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  • I've played Skyrim for a while now and i'm thinking about making a new character with the warrior style, but i'm not sure whether having a two-handed warrior or one-hand and shield.

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    • That depends on the type of warrior.

      If you're the defensive type, then use one-handed and shield. If you are on the offense, use a two handed.

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    • if you ask me weapon (not sure wether your a sword, war axe or mace person) and shield or duel wield. i find 2 handed weapons slow and clumsy (harder to hit the target)

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    • 1-hand and shield, hands down. I've played both, and while 2-handed does significantly more damage, shields block more damage than 2-handed adds.

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    • I typically dual wield or use a weapon and a spell in the other hand, but hey, I'm primarily an archer

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    • I favorite the two weapons i want to dual wield plus a shield. I usually carry a shield and a weapon then switch to dual weild against stronger enemies

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    • One handed plus shield is better, bacause you not only make use of all the block perks, but one handed, given enough crafting and smithing, will actually reach a point where it starts to out DPS a 2 handed weapon, as they seem to attack about 30-45% faster. Also, block with a shield is stronger and 1 handed is better with enchantments as it attacks faster and so can apply more enchantments in a set frame of time.

      Although, it will take pretty long to out DPS a greatsword.

      In the basic form, greatsword cannot be out DPSed in practial terms until you reach insane smithing with a sword. Out DPS with a axe will take exploit smithing and a mace cannot out DPS a greatsword as it swings at the same speed.

      If you are going for pure gameplay prowess, take the following skills: 1 handed, block, alteration (magic resist, atronach), heavy armor (tower of strength,cushioned), enchanting, alchemy, smithing, destruction (for enchantment power and killing weak enemies) and archery (for killing stronger enemies). If RPing, just do whatever you want, two handed+sneak? no problem!

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    • for my offensive equipment i usually use a battle axe and a bow, i have them very VERY OVERPOWERED, with my glass battle axe doing 240 damage per hit and an aditional 20 shock damage for enchantments, i usually kill everything in one hit (exept for dragons)

      My character is a nord warrior, and i dont usually need to hit a second time but thatsm my play style.

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    • An important question come's to mind, what Difficulty do you play on ? I would recommend Sword & Shield for Master and Legendary difficulty, for survivability. If on lower setting's either Skill will do fine, go for the one you have the most fun with. Also once you get high enough level you can put some perk's into Dual Wielding and have good offensive and defensive option's.

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    • My deadric greasword hits 350 but I'm on master difficulty so I can't do anything with it

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    • I would say go with a Sword and Shield because you can bash enemies and then strike them wihile they are staggered and absorb more damage with a shield.

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    • well if you only use two handed on its own its going to fail you :/ HOWEVER if you out it together with heavy armour skill its very powerful especially when you get heavy armor to lvl 100 and all heavy armors weigh nothing dont slow you down and dont drain your stamina as quick plus with that you have two handed weapon skills and once a very high level can potentially double damage and on top of that you can still protect a little with two handed so you have some nice defense and some nice offense so youre pretty powerful thats my stratergy anyway but im leveling up my smithing to make the weapons and speech cuz... well its pretty powerful getting better prices plus if you come by a nice pice of armor or a deadly weapon you can just take it and bribe a guard

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    • Sword and board.  You have the option of dual swing with one-handed that will double your output; awesome for crowd control.  When you get yourself into trouble quickly switch back to sword and shield.  It's the strategy I've used through Skyrim with awesome outcomes.  The extra skill points for dual swinging are worth it.

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    • Both. When you have the advantage and the opportunity to present offensive pressure, hit hard and fast with two weapons. When you need to back off and recoup or are just taking too much damage, switch over to a shield.

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    • Conan's Armpit wrote:
      An important question come's to mind, what Difficulty do you play on ? I would recommend Sword & Shield for Master and Legendary difficulty, for survivability. If on lower setting's either Skill will do fine, go for the one you have the most fun with. Also once you get high enough level you can put some perk's into Dual Wielding and have good offensive and defensive option's.


      Yeah, on my legendary warrior, i dodge (Quick reflexes perk and general movement) and tank the enemy after i debuff him over time with Marked for Death, then when i actually do damage is switch over to dps, elemental fury for dps if the risk is not too big, but i tend to go with slowtime for cc against the one-hitters or when you're on low health, dual wielding is also the means of healing, absorb health. This is crucial on legendary as i decided not to bother with crafting for this one. This is a very odd build, using One-handed AND Two-handed AND archery which is very unusual for me as i always want to balance my offenses and defenses evenly, but with this character i decided to rely on versatility. Many shouts will be very useful with the amulet and blessing of talos, and a restoration potion. They will serve as the crowd control, debuffing and dps this character needs, and have a cooldown which serves for a challange and makes you prioritize certain moves for certain situations!

      The defence also comes a little from light armor perks, but i will most likelly buy a set of scale armor with usefull enchants preferably for defence since scale quality will fall behind. Until dragonscale is in the shops, that one also looks good for this character concept.

      Many armors would fit this redguard unlike my previous orc, but scaled (or scaled horn if you get the matched set perk) just looks awesome for a warrior expert with all weapons, which fits the reputation of redguards being the most naturally talented warriors of all!

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    • i played with a two handed wepon and owned 

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    • A little obvious, maybe, but I didn't see anyone else say it yet : Depends on your character's race, perhaps ? At least at low level anyway. Nords have advantage with two-handed ( Why aren't the Housecarls built this way ? They're all NORDS, for Talos' sake ! ), Redguards with one-handed, Wood Elves with archery, etc. I built a very effective Nord female concentrating on Archery, Two-Handed, Light Armor and Alteration. I'm just not much for blocking with any of my characters, and prefer to soften up enemies from range with archery and/or spells, then whale away when in close-quarters combat. It's probably mainly a matter of preferred combat style and what is the most fun. I also have had a lot of fun dual-wielding daggers with my Khajiit ( you can carry a good many of them with a variety of enchantments, and with good buffing, their damage doesn't lag too far behind other one-handed weapons )

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    • i personally had the same question so i created two charecters. The one handed weapons with sheild is prety amazing to play if yo have the perk which slows down time when you block. Added to this slow down if you have a sword which has a good enchantment the enemy can never have a chance to strick you. But i loved my two handed Orc charecter even more as when you reach lvl20 you get to do a quest which will reward you an ebony blade. Though this blade can only be found in lvl20 it is worth the wait as it is as fast as a sword and the life drain when fully maxed is off the charts. Thus i recommend going two handed and if you really care for DPS then get the ebony blade, but i also recommend making two charecters and just seeing which one you have the most fun playing as.

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    • I love 2 Handed weapons :) Just for RPG reasons went 2 H in full Deadric armor with my two dremora lords we looks like an army of Oblivion :) And we have no problems what so ever :P

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    • I prefer à bow or conjuration, but to answer the question I consider 1-handed + shield is better. Why?

      1) you can easily switch one to magicka (like healing spells) if you need it. If you do that with a 2-handed weapon you remove all you have in your hands.

      2) I think I remember that 2-handed weapon are slower and are heavier in your inventory.

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    • Shields are over rated

      1 You can not block power attacs

      2 Bashing wit 2 h do more dmg than with a shield

      3 Shields drain more stamina than 2h weapons

      4 Yes, enchantmens do more dmg if you use 1H but lets be honest the dmg from them is not as high you woudl think

      5 Power attacs with 2H are much stronger than with one handed

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    • Of course shields are overrated. Sword and shield? Typical fantasy weaponry. Also one of the less interesting combination of weapons like you said.

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    • Every time I want to use a shield, I don't because I'd rather use magic in my other hand. It's way more useful that a shield.

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    • i am just lvl 35 or something but i have a deadric greatsword doing 284 dmg per hit (without enchantment). using that with 620 armor rating deadric armor. working absolutely fine for me. if you cant kill something instantly (for example a group of draugr deathlords) just run back dual wield a healing spell and get back into the fight. single wielding weaponsnjust lacks dmg for me.

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    • I have used one hand a lot but I made an argonian archer and I just damage from a range and use two hand when they are too close and it is much better then sword and shield

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    • Dual-wield one handed weapon with enchanted armour that ups one-handed attackS and smithing is a must !!!

      So I recommend ; enchanting, smithing, one-handed and you will be OP. My character uses two nordic swords with fire and frost enchantment, gauntlets with 25% fortify one-handed and boots that also fortify one-handed plus the smithing perk that makes my weapons "epic" and I have a damage output of 150.

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    • This is an old thread but i'll still say this:

      Two handed will give you a lot more damage output than one handed, but at the cost of having to switch from your weapon to your healing spells whenever you need to heal. I personally prefer two handed because of my playstyle (Heavy Armor, Two Handed, Restoration; on a side note what do I call this?), and I don't mind the switch because I can dual weild spells but that's just my opinion.

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    • Use mage. Then use conjuration necause the bound sword is a daedric sword with enchantmants wield two at a time and then you can also make a rapid switch between bound sword and bow

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    • But then the question is this; Sword, War Axe or Mace?

      Or if one decides two-handed; Greatsword, Battleaxe or Warhammer?

      Warhammer looks so damn cool! But the swing speed is ugh...

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    • With perks:

      • Greatswords and Swords do a little more critical damage, though its not really that significant (up to about 10 more damage). They also swing the fastest.
      • Battleaxes and Waraxes do bleeding damage (a few more damage per second, like a poison but only applicable on enemies that can actualy bleed, not Draugr or Dwarven Automatons). They swing "middling."
      • Warhammers and Maces swing the slowest, but with the perks meant for them, they bypass armor like nothing else; up to 75% of an enemy's armor is bypassed at level three of the perks, allowing you to down tougher Bandit Marauders and Bandit Chiefs (as well as those enemy NPCs that level with you, like the Scavenger) very quickly. A shout, Elemental Fury (if I'm recalling it right) speeds up your swings dramatically. The Longhammer is a unique Orcish Warhammer that is significantly lighter than its non-unique counterpart, allowing higher swing speeds.
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    • Leea wrote:
      With perks:
      • Greatswords and Swords do a little more critical damage, though its not really that significant (up to about 10 more damage). They also swing the fastest.
      • Battleaxes and Waraxes do bleeding damage (a few more damage per second, like a poison but only applicable on enemies that can actualy bleed, not Draugr or Dwarven Automatons). They swing "middling."
      • Warhammers and Maces swing the slowest, but with the perks meant for them, they bypass armor like nothing else; up to 75% of an enemy's armor is bypassed at level three of the perks, allowing you to down tougher Bandit Marauders and Bandit Chiefs (as well as those enemy NPCs that level with you, like the Scavenger) very quickly. A shout, Elemental Fury (if I'm recalling it right) speeds up your swings dramatically. The Longhammer is a unique Orcish Warhammer that is significantly lighter than its non-unique counterpart, allowing higher swing speeds.

      Thanks for the info. Totally forgot about that shout! I'm 12 hours in and I STILL haven't decided one-handed or two-handed... I'm going insane. I mean I keep a mace and warhammer in my inventory at all times but I haven't invested in neither perk tree yet. I play reeeally slow too... 12 hours might be alot, but I really have just cleared Bleak Falls Barrow and gave Lucan his claw back, that's it.

      I spend so long on nonsense and looking around way too much. I feel like the FOV is really horrible in Skyrim, I feel like I need to look around constantly, it feels better in Fallout 4. I am also on console so I can't change it. Oddly enough, sometimes when I load different saves, the FOV is much better, more zoomed out. So. Shield and mace, or just a warhammer? Hmm... I'm a brutish nord that only uses (insert weapon type), a bow if required, and heavy armor. Only magic I use is Healing in the Restoration school, so I can use the health potions in really critical moments. I did use the Flames in the Destruction school just once, when escaping Helgen there is flammable fuel where the archers stand and they die immedietly if you burn it.

      I was concerned about weight actually. I did some math and it turns out that an Iron Mace with an Iron Shield, weighs 25 pounds, whereas just a Warhammer weighs 24, so it's actually heavier to use a mace and shield. I guess it stays the same on other types, I mean the total weight. I found an Orcish Mace in Bleak Falls and it does 1 point more damage than a Steel Mace. But it weighs 1 pound more, is it even worth it then?

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    • I wish there was a parrying mod. Sword fighting like *slish slahh ping kwah ting skeww shiing ping skwaah slish* Know what i mean my peeps, Assassin's creed style squat.

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    • One handed? Hahaha,...Two handed, ugh *Blarfel* dont make me sick guys. Is your dragonborn poor and indigent or rich and lavish? Lydia is my sword and my sheild we have a contract signed by balgruuf the greater (she even undestands her role cause after i told her that she is my meat shield she said "im your sword and your sheild my thane"), im glad she understands how i work cause i let her do the fighting and deal with the drama, i cast a fire ball or an ice spike or two ya know to do my part and ill sit back drink me a couple bottles of mead read a book or two, mystery of talara is my favorite series so far, and then when its quiet ill heal her then reap the rewards my friends. I havent had to thrall her yet, but im prepared if she dies. Why struggle and work harder when you can play it smarter and live simple, then pay good people for training and contribute to society. Im no mass murderer, but lydia is and well it works for me. Plus shes not hard on the eyes if you catch mah drift. The above post is mine too, isnt it glorious as well? I just wish lydia had style with that sword instead of looking like a backwoods crackhead trying to chop down a tree.

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    • 2 handed finishing move look cool as hell that's why i use 2 handed and those damage you can even 2 hit kill dragon with an orc power

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    • Just get windshear and the shield of Auri-El. Constant stagger per hit with windshear and the shield has a fus-roh-dah effect when you bash with it, it stores up energy when its hit. When you bash with it it releases all the stored energy to the bashed enemy. It literally flings anything 45feet after the shield is hit 15 times without bashing, then when you do.....BOOM. You can knock them down with a bash after 2 or 3 hits but the more hits it absorbs the more energy transferred to the disgruntled NPC. Oh and the more energy the shield has the brighter it glows, and if you dont use it, it keeps the charge of energy until you bash.

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    • Personally I love two-handed. I used it so much I got used with it and it's drawbacks. I tried playing one-handed and shield but I got tired of it quickly. It's just not my cup of tea. I prefer to be on the offensive instead of cowering behind a shield all the time. I also use restoration magic and alchemy to heal myself, smithing to create all kinds of weapons and armor, archery to dispatch various foes that don't fight from up close and of course heavy armor, which is a must if you ask me. whatever points I have left I put in blocking and enchanting. Overall it's amazing. And once you get the hang of it, it's not really that complicated either.

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    • If you're asking which is "better", I would have to go with one-handed perks over two-handed: you can use a shield for defense, dual-wield for heavy offense, or magic for either restoration or ranged attacks with a quick melee option at your fingertips. Ultimately, going one-handed offers you more versatility. Every character I've ever made followed this kind of a versatile build up until recently, but...

      well, then I got bored with it. I always went with light armor, since most of the cool looking special armors you find are light-weight (e.g. Nightengale, Deathbrand, Dark Brotherhood, etc.). I decided I wanted to actually tap into the role-playing aspects of the game and make a good ol' fashioned Nordic brute: the kind of crazy berserker that runs in with a big-ass weapon and mauls the **** out of their puny foes. So I made a two-handed, heavy armored brute of a Nord. Honestly? I love this character. Sure he's not going to be as powerful as all of the other ones I've made, but now it feels like I'm playing the game for the first time again. And truth be told? Depending on your difficulty setting, any build is going to be able to pwn if you use it right.

      So my recommendation is to stop worrying about power-gaming and making the ultimate badass and just remember that the fun of the game lies in creating a CHARACTER. Wanna be a sneaky backstabbing thief? Make one! Wanna be a crazy mauling brute? Make one! Wanna be a sensible mage? Make one! Use your imagination and build your character around that.

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    • A FANDOM user
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