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  • Explain which type of armor you like, why and optionally, your favorite armour. Simple as that !

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    • Light Armor. It isn't that much worse armor-wise than Heavy, and is much, well, lighter.

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    • Heavy, for most of my Warrior / Battlemage builds. Light, for my Rogue / Mage robe builds. Overall I prefer Heavy, for more defence early on, smithing helps of course.

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    • Light. So you can get Deathbrand Armour at its full potential which is the best armour in the game.

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    • i personaly go in heavy because i have enough health, stamina and heavy armour perks for it not to matter.

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    • Heavy, once you get conditioning it beats the hell out of light armor

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    • i use daedric armor which gives you an intimidate bonus and has a better overall rating then dragon armor but i didnt get conditioning yet so i usually have only 10 weight points free.

      any suggestions on how to make more space?

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    • Use Bound Weapons for a while, until you get Conditioning at least.  Or train up your Enchant skill and use Fortify Carry Weight.

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    • Muttonofgod wrote:
      i use daedric armor which gives you an intimidate bonus and has a better overall rating then dragon armor but i didnt get conditioning yet so i usually have only 10 weight points free.

      any suggestions on how to make more space?

      Sell anything you don't need, place stuff in your house, improve stamina, enchant things with carry weight enchantments, and/or use a heavy armour perk to make it weight nothing.

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    • Muttonofgod wrote:
      ......any suggestions on how to make more space?

      At 50 pickpocket the perk Extra Pocket's add's 100 carry weight using 3 perk point's. Stealth help's pickpocketing, if you don't want to use these skill's use other option's posted above.

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    • Light, for the 50% faster stamina regen. Does not hurt to weigh less at the start either (useless if you do not wear it head, chest, hands and feet)

      Heavy is cool and good, especially if you mismatch (I use nahkriin, daedric gauntlets, daedric boots and archmage robes on one character.)

      Really depends what you need.

      Deathbrand armor is useless if you do not dual wield...

      Like daedric armor the most. Looks good on most badass characters.

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    • I use heavy armor early until I can get dragonplate. Then I get Deathbrand and improve it. Deathbrand is also not useless when not duel-wielding. It gives you +100 armor if you wear it all at one time and this is multiplied if you have the light armor perks and improve the armor.

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    • I have the mod Immersive Armors and typically I use light armor because I like it a bit more and feel it as more elegant

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    • WraithWyvern wrote:
      I use heavy armor early until I can get dragonplate. Then I get Deathbrand and improve it. Deathbrand is also not useless when not duel-wielding. It gives you +100 armor if you wear it all at one time and this is multiplied if you have the light armor perks and improve the armor.

      Yeah, you need to wear the full set, but thats kinda pointless cause I need 100% destruction reduction.

      +100 armor by wearing the full set seems kinda wasted when your light armor is like 3x over the cap...

      Deathbrand is only good for pure melee dual wielding characters

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    • It depends on the character I am using. For my vampiric Khajiit I use Stalhrim Light Armor. For my Argonian werewolf I use the Savior's Hide (light armor) and Stalhrim boots and gauntlets (heavy armor).

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    • if you have enchanting at 100% and some potions (as well as blacksmith potion and ranked up), it really does not matter armor-based, but i prefer heavy armor for the perks, as it reduces fall damage by half(one of skyrim's most lethal assassins) and it does the armor rating in unarmed attacks, wich is REALLY powerful for a kahjit with the fortify unarmed enchantment and a strong daedric armor, wich can make your unarmed attacks(wich consume low stamina and are fast) deal 600 damage each.

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    • I would go for heavy at early levels because of the higher damage protection and the amount of perks you can gwt. However in the long run there is not alot of difference between the two.

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    • I use light, much easier to come across dragon armor pieces than Daedric and near end game. In my own experience, I found material to make SEVERAL sets of both Dragonscale and Dragonbone armors before I even had enough to make 1 set of Daedric armor.

      Also, Dragon Smithing perk allows you make BOTH Dragonscale and Dragonbone armor (essentially allowing you to pick and choose by that point), and the number of perks required going up through the left (light armors) is 1 less than going through to the right (heavy armors).

      I'll need to play around with perks and enchants to see if it takes less perks to max out armor on light armor than heavy armor though.

      But, a good rule of thumb is, whichever you choose to invest in the beginning, stick with it to the end. Eventually they will become nearly as useful as each other under all circumstances.

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    • 187.65.229.180 wrote:
      if you have enchanting at 100% and some potions (as well as blacksmith potion and ranked up), it really does not matter armor-based, but i prefer heavy armor for the perks, as it reduces fall damage by half(one of skyrim's most lethal assassins) and it does the armor rating in unarmed attacks, wich is REALLY powerful for a kahjit with the fortify unarmed enchantment and a strong daedric armor, wich can make your unarmed attacks(wich consume low stamina and are fast) deal 600 damage each.

      Uh, the gauntlets do extra damage based on BASE armor rating. Through enchanting+Khajit bonus+fist of steel, you can get up to a max of about 90 damage per fist, I think (maybe less).

      I do have daedric gauntlets that have 622 armor rating and "fists of steel". The unarmed attacks are barely strong enough to hurt a common bandit, even on novice.

      Also, with smithing, alchemy and enchanting, its possible to make a 700 damage weapon. By exploits, you can make a 2000 damage one hand sword.

      In fact, I do think you are exploiting. The strongest non exploit gauntlets I made were like only 200+ per gauntlet

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    • 219.87.176.11 wrote:
      I use light, much easier to come across dragon armor pieces than Daedric and near end game. In my own experience, I found material to make SEVERAL sets of both Dragonscale and Dragonbone armors before I even had enough to make 1 set of Daedric armor.

      Also, Dragon Smithing perk allows you make BOTH Dragonscale and Dragonbone armor (essentially allowing you to pick and choose by that point), and the number of perks required going up through the left (light armors) is 1 less than going through to the right (heavy armors).

      I'll need to play around with perks and enchants to see if it takes less perks to max out armor on light armor than heavy armor though.

      But, a good rule of thumb is, whichever you choose to invest in the beginning, stick with it to the end. Eventually they will become nearly as useful as each other under all circumstances.

      Its easier (and much safer) to make daedric if you know how. Make a short trip to gloomsbound mine near narzulbur and then finish mehrunes' quest. Thats 4 daedra hearts which respawn (dremora are easy to kill). Steal the 5th one from jorrvaskr and you have enough to make daedric armor+ a weapon. To make dragon, you have to beat down a dragon and retrieve the body (very hard for me cause I normally kill them mid flight and dunno where the body goes.)

      Also, I normally just fill up the smithing tree so I can improve all weapons. 

      Anyway, if you follow hadvar, the first armor you get is a light armor any you cannot find heavy until later on, but if you follow ralof, you can get the imperial heavy armor

      You need less perks for light armor, cause the perk which make light armor weightless only frees up 20 carry weight, unlike the heavy armor one, which frees up 70+ carry weight.

      I am not advocating light armor as better, but you last statement is essentially correct, because it is better to master only one armor type and leave the other one alone to save time and perks

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    • Well I usually Play on adept, and I may have screwed up my drop rate on dragon drops with mods (I get 1~3 scales and bones per dragon kill), but AFAIK, you need level 20 to get the Mehrune quest, by then I would have been hopping around cities to train my smithing up and more often than not, I run into a few dragons attacking villages, which is how I rack up my Dragon parts. I am on a new playthrough, and level 10 atm, already met two dragons with 6 of each bones and scales.

      I also have a habit of not killing any dragons unless he is on the ground, or at the very least, hovering over something.

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    • "Light" says the sneak theif, "Heavy" says the barbaric warrior, "Mage robes with heavy armor gauntlets and boots" says the mage.  I rejected those answers.  I chose clothing.  I am a sneaky assassin, and I wear clothes(the green ones) with fortify illusion and fortify illusion and magica regeneration, Cicero's hat, shoes(the weightless ones) with muffle and fortify sneak, and a ring and neckless both with fortify illusion and fortify sneak. I prefer to look like a normal citizen so no one suspects me of being a mass murderer.  I'm nearly undetectable and can cast invisibility in my left hand and keep a dagger in my right hand and rock that 30x sneak damage.  I have an armor rating of 0, but that doesn't bother me because I can kill anyone. I carry around a set of daedric armor with fortify 2h and carry a daedric great sword for when I just want to smash on people.  So in otherwords, I don't always wear armor, but when I do, I wear heavy armor. I prefer heavy armor to light armor because it is more asthetically pleasing.  I kind of hate the look of all the unenchanted light armor, I do like the look of the nightengale and guild master and other unique armor sets, but they already have enchantments on them so I can't put my own on so I don't really use them.

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    • Duhh, you forgot heavy (Daedric or Falmer heavy) with no helmet (circlet or some other non armor headpiece) by the badass battlemage.

      Also, even on a female warrior, I'd chose tavern clothes over heavy armor

      All my sneak thieves also use daedric.

      It just looks better that way, really.

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    • You guys forgot the best looking (at least for the console players) light armor in the game, the unenchanted white falmer one whose name I forgot that you find during the dawnguard questline, that plus the auriel shield and the dawnbreaker and you like the whitest mofo in town, and I mean like shiny white. The spermborn dragon slaying maniac here to save the day.

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    • You can reach the armor cap (567) with either, so go light. Or, if you want to look harass and have conditioning, do Daedric. Bold text

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    • 86.193.5.131 wrote:
      You guys forgot the best looking (at least for the console players) light armor in the game, the unenchanted white falmer one whose name I forgot that you find during the dawnguard questline, that plus the auriel shield and the dawnbreaker and you like the whitest mofo in town, and I mean like shiny white. The spermborn dragon slaying maniac here to save the day.

      Lol, I tried that one - with a dragonborn whose hair and beard was completely white, a very pale complexion and sunhallowed arrows on his back. Didn't look very shiny to me...

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    • Muttonofgod wrote:
      i use daedric armor which gives you an intimidate bonus and has a better overall rating then dragon armor but i didnt get conditioning yet so i usually have only 10 weight points free.

      any suggestions on how to make more space?


      Well, if you want some extra space for junk or potions or whatever, practise Pickpocket. It can be a little annoying but you'll be highly rewarded. When you reach 50 in Pickpocket, spend a talent in Extra pockets. And then you'll almost never have a problem with weight :)

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    • If you're going to use Heavy Armor, just make a trip to the Steed Stone a priority. Not being weighed down AND the +100 carrying capacity is great and lets you use your enchants on something more useful than Fortify Carry Weight.

      Personally I prefer Light Armor, though. As long as you put in a lot of effort with Smithing (and have smith-boosting clothes/gauntlets/necklace/ring and a Blacksmith Elixer), you can easily reach Heavy Armor levels of defense. My current character is wearing full Glass and is just a few points shy of the defense cap (and that's without any Light Armor-boosting enchants).

      I prefer Light Armor because I switch between my "melee gear" (Light Armor) and "mage/assassination gear" (+Destruction clothing) as needed in combat - if I was carrying Heavy Armor, my carry weight would skyrocket whenever I took it off (as the Steed Stone only makes WORN armor weightless) and that'd be a problem.

      But as others have said, it's all a matter of preference - you can hit the armor cap with either.

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    • Muttonofgod wrote:
      i use daedric armor which gives you an intimidate bonus and has a better overall rating then dragon armor but i didnt get conditioning yet so i usually have only 10 weight points free.

      any suggestions on how to make more space?

      Steed Stone. And if you have the Dawnguard DLC you can get the Aetherial Crown from the quest you get if you read the book called Aetherium Wars. The crown allows you to have one Guardian Stone activated, while also utilizing the abilities of the previous stone you had before activating the second. For example: I have Warrior Stone activated but I still have my heavy armor weigh NOTHING and I can carry more on top of that. I used to be able to carry up to 360 but now it is 460. Oh, and I have no points in heavy armor right now. Of course, that means you can't wear the helmet. But that is only if you want to have two stones abilities. Once I get Daedric, I'm going to have only the Steed Stone activated.

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    • Because several people mentioned the armor cap, I'll just mention that a few of the enemies you run into will have perks that ignore 25%, 50%, or 75% of your armor. So, 4 X 567 is the true armor cap, though it only comes into play rarely.

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    • I actually switch between the two every so often, on my all 100s character, because you can complete dragonborn and Respec for only a dragon soul for each skill tree, also, even if it takes longer to get to solstheim then respec than it would be to just use crafting tables, you can just Respec before a crafting session and then putting points back onto your main skills if you have a surplus of dragon souls

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    • light armor is better since you can move faster plus on my game it levels up really fast from falling getting hit by any object or attack hitting me.

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    • 174.129.173.76 wrote:
      You can reach the armor cap (567) with either, so go light. Or, if you want to look harass and have conditioning, do Daedric.

      Bold text

      My feelings exactly.  Some people are saying that heavy armor is better early in the game and they might be right except that you'll be tempted to pour perks into it.  I prefer light armor from the start so that heavy armor is one perk tree I can completely ignore.  With improved glass armor, perks, enchantments etc. one can get at least 1300-1400 armor rating, affording plenty of redundancy above the armor cap, so that one can even wear a mage robe instead of a chest piece sometimes and still have maximal protection.  Elven armor, available earlier, is almost as good.

      But the issue is partly one of style. I play against the game clock, find alchemy fascinating so am always on the lookout for ingredients, and minimize "fast" traveling (which isn't really fast).  I'm a sneaky, poisonous archer and avid looter in dungeons, and outside of dungeons an Ebenezer Scrooge when it comes to getting every septim from the haul to invest in training and all possible cozy pieds-a-terre.  See how nicely all this, including light armor, works with the thief standing stone, even if we usually stay on the right side of the law and make our fortune from honest work.  The ability to sprint rapidly and for long distances, even with decent carrying capicity, is important to me, but maybe not to others.  

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    • For starting players, go with heavy armor. Value damage and protection first, and when you start to gain more health, perks and enchantments, use whatever you like. Heavy armor is great for tanks capable to dealing out high damage and basically being a hurricane of pain, but the weight and sound makes it terrible for sneaking. Additionally, one could use it on a mage character, provided with enchantments. Light armor is for sneaky types and looters, since the lower weight will allow you to carry more loot.

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