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  • Where do you want TES:IV to take place and what do you want the main story to be about? Personally I'd want to see it take place in Hammerfell or Valenwood and i'd either want the story to be about bringing the Dwemer back (I mean you're character actually having to bring them back maybe through time-travel(Dwemer-tech or magic),not just the game brings them back through some weak explanation and you have to do something about it.),or for it to be about destroying the thalmor(if the games in Valenwood have it be some secret rebellion maybe connected to the blades that the Dovahkiin started)and maybe even all Altmer.

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    • Dwemer are gone and i hope they will not return - because they are now skin of god - mayby 

      Dovahkiin will go away from Tamriel

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    • hammerfell 

      it is the most mentiond province in skyrim 

      maybe ?

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    • Most people have been saying Summerset Isles, but I don't think I can stand being on an island full of Racist tall yellow elves. I doubt they will have any dovahkiin action or shouts, as that'll be seen as lazy recycled gameplay. But most people really hate he Thalmor, and wanna stick it to em, so I was thinking Hammerfell, either before or after the great war, as the Thalmor are active there at both times. Another good place would be High Rock, as we didn't get to see much of it... I just hope we wont have to go to Elseweyr or Black Marsh, cause I don't think I can stand living in a place full of Lizard people.

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    • Well, TES: IV is Almost done, their calling it Oblivion, it's set in Cyrodiil

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    • I just don't want it to be on Akavir. Theres still SO much we don't know about Tamriel, and going to Akavir would be too much too soon IMO

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    • StormcloakDragon wrote:
      Well, TES: IV is Almost done, their calling it Oblivion, it's set in Cyrodiil


      Oops I meant VI.

      Yeah I've been thinking about it and I don't want it to be about the dwemer.I'm leaning more towards HammerFell because it seem like the better place and like they can do awesome things with it.

      But what are some other things you guys want?Personally I'd like a class system similar to Oblivion but keeping the skill tree system in Skyrim.

      I'd also want to see some sea combat system(not full on Assassin's creed but something)

      New dwemer machines(one that i thought of was like a mix between a dwemer spider and a scorpion ballista the size of a man that shoot fire or shock enchanted bolts).

      New creatures/monsters (giant scorpians,man sized vulture like creatures,etc).

      An acrobatics skill tree(the first perk could increase jump height 20% and be upgraded five times similar to one handed,there could be a dodge perk and a foward roll one,etc).

      New magic(sand magic for destruction,invisibility that actually lets you interact with/attack things),and i hope dragons stay.

      What are some of your guys' ideas?

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    • Oh also I want new weapons,Spears,Staves(combat kind not just magical ones),keep crossbows, etc.

      And multiple smithing options,what i mean is like how the steel helmet and the steel horned helmet had the same stats and took the same amount of materials to build but looked different i want that for everything.Like when you open the the material(lets say steel i guess menu) then click on say the steel helmet you get a few options like normal,horned,knight,templar,etc and they all take the same materials.

      A new wood material(i think it would be between leather and elven)for elven armor to be better than leather(leather armor and normal elven armor have the same stats in Skyrim even though it costs a perk for elven smithing).

      And i want repeater crossbows.

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    • In descending order: Summerset Isles, Elsweyr, or Black Marsh :)

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    • Summerset Isles and Elsweyr seem cool(destroying the AD from within!) but Black Marsh seem eh.I mean we wouldn't be able to acces half of it unless you were argonian plus there'd be too many argonians(Argonians suuuuuuck).But Elsweyr(elsewhere spelled different XD)might be good if they don't do Hammerfell especially because there'd be a lot of Khajiit(Khajiit rule!).

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    • That's why BM is at the bottom

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    • I would like a combo of some sort so we can at least see Black Marsh.

      I am thinking Elsweyr, Blackwood ( part of Cyrodiil ), and Black Marsh.


      I would still not have a problem if mainland Morrowind & Black Marsh made an appearance either. Plus, they could add an Akaviri invasion to spice things up ( so nobody complains about Black Marsh ).

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    • I was thinking about this today and thought to perhaps begin the game on a ship going to Elsweyr. The ship however is attacked by Akaviri pirates and the player taken captive to be sold into slavery and thus begins the adventure which ranges between Elsweyr, Akavir and possibly Pyadonea.

      Once the Player escapes from capivity the game would feature ship based combat and the overall plot could follow the schemes of the Tiger-Dragon to destroy the snakemen and invade Tamriel with all the required spying, sabotage, pirate raids and intrigue thrown in for good measure.

      I'd love to see playable monkey men, the snake-men could be retextured argonians and the KaPoTuin would be a big Khajit breed. Werelions would be cool and with Sea Serpents there would be a need for a system of under water combat....

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    • Maybe Hammerfell could be having a big civil war thing like before the british guy in ww1 united the arabs. It would be the same. But the Oasises are like important, and the cities would look amazing because of all the sand. Also if this was so then we could have a lot of conflict here and maybe during an invasion of anceint sources the hero in this game must figure out a way to defeat this ancient enemy and send him back to wherever he comes from. And also I think it would be a chance to rely on leather and one handed weapons. And maybe a reaperance of spears. And if you want to make it interesting maybe a new type add a few magic spells like for conjuration a sand atronch and maybe the soldiers are really strong but have weak armor.

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    • They can probably do Valenwood, Elsweyr, and The Summerset Isles in the same game considering that the landmass would be only slightly larger than Cyrodiil.

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    • All of Tamriel by Akavir invasion, and a War to save Tamriel begins. Set in 5E 150(random) a hero called Hero of Tamriel saves Tamriel by a battle of Imperial City where over 100,000 Akaviri tries to take the city because they didnt get the rest of Tamriel, and the other provinces is helping each other! And a victory Tamriel, and a emperor dies and a new one is crowned.

      Like of this was good;)

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    • Maybe tensions between the Crowns and Forebears are increasing again, and another civil war is starting? Also, the Dominion wants to destroy the first Tower on an island in the Illiac Bay, inadvertently allowing some ancient evil to be unleashed upon the province? I dunno, but have som Dwemer stuff too.

      Basically, I'd like to see (in descending order of preference): the Aldmeri Dominion (basically Elsweyr, Valenwood and Alinor); Hammerfell; High Rock; Akavir; Argonia; or continental Morrowind.

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    • Perhaps the Dovahkiin from Skyrim will follow in the footsteps of Talos or join the Aldermeri Dominion to destroy the empire. Or you could simply be neutral and organise peace between the empires. But if you were to join the empire or the Aldermeri Dominion you would recuit allies to help fight your foes. Say if you were the Aldermeri Dominion you could go and talk to the leader at hammerfell and get him to join your cause and if you were playing as the empire you could convince the khajiit that the thalmor were not the ones who caused the moons to reappear and get them to cede from the Dominion.

      My idea would have the entire cyrodil, summerset isles, valenwood and little bits and pieces of other countries like hammerfell or morrowwind.

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    • In descending order of my preference: Elsweyr, Summerset Isles, Valenwood, Hammerfell, Black Marsh.

      I was thinking of TES VI set in Elsweyr. The year is 4E 421 and the Second Great War has started. The powers which are in the war is dependent on who you said won the civil war in Skyrim at the start of the game. If the Empire won the civil war, the Empire and Argonia (which is the Empire controlled by Argonians which only had Southern Morrowind in TES V but now has captured all of Morrowind) have joined forces to attack and destroy the Aldmeri Dominion. If the Stormcloaks won, Argonia and Skyrim found the Second Ebonheart Pact and invade Cyrodiil. High Rock secedes from the Empire and joins Hammerfell to make the Second Daggerfall Covenant. Both the Covenant and the Pact ally to take out the Empire and the Aldmeri Dominion.  200 years ago, a Khajiit was found travelling Tamriel. This Khajiit turned out to be the Mane. Elsweyr had not had a Mane for a long time and the Khajiit were out of control. This Khajiit had been civilized due to his travels and wanted to turn Elsweyr into a more democratic province. First, he made the Monarchy of Elsweyr, so his son became the next Mane. Second, he sent powerful Khajiit to rule over the cities and kingdoms of Elsweyr. He also founded the Elsweyrian Army because of something you will find out later. 2 Manes after that and this Mane wants to use the Elsweyrian Army for something, even though Elsweyr is under protection of the Aldmeri Dominion. Him and his army invade Black Marsh. He dies in the battle for Soulrest and his army retreats back across the Topal Bay. To avoid any further conflict, the new Mane must sign a peace treaty with Argonia and pay for damages. They do but some Argonians still do not like the Khajiit. 2 Manes later and it is the 4E 418. Elsweyr finally has enough political power and money from trading with the Empire and Hammerfell that they can secede from the Aldmeri Dominion. They do and so become their own independent province. This brings up us to now, 4E 421. The Second Great War starts and, to get closer to Valenwood, Argonian forces invade Elsweyr. You can choose from 3 teams. The Elsweyrian Army who needs to push out the Argonian invaders; the Argonian Army who wants to take over Elsweyr or the East Empire Company, who battle against pirates in the Topal Bay and lend forces to whichever army they prefer the most. If you join the Khajiit or the Argonians, this is how the start plays out: Senchal is taken by Argonian forces already. The Elsweyrian Army try to take back Senchal but, due to immense planning and great defenses, they fail at taking the city back. This is the first battle the player will take place in, the Battle for Senchal. Then, Argonian forces will attack Torval and the Argonians will be very tough and the Khajiit will be easy to defeat so the player and almost forced to fall back and surrender the city. When the Argonians attack Corinthe, it is up to the player to decide what happens. If the player decides to join the Empire, the first few quests will be about the battles against pirates in the Topal Bay. Expect naval battles like in Assassin's Creed IV: Black Flag. All this will happen while the Khajiit and Argonians battle for Elsweyr. You can have your own squad (up to 3 other people) and you can take part in small battles and contribute to the other sides. Once you have progressed far enough, Argonian forces will have taken Senchal, Torval and Corinthe. Each side will ask for help and it is up to you to decide who you fight for. The Empire will then send soldiers to help fight for whichever side you had helped the most and you will also be fighting for them. The rest of the mainquestline will play out how you contribute to it. Battles for village, keeps and camps owned by the different teams will also happen and small battles (3v3 up to 6v6 NPC battles) can occure randomly outside of towns. All of these battles keep going on until one side wins and the other loses. The main questline will keep on going until either the Argonians take over Dune, the capital of Elsweyr, or the Khajiit destroy the Argonian Armada in the Topal Bay. Note that the players respective side can lose the war and that will be that unless I decide that you can create a secret uprising and start the main questline again. There will, of course, be some kind of adventurous or magical part of the main questline aswell, so it isn't all just fighting. The war will come to a halt to deal with this mystical problem so you don't need to worry about fighting while fixing it. To give you choice, instead of just joining a side, you will need to help the teams to make them like you, like how the Empire decides who to fight for if you join them. All three teams will have a level of happiness, if you will, which they will then allow you to join. To upper the level to make it high enough for you to join, you must help in small scale battles and side quests such as delivering letters from one keep to the other or something. I have thought of many different mechanics aswell, such as sleep, food and water mechanics, but I don't want to go over them since I have wrote them on a video on Youtube. Search for "The ideal Elder Scrolls VI". The top video should have my comment at the top or near the top. Feel free to leave feedback here or on Youtube.

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    • Jhutchyboy wrote: In descending order of my preference: Elsweyr, Summerset Isles, Valenwood, Hammerfell, Black Marsh.

      I was thinking of TES VI set in Elsweyr. The year is 4E 421 and the Second Great War has started. The powers which are in the war is dependent on who you said won the civil war in Skyrim at the start of the game. If the Empire won the civil war, the Empire and Argonia (which is the Empire controlled by Argonians which only had Southern Morrowind in TES V but now has captured all of Morrowind) have joined forces to attack and destroy the Aldmeri Dominion. If the Stormcloaks won, Argonia and Skyrim found the Second Ebonheart Pact and invade Cyrodiil. High Rock secedes from the Empire and joins Hammerfell to make the Second Daggerfall Covenant. Both the Covenant and the Pact ally to take out the Empire and the Aldmeri Dominion.  200 years ago, a Khajiit was found travelling Tamriel. This Khajiit turned out to be the Mane. Elsweyr had not had a Mane for a long time and the Khajiit were out of control. This Khajiit had been civilized due to his travels and wanted to turn Elsweyr into a more democratic province. First, he made the Monarchy of Elsweyr, so his son became the next Mane. Second, he sent powerful Khajiit to rule over the cities and kingdoms of Elsweyr. He also founded the Elsweyrian Army because of something you will find out later. 2 Manes after that and this Mane wants to use the Elsweyrian Army for something, even though Elsweyr is under protection of the Aldmeri Dominion. Him and his army invade Black Marsh. He dies in the battle for Soulrest and his army retreats back across the Topal Bay. To avoid any further conflict, the new Mane must sign a peace treaty with Argonia and pay for damages. They do but some Argonians still do not like the Khajiit. 2 Manes later and it is the 4E 418. Elsweyr finally has enough political power and money from trading with the Empire and Hammerfell that they can secede from the Aldmeri Dominion. They do and so become their own independent province. This brings up us to now, 4E 421. The Second Great War starts and, to get closer to Valenwood, Argonian forces invade Elsweyr. You can choose from 3 teams. The Elsweyrian Army who needs to push out the Argonian invaders; the Argonian Army who wants to take over Elsweyr or the East Empire Company, who battle against pirates in the Topal Bay and lend forces to whichever army they prefer the most. If you join the Khajiit or the Argonians, this is how the start plays out: Senchal is taken by Argonian forces already. The Elsweyrian Army try to take back Senchal but, due to immense planning and great defenses, they fail at taking the city back. This is the first battle the player will take place in, the Battle for Senchal. Then, Argonian forces will attack Torval and the Argonians will be very tough and the Khajiit will be easy to defeat so the player and almost forced to fall back and surrender the city. When the Argonians attack Corinthe, it is up to the player to decide what happens. If the player decides to join the Empire, the first few quests will be about the battles against pirates in the Topal Bay. Expect naval battles like in Assassin's Creed IV: Black Flag. All this will happen while the Khajiit and Argonians battle for Elsweyr. You can have your own squad (up to 3 other people) and you can take part in small battles and contribute to the other sides. Once you have progressed far enough, Argonian forces will have taken Senchal, Torval and Corinthe. Each side will ask for help and it is up to you to decide who you fight for. The Empire will then send soldiers to help fight for whichever side you had helped the most and you will also be fighting for them. The rest of the mainquestline will play out how you contribute to it. Battles for village, keeps and camps owned by the different teams will also happen and small battles (3v3 up to 6v6 NPC battles) can occure randomly outside of towns. All of these battles keep going on until one side wins and the other loses. The main questline will keep on going until either the Argonians take over Dune, the capital of Elsweyr, or the Khajiit destroy the Argonian Armada in the Topal Bay. Note that the players respective side can lose the war and that will be that unless I decide that you can create a secret uprising and start the main questline again. There will, of course, be some kind of adventurous or magical part of the main questline aswell, so it isn't all just fighting. The war will come to a halt to deal with this mystical problem so you don't need to worry about fighting while fixing it. To give you choice, instead of just joining a side, you will need to help the teams to make them like you, like how the Empire decides who to fight for if you join them. All three teams will have a level of happiness, if you will, which they will then allow you to join. To upper the level to make it high enough for you to join, you must help in small scale battles and side quests such as delivering letters from one keep to the other or something. I have thought of many different mechanics aswell, such as sleep, food and water mechanics, but I don't want to go over them since I have wrote them on a video on Youtube. Search for "The ideal Elder Scrolls VI". The top video should have my comment at the top or near the top. Feel free to leave feedback here or on Youtube.

      The comment won't be at the top for much longer than a few hours to a couple weeks.

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    • Well, Bethesda like to add little hints in their games as to where the next game will be set. When escaping Helgen, after fighting the giant spiders whoever you're with (can't remember if it works for either) says 'what next, giant snakes?' There are only two places where giant snakes are found: Akavir, and Elsewyr.

      Alternatively, Maiq at one point talks about were-bears, which only appear in three places: Skyrim (already visited), Solstheim (visited very recently), and High Rock (not visited for quite a while).

      I'm not saying this is definite, it's only a theory. :)

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    • hammerfell or elsewyr cuz we need an elder scrolls game in the desert cuz i had enough of forests

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    • i think it will be big well i meant BIG because the skyrim was big for 2011 and for 2015 or 2016 they had to make BIG game to race with AC unity, Hitman prof etc.

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    • i didnt said they had to but if they want to appeal to a wide audience they had to go BIG my opinion is the whole nirn maybe?

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    • What about the main quest. Besides the civil war and stuff, who do you want the main threat to be.

      I was thinking either the return of alduin or possibly some sort of magical dominion supper weapon that the thalmor want to use to take over Nirn or something.

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    • I don't want Alduin to return. I think that dragons are the kind of thing that's good for one game, but if they try to draw it out any longer then they'll just get annoying. Thalmor super-weapon doesn't sound too bad, but I think they could come up with something better than that. People can hate Oblivion all they want, but you can't deny that it had the most world-threatening threat of them all. Arena and Daggerfall didn't have particularly world-threatening things (actually, I never finished either, so don't take my word for that completely!), Morrowind's threat only really thretened Morrowind itself, and Skyrim can tell me how dangerous the dragons are as much as it likes, it doesn't mean that they weren't pretty tame in comparison to the Crisis.

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    • i would like to see the next elder scrolls return to single player roots to start with

      (no more of this online crap)

      next, i would love for it to either be set in the summer set isles, with the task of destroying the thalmor etc moral choice bla bla

      although, if they can combine a couple of provinces that would be even better

      i dont think they should include the dragonborn (because that would just be to similar to skyrim, and also because the last dragon born has already come and gone), although maybe a few (note FEW) dragons to kill for side quests might be nice

      finally, i would love to see some inclusion of both the akavir and the dwemer, (live dwemer preferably, just because the dwemer are just awesome)

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    • I like the idea of Argonia, I've always wanted to see it, and later story or expansions could easily go across the bay and into Elswyr and Cyrodil. I think they should look at one of the southern provinces, all the games so far have been set in the North or Cyrodil, it would be interesting to see a southern part of Tamriel.

      As a background, the Thalmor could have grown in power and ended up taking over much of Tamriel, however were kept out of Argonia by their impenetrable forests and swamps. This means that Argonia becomes a haven for refugees from the other provinces escaping thalmor persecution, fueling both hatred of the Thalmor and tensions between native Argonians and the immigrant refugees, as well as providing an explanation for the player being of any race, which would be a big problem if the story was set in the Summerset Isles where the Thalmor have kicked out all non-Altmer.

      The storyline could begin with problems with the hist or something specific to Argonia, and then that turning into a plot by the Thalmor to disrupt the one province they never managed to invade. Preventing this subsequently turns into outright war against the Thalmor, and perhaps ends up with re-taking Cyrodil and re-establishment of the Empire as well, especially if it turns out the Emperor is also a refugee in Argonia as well.

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    • That is actually the best idea, so far, I've heard about a game set in Black Marsh.

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    • Before any one goes 'but no one can survive in Black Marsh!' I must remind you - other people live in Black Marsh too! Especially in the big cities like Lilmoth. Actually, Black Marsh could be a bit like Morrowind - you can be anyone, but everybody treats you slightly funny. And also I think it's a pretty cool idea about Black Marsh.

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    • With the problems with Black Marsh, I think it can be said that it is very hard to navigate, but only without argonian assistance. If the argonians are willing to act as guides then anyone can traverse it, which is why the Thalmor would have great difficulty trying to invade, however the Argonians could let in others at will if they so wished.

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    • True dat

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    • 96.39.244.184 wrote:
      Oh also I want new weapons,Spears,Staves(combat kind not just magical ones),keep crossbows, etc.

      And multiple smithing options,what i mean is like how the steel helmet and the steel horned helmet had the same stats and took the same amount of materials to build but looked different i want that for everything.Like when you open the the material(lets say steel i guess menu) then click on say the steel helmet you get a few options like normal,horned,knight,templar,etc and they all take the same materials.

      A new wood material(i think it would be between leather and elven)for elven armor to be better than leather(leather armor and normal elven armor have the same stats in Skyrim even though it costs a perk for elven smithing).

      And i want repeater crossbows.

      You have some really neat ideas that, with the proper balance, can be integrated into an incredible game. In fact, they already have been. Up until Skyrim, there were movement skills, such as Acrobatics and Athletics, a MUCH wider array of magical effects (yes, it includes Chameleon, which is partial invisibility that doesn't break), and a great variety of weapons. Morrowind did a great job of balancing the diversity of weapons with a very simple tactic. It had more skills for more weapon types. It had separate skill lines for Spear, Axe, Blunt (which includes staves. Yes, you whack people with them), Marksman, Long Blade, and Short Blade. You also get to meet the last surviving Dwemer as part of the main quest. Don't worry, it's not lore-breaking. Admittedly, there are a few things that deter Skyrim players from getting into the older games in the series, which is a real shame, because other than the graphics, they were much more realistic than Skyrim (or as realistic as you can get with magic and elves and stuff).

      For starters, arrows are no longer weightless. Most are really light, like 0.1 lbs light, but it still makes a difference. Just like a real adventurer would, you have to weigh (lol pun) in your mind what is more valuable to you, 50 extra arrows or the enchanted dagger you just found.

      No more smithing. The most you can do is repair your equipment, which WILL get damaged. This makes sense, though. If you slice hundreds of bandits' heads off with the same sword, that sword is not going to be as sharp as it was when you got it.

      Hypothetically speaking, who is more likely to tell you secrets that they aren't supposed to tell people: a close friend, or a complete stranger? Close friend, right? In Morrowind, every NPC has a disposition towards you. In order to get them to open up, you need to raise that dispostion. You do this by "admiring" them. But different compliments can have different effects on different people, right? So every time you click "Admire" there is a chance that the person will accept the compliment and like you more, or the opposite could happen, and they could like you less.

      Fast travel, while still present, is limited. Instead of being able to look at your somehow 3 dimensional map and teleport to a place just by pointing at it, you need to find some form of transportation. There are silt-striders, boats, and mages guild portal-keepers ("guild guides"), all of whom can get you to nearby towns, villages, and cities for a modest fee. If there's a certain place that you come across that these services don't offer transit to, there is a mark/recall dual spell which allows you to mark wherever you're standing and then recall yourself to that exact point at any time in the future.

      Finally, there are no dragon shouts. To be honest, I never really liked them all that much anyway. Instead, you get lots more magical mumbo jumbo, as I may have stated before. Chameleon, Charm, Water-Walking, Nighteye, Slowfall, and Sound, just to name a few. Oh yeah, and Levitate. That's right. You can freaking fly. I'm not talking about that dragon-riding stuff in the Dragonborn DLC, where you couldn't even control which direction the dragon flew in. I mean full on, unsupported, over those annoying-as-hell mountains, flight. Do you NEED another reason to play this game?

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    • Morrowind was possibly the best Elder Scrolls game in terms of varied gameplay and balance (it's a close runner with Oblivion, which I also consider to have excellent balance and variety). Morrowind had more weapons and skills, but Daggerfall had even more. Oblivion also has the disposition stat, but very few people liked the 'persuasion pie' minigame.

      Skyrim is, without a doubt, the 'simplest' of the TES games (not including spinoffs). Some poeple consider it 'dumbing down', some people consider it 'streamlining'. Personally, I htink it was a mix of the two, and I hope that for the next TES game they bring back some of the older things - weapon degradation, more magic, more skills, classes, etc.

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    • Emperor Maximus wrote:
      Morrowind was possibly the best Elder Scrolls game in terms of varied gameplay and balance (it's a close runner with Oblivion, which I also consider to have excellent balance and variety). Morrowind had more weapons and skills, but Daggerfall had even more. Oblivion also has the disposition stat, but very few people liked the 'persuasion pie' minigame.

      Skyrim is, without a doubt, the 'simplest' of the TES games (not including spinoffs). Some poeple consider it 'dumbing down', some people consider it 'streamlining'. Personally, I htink it was a mix of the two, and I hope that for the next TES game they bring back some of the older things - weapon degradation, more magic, more skills, classes, etc.

      Totally agree with everything Emperor Maximus said. I still haven't gotten around to playing Daggerfall yet as my saves in Arena ALL GOT DELETED. grrrrr... but anyway I was one of those few people who liked the persuasion mini-game in Oblivion xD. Even so, I can see why others might not like it, but I'm still rather surprised at just how many people hate it. Either way though they shouldn't have done away with dispostion completely in Skyrim like they did. Kind of ironic since it's the first TES game you can marry in.... By the way, if anyone happens to be reading this thread and is interested in playing the older games, Arena and Daggerfall are available for free on Bethesda's website, but you'll need a DOS emulator of some sort; I'd recommend DOSBox. Morrowind and Oblivion are available to buy online and (last time I checked) in stores.

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    • Valenwood + Elsweyr, their combined area would be more than Skyrim's but less than Cyrodiil. Probably a local rebellion in Valenwood against the Dominion (you know, purges and all) and another one of those divine threats for the main questline. I wouldn't suggest it in Hammerfell, Redguard already took place there.

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    • The Rim of the Sky wrote:
      Valenwood + Elsweyr, their combined area would be more than Skyrim's but less than Cyrodiil. Probably a local rebellion in Valenwood against the Dominion (you know, purges and all) and another one of those divine threats for the main questline. I wouldn't suggest it in Hammerfell, Redguard already took place there.

      I wouldn't mind a game like that. Elsewyr is like Skyrim in that the landscape is very varied, making it more fun to explore, and then Valenwood would be fun because of all the huge trees and moving cities.

      They would probably have to bring back the climbing skill though.

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    • 222.154.64.170 wrote:
      I was thinking about this today and thought to perhaps begin the game on a ship going to Elsweyr. The ship however is attacked by Akaviri pirates and the player taken captive to be sold into slavery and thus begins the adventure which ranges between Elsweyr, Akavir and possibly Pyadonea.

      Once the Player escapes from capivity the game would feature ship based combat and the overall plot could follow the schemes of the Tiger-Dragon to destroy the snakemen and invade Tamriel with all the required spying, sabotage, pirate raids and intrigue thrown in for good measure.

      I'd love to see playable monkey men, the snake-men could be retextured argonians and the KaPoTuin would be a big Khajit breed. Werelions would be cool and with Sea Serpents there would be a need for a system of under water combat....

      Like this one alot, here is my own idea:


      The Falmer have evolved, as stated in Falmer: A Study. They are more organized and have made alliances between different tribes (I think that is where they live in) and became smarter. They come from underground to destroy all live on the surface, with unbelievable numbers (Just think about it, there are Dwemer ruins under Morrowind, Skyrim and maybe High Rock (not sure), so there are alot of Falmer, and Morrowind is FILLED with Dwemer Ruins since that is the main place where the Dwemer lived I believe.) This would mean that certain provinces of Tamriel needed to work together to defeat them (Maybe Skyrim, Morrowind, High Rock and optional Cyrodiil, since the southern provinces don't have to worry alot since there lived to Dwemer there, so also no Falmer). The Falmer also start to invade Cyrodiil by the use of ancient Dwemer tunnels that lead under the mountains of Skyrim to Cyrodiil, and maybe even Black Marsh (However, this would be highly unrecommended since Black Marsh is filled with swamps and I don't think Falmer can swim). After everything seemed lost, a court wizard finds out that there is ancient Dwemer artifact, called the Haemonculus, that could bring back the ancient Dwemer, the only ones that know how to defeat the Falmer, since some theories say that the Dwemer now live on a plane of Oblivion. That is all I have for now. What'cha think?

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