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  • Not only spears, but anything else that has been removed!

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    • Well!? Spit it out mortals!

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    • Hold your tongue! Foolish mortal.

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    • Eh, take it up with my Lord Jyggalag.

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    • Also I am in fact immortal, ask Clavicus.

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    • I don't know if I should move this thread into Morrowind or Roleplaying.

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    • Neither.

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    • The unknown dragon speaks:

      Foolish Daedra, always stuck in their vainglory and pride, affected like the common mortals they seek to control!

      Back to the point. Spears were removed cause there was no point to have spears, in Beth's view. I mean like, a spear (a good one) is basically a dagger on the end of a stick, so its just going to be a two handed equivalent of a dagger, unless you're gonna throw it, which will not happen in Skyrim. Since its extra, Beth got lazy and didn't code spears. Also, you wanna try piercing daedric armor with a spear? (Even if you had a daedric tip, the wood bit will still break, then also if you made a spear out of pure metal, then you might as well make a longsword, cause at least you can cut, stab and use it in one hand efficiently). As you might know, spears were meant for horseback fighting, throwing and defense for a legion of shield bearing troops. In TES, you aren't riding a horse all the time, you aren't throwing anything and you can only have one follower. Also, tried using a spear in a cave?

      Its really cause Beth wants to do less work, so 8 DLCs became 3, horseback combat only came at a later patch, Dragonbone weaps came later as part of a cash making DLC. But the stupidity of using a spear on a lone guy with another random person to watch his back is kinda painfully apparent, especially if that guy goes dungeon diving all the time.

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    • sir...you won the internet today!

      -thatdudewiththegun

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    • But spears have really good reach, and it's a stabbing weapon, which you don't really see in Skyrim. No stabbing=WTF!?

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    • They would have had to make an entire new category for spears, and it just isn't worth the trouble.

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    • Mania the Knight of Order wrote:
      But spears have really good reach, and it's a stabbing weapon, which you don't really see in Skyrim. No stabbing=WTF!?

      All weapons have a limitation and a spear is completely useless in a cave (unless you tell me you won't turn around or try maneuvers). If you try to use a spear for CQC, chances are you will get stuck (also why the warhammers and battleaxes seem short and light for their weapon classes).

      You do know that all warriors that carry a spear also carry a broadsword (typically, some might carry a shortsword or longsword), which is your typical skyrim sword, wide (not too wide), but not too heavy blade, well balanced (CG is close to the hilt), about 80-110 cm long and good for both stabbing and thrusting (All swords, save daedric and scimitar have a thrusting point) for CQC (in fact, everyone had to carry one) or when the spear broke (the wood isn't too strong), mainly because a 2 meter long spear cannot fit into a corridor and cause materials were of dubious quality (yes, if you raided a house in the past, you left your clunky weapon outside or on your back, while you use your sword.)

      In TES, you spend so much time indoors and off a horse that a spear is hardly worth the time.

      I am trying to give a lore friendly answer, not a Beth was lazy one (even though I know Beth is sloppy and lazy)

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    • Would the rest of the spear have to be made of wood, though? Besides the head I mean.

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    • The'yre would've been Long difficulties and Debates weather Throw,Stab,Or both.But How why would it be Hard in Dungeons I can use this Shit Small Weapon or Shit Long Weapon to Kill Anything

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    • What are you saying!?

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    • Riekling spears, anyone?

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    • Those work as arrows.

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    • Then what about halbreads they had much more use didnt they since you could slash 

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    • Thieving-Sneaking-Hunter wrote: The'yre would've been Long difficulties and Debates weather Throw,Stab,Or both.But How why would it be Hard in Dungeons I can use this Small Weapon or Long Weapon to Kill Anything

      Try both a spear and a broadsword (the 90-100 cm long ones) and manoeuver them around your house (replicas, just try). Which is easier? Also, they let you use 2 hand in dungeons and CQC because Beth did not want realism to deter 2 handers and make everyone into a 1 hand sword person. Its more for gameplay than real practicality.

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    • 70.66.233.81 wrote: Then what about halbreads they had much more use didnt they since you could slash 

      The main problem with all this long weapons is not whether they can stab or slash - its about their length, which makes them unrealistic and laughable when used in a confined space.

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    • no spears?? www.noooooooooooooooooooooooooooooooooooo.com 

      now how can i roleplay as Dragon Slayer Ornstein from Dark Souls, would of loved to wield a lighting spear 

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    • Well... You probably still can, does he have any other weapons?

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    • Mania the Knight of Order wrote:
      Well... You probably still can, does he have any other weapons?

      nah, he only uses a spear :(

      Edit: Image removed, please read the Forum policy about uploading images solely for the forum.

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    • Ouch. Well... maybe you can use a greatsword?

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    • yeah i assume a great sword is close enough

      Reply to my comment: Hmm, it looks like i'm not allowed to post a pic that has no relation to TES

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    • The spear was a much, much more common and effective weapon throughout history than axes and maces. And for this CQC arguement, all two-handed weapons and bows (as well as any one-handed longsword) in TES are useless for that, but they are still in the game. Also, besides using weapons with alot of blunt force, piercing weapons are the most effect against armor. Any cut is nearly useless against armor, so you aim for the unprotected parts of an enemy (as well as with a spear). Another thing is that spears, just like other weapons, don't have to have a specific length. They can be fairly short to 7 or 8 meters. I'd say the main reason they don't want to is that, unlike swords, hammers, and axes, they have to make a completely different set of animations for them. They dont even change the sounds of axes and hammers alot of the time.

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    • It seems like no one here wants to see spears in TES. I would love to see spears and maybe some other pole weapon like halberds or pikes. Although, it would be pretty funny to see someone with a 15 foot long pike clearing out a dungeon. But with the open battlefield in TESO it would definetly be possible to have spears.

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    • as a martial artist who has used spears they really arent as restricting as one might think, yes they have their limitations but they are good long and medium range weapons and considering that vikings used throwing spears in combat and reiklings get to implement this action  kind f kills that it wouldnt be practical. i think they could have used them but just maybe decided not to because oof mechanic they were trying to impliment but with that said at the same token seeing as its a norse type setting they could have use spears and coming from playing morrowind they were a fun weapon to use aswell as  the throwing knives and darts which would have added more to the emmersion of being an assasin character. hell even modders have found ways to make spear combat and throwing knives possible so really bethesda had no reason to truly not do it

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    • Its ridiculous that they removed spears and polearms are my favourite weapons and they were a very common weapon that nearly all armies used them before the mass production of firearms. Polearms better be in TES:VI

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    • just like me spears are my favourite weapon to use this is why i love any body that uses a spear

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    • Spears aren't a good melee weapon? Anyone of you told ancient greece that?

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    • also it isn't as though you can't just shift your grip on a spear down a bit inside a room. it isn't that unrealistic. I mean it isn't as though swords and other weapons glance off walls or accidentally swipe people either, so the realism thing is a bit moot. Especially given those weapons immense size, weight, etc.

      If you ask me it's because they aren't balanced money-wise in Bethesda's tier-based logic. Less expensive material and more reach = a sword tier weapon for the price of a shortsword or less.

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    • Just one example at why pole arms are brilliant to fight with.

      http://www.youtube.com/watch?v=QCmxlB6kB9M

      I've fought with 2h sword, sword and shield, and pole arms, but pole arms are by far the best weapon, in my opinion. 

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    • They should just combine spears with staffs.... Give staffs some melee! I also think staffs would then have more of a reason to be used... In my opinion. :p

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    • Most spears are about 2 meters long, so good luck with shifting the grip in a confined space or moving it around. Plus you don't go through armor with a spear unless you have a thick, heavy handle, which equals more weight and so a thicker, longer more unwieldy spear.

      I know some people like spears but its plain silly in CQC. Leave that to the dagger, shortsword or knightly sword. Plus, assuming daedric armor is as strong as it is, I doubt any weapon actually penetrates it...

      If you wanted something painful and long ranged, can't you use a bow or crossbow? Throwing a spear dosen't go far and it ain't accurate.

      But most of all, beth is lazy as balls

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    • Don't go through armour? Spears are a penetrating weapon that focus all of their force on a small point of impact, they have excellent penetrating power. And as for breaking? How weak do you think the wooden handles were. I can understand the tight caves and length issue to some extent, but 9/10 caves in skyrim are easily large enough to wield a spear. There is no good reason to not include spears- while they aren't absolutely needed, I think they would be a nice addition. And finally, I am seeing a lot of arguments about it being unrealistic. Skyrim features magic, elves, firebreathing dragons, demons, and the undead. I don't think realism is it's primary selling point...

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    • 92.18.162.60 wrote:
      Don't go through armour? Spears are a penetrating weapon that focus all of their force on a small point of impact, they have excellent penetrating power. And as for breaking? How weak do you think the wooden handles were. I can understand the tight caves and length issue to some extent, but 9/10 caves in skyrim are easily large enough to wield a spear. There is no good reason to not include spears- while they aren't absolutely needed, I think they would be a nice addition. And finally, I am seeing a lot of arguments about it being unrealistic. Skyrim features magic, elves, firebreathing dragons, demons, and the undead. I don't think realism is it's primary selling point...

      Spear as a penetrating weapon...

      You gotta be kidding me on that one. Wood is not as strong as you think, especially against MAGICAL armor forged from unholy magic with a demon heart involved (Unless you tell me you used in game eldergleam wood to make a daedric spear, forget strong wood). Focusing all the force onto one point of impact is only useful if the force is kept straight and perpendicular to the armor (if its not perpendicular you get deflection and worse torsion on the wood) and the bits behind don't bend and break (which is again why I said THICK, HEAVY HANDLE was viable, look at a roman pilum and you can see the width of the handle, its not thin, it was made to go through shields), which you can also do with a sword (which has a sharp tip for god's sake, and is made entirely of indistructible MAGIC impregnated metal) or spiked mace (beastly choice against armor), by the way. Also, I doubt the caves are 2 meters across and against the animals and most of the (clothed) enemies, wouldn't a cutting weapon be better? Against the armored ones wouldn't you go for a mace?

      You got it right where they are not needed. Spears are for phalanx defense, charging, throwing or horseback, something you don't do like 90% of the time in TES. While they will be cool, I'll throw out the stark fact: Yes, spears are cool and the ultimate manly man's symbol of manly manliness, but put it in a game, it means MORE CODE and this means MORE BUGS which leads to MORE WORK FOR LAZY BETH. Did you read the last point? it was the most important one actually. Just because you, I (yes, I wanted to make an RP character who used a spear and a sword sidearm in the lines of a roman legionnaire)  and a couple of other guys want spears doesn't mean Beth will not be lazy and make them.

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    • BOSS SUKR wrote:
      no spears?? www.noooooooooooooooooooooooooooooooooooo.com 

      now how can i roleplay as Dragon Slayer Ornstein from Dark Souls, would of loved to wield a lighting spear 

      Raise your hand if you actually searched up "www.noooooooooooooooooooooooooooooooo.com" ...      \o

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    • I would search that up

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    • The creator be like spears are so morrowind...

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    • Saying they weren't coded because you couldn't "manouver a spear in a dungeon" is downright silly. Two-handed weapons aren't very manouverable indoors either. Ever tried swinging a battleaxe in a 1.5 meter corridor?


      I agree with the point that it's a minor factor not having them coded in, considering they'd need a whole new skill tree, since spears/pikes can be used one or two handed.


      I'm a bit late coming to this talk page, but it bugs me that pole weapons were never coded into Skyrim, since the spear was a big part of historical melee combat. A pike/spear would be an insanely good weapon for horseback melee.

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    • Someone (a long time ago) say Ornstein? Spear's were two handed only back in Morrowind but did had their own skill they also looked a bit awkward when you used them, they actually look a little better in Skyrim (with mods) but they use the two handed animation so there's no real thrust only a slash. Thats probably why they were cut out to simplify skills and because they need a extra animation for the thrust (but that's just a guess).

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    • One handed spears would be awesome and then for two handed there would be pikes. I'm not sure if this was in an elder scrolls but throwing axes, javelins, throwing dagger or any long range melee weapon would be cool.

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    • Spears where in the game...sp-spears...Slears...Spears!!! (Casts flame cloak with destruction at 10)

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    • 47.20.162.66 wrote:
      ....I'm not sure if this was in an elder scrolls but throwing axes, javelins, throwing dagger or any long range melee weapon would be cool.

      There used to be throwing weapons in Morrowind like knives and stars but the same as spears they never made it into later games.

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    • In a game I played called two worlds 2 you swung the spear like a staff and there was a techniqe where you would swing the spear in a 360 degree move that would devestate a group of enemies who had surronded you.I wish there were spears in this game it would be cool.

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    • Here's camelworks video on the matter. He explains this in more detail.

      Video here.

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    • I think that Bethesda should bring back spears as well as allowing weapons to be classed as more than one type of weapon. (i.e. a Halberd would count as both a spear and an axe, and used a mix of animations from both.) At the very least, they should add the ability for us to whack enemies with staffs, as I could see spears being more viable if we could also put a spell on them making them count as both a magic staff and a spear, meaning that it wouldn't necessarily mean doom if you were using staves as your main way of attacking and you ran out of soul gems in the middle of a dungeon.

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    • Ive zsen mods that make spears seem perfectly fine to use like they were in morrowind coj t them as two handed weapons bethesds jusg seemed to rush some aspects of skyrim i think

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    • 216.156.100.6 wrote: In a game I played called two worlds 2 you swung the spear like a staff and there was a techniqe where you would swing the spear in a 360 degree move that would devestate a group of enemies who had surronded you.I wish there were spears in this game it would be cool.

      By the divines, two worlds was awful and entire game of almost only men that was a poorly watered down version of oblivion.

      Anyways that reminded me of hoe staffs in fragin age 2 worked both attacking close up and at range, if bethsda had managed that...

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    • there were also various forms of spears out there. the javelin, the sarissa, the infantry spear, the lance(which samurai warriors 2 proved that 1 man on the ground can use well), the pike, the reinforced pike, and various other ones which im probably forgetting about, as well as various heads for the spears, from leaf shaped cutting heads, to pure stabbing spear heads. if going to fantasy worlds, then there are also spears that can grow or shrink in length, and ones that are bendy. Bethesda left out spears because they were lazy with weapons. they left out most throwing weapons, and only a set of 2 crossbows got into the game. seriously, what guard wouldnt prefer a halberd or spear, and armor piercing crossbow, when fighting a dragon sitting on his roof?

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    • the're a pretty lazy game company and morrowind and oblivion had more weapons but you should realize it takes money to do those things and skyrim is in charge of more companys which means the're financing more people.

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    • All this talk about CQC is bullshit. It was pointed out many times that swinging a Battleaxe is just as silly as using a spear. This is no valid point. No downsides for spears. We are not talking about 5m. We are talking about 1x - 1.5x the length of a greatsword.

      As for it making no sense against armour: Up against to steel plate and any comparable armour from an armour value POV, a spear is VERY EASILY piercing even if it comes on a clean armour part. With more advanced material you'd still get additional piercing quality. So no worries for piercing.

      The wooden handle is not a thing to consider because they can be coated / reinforced with metal. Not made from it, but reinforced by it.

      There are some stabbing animations in the game already: Backwards power attack with swords/greatswords and normal power attack with a dagger in the left hand. They could have easily added those as normal stabbing animations.

      Historically, spears were wide spread and they don't have to be used entirely for army fighting. You can easily fight 1on1 with spears.

      Finally, spears are just awesome. Just look at the movie 300. Tell me, don't you wanna walk around as Leonidas, using your spear with your precision as he did? Spear and shield is just an amazing gameplay.

      Zlorfik (talk) 16:04, June 1, 2018 (UTC)

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    • 202.156.8.12 wrote:
      The unknown dragon speaks:

      Foolish Daedra, always stuck in their vainglory and pride, affected like the common mortals they seek to control!

      Back to the point. Spears were removed cause there was no point to have spears, in Beth's view. I mean like, a spear (a good one) is basically a dagger on the end of a stick, so its just going to be a two handed equivalent of a dagger, unless you're gonna throw it, which will not happen in Skyrim. Since its extra, Beth got lazy and didn't code spears. Also, you wanna try piercing daedric armor with a spear? (Even if you had a daedric tip, the wood bit will still break, then also if you made a spear out of pure metal, then you might as well make a longsword, cause at least you can cut, stab and use it in one hand efficiently). As you might know, spears were meant for horseback fighting, throwing and defense for a legion of shield bearing troops. In TES, you aren't riding a horse all the time, you aren't throwing anything and you can only have one follower. Also, tried using a spear in a cave?

      Its really cause Beth wants to do less work, so 8 DLCs became 3, horseback combat only came at a later patch, Dragonbone weaps came later as part of a cash making DLC. But the stupidity of using a spear on a lone guy with another random person to watch his back is kinda painfully apparent, especially if that guy goes dungeon diving all the time.

      lame aggrument, if other game studio could implemented spear combat well in their game so why not bethesda's? dark souls achive this by having improved ai combat that react to you and not just hack slash block nonstop like an idiot Skyrim bandit's, every weapon has their own weakness, for example a spear user can't attack in close quater combat make it vurnaerbale to critical hit unless you dodge and move backwards, a similar situation in dark souls pve and pvp when spear actually useful againts agile enemies ...

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    • 202.156.8.12 wrote:
      The unknown dragon speaks:

      Foolish Daedra, always stuck in their vainglory and pride, affected like the common mortals they seek to control!

      Back to the point. Spears were removed cause there was no point to have spears, in Beth's view. I mean like, a spear (a good one) is basically a dagger on the end of a stick, so its just going to be a two handed equivalent of a dagger, unless you're gonna throw it, which will not happen in Skyrim. Since its extra, Beth got lazy and didn't code spears. Also, you wanna try piercing daedric armor with a spear? (Even if you had a daedric tip, the wood bit will still break, then also if you made a spear out of pure metal, then you might as well make a longsword, cause at least you can cut, stab and use it in one hand efficiently). As you might know, spears were meant for horseback fighting, throwing and defense for a legion of shield bearing troops. In TES, you aren't riding a horse all the time, you aren't throwing anything and you can only have one follower. Also, tried using a spear in a cave?

      Its really cause Beth wants to do less work, so 8 DLCs became 3, horseback combat only came at a later patch, Dragonbone weaps came later as part of a cash making DLC. But the stupidity of using a spear on a lone guy with another random person to watch his back is kinda painfully apparent, especially if that guy goes dungeon diving all the time.

      this is stupidity, in war you wanted a weapon that kept you away from the enemy and spears were used for their reach... the main part of a viking/saxon army who nords are based off of were spearmen. No one used swords in battle unless it was a chaotic fight. If you were fighting in lines, you used spears! A spear is not a dagger on a stick... it is a spear and it gives you reach and safety from an enemy using an axe or sword, especially when used in formations! You talk like a spear is worthless... you are insane!

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    • Me like the long pokey things.

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    • ok I made this account just for this so. This might break some peoples minds but TES has spears from iron to daedra. It has been done and they where in TES 3 Morrowwind. SO Bethesda got lazy.

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    • We've gone for far too long without spears. There's no way that Redguards would be seen without them (considering their affinity for all kinds of weapons) if the next game is set in Hammerfell.

      That's all that matters. Spears/halberds aren't the only weapon type that's been removed since Oblivion.

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    • Like clubs... I miss beating a guys head in with a chunk of reinforced wood...

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    • Ifnsman wrote: We've gone for far too long without spears. There's no way that Redguards would be seen without them (considering their affinity for all kinds of weapons) if the next game is set in Hammerfell.

      "Did you see those warriors from Hammerfell? They've got curved spears. Curved. Spears."

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    • Majorman86 wrote:

      Ifnsman wrote: We've gone for far too long without spears. There's no way that Redguards would be seen without them (considering their affinity for all kinds of weapons) if the next game is set in Hammerfell.

      "Did you see those warriors from Hammerfell? They've got curved spears. Curved. Spears."

      Sounds about right. :D

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