RulesEdit
1. In order to join, you need to create a character card. It must be like this:
Name:
Race:
Gender:
Age:
Appearance:
Class:
Spells(Max 8 and optional):
Powers(Racial + 2 more max):
Armor:
Weapon(s):
Faction:
Role in Faction:
Backstory:
2. Do NOT take control of other people's characters without their permission.
3. There only one Dragonborn, and that Dragonborn will be introduced in the future. No one else can be the Dragonborn.
4. You can have 9 characters, with pets
5. The time now is 5E 21.
6. No killing anyone without their permission.
7. You can kill a person if they haven't played for a long time.
8. Choose a class.
9. Choose armor and weapons.
10. Take this RP seriously. No messing around!: If you find yourself bored, then write a flashback or a dream sequence and develop your character and if you can’t be bothered doing that, then go away and do something else for a bit.
11. You cannot be overpowered: By this I mean…
No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.
No ridiculously over powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over powered.
You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).
‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.
12. You cannot be a Divine or a Daedric Prince.
13. Give the roleplayers time to react to the actions.
14. Signify actions like this:
Actions: Nothing.
Speech: "quotation marks"
Thought: Italics
Out of Character: (between brackets)
Summary of Events: ◾asterisk
15. You can use all of the races of TES lore. (Note: If yo'ure going to use an extinct races, you need to explain about it's return or survival.)
16. You can not kill or maim (remove the limbs off of) other characters, you can if they say it is ok to though, or if the contributer has left the RP and the character is in limbo.
17. You can Flashback in the RP to previous times.
18. You can add the occational song or track in a link to the RP, use () to state that you are adding a track.
The CollaborationEdit
() Arianna Morgan has murdered Naissance Aube, using advanced magic, leaving a vacancy on the throne for the first time in almost twenty years. After using her telepathic powers and family’s influence to convince the Elder Council that Naissance had left her as the heir. Arianna has taken the throne of the Empire and has begun the process of destroying every single one of Telim Oakvale's books, and destroying the Original Companionship.
Jack Le Rapier, an Admiral of the Fleet, was docked in Anvil, when the new Empress' plans began to be carried out. His ship was destroyed, and the body of Captain Jack was found, badly burned, and floating in the sea. Now, she is targeting everybody she believes will stop her, in her goals...
20 years ago, after the burning of Black Marsh, the Argonians have refused contact with the Empire. While they have not gotten into open war, yet, every attempt by Cyrus Morgan for peace has failed.
Recently, there have been whispers of Dunmer and Imperials being torn apart by vines, whenever they try to enter the Province. It doesn't help that strange chants have been heard from the swamps, praying to a Crocodile god to deliver the Argonians...
The most recent Peace Caravan was sent back in pieces, with the message, 'Ar-Pharazon take you' written in blood across the horses.
It was during this time that Arianna contacted several people of various backgrounds, races, abilities and influences. She hopes to form a group of enforcers, known as the Collaboration, to act as her tight gripping fingers, who are keeping a tight grip on the continent of Tamriel and keeping her influence stronger than ever.
Her group meet rarely and are often given fifth freedom to do with their province, whatever they choose, though some of them already were to begin with. The group consists of…
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Tiberionus, a Dunmer with a perverted sense of justice. He plans on eliminating all crime from the world and his first step was to start at home, In Morrowind. He bears an incredible hatred for the undead after an incident with the Blighted Knight twenty years ago. Still bearing the scars, Tiberionus swore to eliminate all the Necromancers first, and was soon applauded as a hero. It wasn’t long after this, that a powerful undead presence took its hold over Skyrim and eventually took Solthstiem, slaughtering the Redoran Dunmer guardsmen and causing the rest to flee.
Tiberionus struck back with a vengeance, sending his armies to the small island, to wipe the undead scum off the face of the earth. It was here that he discovered that the undead force was the same one that fuelled the Blighted Knight’s evil, twenty years prior, making him even more obsessed with destroying it.
The man behind the invasion Dread Captain Frederick Landyt still has a hold over Solthstiem and Skyrim, which Tiberionus aims to take back, both leaders are growing more and more obsessed with each day that passes, desperate to take the island of Solthstiem, for the ultimate strategic point, so that they can conquer their neighbour.
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The Sea of Ghost’s name had never been more fitting; a thick fog engulfed it and slowly crept its way through Skyrim, turning anyone who stood in its way into the Fallen. Within the space of a year, the entirety of Skyrim had been engulfed in the intense fog and those who stayed behind became the Fallen, corrupted beings, who served as the eyes and ears of their dark master, across the wastelands of Skyrim.
Dread Captain Frederick Landyt has long since lost his humanity, becoming the latest of Namira’s chosen. He forcefully took the title of Don Pirata, by slaughtering the last pirate king and brutally murdering anyone who dared to challenge him. The pirates of Tamriel soon became his hostages, forced to work alongside him, whether they liked it or not.
Sooner or later, they lost their free will and now continue to haunt the high seas as the Fallen, praying on innocent ships and devouring them at will.
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Hammerfell needs aid. In recent years a plague has spread across mostly west of the kingdom. Causing trade with both the continent and the isles to be stagnated. Some say it is thanks to the Alik'r desert that the disease hasn't spread towards the eastern states of Tamriel, but that hasn't stopped borders to cyrodiil and Highrock to have been closed. Poverty and dismay are order of the day; King M'zarr II is doing the best he can to keep Hammerfell from falling apart but with no trade of the other nations by means of a blockade in fear of the plague spreading it seems impossible.
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In High Rock, there is Thaddeus Dufont who is an anti-Imperialist (he’s against the Empire, not monarchy). He thinks his home country of High Rock should be capital and see’s himself higher than everyone else. Eventually he slid to darker means of getting what he wants, using the Dark Brotherhood and the Thieves Guild. After getting his younger brother exiled he has now begun the final stages of his plan…
Tamriel is currently in turmoil and its people are at the heart of the conflict, those who are safe won’t find themselves safe for long as the influence of the Collaboration is slowly reaching all of Tamriel, leaving nowhere to hide…