacksmith After completing first city influence quest.
Herluin Lothaire Alchemist and Enchanter After completing second city influence quest.
Arnskar Ember-Master Blacksmith After completing third city influence quest.
Vanryth Gatharian Fletcher and Blacksmith After completing all four city influence quests.

Although these unlocked merchants work for the guild, they do not act as fences and therefore do not buy goods marked as stolen. (Note: If the Windhelm quest is completed before all others, Herluin Lothaire may move instead of Syndus.)


The fastest possible method for completion is to disable automatic saves (on Travel, on Character Menu), take Numbers jobs from Delvin and take Burglary jobs from Vex. These are the two fastest respective job types to complete. Once one has factored in time lost from repeated saving and reloading the latter tip actually takes longer than speedrunning.

Alternatively, one can save before getting a new job, then ask for "Bedlam Jobs" from Delvin and "Sweep Jobs" from Vex (Hint: to avoid going through the conversation again, it is best to save once the dialogue is finished, but before the quest objective appears). As long as they are in the same city, once the Sweep Job is done, "The Bedlam Job" will be completed as well, essentially completing two tasks at once. If it is in a city whose influence quest has already been completed, quick loading and trying again is suggested.

Another way is to quit the job Delvin and/or Vex assigned, then ask for the job again. Generally, there are no negative repercussions for quitting jobs, excluding the multiple failed missions in the quest log and the short disapproving dialogue after each quit job. However, if the Dragonborn quits a "Sweep Job" in one place and then gets that job again later, they risk having difficulties stealing the items since the new/latest rendered item could spawn inside the old item that is left from the first job. For example, the Dragonborn could get a jeweled pitcher inside another jeweled pitcher. On PC this can be resolved by using the console and simply disable the outer/old item from the previously quit job.

It is also very helpful to keep track of how many jobs have been done in each of the four holds that matter (Whiterun, Haafingar, Eastmarch, and the Reach). This makes it easier to choose the jobs to be kept or dumped to keep the relative numbers balanced. For example, if jobs are done in three holds, and yet all five jobs are left to do in the other hold, then it can be tedious to wait to be given jobs in that hold.

On PC, it is also possible to avoid doing the jobs altogether as city influence quests can be started using the setstage console command. Each quest can be started by using the appropriate quest ID and setting the stage to 10. Conversely, because of variable setting in addition to quest stages and all jobs of a time having the same quest ID, it is not easily possible to start a job in a particular city.

Other quests[]

Advantages to joining the Guild[]

  • Access to the Thieves Guild headquarters.
  • Two suits of Thieves Guild armor and, subsequently, the Guild Master's Armor.
  • Nightingale Armor, the Nightingale Blade, and the Nightingale Bow after proceeding up the ranks.
  • Three interchangeable unique powers once the Nightingale story arc is complete.
  • Access to Chillrend.
  • Fences who will buy both regular and stolen merchandise and can carry larger amounts of gold (4,000 Gold after completing all four improvement quests; they have 1,000 Gold initially).
  • Chests ranging from novice to master for building up the Lockpicking skill.
  • Free gold and lockpicks lying around the headquarters.
  • Unlimited thievery radiant quests which reward gold.
  • Master-level training in Lockpicking (Vex), Archery (Niruin), Pickpocket (Vipir the Fleet), and Sneak (Delvin Mallory).
  • The Amulet of Articulation can be obtained once the main quest line and the guild improvement quests are completed.
  • Dialogue option to avoid conflict with thieves encountered on the roads, later upgraded to thieves paying to the Dragonborn.
  • Guards can be bribed even if the Dragonborn does not have the bribe perk.
  • When confronted by a guard, the Dragonborn can pay half of the bounty in the current city, while keeping stolen goods, and the bounty is cleared. (Only if the city influence quest for that city is complete)
  • The Skeleton Key, an unbreakable lockpick (temporary).
  • The only way to learn one of the words of the Disarm shout is to complete the first six primary quests.

Trophy cases[]

Thieves Guild Trophies

All unique items including the Crown of Barenziah and Bust of the Grey Fox.

Main article: Thieves Guild Trophies

Various unique items can be stolen during the Thieves Guild quests and sold to Delvin. As each is collected and sold to Delvin, they will be displayed on the shelves behind Mercer's Desk where they can freely be taken or left as decoration. By following the quest line, the items appear in the following order:

Trophies also appear for completing a certain number of jobs assigned by Vex and Delvin:

  • Jeweled Candlestick appears after 5 jobs are completed.
  • Ornate Drinking Horn appears after 15 jobs are completed.
  • Golden Ship Model appears after 25 jobs are completed.
  • Golden Urn appears after 35 jobs are completed.
  • Jeweled Goblet appears after 45 jobs are completed.
  • Jeweled Flagon appears after 55 jobs are completed. (May receive Pitcher instead of the Flagon)
  • Jeweled Pitcher appears after 75 jobs are completed. (May receive Flagon instead of the Pitcher)
  • A safe appears after 125 jobs are completed. It contains random loot and sometimes special thief potions that improve the Dragonborn's stealth skills.

Finally, the Crown of Barenziah is placed on the bust between shelves upon completion of the mission "No Stone Unturned."




  • Vekel the Man – Runs the Ragged Flagon
  • Dirge – The Ragged Flagon's bouncer, the brother of Maul
  • Syndus – Arrows and weapons merchant
  • Herluin Lothaire – Alchemy merchant
  • Arnskar Ember-Master – Blacksmith and armor and weapons merchant
  • Vanryth Gatharian – Armor and weapons merchant
  • Gulum-EiFence, external associate of the Guild and "inside man" for the East Empire Company[12]
  • Enthir – Fence and external associate of the Guild
  • Niranye – Fence and external associate of the Guild
  • Endon – Fence and external associate of the Guild
  • Mallus Maccius – Fence and external associate of the Guild
  • Galathil – Face sculpter in the Ragged Flagon
  • Athel Newberry[13] – Associate
  • Glover Mallory – Blacksmith of Raven Rock, Delvin Mallory's brother, Sapphire's biological father
  • Erikur – Supporter of the Guild
  • Cruel-Sea Clan – Supporters of the Guild
  • Battle-Born Clan – Supporters of the Guild
  • Black-Briar Family – A powerful and rich family centered in Riften; they have a dominant presence in Riften and throughout most of Skyrim. The matriarch of the Black-Briar Family, Maven Black-Briar, has ties with both the Dark Brotherhood and the Thieves Guild, as well as having a source of the power behind the political, economic, social, and cultural affairs of Riften. If the Imperial Legion takes over the Rift, she later becomes the Jarl of Riften, and with it, allows the corruption in Riften to stay and expand and allows the Thieves Guild to operate freely without prevention, and even going so far as to help them with their operations.


Main article: Trainers (Skyrim)


Main article: Fence (Skyrim)

Fences buy stolen goods. There are a total of nine different fences throughout Skyrim, including each Khajiit caravan:

Fence Location Unlocked
Tonilia (Default) The Ragged Flagon, Riften. Upon completion of Taking Care of Business
Mallus Maccius Honningbrew Meadery. Upon completion of Dampened Spirits
Gulum-Ei The Winking Skeever, Solitude. Upon completion of Scoundrel's Folly
Enthir Hall of Attainment, College of Winterhold. Upon completion of Hard Answers
Niranye Windhelm Marketplace, Windhelm. Upon completion of Summerset Shadows
Endon Silver-Blood Inn, Markarth Upon completion of Silver Lining
Khajiit Caravans Outside of cities, near their stables. Upon completion of Deliver Moon Sugar to Ri'Saad


Armor sets[]

TESV Nightingale Armor MaleGuild Masters Armor Set

Nightingale Armor and Guild Master's Armor Set

After completing various quests in the Thieves Guild questline, the Dragonborn can obtain five different armor sets.

Expulsion from the guild[]

Main article: Reparations

Thieves caught attacking other guild members or one of their associates are removed from the guild and none of the members speak to them. To rejoin the guild, speak to Vex, who will charge a fee of 1000 Gold.


  • Occasionally, after joining the Thieves Guild, a random event occurs where an unnamed thief will attempt to lockpick a door in any city. Guards will attack the thief until they are dead or escape. The thief will never attack the Dragonborn, and they can be killed without any repercussions.
  • In the small training room in the Cistern, there are chests for each level of difficulty. These chests contain leveled loot, and will respawn after a few in-game days, providing the Dragonborn with a good source of money and training.
  • A book written by Delvin Mallory can be found in the Ragged Flagon and the Cistern, called Shadowmarks. Shadowmarks are carvings into buildings near their main doorways, and are very handy in pointing out locations around cities that have good loot.
  • Unlike some of the other factions, namely the Companions and the College of Winterhold, none of the Thieves Guild members can be married. This is also true with the Dark Brotherhood.
  • Sometimes when wandering out in the woods, the Dragonborn might be confronted with a thief from the Thieves Guild, who will attempt to rob them. The Dragonborn can mention they are from the guild, making the thief sheath their weapons and say how they remember seeing them in and around the Flagon or if the Dragonborn is wearing the Nightingale Armor, the thief will proceed to recognize it and offer their "share" of the deal.
  • In the small training room it is possible to find another complete set of Thieves Guild Armor scattered around the room. The only piece not in plain sight is the armor on top of the cupboard closest to the targets. The boots are on a shelf, the hood in the far left corner of the room on the end table, and the gloves can be located on the barrels behind the chest.
  • No relationships in the guild are altered if the Dragonborn chooses to destroy the Dark Brotherhood. All characters within the guild will act normally towards the Dragonborn, including Delvin, who has a fond "history" with Astrid.
  • M'aiq the Liar is classified as a member of this faction.
  • Although being in a guild of thieves, due to their AI, nobody except Etienne Rarnis will ever commit a crime.


This section contains bugs related to Thieves Guild (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  • If the Dragonborn does not have the full set of basic Thieves Guild armor (whether sold, lost, etc.), then after the "free upgrade to a piece of your choice" option is received, all future interactions with Tonilia result in a dead-end discussion of upgrading the gear. The Dragonborn will be unable to fence anything with her. Also, the quests "Deliver Moon Sugar to Ri'saad" and "Under New Management" cannot be completed because the armor trade is pending.
    •  360   PS3   As of Patch 1.4, a complete set of Thieves Guild Armor is found around the The Ragged Flagon - Cistern (training room) that Tonilia will accept if the Dragonborn loses the first set. This means that she will upgrade it, which gives her new dialogue, allows here to start fencing again. This allows the Dragonborn to complete the Thieves Guild quest line. This secondary set of armor does respawn.
    • Alternatively, this could be circumvented by using the console to spawn replacement gear. As there are three different sets of Thieves Guild Armor that can be spawned through the console, the codes to spawn the starter set pieces are as follows:
      • player.additem 000d3ac2 1
      • player.additem 000d3ac3 1
      • player.additem 000d3ac4 1
      • player.additem 000d3ac5 1
  •  PS3   After completing "Loud and Clear," Brynjolf may not assign the next quest and, when talking to him, he will only respond, "Sorry lad/lass, I've got important things to do; we'll speak another time."
  •  PS3   After completing a small job to steal a piece of jewelry, if the Dragonborn has an enchanted piece of jewelry of the same kind regardless of how it was renamed, then when turning it in, the enchanted item may be taken instead of the one stolen for the quest.
  •  PC   360   PS3   Any guild members in the Lockpicking training room will say to the Dragonborn, "You're really not supposed to be here," after a failed attempt. There is no known cause, except for not being in the Guild. Paying to get back in fixes this.
  •  PC   360   PS3   Sometimes, if an unmarked quest is completed to rebuild the Guild before completing the main quest line, the Guildmasters chest may not spawn random gems and gold.
  •  PS3   If the quest "Trinity Restored" is started and the Dragonborn does not follow Brynjolf and Karliah immediately, they will go to the Nightingale Hall by themselves and then go back to Riften. Brynjolf can be found walking around the Ragged Flagon - Cistern and if spoken to, says either, "I think we can trust Karliah, lets see what she's on about" or, "I'm just as baffled as you lad/lass." This makes the main quest line impossible to continue and can only be fixed by loading an old save.
  •  360   All of the quests to return the larceny items will immediately be resolved upon obtaining the Eyes of the Falmer (if not already turned in). This causes them to become normal objects, not quest objects, and Delvin will not offer to purchase any of them.
    •  PS3   This bug is fixed after patch 1.9.
  •  PS3   Even after completing the entire Thieves Guild quest line (unlocking all cities, caravans, and becoming Guildmaster), it is possible that the fences in the other four cities will refuse to open dialogue with the Dragonborn.
  •  PC   360   PS3   The Jeweled Pitcher may not show up on the shelf after doing 75 jobs for Delvin and Vex. (Possible fix is to do 125, which also earns the Dragonborn a safe.)
    •  PC   PS3   Completing 125 small jobs does not add the Jeweled Pitcher, it only adds the Safe.
  •  PS3   After completing a special job for Delvin and saving and quitting, upon returning to the game later, the quest can be turned in again and the Dragonborn rewarded again. This can be done every time the game is restarted, but it requires exiting to the PlayStation menu and reloading the game.
  •  PC   360   If after getting a small job from Vex or Delvin, the Dragonborn quickly speaks to someone else, the quest may not activate. This can be fixed by accepting the job again.
    • This makes it possible to accept multiple jobs. However, if a second (or third, or fourth) job is accepted, the dialogue for Delvin and Vex becomes stuck on "I'm ready for some extra work" whenever a job is handed in, preventing the other open jobs from being completed. A new job can be accepted, and then an older one immediately handed in, but there will always be extra jobs in the quest list.
  •  PS3   After "The Burglary Job" is accepted, if the Dragonborn enters the house, gets caught and then decides to quit the job, the Dragonborn just has to get out of the house and retry to steal the object without being noticed. However, when a similar mission that takes place in the same house is started, the Dragonborn will be able to take the item for the new job, but the object left there from the previous quest will still be in the same place, and cannot be taken. The game presents a "steal" option, but nothing happens.
  •  PC   360   PS3   If a Thieves Guild Bedlam small job targets a certain house in Whiterun after completion of "Battle for Whiterun," the house may be wrecked and impossible to get into, which prevents completion of the quest.
    •  PC (Fix)   Type coc whiterun(name of house)house to get into the house, an example is coc whiterunheimskrshouse.
  •  360   During the "Fishing Jobs" quest, the mark may attack the Dragonborn if they fail the pickpocket attempt. Even if the Dragonborn does not attack the mark back, the mark may get killed by other townspeople or guards or the Dragonborn's follower. Upon looting the corpse for the target item, the quest will still be a failure when turned in. Delvin will scold the Dragonborn saying that "this isn't the Dark Brotherhood. Keep your blade clean."
  •  360   Sometimes during a "Burglary," "Heist," or "Bedlam Job," when stealing from a house, if the Dragonborn is successful at stealing an object, the person living there will hire mercenaries. Should the Dragonborn obtain another job pertaining to that residence, upon entering the house, the mercenaries will be inside the house. When they notice the Dragonborn, they proceed to talk about "roughing him up" and then attack.
 360   Sometimes the numbers quest given by Delvin in Haelga's Bunkhouse can glitch and be impossible to do, as the marker will show up floating on a wall instead of over the ledger book.
 360   If the Dragonborn accepts a small job from Delvin or Vex and then cancels or fails it, the Thieves Guild quests Completed statistic in General Statistics will decrease by one, possibly resulting in a negative number of quests completed.
  •  360   PS3   Vekel's quest to recover Arondil's journals can be completed and he pays for the journals, but does not take them, leaving them in the Dragonborn's inventory. The quest is treated as completed however.
  •  360   If a "Sweep," "Burglary," or "Shill Job" is being done in a city in the civil war (on either side, Imperials or Stormcloaks), and the building that contains the job target is destroyed during the invasion, the quest marker will still point to it, but it is impossible to enter. The only solutions are to reload a save or to quit the job.
  •  PC   Right after completing "A Chance Arrangement," Brynjolf may not answer the Dragonborn and will not give a second quest. One possible solution is to avoid finishing the main quest line before becoming a thief.
  •  PC   During the quest "The Pursuit," when Delvin and Brynjolf are opening the door to the vault, the Dragonborn can find the door already opened, only for it to be closed and reopened by the characters mentioned above.
  •  360   After Brynjolf tells the Dragonborn to meet him in Ragged Flagon after the scene in the Market, he does not show up there, being stuck near his stall.
  •  PC   If a target is killed by something other than the Dragonborn during a radiant quest, the Dragonborn will still be blamed for it and the quest will fail.
  •  PC   PS4   If one completes one Thieves Guild Merchant Upgrade Job before they become a Nightingale, they may not be able to receive any more, even after five radiant Thieves Guild jobs from Vex/Delvin were done in the specific city. The quests can be activated using these console commands: (It is advised to make a save before using the command setstage):
    • Markarth: setstage TGTQ01 10
    • Solitude: setstage TGTQ02 10
    • Whiterun: setstage TGTQ03 10
    • Windhelm: setstage TGTQ04 10
  • Jobs on Solstheim may not register and will require reloading a previous save.



Taking Care of Business (Achievement)
Taking Care of Business
Join the Thieves Guild
Points 10 Gamer points
Bronze trophy

Darkness Returns (Achievement)
Darkness Returns
Complete "Darkness Returns"
Points 10 Gamer points
Bronze trophy

One with the Shadows (Achievement)
One with the Shadows
Returned the Thieves Guild to its former glory
Points 30 Gamer points
Silver trophy



  1. 1.0 1.1 Fall From Glory
  2. Dialogue with Mercer Frey
  3. Dialogue with Brynjolf
  4. 4.0 4.1 Dialogue with Vex
  5. 5.0 5.1 Dialogue with Delvin Mallory
  6. Dialogue with City Guards
  7. Dialogue with Karliah
  8. Dialogue with Enthir during the events of "Hard Answers"
  9. Shadowmarks
  10. Events of "The Silence Has Been Broken"
  11. Events of "Where You Hang Your Enemy's Head"
  12. Dialogue with Brynjolf
  13. No Word Yet