Perk's I use on most character's are the Extra pocket's perk in the Pickpocket skill for extra carry weight and the Magic resistance perk's in the Alteration skill for fighting Mage's / Dragon's. The perk's in the Speech skill for selling item's and having more shop gold can be helpful especially early on.
Alduintheworldeater10 wrote: Should I get the destruction perk that disintegrates enemies or not?
Don't bother, unless you really need that 15% health reduction for all enemies.
Really, you should up destruction fully, then make a dual enchanted chaos lifeleech sword. The destruction school will help you understand why.
I do encourage putting some perks into one handed. A heavy armored mage should learn how to use a sword. Its very important to use melee backup just in case somebody comes up to your face. Plus its actually easier to attack with spells at short range.
I am approximately at level 39, specializing in archery, and disappointed in how ineffective shooting arrows still is, compared to my previous game. This is no doubt because I have not yet enchanted my bow, still awaiting better enchanting skills.
Meanwhile, my sneak skill is in the 90s simply from sneaking around most of the time. Increasing it further will be very time consuming. This skill would certainly be more effective with some perks in that skill but perks are still more badly needed elsewhere.
My question is this: According to the Unofficial Elder Scrolls wiki, you should get the gift of charity to improve prices slightly, but that if leveling speech is a higher priority than the extra money, you should not get the gift of charity (or any other effect that fortifies speech directly) because it will slow the process down. Does similar advice apply to sneaking? I suspect that it does not, because the skill advances not just by sneaking but by successful sneaking, so that whatever will improve your success rate will help. But perhaps someone has further insights.
My usual goal: All enchanting perks except soul siphon; all alchemy perks except experimenter and purity; most smithing perks. My most daunting foes often seem to be vampires because they absorb magicka, health, and stamina, so I need to concentrate further on magic resistance. A good source of this ability, aside from enchantments on apparel, is the three levels of magic resistance in the alteration tree. I'm totally incompetent at using wards, since my preference for bows leaves no hands free to cast them. Maybe you will be able to do better.