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  • I'm very excited for this game, but there are two things I'm constantly thinking about, 1. I hope the Xbox Two and PS5 arent released before this game's release. (What? I can't fit another console in a good spot, unless either of them are small) 2. Which region will it take place in, and what will the story be? Any thoughts?

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    • Hammerfell as the setting seems to be the most prevalent theory on the "NextElderScrolls" subreddit forum: https://www.reddit.com/r/nextelderscrolls/

      I imagine that, if the next game takes place there... it's a strong possibility that neither the Empire or the Dominion will be majorly involved in events, due to Hammerfell seceding from the Empire after the Great War.  Unless Hammerfell suddenly decides to rejoin the Empire, the Thalmor effectively have no reason to be there either.

      Of course, there's also the popular theory of the Dwemer returning... but the only way I can see that happening is for a single clan (the Rourken) returning. No other Dwemer.

      My personal favorite theory about the story for TESVI is the possible rediscovery and resurgence of Shadow Magic; a most dangerous discipline of magic that rivals the Elder Scrolls themselves in sheer power to shape the world's destiny.

      Incidentally, Shadow Magic was also a plot element of a 2004 mobile side-game called "The Elder Scrolls Travels: Shadowkey".

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    • So, I just looked up Shadow Magic, and geez, it can manipulate time, imagine fighting something that can reverse its own destruction! That would be amazing! Also, notice how the main problems in the stories for each game become more and more world-ending as the games go on? First, Jagar Tharn used a Staff that could send people to Oblivion to take over the Empire. After that, we had to activate Numidium, a giant Dwemer mech that could possibly destroy Tamriel, as seen in the Manimarco ending. Then, in Morrowind, we had to gather three Dwemer tools, and hit the heart of a god with them, something that caused an entire species to disapear last time it happened, and the reason we have to do it is to stop a literal god. In Oblivion, we had to stop Oblivion from crossing over into Tamriel, which would cause the end times! Finally, in Skyrim, we had to defeat Alduin, the dragon who was meant to end the world! Crazy, huh?

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    • I hope the Dominion is involved, I enjoyed killing all of their soldiers.

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    • 173.31.160.159 wrote:
      So, I just looked up Shadow Magic, and geez, it can manipulate time, imagine fighting something that can reverse its own destruction! That would be amazing!

      Not just that; the power of Shadow Magic easily rivals the Elder Scrolls themselves.

      It was used to manipulate both literal shadows & figurative shadows (shadows "created by conflict", shadows caused by "alternate versions of oneself", by "other worlds"/parallel dimensions, and such).

      Shadow Magic can fold both space & time, and can create pocket-dimensions (leaving special "keys" to open & lock them). There is a lot of potential for Shadow Magic, considering that the Nightblade Class in TESO even has a Skill-line that resembles Shadow spells.

      Shadow Magic can apparently also be used for direct destruction, as Azra Nightwielder had once shown (though he technically lost control of it).  He accidentally blew up a large area near the village known today as "Azra's Crossing", and it has left behind an enormous crater.

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    • Hold up, he accidentally blew up a plain with the power of an atomic bomb? I'd love to see that in 3D.

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    • I make theorys all the time on ES6 I have a couple of them so far, this one here is onevof my latest on if the emperor's dragon will return in some way in ES6.

      https://youtu.be/Yj76xXO1kjc

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    • Most likely, we'll have to kick the Thalmor's butt, considering how both Rikke and Ulfric say that the true battle lies with the Thalmor.

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    • Ifnsman wrote:
      173.31.160.159 wrote:
      So, I just looked up Shadow Magic, and geez, it can manipulate time, imagine fighting something that can reverse its own destruction! That would be amazing!
      Not just that; the power of Shadow Magic easily rivals the Elder Scrolls themselves.

      It was used to manipulate both literal shadows & figurative shadows (shadows "created by conflict", shadows caused by "alternate versions of oneself", by "other worlds"/parallel dimensions, and such).

      Shadow Magic can fold both space & time, and can create pocket-dimensions (leaving special "keys" to open & lock them). There is a lot of potential for Shadow Magic, considering that the Nightblade Class in TESO even has a Skill-line that resembles Shadow spells.

      Shadow Magic can apparently also be used for direct destruction, as Azra Nightwielder had once shown (though he technically lost control of it).  He accidentally blew up a large area near the village known today as "Azra's Crossing", and it has left behind an enormous crater.

      Did you notice that in the ES6 trailer, there was a huge crater to the left?

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    • 42andblue wrote: Did you notice that in the ES6 trailer, there was a huge crater to the left?

      Indeed I have.

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    • Personally hoping for more lore on Lorkhan and the Shezzarines being brought into official canon. It can be argued that all the heroes were shezzarine and also that none of them were. It'd be nice to have a definitive yes.

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    • By the way, Grandma Shirly will be in it like Erik the Slayer.

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    • CatholicPrincess15 wrote:
      By the way, Grandma Shirly will be in it like Erik the Slayer.

      Yeah, I saw that stream too. We still know nothing about the story other than possibilities related to speculation of the setting.

      Maybe her character will be living in Dragonstar? (the closest city to the Hammerfell-Skyrim border) ...Assuming TES6's setting will indeed be Hammerfell.

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    • If the dragons returned in Skyrim, chances are they could have spread back across Tamriel and be in ES VI.

      Would you think that there could be a good chance to come across a group of dragons banding together, becoming a possible faction to associate with.

      Or they roam around again quite like in Skyrim as hostile opponents. Or that they become hunted down and become eradicated before the time period of the game (which I think is an unlikely option providing the rising tensions between the Aldmeri Dominion and the Empire).

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    • Phantasys wrote:
      Personally hoping for more lore on Lorkhan and the Shezzarines being brought into official canon. It can be argued that all the heroes were shezzarine and also that none of them were. It'd be nice to have a definitive yes.

      Lorkhan? Sorry, I think you mean Shor. Don't listen to the lies of Altmer culture.

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    • 42andblue wrote:
      Phantasys wrote:
      Personally hoping for more lore on Lorkhan and the Shezzarines being brought into official canon. It can be argued that all the heroes were shezzarine and also that none of them were. It'd be nice to have a definitive yes.
      Lorkhan? Sorry, I think you mean Shor. Don't listen to the lies of Altmer culture.

      Lorkhan & Shor are entirely separate deities. This much can be easily inferred from in-game events in TES5: Skyrim.

      Shor's mien is invisible to the living.  The dead walking the Hall of Valor in Sovngarde state this; thus confirming that Shor is still alive and active.

      Kinda renders the whole "Shor = Lorkhan" fanon to be totally obsolete.

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    • Ifnsman wrote:
      42andblue wrote:
      Phantasys wrote:
      Personally hoping for more lore on Lorkhan and the Shezzarines being brought into official canon. It can be argued that all the heroes were shezzarine and also that none of them were. It'd be nice to have a definitive yes.
      Lorkhan? Sorry, I think you mean Shor. Don't listen to the lies of Altmer culture.
      Lorkhan & Shor are entirely separate deities. This much can be easily inferred from in-game events in TES5: Skyrim.

      Shor's mien is invisible to the living.  The dead walking the Hall of Valor in Sovngarde state this; thus confirming that Shor is still alive and active.

      Kinda renders the whole "Shor = Lorkhan" fanon to be totally obsolete.

      Oh, fair enough.

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    • 86.186.33.84 wrote: If the dragons returned in Skyrim, chances are they could have spread back across Tamriel and be in ES VI.

      Would you think that there could be a good chance to come across a group of dragons banding together, becoming a possible faction to associate with.

      Or they roam around again quite like in Skyrim as hostile opponents. Or that they become hunted down and become eradicated before the time period of the game (which I think is an unlikely option providing the rising tensions between the Aldmeri Dominion and the Empire).

      In Dragonborn, there are dragons in Morrowind, so it's likely.

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    • CatholicPrincess15 wrote:

      86.186.33.84 wrote: If the dragons returned in Skyrim, chances are they could have spread back across Tamriel and be in ES VI.

      Would you think that there could be a good chance to come across a group of dragons banding together, becoming a possible faction to associate with.

      Or they roam around again quite like in Skyrim as hostile opponents. Or that they become hunted down and become eradicated before the time period of the game (which I think is an unlikely option providing the rising tensions between the Aldmeri Dominion and the Empire).

      In Dragonborn, there are dragons in Morrowind, so it's likely.

      Technically, you mean Solstheim. Yes, it's Morrowind territory now, but whether there are any dragons in Morrowind-proper (the mainland) remains to be seen.

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    • Well chances are there aint, as they are only nordic based (as far as I know) also in the matter of science, there's so much ash that its density is unbelievable and would cause the dragons flying ability laughable

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    • Ifnsman wrote:
      42andblue wrote:
      Phantasys wrote:
      Personally hoping for more lore on Lorkhan and the Shezzarines being brought into official canon. It can be argued that all the heroes were shezzarine and also that none of them were. It'd be nice to have a definitive yes.
      Lorkhan? Sorry, I think you mean Shor. Don't listen to the lies of Altmer culture.
      Lorkhan & Shor are entirely separate deities. This much can be easily inferred from in-game events in TES5: Skyrim.

      Shor's mien is invisible to the living.  The dead walking the Hall of Valor in Sovngarde state this; thus confirming that Shor is still alive and active.

      Kinda renders the whole "Shor = Lorkhan" fanon to be totally obsolete.

      It's possible that it's like the Alduin-Akatosh relationship, where worship has created two distinct deities from the same godhead. It's also entirely possible that Shor and Lorkhan are two names associated to the same being. One, the quote wasn't that he's invisible to the living, it's that his appearence is too bright for living mortals to view. Perhaps the gooey blobs of jelly lodged in your skull are simply inadequate for the job of interpreting a true divine form? Two, being invisible to the living doesn't mean he's living. Being visible has no impact on whether the subject in question is deceased or not. There's a problem with the Shor being alive and active thing as Nordic legends distinctly state that he's dead hence why Kyne is Shor's Widow.

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    • Phantasys wrote:
      It's also entirely possible that Shor and Lorkhan are two names associated to the same being.

      Not anymore.  That possibility was destroyed in the very moment Bethesda confirmed Shor to still be active through the inhabitants of Sovngarde.

      Phantasys wrote:
      One, the quote wasn't that he's invisible to the living, it's that his appearence is too bright for living mortals to view.

      Which literally means he's invisible to the living.  I wasn't directly quoting word-for-word. The very fact that the living can't see him for that reason means he is in-fact invisible to the living.

      Phantasys wrote:
      Two, being invisible to the living doesn't mean he's living. Being visible has no impact on whether the subject in question is deceased or not. There's a problem with the Shor being alive and active thing as Nordic legends distinctly state that he's dead hence why Kyne is Shor's Widow.

      And this doesn't at all change the fact that Shor is still alive & active. We now know that he still rules over Sovngarde.

      In contrast to Lorkhan & all the written legends regarding him and said counterpart; Lorkhan who no longer acts (if he, in truth, ever acted at all) and whose "corpse" is supposedly now the twin moons of Nirn.

      So far, compared to Shor, the only real truth known of Lorkhan is about his Heart. His divine essence was found & manipulated/absorbed by certain mortals (you know exactly who) until the Nerevarine finally "freed" it in the late 3rd Era.

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    • Ifnsman wrote:
      Phantasys wrote:
      It's also entirely possible that Shor and Lorkhan are two names associated to the same being.
      Not anymore.  That possibility was destroyed in the very moment Bethesda confirmed Shor to still be active through the inhabitants of Sovngarde.


      Phantasys wrote:
      One, the quote wasn't that he's invisible to the living, it's that his appearence is too bright for living mortals to view.
      Which literally means he's invisible to the living.  I wasn't directly quoting word-for-word.

      The very fact that the living can't see him for that reason means he is in-fact invisible to the living.


      Phantasys wrote:
      Two, being invisible to the living doesn't mean he's living. Being visible has no impact on whether the subject in question is deceased or not. There's a problem with the Shor being alive and active thing as Nordic legends distinctly state that he's dead hence why Kyne is Shor's Widow.
      And this doesn't at all change the fact that Shor is still alive & active. We now know that he still rules over Sovngarde.

      In contrast to Lorkhan & all the written legends regarding him and said counterpart; Lorkhan who no longer acts (if he, in truth, ever acted at all) and whose "corpse" is supposedly now the twin moons of Nirn.

      So far, compared to Shor, the only real truth known of Lorkhan is about his Heart. His divine essence was found & manipulated/absorbed by certain mortals (you know exactly who) until the Nerevarine finally "freed" it in the late 3rd Era.

      Where are you getting the confirmation that Shor is alive and active? Can we get a link? Also being a dead god does not mean that they're inactive, Lorkhan has worked through Shezzarine like Pelinal Whitestrake. Being active through Sovngarde's inhabitants can simply mean that Shor is one with Sovngarde in the same way that each aedra and daedra are one and the same with their own respective realms.

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    • Phantasys wrote: Where are you getting the confirmation that Shor is alive and active? Can we get a link? Also being a dead god does not mean that they're inactive, Lorkhan has worked through Shezzarine like Pelinal Whitestrake. Being active through Sovngarde's inhabitants can simply mean that Shor is one with Sovngarde in the same way that each aedra and daedra are one and the same with their own respective realms.

      This confirmation is straight from the dialogue of the dead warrior residents of the Hall of Valor in Sovngarde, which we'd been both talking about already. Shor quite simply isn't dead like Lorkhan is.

      There's nothing metaphorical about it, or any other hidden meaning.

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    • Ifnsman wrote:
      Phantasys wrote: Where are you getting the confirmation that Shor is alive and active? Can we get a link? Also being a dead god does not mean that they're inactive, Lorkhan has worked through Shezzarine like Pelinal Whitestrake. Being active through Sovngarde's inhabitants can simply mean that Shor is one with Sovngarde in the same way that each aedra and daedra are one and the same with their own respective realms.
      This confirmation is straight from the dialogue of the dead warrior residents of the Hall of Valor in Sovngarde, which we'd been both talking about already. Shor quite simply isn't dead like Lorkhan is.

      There's nothing metaphorical about it, or any other hidden meaning.

      Similarly, Alduin specifically states when you defeat him on the Throat of the World that he is "Al-Du-In, First-Born of Akatosh", which means that Alduin himself confirms the fact that he is not, in fact, Akatosh, as Akatosh is his, and Paarthurnax's, father.  (I am as my father Akatosh made me. As are you, Dovahkiin.) This is also mentioned by Paarthurnax frequently, although mostly indirectly. (For example,-He was my brother once...)

      This suggests to us only one possible theory on the origin of the Dovah themselves.

      1-Akatosh created all known Dragons. This theory revolves around the fact that Akatosh is resembled as a dragon, his name has three syllibles within it (Ak-A-Tosh), similarly to most Dragons, (Al-Du-In, Paar-Thur-Nax, Od-ah-viing, Durn-eh-viir, ETC.), and the fact that Dragons have no known reproductive system.

      This is terribly odd, however. Akatosh mainly aids the men of Tamriel in their time of struggle, so what would cause the father of the dragons to have such an extremely sudden change of heart? How his son, Alduin turned on the world and used their power to subjgate the Ancient Nords? How valiantly the men of Tamriel have fought throughout the centuries, constantly resisting those who would enslave and/or exterminate them?​​​

      Anyway, enough about the Dragons for one sitting. Onto the fate of Hammerfell!



      There are two possibilities for the new Elder Scrolls. These are...



      An old threat reemerges once more

      or

      A new threat reveals itself



      Let us begin with the more obvious choice, that being...

      An old threat reemerges once more

      An extremely powerful mage becomes corrupted by the ancient spirits of the Ehlnofex. Satakal, god of death, comes to destroy Nirn. The Tamrielic Gods themselves quarrel amongst each other, much to the detriment of Tamriel. The Dwemer, long considered extinct, are revealed to have only burrowed deeper into Nirn, and return to seek vengence on those who wronged them in the past.



      Each of these, and much more, are entirely viable plots for the Elder Scrolls 6. I shall list these shown above, and some other theories, from highest to lowest, highest being the most plausible, and lowest being the least.



      1. The Dwemer, long considered to be a dead race, actually found a way to preserve their civilization and now seek vengence for the misdeeds of the races of Tamriel against their race.

      This seems like the most likely plotline for the Elder Scrolls VI.  The Dwemer, being the most technologically advanced civilization known to the races of Tamriel, would most likely have a self preservation system to make use of while their civilization was being ravanged by the other races. This being a hidden city, much further underground than the others we encounter, an airlock system (similar to cryogenics, a system blocking out any outside contents while perfectly preserving the body inside) or even a total transplant of their consiousnesses into robotic bodies, the possibilities for these are endless. We could vastly expand our knowledge of the Dwemer, to the point of even finding out what eradicated them in the first place, why they were so xenophobic of the other races, why they lived underground in the first place, how to translate their language, and much more!

      As well as this, we could also experience first hand just how advanced the Dwemer actually were.



      2. An extremely powerful mage becomes corrupted by the Ehlnofex and poses a threat to the safety of Tamriel.

      Seems... possible. A great, well known and celebrated mage, while delving into the secrets of the ancient civilization goes mad and thus becomes possessed by the spirits of the Ehlnofex. This could also involve at least some form of Shadow Magic, mentioned above as being obsenely powerful. Adding to this, we know almost nothing about the Ehlnofex at all. We know that they were an ancient people who existed during possibly the Merethic Era, yet no existing trace of them is ever found throughout any Elder Scrolls game, not even Arena! This could be an opportunity to discover much more about this long dead race. Did they actually build anything?

      ...then again, this plot has been used in many fantasy games, and to RPG veterans this could seem as repetitive and lazy. As well as this, considering the game is most likely set in Hammerfell and only the Dumner use Ehlnofex words, it would be heavily unlikely a Redguard or a Breton would encounter any Ehlnofex ruins.



      3. The gods themselves fight amongst each other, Tamriel descends into chaos and anarchy as the many believers of the different religions throughout the continent struggle against each other.

      A sort of a Ragnarok scenario. The gods would war against each other and their believers, scattered all across Tamriel, would join their side. Almost impossibly unlikely, however, for obvious reasons.

      4. The denziens of Hammerfell must resist against the Thalmor or face certain extermination.

      This seems to be quite a popular theory. While assuredly plausible, and potentially extremely exciting if done right, it could easily become one of the more mundane entries in the series. While I heavily dislike the borderline ridiculous, (such as mods that make the Khajiit heavily prevalent throughout Skyrim despite the fact that the few Khajiit who live there in the first place complain about the cold environment of Skyrim and aren't even allowed in the cities in the first place) an Elder Scrolls game where the sole purpose is to remove Thalmor would seem slightly less exciting compared to, say, Dagoth Ur and the Sixth House.



      5. Lorkhan returns for revenge against all of the known gods.

      Lorkhan is a dead god, only his heart remains within the world. Also, we've had to prevent an invasion from a god quite recently, in the case of the The Elder Scrolls IV: Oblivion.



      6. Satakal coming to destroy the world.

      We've already have to save the world from somebody who wished to destroy it, we do not want to have to do it again!



      The most prevalent theories here either involve the threat coming out of the ground or from across the continent.

      ...but what if the new threat came, not from an ancient civilization, not from an ultranationalist junta, or a bunch of angry gods, but from across the pond? Pray for your lives, as...



      A new threat reveals itself

      First of all...

      Have you ever heard of the continent known as Visagalis?

      No? Unsurprising. Never has a Tamrielic, Akaviri, or any other member of any race set foot in this incredibly mysterious continent, and for good reason-No ancient civilization, not the Dwemer, the Ancient Yokudans, or even the Aedra themselves have ever recorded even a slight detail on this land... until now.

      It appears the people here are free from the will of the gods which are so prevalent in Tamriel, instead allowing themselves to build many powerful and incredibly advanced machinery and practically amazing levels of magical affinity which makes even the Dwemer look like small children, and the Altmer look like newborn infants.

      You may be asking, how did I get here in the first place? Did I uncover the true location of the hidden continent merely by chance? Did I contact the lost dragons who may or may not have scouted upon the place in their travels?

      If I had a heroic story to tell, I would have told you by now. Unfortunately, this was more of a rum related accident than anything else...

      You see, I had come back from a shipping trip and had finally landed on Stros M'Kai, and after a long day of sailing I just felt like crawling into one of the local taverns and having a nice bottle of rum more than anything else in the entire world. I entered and sat on a stool next to a   I had a bottle of rum to drink... and then I may of had another one... and quite possibly another one...

      I was sitting next to this other sailor, who introduced himself as the Captain of the Shield Maiden, a ship well known for being one of the finest merchant vessels sailing the Abecean. The man challenged me, your author, to find a new continent. In return, he would give me a grand total of ten thousand septims. Being, well, drunk at the time, I stupidly accepted his offer and ordered my crew, who were just about to leave the vessel after preparing it for its next voyage when I told them this...

      "MEN! WE SEEK A NEW WORLD! PREPARE OU... *hic* ...OUR 'VESSEL FOR A GREAT VOYAGE, AS WE... *hic* ...'WE SHALL BE THE FIRST TO FIND A NEW CONTINENT! HUZ... *hic* ...HUZZAH!"

      ...before moving into and collapsing into the captain's quarters.

      The men, understandably also drunk, foolishly obliged, and we were off on our doomed journey west!

      If you are wondering how far exactly west, I mean really, really west. Maybe even really, really, really west.

      Long story short, by the sixth day on sea we were starving and so very thirsty. We had to resort to drinking our own urine once our water supplies had dissipated. Thankfully we had no Argonians aboard our ship or that would have an extremely awkward affair... but, anyway.

      One of the men, a young, by now very skinny Redguard lad by the name of Ishmail trudged into my quarters, looking surprisingly very excited.

      "S...Sir! I have some fantastical news to report to you!"

      "...fantastical, you say? Very well, tell me what you've seen..." I muttered, praying to goodness it was an island with a spare water barrel just lying around.

      "We have spotted a lone ship sailing relatively close to ours... it seems to be attempting to hail us!"

      "Wh...what?!" I shouted in surprise, after spitting out the urine in my mouth straight onto the table. "There's... there is something out there?!"

      "I shared your surprise when I first spotted it. It seems that the others can perfectly see the vessel, too!"

      Ishmail proceeded to usher me towards the center of the deck. And, by the gods, he was right! A boat, around the same size as ours, was... scouting the waters, I think! It seemed to go much faster than our vessel, however, and was flying a strange flag, waving a symbol I can only describe as four... snakes... not dragons... well, their heads, anyway, all interconnected into one single center point. Each head was facing a different direction. What did it mean, I wondered? Was it a symbol of war, meaning no matter how far I went, I was doomed anyway? Was it some sort of religious symbol?

      It didn't matter. We had to get their attention.

      We began searching the ship for a banner, of all things, a quill, and an inkpot in order to display some sort of goodwill symbol, something, that even to the most foreign of cultures, would essentially mean "We mean no harm. May we join you?"



      (I apologise for creating a massive blob of a reply and my terrible formatting. Please, forgive me if you can.)

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    • ...the men thought of everything and in between, from a symbol of Akatosh (no, no, these people do not know Akatosh, I thought), to the symbol of the Mythic Dawn (what makes them think that these are Daedra worshippers?) until we finally settled on a reasonably realistic assumption for an incredibly isolated race... if they were an incredibly isolated race, anyway.

      "Why not," one crewmember began, "why don't we make a man with his arms extended, as if he was attempting to hug the sailors... or whatever they call themselves?"

      "...that is actually a decent idea... well, it's our best at ever surviving, anyway. Make it so." I stated, not mentioning my anticipation of the prospect of we being the first to meet a new race, set foot on a new land, while also not showing any signs of the dread that would fill me if we flew some sort of taboo symbol to their culture and instead got our ship blown into a million pieces. I knew it at once. This vessel, confusing flags and all, was our only chance at survival. So we got to work, intricately drawing what we believed to be a goodwill symbol to these sailors, and we ended up with something that looked somewhat like a head floating above a large sticklike body with 3 pairs of arms coming out of it, the lowest down being the longest.

      I sighed. It would have to do.

      There was not a movement to lose. Ishmail and two other crewmembers rushed to fly the flag of "goodwill" while I and the others cheered them on. Finally, after around thirty seconds of flag removal and then flag raising, we had done it! Now... we waited.

      And waited.

      And waited.

      We sat in our chairs.

      And continued to wait.

      Finally, after some time waiting, the ship began to gradually turn towards our ship before approaching it at a steady pace. We erupted into cheers. FREEEEEEDDOOOOOMMM! Also, when we got back to Stros M'Kai, we'd be ten thousand septims richer... but that's not the point, they were coming to save us!

      The ship then docked itself next to ours, and that's when we noticed something... intriguing... about these sailors.

      These sailors, normally sailing as they were... or we assumed... looked nothing like anything we had seen before.

      It appeared to us that they were, not men, not beast, nor mer. These creatures were somewhat yellow, with the bottoms of their hands and feet being covered in suction cups of some sort. Also, they seemed somewhat... how does one put this... jiggly, as if they were about to fall over, yet they wouldn't.

      "Sviekinijhu, toli grajhu nye vien keliautohjai!" the, or at least I think it was, the captain of the vessel exclaimed to us, quite suddenly.

      "Excuse me?" I said, not understanding what the man was trying to say.

      The man sighed, and then proceeded to attempt to say the same sentence again, but was interrupted by his right hand man.

      "Kapitone, manau, jie yhra ish svetimuj krashtuj." he said to the captain.

      "Tikhrai? Ish kurh? Tuo diehvuj jhemej arba shis savanorijh jhemej?

      "...Tikhriaushjai diehvuj landherai. Ne Ryjhtinghi, bet."

      "Ash suprantu. Aciu uzh intele."

      The captain coughed, and then proceeded to greet us in 'perfect Tamrielic'.

      "Greetings, travellers of the far beyond! My name is Vidimantas Daugavantis, captain of the Atkakluhmas, and I welcome you to our fine vessel. We land in Uoshtas tomorrow to exchange our catch for precious coins. Do you wish to see this great city?"

      "I... err..."

      I was lost for words. Not only was this man allowing us to seek refuge in his vessel, he had also invited us to see a great city on his homeland. Such charity was... unforseen in any place throughout Nirn. It didn't matter though, we were safe on this boat. This nice, warm, comfortable boat... I had not felt as safe in a place since I left my mother and father's house.

      "...yes, and... erm... thank you so much for the request!" I shouted before hugging the man. He obliged by wrapping his arms around my body. I noted that he had to use extra force to unstick the suction cups on his arms in order to get off my body. I asked him about it and he told me, your author, that the "Ryjhtinghi" had two different ways of disattaching objects from their hands. One method involved pulling until the hands were no longer stuck onto the object, and the other involved forcing the suction cups to drop the object, via thinking about dropping the object. Vidimantas told me that the second was much more difficult to explain, and so that was why he refrained from using it in front of me and my crew, lest they ask how he did it in the first place.

      Finally, after a day of great luxury (well, we got to drink and eat, anyway), the captain invited us to a parting feast, as an act of goodwill. There, we chatted about many mundane affairs, such as how we got here, and what to expect of the city. He also told us about the wonders of their civilization, such as their magically powered generators which could power "lights", something similar to a torch. Vidimantas then told me something which would prove to be incredibly important on our exploration campaign.

      "I know that our emperor, Jurgis the Fifth of House Bielinis, will wish to see you. You must know that never has a member of any race not native to these lands has ever set foot on the continent that we call Visagalis, until this moment, and thus many members of our race will be openly mistrustful of any not from our lands."

      "Wait, did you just say that no other race has ever set foot on this land in history until now?" I exclaimed in surprise. I knew that these people were isolated, but this much so? That revelation was... quite shocking, to say the least.

      "That is correct. Anyway, once you and your crew depart, you alone must go to the carriage depot on the edge of the city. You will see a man with a hat adorned with the same symbol which your crew flew to my vessel on the day in which I rescued you from certain peril. This is the man you will need to speak to. Take these coins and this note. Give half of the coins and the note to this man and say the words Nuvejhk mane ijh kapituljha to him. He will know what they mean, and will take you to the capitol of our great empire. From the carriage depot in the capitol... hold up. Allow me to explain something to you."

      "Do oblige." I replied to him, politely. He was quite the gentleman, after all, and it only made sense if I replied to him in the same courtesy in which he communicated with me with.

      "Our cities are large. Very large, indeed, to sustain our ever growing population. Being an incredibly isolated race does have its benefits, after all! The Capitol is no such exception to this. Far from it, in fact. There are many, many winding streets, houses, taverns, markets, Poilsiocentraili, and carriage depots."

      "So, if you give me any directions, they may turn out to just be wrong if I arrived in the wrong carriage depot?

      "Not at all."

      "...how, though?"

      "Remember the carriage driver I mentioned earlier?"

      "Yes, yes I do. The one with the symbol on his hat?"

      "Yes. He travels only to the one depot, so you'll be safe with these directions." Vidimantas then handed over another piece of paper, and marked it with his name. "Remember that this is from the main gate. Do not, I repeat, do not leave from any other exit!"

      "Understood. Is that all?"

      "Yes, that is all. Do you have any questions before you leave?"

      "...what is the name of the Capitol?"

      "Bielinus."

      "Seems a bit prideful, don't you think? I mean, considering that Bielinus is the house of the Emperor himself..."

      "Not at all. It is Ryjhtinghi tradition to name the capitol of our empire after the current house of the Emperor. Before Bielinus took control it was Valancshius, and before that it was Jankus, and so on so forth. That is the reason we tend to refer to it as The Capitol. It gets very confusing having to remember what the city is actually called!" 

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    • "What is the name of the carriage driver you mentioned?" I asked him.

      "Henrikas." Vidimantas stated. "Henrikas."

      "Henrikas? Just Henrikas?"

      "...Henrikas Daugavantis."

      "Daugavantis?"

      "Y...yes."

      "Is there a story behind it?" I asked, and his eyes began to wellow up.

      "I'd prefer... not to talk about it."

      "I...understand. Not all stories should be told, after all."

      "So... is that all?" Vidimantas said, quietly.

      "Yes. I do believe that is all. I thank you very much, Vidimantas!" I moved in to shake his hand and he happily obliged.

      "I wish you luck on your voyage, sir."

      "You too!"

      And so I left the Atkakhlumas and set foot in the city of Uoshtas, wearing the robes Vidimantas told me to wear until I saw the face of the emperor! I knew exactly where to go-The carriage depot. I met Henrikas at the carriage depot and handed 50 Ryjhtinghi coins and the letter Vidimantas told me to deliver to the man and recited the words Vidimantas specifically told me to say to him...

      "Nuvejhk mane ijh kapituljha."

      "Labai gerai. Patkheti!"

      "I knew at once what he was trying to say... Get in."

      After a few days of traveling, we had finally arrived in the capital city of the empire on Visagalis, Bielinus! My insides filled with joy at the prospect of discovery. A new world! New discoveries to be made, new cities to see, new momuments to view! I opened the letter (not the one I gave to Henrikas, obviously) and read the directions Vidimantas gave to me in order to find supposedly the grandest palace on the entire continent, the Visagalybes Palaikhymas, the Palace of the Emperor of Visagalis himself. Truely blessed was I to be the first citizen of Tamriel to visit such an important man!

      Forturnately, by the time I had reached the palace, the Emperor had opened the gates to any commoner who need ask a question to him, and so I, your author, slipped into the Emperor's palace and waited in line until, finally, I could speak with the Emperor himself!

      "Sviekhinu jus karalishkhuosiuose..." he began saying, before I pulled down my hood.

      Jurgis' eyes widened and his face visibly paled. Well, I say paled, but considering the fact that his face, as with all Ryjhtinghi faces, are yellow, I should really say that he "visibly whitened, instead."

      "...you are... you are from the land that we call diehvuj jhemej... Tam-Ri-El..." he sputtered, in shock.

      "It is simply pronounced "Tamriel", sir." I replied to him, assuredly not feeling the same feelings as he was.

      "I... I must show you to every king of this land! Come with me, emissary of Tamriel, please, to the Council of Kings... at once, if you can!"

      "I would be happy to oblige, good sir!" I exclaimed, in good faith. Never have I been so happy to be talking to someone as I have now! I mean, this is understandable, considering that this could be the most powerful man alive on Nirn, but still!

      ...and that is where we shall leave our story for now. I shall write more notes on this great and exotic land at a later date, preferably once I return to Tamriel once again. For this land may be beautiful, it feels like an age since I returned to my place of calling, and my very soul yearns to be back in High Rock.

      This is I, your author, signing off for now.

      ...I do apologise for the long story surrounding the first sighting of the Ryjhtinghi by any man, mer, or beast from a foreign continent. However, considering the story is over, we can now explain the race in further detail and establish a basic overview of them.

      The Ryjhtinghi, as you may have established from our story, are a race of cephalopods which occupy the mysterious continent of Visagalis far to the east of Tamriel, West of Yokuda and East of Akavir. The continent and its inhabitants posess an umatched knowledge of both magic and technology, creating such wonders as the magically powered generator, light system and automated wagons mentioned within the story, and also a weapon which can harness the power of electricity in order to create a large beam, which can, in turn, saw ships into two. (as a battleship of an unspecified Ancient Altmer Kingdom found out during the year 1E 2201. The ancient Altmer kingdom involved itself never reported this, listing it as an "unfortunate accident". The ruins of said vessel can be found deep in the Padomaic Ocean, south of The Sentries, part of the region which most in Tamriel call "Thras". This effect only lasts up to five seconds before a safety shutdown of the device is required to prevent a reactor overload, which would result in a large explosion.) Despite their apparent overwhelming military power compared to any other race of Nirn, most of the Ryjhtinghi refuse to conquer any more land than Visagalis and the islands surrounding the continent as part of the 5 core tenets of their religion, practiced all across Visagalis although unknown to most of the other races of Nirn.

      The story of the Ryjhtinghi begins when the Merethic Era begins. Originally, the Ryjhtinghi were omnivorous sea faring creatures which surrounded the continent of Visagalis. It is unknown what exactly caused the Ryjhtinghi to embark on such a sudden movement towards land. Some Ryjhtinghi scholars suggest that the Ryjhtinghi were evolving in this way, stating that the Ryjhtinghi were doomed towards this path ever since their species were first created. Others state that due to the rapidly increasing salt content in the Padomadic Sea (which would in turn slowly poison the creatures, similar to the nutmeg effect) which in turn forced them to migrate onto the surface.

      Regardless of what caused their sudden migration, the Ryjhtinghi moved onto the continent of Visagalis and quickly grew in vast numbers. A good reason for this is was the lack of any sentient life on Visagalis before the Ryjhtinghi colonized the land-for some unknown reason, sentient life never got a chance to flourish on this land until the arrival of this peculiar race.

      The gods-Both Aedric and Daedric-took notice of this little development on the continent, and attempted to seize the chance at once, attempting to forcefully convert the Ryjhtinghi to serve them, regardless of their opinion. For this reason, the Ryjhtinghi grew resentful of the gods of Tamriel, instead embracing a new pantheon which had developed amongst members of the race. Eventually, the Aedra and the Daedra grew so impatient of the constant resistance of the Ryjhtinghi that they simply gave up on their conversion efforts, and instead focused their efforts on guiding Tamriel. This is why Visagalis was not effected by the Oblivion Crisis in any way.

      The pantheon of the Rykhtinghi is based around 3 primary gods, those being the god of life, who is depicted as a benevolent king in most depictions, his wife, godess of the sky, who is responsible for the rainfall which grants life to the land, and a god of lightning, a diety responsible for granting the Ryjhtinghi the gift of electricity. The god of life, as one may have guessed, is the head of the pantheon, and priests specialising in studying his ways tend to study restoration magic.  The symbol of the god of life is the Tree of Everlasting Life, which is depicted as a candle with branches extending outwards from it, which sometimes, as is depicted in the story, can be misinterpetated as a symbol of goodwill.

      I suppose one is wondering if there are any gods that one could consider "evil" within this pantheon. There is one, not necessarily judged as "evil" by the Ryjhtinghi, although one could mistake it for a malevolent diety neverless. This is the brother of the god of life, the god of challenge and hardship, who tests the Ryjhtinghi so that they don't become soft, weak, placid, and dedacent. In the Ryjhtinghi pantheon, he is considered an essential part of their religion, as without challenge, most people would consider everything to be just handed down to them, which is not how Ryjhtinghi society is made to function in any way.

      In law, the higher priesthood are the only members of Ryjhtinghi society which are allowed to use what we call "shock magic", due to the belief in Ryjhtinghi society that only the wise are fit to use such a powerful tool. This is the same with succession-It does not matter in any way when a son or daughter is born, only the child which possesses the most natural ingenuity and intelligence is fit to rule, and thus becomes the heir in the line of succession.

      The Ryjhtinghi are an incredibly isolationist race, believing that with the introduction of outsiders who do not understand their ways, would, in turn, gradually cause their way of life to decay, and eventually die out. This also means that, while they have sent many expeditions to explore the foreign lands and study their ways and their language, they are quite reluctant to actually interact or go to war with these locals.

      Visigalis is divided into nine kingdoms. Unlike most places within Tamriel, and indeed Nirn, these monarchs hold absolute power over their domain, although they are forced to respect the judgement of their emperor, whom the majority of the public supports. These are...

      Jhvejodomenas, whose representative city is Uoshtas, one of the greatest ports of Visagalis.

      Plenitieskalvhos, whose representative city is Droshspilskalns, a city located in a valley well known for its many commonly used mineral deposits.

      Ishradinguhmas, whose representative city is Idozma, a city from which many great inventors were born.

      Klostehra, whose representative city is Mieriigums, the location of one of the greatest temples of Visagalis.

      Hiperakhtiviaate, whose representative city is Dzelzslaukjhis, one of the great cities of Visagalis which produces much of the machinery for the nation.

      Sapratupiekhraste, whose representative city is Ostas, another one of the greatest cities of Visagalis and unique for the many jagged rocks surrounding the city.

      Saulonia, which representative city is Mehness, a city famous for its legendary sunsets.

      Aizsarghi, whose representative city is Birojhazvehverests, a city famous for holding the bodyguards of the Emperor himself.

      Kapitolijus, whose representative city is Bielinus, capitol of the empire of Visagalis.



      I apologise for clogging up this thread with my suggestions and will refrain from clogging it up once more. I thank you all for your time.

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    • I have played shadowkey and in my personal opinion it is one of the best elderscrolls games. But I think there is a high chance of VI being in the crossover section of Hammerfell, Highrock, and Skyrim. 

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    • Perhaps visiting Hammerfell in a time when the Province belongs to neither Empire nor Aldmeri Dominion. It will be interesting to see the Redguards tackling foreign affairs with Empire and Thalmor. 

      Or maybe the Redguard protagonist will be Dragonborn equivalent of the Ansei trying to bring the Ansei... Shehai arts from the Dragontail mountains back to the Redguard culture because they know that a war is inevitable and they need absolute power to make sure that no one can take away their rights and dignity as humans, only they can take away other people's rights and dignity as humans.

      Coupled with gunpowder weapons. No need to go as advanced as guns. Fire Arrows (Gunpowder), Explosive w/toxic fumes options, Gunpowder propelled arrow launchers, cannons for example.

      Having equivalent of militarized Greybeards and Dragonborn of Ansei backed by army armed with primitive gunpowder weapons sounds about right for an army that can fight off 3 armies armed by cold iron weapons

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    • A FANDOM user
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