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  • My Dragonborn usually plays a hybrid between thief and warrior, but I am trying to keep the game interesting at my high level by switching more to the mage playstyle.  Most of my level-up points were put into stamina and health, so I have little magicka to work with in comparison.  I COULD restart with a new character from the beginning, but I don't want to do over all the 'Main' quests.  So, using the extra effect enchanting perk, I would like to reduce the magicka cost of two schools at the same time.  For example, helm, necklace, ring, and chest could each be enchanted to reduce the cost of both Destruction and Illusion by 20% for a total of 80% reduction in the cost of magicka in both Illusion and Destruction schools.  So, if I were to create multiple sets of armor (covering every school of magicka), which schools would be most benificial to be combined in the same armor set?  I was originally thinking pairing Destruction with Restoration so that I could deal damage while healing myself.  But then I thought about Ebonyflesh in Alteration and how it would work defending myself either while healing (Restoration) OR in battle (Destruction).  So, I'm asking you guys what you have the best luck with or what you think I would have the best luck with.  Thanks in advance.

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    • Personally, I would use Restoration and Illusion. Use Invisibility and Muffle when injured, run away, then heal. I would use stealth and Frenzy spells (highest version available to you.) It's fun to watch enemies fight to the death. Then use a version of Calm and sneak attack the last.

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    • If you did a thief/warrior hybrid, you should have good armor already, so mage armor is kind of pointless. Restoration should not be too necessary as you should have good damage reduction. Illusion is not too useful either since you can sneak.

      I would roll with conjuration and destruction. Conjuration can make dremora lords and destruction offers you a convenient chain stagger and improves enchantment damage. Also, I would recommend getting all the enchanting perks, so you can make 4 pieces fortify spell 25% gear, allowing you to cast spells for free.

      But still, up to you...

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    • Datadragon Odahviing wrote:
      If you did a thief/warrior hybrid, you should have good armor already, so mage armor is kind of pointless. Restoration should not be too necessary as you should have good damage reduction. Illusion is not too useful either since you can sneak.

      I would roll with conjuration and destruction. Conjuration can make dremora lords and destruction offers you a convenient chain stagger and improves enchantment damage. Also, I would recommend getting all the enchanting perks, so you can make 4 pieces fortify spell 25% gear, allowing you to cast spells for free.

      But still, up to you...

      You make a good point, but I was thinking about ditching my thief/warrior playstyle all toghther.  Thanks for the input.  Conjuration and destruction do seem to have a bit in common, so I'll definitely try that.

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    • 97.92.230.16 wrote:
      Personally, I would use Restoration and Illusion. Use Invisibility and Muffle when injured, run away, then heal. I would use stealth and Frenzy spells (highest version available to you.) It's fun to watch enemies fight to the death. Then use a version of Calm and sneak attack the last.

      That sounds like a good tactic.  I'll try it out and see how it goes.

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    • Nednarb wrote:
      97.92.230.16 wrote:
      Personally, I would use Restoration and Illusion. Use Invisibility and Muffle when injured, run away, then heal. I would use stealth and Frenzy spells (highest version available to you.) It's fun to watch enemies fight to the death. Then use a version of Calm and sneak attack the last.
      That sounds like a good tactic.  I'll try it out and see how it goes.

      I haven't tried it yet (mainly due to my lack of perk points), but I saw it on YouTube and created a mage. I only need Enchanting, Alteration, and Restoration to finish my mage. I'm at 39 in Alteration, 48 in Enchanting, and 43 in Restoration.

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    • 97.92.230.16 wrote:

      I haven't tried it yet (mainly due to my lack of perk points), but I saw it on YouTube and created a mage. I only need Enchanting, Alteration, and Restoration to finish my mage. I'm at 39 in Alteration, 48 in Enchanting, and 43 in Restoration.

      I finally got 100 in Alteration.

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    • Datadragon Odahviing wrote:
      Illusion is not too useful either since you can sneak.

      What you like to exclude is how invisibility allows you to get multiple sneak attacks, thus killing enemies quite fast. Read what the wiki tells you about Illusion (you could also combine with Conjuration) Elderscrolls.wikia.com/wiki/Illusion_(Skyrim). Here's the important part: "Combination with other schools." Here's half of what it says in it: * Combine Illusion with Conjuration to let others do the fighting, instead. A player with decent levels in both skill trees can clear an entire dungeon without personally killing a single enemy. It is especially fun to observe the effect of Fear on an enemy attacked by conjured beings.

      "You know, Illusion really is the least appreciated of the schools of magic."  - Drevis Neloren

      Instead of hating, you can look at how your skills can be combined with it.

      "You're the one casting those illusion. Impressive." - Hold Guard.

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    • 97.92.230.16 wrote:

      What you like to exclude is how invisibility allows you to get multiple sneak attacks, thus killing enemies quite fast. Read what the wiki tells you about Illusion (you could also combine with Conjuration) Elderscrolls.wikia.com/wiki/Illusion_(Skyrim). Here's the important part: "Combination with other schools." Here's half of what it says in it: * Combine Illusion with Conjuration to let others do the fighting, instead. A player with decent levels in both skill trees can clear an entire dungeon without personally killing a single enemy. It is especially fun to observe the effect of Fear on an enemy attacked by conjured beings.

      "You know, Illusion really is the least appreciated of the schools of magic."  - Drevis Neloren

      Instead of hating, you can look at how your skills can be combined with it.

      "You're the one casting those illusion. Impressive." - Hold Guard.

      • Illusions
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    • I also like to use Paralyze (Alteration) and Incinerate (Destruction).

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    • I also suggest Destruction and Restoration. Use Destruction to hurt enemies and Restoration to heal and block magic attacks.

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    • 97.92.230.16 wrote:

      What you like to exclude is how invisibility allows you to get multiple sneak attacks, thus killing enemies quite fast.

      If you have shadow warrior and some perks, invisibility is kinda redundant if you have good timing. Also, you won't have to spam it, so fortifying illusion is not a good idea.

      The main point is to fortify schools you will spam, not those that you will not, which is why I proposed to roll with destruction and restoration (one to damage and stagger, the other to ward) The rest will only be used intermittently.

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    • Depends entirely on your playstyle. Combining Destruction and Conjuration is ideal for those who go with the full offensive. Destruction spells and summoned Dremora Lords if you go full on. Destruction and alteration for a more cautious or subtle approach, and Illusion is more suited for a more sneaky approach.

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    • Conjuration and Destruction is better for louder fighting. Summons aren't sneaky, and Destruction cloaks  and master spells like blizzard are loud. Alteration is fairly useful, but the magic resist and fighting detect life/dead might be the only uses if you have armor on anyway. Illusion is amazing for stealth especially making enemies fight each other, and can double for loud by making your allies stronger and less likely to fear. So another playstyle would be kinda army style and have like minions with you and restoration for healing and illusion for buffing.

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    • I like using Illusion for the quiet casting perk and invisibility, then combining that with Conjuration summons and sneak attacks (bound bow or a dagger) to take down distracted groups.  I usually never take a hit using this tactic.

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    • I would have to say that for a pure amge build the Alteration tree and the Restpration treee would be best. Unless you don't have the Dawnguard DLC, in which case you should replace Restoration with Destruction.

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    • Alteration and Conjuration, altering armor and summoning swords is great. Especially Bound Battleaxe. Oh baby.

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    • Rigid Generic wrote:
      Depends entirely on your playstyle. Combining Destruction and Conjuration is ideal for those who go with the full offensive.

      This is my favorite conjured Atronach's as a defence (Dremora would be stronger but i just like the Atronach) and destruction fire magic for attack, bound weapons for one on one type fights. After getting a PC with mods to get more (also smarter) npc followers and watching Gophers Warlock playthough i kinda want to try a more "commander" like style supporting followers with the illusion buffing spells (like Rally) and healling.

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    • The best part about an Atronach is that they are immune to their respective magical element.

      e.g, if you're fighting a Arch-Cryomancer, summoning a Frost Atronach will render their Ice destruction spells useless, and they'll be forced to use nothing more than their Iron daggers, which probably only does 2 damage xD

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    • I personally use a combo of illusion and conjuration. I end up not having to fight a lot of the time since I also have a high sneak skill. This works best against groups of enemies, since you can hide, cast a frenzy spell, then use a resurrection spell on one of the corpses to kill the last man standing. It's not the most efficient, but it is pretty fun.

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    • conjuration and alteration def. conjure a daedra and bound a sword and get magic armor

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    • Here you have a guide explaining how to obtain zero magicka cost simultaneously for all the five magick schools:

      https://steamcommunity.com/sharedfiles/filedetails/?id=1409152692

      The only thing you must do is to have enough skill points for the needed perks, in this case they should be first used on alchemy, enchanting and restoration trees for getting the 105% magicka reduction for each school, and after that you can start picking the perks that enhance each school.

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    • I forgot to say, i'm the original author of the guide, if someone helps me to correct the orthography and the grammar I can translate it to english (it was the reason for not publishing it in english).

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    • With regards to post author, I think any school combined with Illusion after you obtained the Quiet Casting perk is good. This particular school of magic gives you to option to appear to your enemy on your own terms while retaining the ability to use magic. It is a shame that Skyrim's magic feels lackluster at best

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    • destro and resto

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    • Obviously its Destruction and Alteration.

      Use Fire/Frost/Sparks to hurt them, and use the Magelight spell if not a khajiit. Otherwise Stoneflesh  or Oakflesh would be a good backup spell (for beginners). It's sort of an übercharge from Team Fortress 2, but makes you are less vulnerable.

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    • I never saw the use of flesh spells as a practicality when using destruction. To use the flesh spells is to assume that melee damage is going to be an obstacle. But if you're using destruction, in other words, ranged weaponry, it can be safe to assume that melee damage shouldn't be a problem.

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    • Purrington wrote:
      I never saw the use of flesh spells as a practicality when using destruction. To use the flesh spells is to assume that melee damage is going to be an obstacle. But if you're using destruction, in other words, ranged weaponry, it can be safe to assume that melee damage shouldn't be a problem.

      Was that for me? Or is it just a contribution?

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    • Ethan Kletschke wrote:

      Purrington wrote:
      I never saw the use of flesh spells as a practicality when using destruction. To use the flesh spells is to assume that melee damage is going to be an obstacle. But if you're using destruction, in other words, ranged weaponry, it can be safe to assume that melee damage shouldn't be a problem.

      Was that for me? Or is it just a contribution?

      To you.

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    • Nednarb wrote:
      Datadragon Odahviing wrote:
      If you did a thief/warrior hybrid, you should have good armor already, so mage armor is kind of pointless. Restoration should not be too necessary as you should have good damage reduction. Illusion is not too useful either since you can sneak.

      I would roll with conjuration and destruction. Conjuration can make dremora lords and destruction offers you a convenient chain stagger and improves enchantment damage. Also, I would recommend getting all the enchanting perks, so you can make 4 pieces fortify spell 25% gear, allowing you to cast spells for free.

      But still, up to you...

      You make a good point, but I was thinking about ditching my thief/warrior playstyle all toghther.  Thanks for the input.  Conjuration and destruction do seem to have a bit in common, so I'll definitely try that.

      It's Datadragon Seraphim


      r/facepalm

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    • If you bother to take the effort to reply to me, please read the context of the OP's post. He is already wearing armor and has certain skills that are already there. Alteration's mage armor spells are useless if you are already specced into armor (which is a better choice for mages if you can afford it, actually). For a pure mage, Alteration is an important skill, yes, but not to be fortified 100% because you only cast it very infrequently - the magicka regen should take care of that.

      Even if OP ditched his playstyle, he still has the perks specced in. It would be foolish not to continue wearing armor entirely.

      Fortify 100% is for spells that need spamming, not all the spells you want to cast.

      Destruction is pretty much the bread and butter of mages, even though it kinda sucks when the game is not modded and a sword is a lot better. Why I said conjuration is because Dremora lords can get a lot of heat off you when they are summoned, so you can take the time to cast anything else. In fact, other than Destruction for the chain stagger, there is nothing you need to fortify 100% to make free.

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    • Oh, ok.

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    • A full-on Illusion character can be fabulously OP. Just cast AOE Frenzy spells and hide until there's one guy left, Pacify them, and stab them in the back. As for a second school, Frenzy-type spells can produce unpredictable results, especially if for whatever reason the enemy knows you're there, making Restoration spells useful whilst running away, just to stay safe while your enemies kill each other.

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    • You can combine Conjuration and Destruction together to do a pretty good mage build. you can have something like summon storm atronach (or storm thrall, depending if you are at 100 Conjuration and have completed the conjuration ritual spell) with sparks or lightning bolt. lightning type spells will not affect the storm atronach, flame type spells wont affect the flame atronach, and frost type spells wont affect the frost atronach. Flame atronachs are often referred to as 'glass damage', as they have low health but they do a good ranged attack damage. Frost atronachs are like tanks, as they only have melee attacks but have more health. storm atronachs have health, but sometimes tend to run away occasionally. Thralls are permanent atronachs that will follow you until you die. However, you have to use both hands to cast the magic, and you will have to switch to whatever magic you will use. the "Twin Souls" Perk will allow you to summon two Atronachs or Thralls. Another suggestion is to get the "summon Dremora Lord" magic, which will summon a Dremora with Deadric Armor and the Deadric Greatsword of the Inferno. very strong, but weaker to lighting magic. deals lots of damage, good for completing the Conjuration ritual.

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    • Simply get an amulet of talos and a potion of fortify restoration strong enough (500% stronger spells) to make 0s cooldown to shouts. Then use soulrend if you have the dawnguard DLC or fire breath with the word Yol (+25% fire breath damage), augmented flames II (+50% fire damage), necromage if you want to be a vampire (+25% fire damage) and aspect of terror (+10% fire damage). With all that you get a +85% (166,5 damage by a 3-word firebreath) or a +131,25% damage bonus if you are a vampire (208,125 damage by a 3-word firebreath).

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    • While this won't work until you get "Master Of The Mind" perk, Conjuration+Illusion is good, being able to use "Motivation" class spells to enhance your summons/ undead is pretty effective

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    • Dude, illusion sucks. Go for conjuration and alteration. 

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    • Conjuration and Destruction is a better idea

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    • I just realized I responded to myself

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    • 205.214.243.81 wrote: I just realized I responded to myself

      Wicked, man.

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    • A FANDOM user
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