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  • If you think about it, the Silver Hand aren't all that bad, except for trying to kill the Companions. All they do is try to kill werewolves, which we could all live without.....

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    • Yeah, but they are bandits. They are Bandits when not trying to kill werewolves...

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    • What Ketick said.

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    • As a Werewolf myself, I would have to say that I would like to stay around a bit longer. And if thses guys want to kill me then they are bad in my eyes. That and I heard that they stole one of Jimee's sweetrolls.....

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    • Ikabite
      Ikabite removed this reply because:
      off-topic
      07:36, January 28, 2014
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    • Ikabite
      Ikabite removed this reply because:
      off-topic
      07:36, January 28, 2014
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    • The Silver hand will attack you even if you aren't a werewolf.

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    • They're really just a group of organized bandits. I mean I assume because they are the "silver" hand they don't like the undead, but they use more underhand methods and don't really organize like say, the Dawnguard, into a more unified force fighting against undead and werewolves.

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    • So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...

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    • 204.100.220.2 wrote:
      So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...

      None of the Silverhand encampments exist in Whiterun Hold.

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    • If you think about it, yes, they are only trying to end the werewolves. Something the Vigilants of Stendarr would probably do, too. But, as mentioned above, they are a rogue organization, acting as bandits as well, which means they aren't doing it for "the good of the people". Why then, I wonder?

      Also, quoting the wikia: 

      • Furthermore, their anti-heroism can also be attributed to the fact that most members of the Silver Hand are usually hostile towards the player or passer-by, even if they are not Werewolves.

      Source: http://elderscrolls.wikia.com/wiki/Silver_Hand#Trivia

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    • Dovahsebrom wrote:
      204.100.220.2 wrote:
      So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...
      None of the Silverhand encampments exist in Whiterun Hold.

      Yes there's one the one where u go with farkas and u find out he's a werewolf

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    • 109.157.138.41 wrote:
      Dovahsebrom wrote:
      204.100.220.2 wrote:
      So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...
      None of the Silverhand encampments exist in Whiterun Hold.
      Yes there's one the one where u go with farkas and u find out he's a werewolf

      thats an ancient nordic tomb not a camp. also they were just there to ambush farkas and the hero.

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    • Rukathesoldier wrote:
      109.157.138.41 wrote:
      Dovahsebrom wrote:
      204.100.220.2 wrote:
      So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...
      None of the Silverhand encampments exist in Whiterun Hold.
      Yes there's one the one where u go with farkas and u find out he's a werewolf
      thats an ancient nordic tomb not a camp. also they were just there to ambush farkas and the hero.

      Exactly, that was just a trap.

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    • Dovahsebrom wrote:
      Rukathesoldier wrote:
      109.157.138.41 wrote:
      Dovahsebrom wrote:
      204.100.220.2 wrote:
      So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...
      None of the Silverhand encampments exist in Whiterun Hold.
      Yes there's one the one where u go with farkas and u find out he's a werewolf
      thats an ancient nordic tomb not a camp. also they were just there to ambush farkas and the hero.
      Exactly, that was just a trap.

      "It's a trap!!"

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    • 97.90.194.178 wrote:
      Dovahsebrom wrote:
      Rukathesoldier wrote:
      109.157.138.41 wrote:
      Dovahsebrom wrote:
      204.100.220.2 wrote:
      So how come the Whiterun Guards put bounty missions on them? It'd be nice to destroy them completely...
      None of the Silverhand encampments exist in Whiterun Hold.
      Yes there's one the one where u go with farkas and u find out he's a werewolf
      thats an ancient nordic tomb not a camp. also they were just there to ambush farkas and the hero.
      Exactly, that was just a trap.
      "It's a trap!!"

      Yup

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    • That's what I never understood about the silver hand, they would actually be pretty decent if they were set up like dawnguard and allowed us to join. While Dawnguard does the exact same thing with a more unified goal, they're more fixated over vampires than werewolves. And they don't seem to mind the hero being a werewolf either which one would think they would be lol

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    • The Silver Hand are far too torture-happy to really be considered good guys, and they do things like mount the severed heads of werewolves on poles and on walls. They're basically bandits with a hate-on for werewolves, and they are serious bad news.

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    • for anyone really. they just attack anyone regardless if they're werewolves or with the companions. not to mention vampires have a disadvantage against their silver swords. :(

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    • The silver hand are just a bandit organisation with a vendetta.

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    • a vendetta to whom?

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    • They are awful not because of their target, but because of their inability to use or listen to reason and outside of their werewolf hunting are nothing but rogues. They don't care if someone can transform into a werewolf on their own and are in full control, doing no harm to innocents. They see werewolf, they kill werewolf, maybe torture and taunt. 

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    • Their goal is noble. That's about it.

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    • First Inquisitor Hyrandill wrote:
      Their goal is noble. That's about it.

      How so? The only time I've ever been attacked by a werewolf was when I tried to free one of their captives (I recently read that the captive werewolves have been driven mad by the Silver Hand's treatmeant). Least the Dawnguard is, though reluctant, willing to accept good vampires (Serana). The Silver Hand on the otherhand are pratically Nazis. There's nothing noble about them.

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    • AgentRedgrave wrote:
      First Inquisitor Hyrandill wrote:
      Their goal is noble. That's about it.
      How so? The only time I've ever been attacked by a werewolf was when I tried to free one of their captives (I recently read that the captive werewolves have been driven mad by the Silver Hand's treatmeant). Least the Dawnguard is, though reluctant, willing to accept good vampires (Serana). The Silver Hand on the otherhand are pratically Nazis. There's nothing noble about them.

      I didnt say THEY were noble, i said their cause was. 

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    • First Inquisitor Hyrandill wrote:
      AgentRedgrave wrote:
      First Inquisitor Hyrandill wrote:
      Their goal is noble. That's about it.
      How so? The only time I've ever been attacked by a werewolf was when I tried to free one of their captives (I recently read that the captive werewolves have been driven mad by the Silver Hand's treatmeant). Least the Dawnguard is, though reluctant, willing to accept good vampires (Serana). The Silver Hand on the otherhand are pratically Nazis. There's nothing noble about them.
      I didnt say THEY were noble, i said their cause was

      What would that be? Tourturing and extermanating all werewolves, regardless if wether or not they've done any harm. I don't think so

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    • The Dawnguard do it to vampires. Is that any different? They kill vampires indiscriminately and torture them as well, even though its only implied. Remember that Serana was taken to a torture room in the Dawnguard story arc?

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    • Its all a matter of perspective, but yes, The Silver Hand seem more like bandits who decided they were cool enough and special enough to have a name.

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    • First Inquisitor Hyrandill wrote:
      The Dawnguard do it to vampires. Is that any different? They kill vampires indiscriminately and torture them as well, even though its only implied. Remember that Serana was taken to a torture room in the Dawnguard story arc?

      You mean if you sided with dawnguard they did that to serana?

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    • No, they just put her in the dungeon until they knew they could trust her.

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    • They would have if you didnt show up. 

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    • First Inquisitor Hyrandill wrote:
      They would have if you didnt show up. 


      But they didn't and they allow her to stay with them when she isn't with you. Good luck getting something like that from the Silver Hand.

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    • AgentRedgrave wrote:
      First Inquisitor Hyrandill wrote:
      AgentRedgrave wrote:
      First Inquisitor Hyrandill wrote:
      Their goal is noble. That's about it.
      How so? The only time I've ever been attacked by a werewolf was when I tried to free one of their captives (I recently read that the captive werewolves have been driven mad by the Silver Hand's treatmeant). Least the Dawnguard is, though reluctant, willing to accept good vampires (Serana). The Silver Hand on the otherhand are pratically Nazis. There's nothing noble about them.
      I didnt say THEY were noble, i said their cause was
      What would that be? Tourturing and extermanating all werewolves, regardless if wether or not they've done any harm. I don't think so

      The Silver Hand does not have a cause, though.  They are not werewolf hunters.  The Silver hand is, as a lot of people have stated, a bandit group.  They may fixate on werewolves, but they do not have a "cause," they're bandits.

      I do not see the Silver Hand any differently playing a werewolf as I did a non-wewwolf.  They're bad news either way.

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    • that's what AgentRedgrave was talking about though, First Inquisitor was claiming there cause were noble but the problem as you mention is they don't really care whether you're a werewolf, vampire, giant, falmer, dark elves...etc. They'll attack anyone even caraneers. Hell they attack the dragonborn for no reason other than they can. So yea they have no cause or goals other than mercilessly killing anyone. They might fixate on werewolves but that doesn't mean much. I'm not really sure why bethesda made the silver hand like this, it seems like a half-assed opproach of creating a group that could have been cooler if they didn't just attack the dragonborn or random people and possibly allowed us to join as a faction same as Aldemeri Dominion, but they don't think ahead. Even the forced quest from the forsworn you could be able to be friends with a few of them. 

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    • StealthBlade98 wrote:
      that's what AgentRedgrave was talking about though, First Inquisitor was claiming there cause were noble but the problem as you mention is they don't really care whether you're a werewolf, vampire, giant, falmer, dark elves...etc. They'll attack anyone even caraneers. Hell they attack the dragonborn for no reason other than they can. So yea they have no cause or goals other than mercilessly killing anyone. They might fixate on werewolves but that doesn't mean much. I'm not really sure why bethesda made the silver hand like this, it seems like a half-assed opproach of creating a group that could have been cooler if they didn't just attack the dragonborn or random people and possibly allowed us to join as a faction same as Aldemeri Dominion, but they don't think ahead. Even the forced quest from the forsworn you could be able to be friends with a few of them. 

      We need to give Bethesda more credit.  the Silver Hand is mostly encountered when you are with the Companions.  They probably assume most of the Companions are Werewolves, simply because Circle is, and their encounters have led them to see companions as Werewolves.  Seeing as you are part of the companions, they may simply attack you on sight.

      They also have a strong bandit persona based on the fact that they're not organised properly.  They are not backed by any outside group; such as a hold, which would then pay them out of taxes to help in the endevor of killing werewolves.  Because they have no outside income, they go to attacking caravans and passerby's to gain their supplies and gold; hence they ARE bad.

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    • when I first played Skyrim on a save file i did keep i never did the companions faction but i still encountered the silver hand by exploring the world like normal and being attacked by them. I took an interest in the silver sword because it's obviously meant mainly for werewolves but also it says any undead including draugrs and vampires.  So to give them credit for something they don't deserve is not good. If they're supposed to be mainly encountered by companions questline then lock them out period don't have them set up in places that you can find when you're not on the faction. It's bad developing. As I said if you're going to have them as a people you can encounter from the beginning of the game make them more indepth, instead of giving them a basic bandit actions make them a proper faction because to me that's exactly what they were supposed to be. But because of the whole 11.11.11 tagline alot of things got messed up due to being rushed. One of the many problems with skyrim sadly

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    • StealthBlade98 wrote:
      when I first played Skyrim on a save file i did keep i never did the companions faction but i still encountered the silver hand by exploring the world like normal and being attacked by them. I took an interest in the silver sword because it's obviously meant mainly for werewolves but also it says any undead including draugrs and vampires.  So to give them credit for something they don't deserve is not good. If they're supposed to be mainly encountered by companions questline then lock them out period don't have them set up in places that you can find when you're not on the faction. It's bad developing. As I said if you're going to have them as a people you can encounter from the beginning of the game make them more indepth, instead of giving them a basic bandit actions make them a proper faction because to me that's exactly what they were supposed to be. But because of the whole 11.11.11 tagline alot of things got messed up due to being rushed. One of the many problems with skyrim sadly

      Honestly, it makes sence for them to attack on sight.  They aren't a proper faction, because they have no backing.  They do what they need to do to survive, thus they loot.

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    • And i'm saying they weren't supposed to be like that, they don't have to be funded by the holds they can still question the player and not attack us or regular caravaners. The fact they're actions are just like bandits they should be called bandits then. Remove the silver hand name because that's a faction group and shouldn't randomly attack unless provoked. I mean look at the Mythic Dawn in Oblivion at some point you can join the faction by killing the Argonian tied up during the quest to get the Mysterious Xarxes. if you never killed the people there or maybe the sleeper agents at the end of the storyline they're not hostile anymore. That's how you create a faction that isn't killing for the sake of it. 

      In my eyes the silver hand was a opportunity lost amongst other things within the game because of the rushing of the game release to be 11.11.11 

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    • It would be interesting to find out a little more about their history. I imagine they were founded kind of like the Companions were. Their original leaders obviously were probably a bit more noble and had a just cause and only followed its goals, but as time progressed it got dumbed down and lost its valor. I'm imagining its kinda like what happened to the Skald who formed their own hall on Solstheim? Because on the loading screen when it talks about night descending on Skyrim and the werewolves descending on the unwary, you have to think that werewolves were obviously a problem in Skyrim. So someone had to stop them.

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    • Yeah a group that kills people for being different aren't all that bad.....It would be different if they hunted down rogue werewolfs that couldnt control themselves, like if Farkas got pissed he got served chicken instead of pork and transformed and murder half of Whiterun , yeah id say hunting them would be fine then, but the Companions all are able to change at will and have self control, soooo no Id say the Silver Hand are pretty much rats

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    • To me, killing werewolf than cannot control their transformations or have no will to or embrace it or cause trouble is fine, but torturing them makes you no better than the werewolfs that probably slowly and painfuly eat people. The ones that can? In truth, think about it. A werewolf can be a danger if he cannot control his transformations, so I hunt them, and they may even see it as a blessing and praise Hircine. But, if they can, either 1. Are resisting it because they are looking for a cure, or 2. mastered the beast within. These reasons are not very different. if you hunt one that can control their transformations, they might be looking for a cure so they can join Soverengarde because they are a hero, even with their disease, and not only would people be angry for killing a bandit slaying warrior, they will be stuck in a eternity in Hircine's realm until the hallowing of the hunting grounds. This might be a fate worse than death for them and you just condemned them because of what they are. They can control their transformations, and while werewolfs are monsters, so what? Your morality defines what you are and whether you deserve heaven or hell. If you think a werewolf deserves the hunting grounds for being a werewolf, that's not up to you, that's not your place to judge. In short, the only ones that I would want to hunt are the ones that either are causing trouble, are not willing to control their transformations, or attacked me, or can't control their transformations.

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    • Sure they may be murder/torture-happy bandits, but their cause is sort of a noble one. And in these circumstances, the ends do justify the means, being that in most case that I have seen, werewolfs can't control themselves and are murderous creatures. (with the exeption of the Companions) And I'm also just going to assume that they practice banditry in order to sustain themselves and buy their silver weapons. I mean, those silver swords are probably very expensive. 

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    • Well they could just go do jobs for the holds, or for people to get money.

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    • I don't think that the Silver Hand's profession is exactly legal in terms of the law in Skyrim.

      I think it's because of the same murderous ways they have against Werewolves that makes them alienated by society.

      To the people of Skyrim, the Silver Hand is nothing more than a bunch of vigilante bandits who do what they do out of pleasure in my opinion.

      Farkas even said that the Silver Hand are nothing more than "Bad people who don't like werewolves."

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    • Remember, the reason they torture isn't for the sake of torture.  It's to find the locations of other werewolves.  We KNOW there are feral werewolves in the Elder Scrolls Lore.  It's a shame more weren't in Skyrim, but for all we know it's because of the Silver Hand that feral wolves weren't running around rampant.

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    • 71.173.216.205 wrote:
      Remember, the reason they torture isn't for the sake of torture.  It's to find the locations of other werewolves.  We KNOW there are feral werewolves in the Elder Scrolls Lore.  It's a shame more weren't in Skyrim, but for all we know it's because of the Silver Hand that feral wolves weren't running around rampant.

      When exactly is it ever said they torture for info?

      They normally seem to torture the actual werewolf (not the man), and I doubt you can get very uselful info out of beast.

      The fact that one of their leaders name is Krev the Skinner seems to point to them being sadistic as*holes.

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    • Yeah, this article really shouldn't refer to them as "anti-heroes" at all. That has to be based upon the player's preconceptions of werewolves, not game lore. Someone should change it (I am not aware of wiki rules, and probably won't be checking back).

      If the Silver Hand are anything other than bandits, murderers and bigoted zealots, the game doesn't give any indication of this. They are not like the Vigilants of Stendarr or the Dawnguard, they simply hunt werewolves without discrimination in order to torture and murder them. The only proof the game gives about the reputation of werewolves is that they are, at the very least, not ALL bad. This by default makes the SH evil, not "part good" or "with a noble cause"--and that's even ignoring their banditry.

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    • To me they're almost like a league of bandits hellbent on destroying all werewolves. It would explain why they attack the Dragonborn when he/she isn't a werewolf yet. That or they think he/she's a werewolf out of paranoia.

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    • Then again the silver hand isn't only against werewolves though. Look at the silver sword it says anything that's undead which includes ghosts, draugr's, Vampires and other such things. 

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    • But silver is the only weapon that can be used to combat werewolves and vampires and not have too much difficulty in defeating them. Just because a weapon description says, doesn't mean it'll be used in the right way. 

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    • The Silver-Hands are basically just bandits, but they kill werewolves in addition to that. They'll attack you even if you aren't a werewolf, they aren't friendly NPC's. I tell you what though, there is nothing I love more than tearing apart Silver-Hands one-by-one, piece-by-piece, especially after seeing what they did to werewolves! :) Huhahahaha! 

      Some friendly advice too: If you find a Silver-Hand area and there are werewolves in cages, don't let them out, they'll kill you. I learned from experience.

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    • I was just thinking, does anyone think the Silver Hand could have been a good group of warriors many years before being killed and the places taken over by bandits and mass producing the silver weapons by bandits?

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    • I would personally call Silverhand neutral. Werewolves are dangerous to citizens and they know that, thus they take action and kill them.

      They are bandits as well, and take advantage of small towns.

      A bit of a moral dilemma.

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    • ShawnHowellsCP wrote:
      I would personally call Silverhand neutral.

      Werewolves are dangerous to citizens and they know that, thus they take action and kill them.

      They are bandits as well, and take advantage of small towns.

      A bit of a moral dilemma.

      So.... Neutral Evil?

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    • Is that even possible to be Neutral Evil?

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    • I would say chaotic neutral. Evil with morals. Evil with limits. Ect.

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    • StealthBlade98 wrote:
      Is that even possible to be Neutral Evil?

      It's sort of an alignment categorization (Usually from D&D):

      You got: -Lawful Good, Lawful Neutral, Lawful Evil

      - Chaotic Good, Chaotic Neutral and Chaotic Evil

      and - Neutral Good, Neutral and Neutral Evil.

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    • So it's tiers based off the 3 karma ratings?

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    • StealthBlade98 wrote:
      So it's tiers based off the 3 karma ratings?

      Basically, I'm not sure if it goes any deeper than those tiers though....

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    • We knew relatively few about the Silver Hand (we even have more refference about the elusive Nightingales than these guys). I have several theory on their existence, tho. I'd like to see what you guys think of them:

      1. Silver Hands were originally tomb raiding bandits who use silver weapons to effectively fight the undead draugr and ghosts which become their occupational hazard (looking at their rather quick work in Dustman Cairn). They later make their werewolf-hunting known across the land so the Jarls have a reason to let them be, which secure a safe position for them to commit more banditry.

      2. Silver Hands are a loosely organized bandits who have a common goal on fighting against the Companions. The group was formed when several criminal that have common history of surviving raids by the Companions agreed to form an alliegance to oppose the mercenaries themselves, as the group bolsters, they eventually have the knowledge of the Beast Blood within the Companions and have been tempering themselves by hunting werewolves since, in hope that one day they could take down the Lycanthrope-infested Companions which have been intercepting criminal operations across the wilds of Skyrim for a long while.

      3. Like the ancient Dawnguard, they were a group with noble cause that somehow fell into disorganization. Eventually they went rogue. The group became profit oriented and started to do banditry and tomb-raiding to fund themselves for buying silver ores/ingots and other needs, while their hunt for werewolves are now done merely to secure their position in the face of local authority if not for making more money from people who like to buy the spoils of their hunt or hiring them to do the hunting itself.

      I wish the next installment of TES would at least provide a book that explains their existence, they're such a potential subject for an intresting lore. Who knows they would have a more important role in the future?

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    • Just wanted to add something to what we don't know about them, something I think hasen't been discussed here: 

      They seem to look for, and collect, pieces of Wuuthrad.

      Uh, WHY? Why would they do that, if they are mere werewolf-hunters?

      Are they seeking Ysgramors tomb for some reason?

      Do they plan to blackmail the companions?

      Set a trap for them with wuuthrad as bait or something?

      Are they a splinter-group of the companions? Do they see themselves as the "real" companions, since the other companions have embraced Hircines gift? (I really like this theory, actually....)

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    • I think the only reason they want them is because the Companions want them.

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    • Why did the companions that didn't want the beast blood give it to others in the circle? why not just let the blood die out with them?

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    • Maybe because they have some respect for those who do want it.

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