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  • Ayleid,Akavir,Dwemer,...............

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    • Tsaesci. Seriously, fricking golden snake man!

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    • god I want akavir to be the next game, place sounds epic.

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    • Sload. Seriously, slugs.

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    • sloads would be a horrid playable race the size of them alone... but as an enemy thaty would be terrifying as they are boss level necros. I personally would like to be a Snow elf or a Sea elf

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    • Theguildrecruit wrote:
      sloads would be a horrid playable race the size of them alone... but as an enemy thaty would be terrifying as they are boss level necros. I personally would like to be a Snow elf or a Sea elf


      Shhh.

      Sloads.

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    • please Lord Hades explain the more complex mechanics of your sload character like walking and going through doors

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    • Either 1. Make reasonably big doors. 2. Make slightly bigger doors and set the height/weight to just slightly bigger than man/mer. 3. Have them just squeeze through with their sluggy slugness.

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    • so every ruin, psycho conjurer's liar and bandit hideout will change their door size for a race of beings that probably weren't ever met out side of Illiac Bay

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    • I mean have Bethesda/Zenimax/Whoever makes the next one make the doors slightly bigger for the sake of the sloads.

      The bandits etc. didn't make it constume for them.

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    • Theguildrecruit wrote: so every ruin, psycho conjurer's liar and bandit hideout will change their door size for a race of beings that probably weren't ever met out side of Illiac Bay

      Sloads are from the Coral Kingdoms of Thras, in southwest of Tamriel. So they are more common in southwestern Tamriel (Summerset Isles, Valenwood, Cyrodiil.) They aren't from the Illiac Bay and only N'Gasta was found near there in TES Adventures Redguard.

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    • Actually, I don't care about a new race. I'll still be a breton with a kick ass beard and hair XD

      But really Tsaesci is the way to go

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    • Slug. Data, You're missing the point. They're fucking death-controlling monster-master slugs with airships.

      Slugs.

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    • Which is why I just need this arrow type called salt arrows to kill them XD

      Can imagine :

      Salt arrow, value 4, 5 base damage added to bow. Against sload, deals 10000% more damage AKA 500 + the bow x 100

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    • Sick. Bastard.

      I could use these arrow types called almost any kind of arrow to kill Bretons and Tsaesci.

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    • Any type of arrows can still kill sloads, except salt arrows are better XD

      Come to think of it, we could have salt swords, salt shield (reflect damage to sloads who melee you), salted poisons, salt spells.

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    • they  do trading in that area but besides that they dont come to tameriel

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    • Personally, I would like to be a Dwemer.  I can't be bothered to explain why, though.  Also, on the issue of salt weapons, they shouldn't exist, as they would make the game too easy.

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    • well if your fighting sloads but besides that they would be average

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    • Salt weaps would be useless against anything but sloads

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    • well what kind of salt are we talking bout like a giant mass of rock salt cause that would do damage or condesed seasalt

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    • When I said that it would be easy, I only meant against Sloads.

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    • well they  use necromancy mainly

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    • Legoguy451 wrote:
      When I said that it would be easy, I only meant against Sloads.

      It would be deadweight otherwise XD

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    • does balance out the fact thier god lev necros

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    • Tsaesci for sure, but aint gonna happen ever!

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    • I think we should just be able to put salt on the swords besides salt in ya wound hurts

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    • If game gonna be set in"Summerset,Valenwood,Elweyr.They could let us to play as maormers.

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    • OKAY if sloads were going to be in  it should take place in trash or how ever you say its obvious there doors will fit them

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    • I have always really wanted to play as a Dremora, and I am sure that Bethesda could make that possible in a lore-friendly way, be it DLC or just a starting option with a certain backstory.

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    • You would have ridiculously good stats, but you would be hunted by the Vigilants, and many townspeople would not talk to you  (except mages) with a few even straight up attacking you on sight.

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    • Datadragon Odahviing wrote:
      Salt weaps would be useless against anything but sloads

      What about ghosts?


      And I think having either Falmer (the Snow Elf kind, not the feed on your flesh kind), the Maormer, or the Dwemer as a playable race would be really cool. Most likey the Maormer, since the Dwemer are kind of gone and the Falmer will feast on your bones.

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    • Maormer is the only one that wont be strange and lore friendly 

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    • So the dremora race would be unable to get out of vampire lord form

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    • Dremora would be very hard to make it lore-friendly and they would have many bonuses that would make it overpowered like they would have fire resistance and probaly imunity to poison and disease, but in a spin off would be great.

      About the vapire lord, they probably can't be infected as the dremora are servants of mehunes dagon.

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    • The vampire lord thing was a joke because dremora sounded like vampire lord

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    • I think that being a Dremora would work and be lore friendly (it would probably have to have a different intro than the normal races though). The trade off between positive NPC interaction for more OP stats seems really reasonable, and would be a good change of pace from the normal 10 races.

      I think it would probably work the best as DLC.

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    • Getting to be a Daedra would be cool but hard to build a story around. Maybe it could take place in  one of the planes of oblivion?

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    • 182.64.227.34 wrote:
      Getting to be a Daedra would be cool but hard to build a story around. Maybe it could take place in  one of the planes of oblivion?

      As a spin-off would be amazing

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    • Maormer and Snow Elfs would be the most interesting honestly. Their history and differences to their relatives are quite different.

      Maormer could breathe underwater like Argonians, giving us a second aquatic race.

      Snow Elf could be resistent to ice (similar to Nords but greater) like the Dunmer are resisitent to fire.

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    • I agree with adding Maormer, as there are so many of them and Pyandonea pretty close to Tamriel anyways. And it definitely wouldn't be lore-breaking.

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    • LugsyOfSlugsy wrote:
      Sload. Seriously, slugs.

      That suprisingly could work. Their Conjuration would always be 100 instantly however they cant use anything but conjuration and move at over-encumbered speed

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    • 65.197.19.241 wrote:
      Maormer and Snow Elfs would be the most interesting honestly. Their history and differences to their relatives are quite different.

      Maormer could breathe underwater like Argonians, giving us a second aquatic race.

      Snow Elf could be resistent to ice (similar to Nords but greater) like the Dunmer are resisitent to fire.


      Actually the Falmer didn't have any special frost resistance, except for the frozen vampire ones...but that comes with being a vampire.

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    • Phantasys wrote:
      65.197.19.241 wrote:
      Maormer and Snow Elfs would be the most interesting honestly. Their history and differences to their relatives are quite different.

      Maormer could breathe underwater like Argonians, giving us a second aquatic race.

      Snow Elf could be resistent to ice (similar to Nords but greater) like the Dunmer are resisitent to fire.


      Actually the Falmer didn't have any special frost resistance, except for the frozen vampire ones...but that comes with being a vampire.

      Well, the Falmer weren't pure Snow Elves, so when they adapted to being blind they could have also lost their resistance to cold.

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    • I'd say Dwemer, out of due fact that they have remarkable skills in the art of crafting. Each race should have more unique properties exclusive to each one, and not just greater powers and active effects.

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    • Snow Elves. I'm not sure why.


      Or Hagravens.

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    • Andalite! Oh wait.. that's not from elder scrolls....

      How about a new humanoid-animalian race?

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    • Undaril wrote:
      Phantasys wrote:
      65.197.19.241 wrote:
      Maormer and Snow Elfs would be the most interesting honestly. Their history and differences to their relatives are quite different.

      Maormer could breathe underwater like Argonians, giving us a second aquatic race.

      Snow Elf could be resistent to ice (similar to Nords but greater) like the Dunmer are resisitent to fire.


      Actually the Falmer didn't have any special frost resistance, except for the frozen vampire ones...but that comes with being a vampire.
      Well, the Falmer weren't pure Snow Elves, so when they adapted to being blind they could have also lost their resistance to cold.

      Vyrthur didn't have any non-vampire, frost resistance either.

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    • I want there to be Limithiit so we can have really good illusion/destruction casters with Akaviri swords

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    • Lilmothiit.... Because they're just so cuddly.

      Or Sinistral Elves.... because epic war with the Redguard.... and it will cause the programmers hell trying to work out which pieces of equipment can be used left-handed.

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    • i think that once you choose a race each one has a diffrent intro lik say the game you are playing is morowind a nord would start out as a prisoner on solstihm a redguard shiprecked and taken hostage by bandits. btw mine was dwemer  

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    • I'd like Akaviri (the men not the snakes). I'm asian IRL, and it'd be nice to play as the equivalent of one.

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    • How about being an immortal? Not as a new race, but an addition to character menu.

      For the new races, Dwemer, Snake-anthropomorph, (Could be something like Snakki.) Dremora/ Human (Argonian, Redguard, etc.) hybrid.

      For new transformations, (Ex: Vampire Lord, Werewolf) Weredaedroth, Ghost Form, Werebear, Wereshark, Werevulture.

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    • Silver4Raven wrote:
      How about being an immortal? Not as a new race, but an addition to character menu.

      For the new races, Dwemer, Snake-anthropomorph, (Could be something like Snakki.) Dremora/ Human (Argonian, Redguard, etc.) hybrid...

      Hybrids can not easily exist in tes, to realy be a different race it has to be over many generations. There are snake men of akaviri and no because the akaviri really don't have a presence on tamriel. Dwemer will likely not reappear.

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    • WrathOfHircine wrote:
      Silver4Raven wrote:
      How about being an immortal? Not as a new race, but an addition to character menu.

      For the new races, Dwemer, Snake-anthropomorph, (Could be something like Snakki.) Dremora/ Human (Argonian, Redguard, etc.) hybrid....

      Hybrids can not easily exist in tes, to realy be a different race it has to be over many generations. There are snake men of akaviri and no because the akaviri really don't have a presence on tamriel...

      I'm not sure how hybrids can't easily exist in Tes. Savvy?

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    • See Bretons

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    • WrathOfHircine wrote:
      See Bretons

      That's nice...

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    • Or see Breton (and the book Notes on Racial Phylogeny).

      It might have took a lot of time and work from the Aldmer to get a full crossbreed (generations of selective breeding as said above) or if it wasn't intentional even more time. I don't think we'll see hybrids as a playable race (only as mods).

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    • I would like to see the Lilmothiit in the next game because there is little to no evidence that supports the claim that they are truly extinct

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    • A new human race like the breton but based on the celt warriors not frickin Druids!

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    • Falmer would be interesting (the Knight-Paladin Gelebor kind, not the kind we see in Dwemer ruins)

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    • PolarBearMan wrote:
      A new human race like the breton but based on the celt warriors not frickin Druids!

      A Breton Warrior?

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    • A race from a continent that is not Tamriel in Mundus/ Nirn, Dremora, Falmer before their, "evolution," and Original Vampire (I think of this not as a disease, but as a race.) 

      I still would like to see the below.

      For new transformations, (Ex: Vampire Lord, Werewolf) Weredaedroth, Ghost Form, Werebear, Wereshark, Werevulture.

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    • Snow Elves. They are a beautiful race and it would be super fun to play as one. Everything about them is amazing! Plus their white skin is pretty cool.

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    • You simply can't be Dwemor, that race was wiped out. Not killed. But utterly erased. Snow elf is possible, the snow elf you encounter in 'Dawnguard' mentions the possibility of other snow elves that aren't Falmer.

      Hagravens are hated and feared, people would likely avoid or attack you. Being a Dremora lord would be cool but it wouldn't work out. TES games are meant to take place from a mortals perspective. Not lore friendly whatsoever. So snow elf is a cool and lore friendly possibility.

      But hey, mods.

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    • Snow Elf. I would love to play as a snow elf.

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    • WrathOfHircine wrote:
      PolarBearMan wrote:
      A new human race like the breton but based on the celt warriors not frickin Druids!
      A Breton Warrior?

      No a new race of people like Orsimer, Nord, Breton combined into one to make a head collecting brutal warriors who are based on the Irish, Scottish, Franks and the peoples of Flanders combined into one to become a race stronger than the strongest race their currently is.

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    • Silver4Raven wrote:
      A race from a continent that is not Tamriel in Mundus/ Nirn, Dremora, Falmer before their, "evolution," and Original Vampire (I think of this not as a disease, but as a race.) 

      I still would like to see the below.

      For new transformations, (Ex: Vampire Lord, Werewolf) Weredaedroth, Ghost Form, Werebear, Wereshark, Werevulture.

      Or a wereboar, Wereboar orc would be amazing 

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    • Hagraven's Reachman and Lilmothiit would also be awesome

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    • The first plausible race that comes to my mind are the Reachmen. Yes, they are their own unique race as of the Fourth Era due to possible breeding with various other races, which listed on their page, are Nedes, Imperials, Daedra, and Orsimer. As far as their earliest heritage goes, however, they were mostly, if not all, descended from Elves and Bretons alike. You could consider the Reachmen more of a half-breed or mixed-race than anything else, similar to how the Bretons are.

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    • Sload haul thousands of dead people away for souls. Thats the perfect excuse to add them.

      PS: Sorry bout the photo, I'll make corrections for the future.

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    • ^I thought this was against the rules?

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    • Snow Elves?

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    • BrianTheSilent wrote:
      Snow Elves?

      Good idea, but unfortunately, the Snow Elves, or sometimes known as Falmer, were wiped out by the Atmorans during the Merethic Era in Skyrim during an event known as The Return. As of the Fourth Era, there is only one Snow Elf who has not been blinded, diseased, or otherwise changed beyond repair. That Snow Elf is currently known as Knight-Paladin Gelebor from the Dawnguard expansion.

      If you wish to know more, then please search their race up on the Wiki as well as the Night of Tears. It will tell you everything you need to know.

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    • I want Imgas.

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    • Maormer would be interesting. So would the Imga.

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    • i would really love to see lungaris running around

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    • Dwemer would be nice, but it wouldn't be too lore friendly for them to be playable characters since they're extinct. The Imga would be really cool too.

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    • um I made a post on the next elder scrolls game if any of you want to read it also I want to see the forest elves

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    • 207.61.101.254 wrote:
      um I made a post on the next elder scrolls game if any of you want to read it also I want to see the forest elves

      forest elves? Bosmer?

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    • 76.105.14.144 wrote: Ayleid,Akavir,Dwemer,...............

      Idk

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    • Ashley Kirshbaum wrote:

      207.61.101.254 wrote:
      um I made a post on the next elder scrolls game if any of you want to read it also I want to see the forest elves

      forest elves? Bosmer?

      No the forest elves are different to wood elves also please read my post it is called my idea for the elder scrolls 6. The elder scrolls 6: elsweyr please reply to it I want to hear people's opinions on my idea

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    • Harold Burned-Mane wrote:

      Theguildrecruit wrote: so every ruin, psycho conjurer's liar and bandit hideout will change their door size for a race of beings that probably weren't ever met out side of Illiac Bay

      Sloads are from the Coral Kingdoms of Thras, in southwest of Tamriel. So they are more common in southwestern Tamriel (Summerset Isles, Valenwood, Cyrodiil.) They aren't from the Illiac Bay and only N'Gasta was found near there in TES Adventures Redguard.

      Could you explain what A sload is?

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    • The Reincarnation Of Akatosh wrote:
      Harold Burned-Mane wrote:

      Theguildrecruit wrote: so every ruin, psycho conjurer's liar and bandit hideout will change their door size for a race of beings that probably weren't ever met out side of Illiac Bay

      Sloads are from the Coral Kingdoms of Thras, in southwest of Tamriel. So they are more common in southwestern Tamriel (Summerset Isles, Valenwood, Cyrodiil.) They aren't from the Illiac Bay and only N'Gasta was found near there in TES Adventures Redguard.
      Could you explain what A sload is?

      They're basically big fat slugs that like to practice necromancy. And you can get soap made from them in Morrowind.

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    • Undaril wrote:
      The Reincarnation Of Akatosh wrote:
      Harold Burned-Mane wrote:

      Theguildrecruit wrote: so every ruin, psycho conjurer's liar and bandit hideout will change their door size for a race of beings that probably weren't ever met out side of Illiac Bay

      Sloads are from the Coral Kingdoms of Thras, in southwest of Tamriel. So they are more common in southwestern Tamriel (Summerset Isles, Valenwood, Cyrodiil.) They aren't from the Illiac Bay and only N'Gasta was found near there in TES Adventures Redguard.
      Could you explain what A sload is?
      They're basically big fat slugs that like to practice necromancy. And you can get soap made from them in Morrowind.

      Wasn't one in Redguard

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    • If there happened to be any pockets of Snow Elves or Alyeids left, then I suppose they would be as good as any candidate that comes to mind. 

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    • I don't think Sloads would make a good playable race, as they're too big, but it would be really interesting to see them as NPCs in the next TES installment.

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    • They appeared in Redguard.

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    • The Reincarnation Of Akatosh wrote: They appeared in Redguard.

      I may be wrong, but the one sload that did appear never went through doors, but instead just stood outside all day.

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    • He was a Necromancer. Easy solution, Cut doors apart.

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    • The Reincarnation Of Akatosh wrote: He was a Necromancer. Easy solution, Cut doors apart.

      I would think thats more of a Destruction type thing...

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    • Sloads can turn into giant puddles, You could be a smaller Sload

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    • You also need to take into account where exactly the next TES will be taking place before deciding which races should be added, especially playable races. If the next game was in Hammerfell, it wouldn't make any sense to play as a Maormer as they would definitely be an extremely small minority there, if they were even added at all.

      But if the next game was in the Summerset Isles, it would make a lot more sense because of the close proximity between it and Pyandonea.

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    • Tauren race would be awesome!

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    • Ok the first time i wrote this book it didnt post for some reason so fingers crossed:


      I would like to see dremora in the game. I haven't read extensively intoo the lore on dremora so all this may be wrong. It could be possible that there are good dremora in TES. Yes i know, all the dremora we've seen are evil. But if you were a deadric lord would you send the good dremora to murder people. The way i see it is that the good ones would be enslaved by the deadric lords (they need somebody to build their palaces and momuments). One probelem i've seen people bring up is that the dremora we've seen are really projections of their physical form. (so staying in Tamriel fro long periods wouldn't be easily possible). So the way that they could work around that is by having you be a dremora slave who manages to break free. Then you would escape through a portal to tamriel. Then you would be in your physical form in Tamriel. This would only happen if you choose the Dremora race and after this you would do the starting quest that other races do. Maybe the starting quest could have different objectives (or be completely different) for different races (For example a khajiit would have to use stealth at some point while a nord would have to fight a group of enemies). I think that they should add some sort of reknown system (even if they don't add dremora) that would affect who much people liked you (and thus the way they talked and acted toward to you). For example doing a good deed would give you positive reknown (the reknown range would be from 0-100 with 0 being Despised and 100 being Revered) and getting caught commiting a crime or doing a bad deed would get you negative reknown. Characters would have diferent starting reknown with different races (depending on the race of the character, for example a Nord would have better reknown with nords and Dark Elves would have better reknown with Dark Elves and other Mer). Dremora would start with 0 for all races (including Dremora, due to the characters escape). But by doing good deeds they could become liked. Also maybe they could have a way for a dremora to steal an npcs "skin". After killing a npc (maybe part of the starting quest (if you are a dremora) you could cast some special spell to make yourself look like them. To keep this from being overpowered they could make it so the spell failed if the player was caught commiting a crime. They could say that it was a very fragile spell that failed if the player was inspected closely.


      Anyway those are just my thoughts about how it might be possible to add dremora into the next game.

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    • Dapoculos13 wrote:

      BrianTheSilent wrote:
      Snow Elves?

      Good idea, but unfortunately, the Snow Elves, or sometimes known as Falmer, were wiped out by the Atmorans during the Merethic Era in Skyrim during an event known as The Return. As of the Fourth Era, there is only one Snow Elf who has not been blinded, diseased, or otherwise changed beyond repair. That Snow Elf is currently known as Knight-Paladin Gelebor from the Dawnguard expansion.

      If you wish to know more, then please search their race up on the Wiki as well as the Night of Tears. It will tell you everything you need to know.

      Gelebor also believes there may be other small pockets of surviving Snow Elves out there somewhere, so he may not be the last.

      He also states that the Falmer's increasing intelligence gives him hope they may someday remember what they once were, even if they never can be Snow Elves again. That may make them an option for a playable race as well, as either a race trying to recapture its former glory or making others pay for what their race lost.

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    • WhenDovCry wrote:

      Dapoculos13 wrote:

      BrianTheSilent wrote:
      Snow Elves?
      Good idea, but unfortunately, the Snow Elves, or sometimes known as Falmer, were wiped out by the Atmorans during the Merethic Era in Skyrim during an event known as The Return. As of the Fourth Era, there is only one Snow Elf who has not been blinded, diseased, or otherwise changed beyond repair. That Snow Elf is currently known as Knight-Paladin Gelebor from the Dawnguard expansion.

      If you wish to know more, then please search their race up on the Wiki as well as the Night of Tears. It will tell you everything you need to know.

      Gelebor also believes there may be other small pockets of surviving Snow Elves out there somewhere, so he may not be the last.

      He also states that the Falmer's increasing intelligence gives him hope they may someday remember what they once were, even if they never can be Snow Elves again. That may make them an option for a playable race as well, as either a race trying to recapture its former glory or making others pay for what their race lost.

      I wouldn't mind that. But What would they be skilled in? We know nothing of them. It'd be extremely hard to do so in creating them.

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    • ^ True. They would definitely be good at alchemy, and maybe sneak and archery. Other than that... I got nothin'.

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    • WhenDovCry
      WhenDovCry removed this reply because:
      Reposted instead of edited. Sorry.
      02:43, May 17, 2016
      This reply has been removed
    • Dwemer? Sload? Tsaesci? Seriously guys?

      Of all individual races, unless something serious happens between Skyrim and TES VI, Maormer is the only race that would make sense. Reachmen and different Khajiit breeds, while not entirely new races, could be a nice addition.

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    • Maormer and/or Reachmen would be the best addition for me. I'd love to see some more diversity in the Elves.

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    • In my opinion, the most likely race to be added would be the Imga. They could be added in some sort of Falinesti DLC since they apparently went to Falinesti to hide from the Alliance War and the Planemeld.

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    • Vincentius1 wrote:
      In my opinion, the most likely race to be added would be the Imga. They could be added in some sort of Falinesti DLC since they apparently went to Falinesti to hide from the Alliance War and the Planemeld.

      I don't think the Imga will be added, because I think that the amount of potential players of them would be too small for Bethesda to make a whole new race, they didn't have to do much with the history of Tamriel in general and haven't occured anywhere accept some books, and last they have a much different body than other, more humanoid races, so Bethesda would have to make new models for every armor in the game just so they could fit the Imga. They wouldn't have this problem with, let's say, Maormer (they would have my second point to deal with, though). This last reason also counts for the Sload.

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    • Maormer. Just because they had a failed attack on Summerset Isles in the late Third Era doesn't mean the whole race died along with the fleet. It'd be great to start out on Pyandonea, since no one really knows that much about the Sea Elves and their homeland.

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    • Lilmothiit, because fox people! I imagine if added they'd have very similar stats to Khajiit, very good at sneaking, nocturnal vision, etc. Though it would be cool to see some canine traits thrown in, like maybe a boost in melee combat with light armor and weapons.

      They, like the snow elves, are thought to be extinct however. So I doubt they'll ever be added as a playable race.

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    • DivineTedrius wrote:
      Dwemer? Sload? Tsaesci? Seriously guys?

      Of all individual races, unless something serious happens between Skyrim and TES VI, Maormer is the only race that would make sense. Reachmen and different Khajiit breeds, while not entirely new races, could be a nice addition.

      I'd like to see Lilmothiit added, which were a fox-like race similar to Khajiit. Would add some more diversity to the beast race group. Though Lilmothiit are thought to be extinct. And pared with how little is known about them I'm sure them being added as a playable race is unlikely.

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    • Look at Daggerfall races and then look at Oblivion's races, then look at Morrowind and at Skyrim's races. The models can drastically change from game to game, so it wont matter when adding an UNSEEN race - If the game is set in Valenwood or Summerset, I'd make Imga and Lamia (from ESO) playable races and MAYBE remove Orcs and Nords or Dark Elves.
      

      Black Marsh could also host Lamia and Elsweyr Imga, but in Hammerfell I think it would be just the 10 races.

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    • more beastfolk races. foxes, hyena, bears, apes, snakes or whatever sounds cool

      birdfolks maybe? i'd love to play as thief with a crow's head

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    • snow elves were only nearly extinct from Skyrim the Chantry housed some during the eradication of their species within northern tamriel but thats only the north they branched out into other conclaves and existed and continued to thrive in other regions which is what the brothers hint at he considers himself a "real" snow elf due to the fact he stayed with the chantry devout to auriel but more of the race exists so no they arent extinct and yes its possible for them to be playable characters due to them branching out in such various methods ie. dwemer, ayleid, and other elvish regions and also the dwemer exist too but not as a pure race they evolved into the other mer races bosmer altmer dunmer orsimer AND falmer which might i also add falmer translates to snow elf but the snow elves detested the word falmer as it became a way to describe a mutated subspecies of the original snow elves anyways my point is snow elves arent extinct just not around skyrim since the eradication and dwemer dont exist anymore cuz they were changed into other mer by hermeaus mora which btw is explained in skyrim as well as hermaeus moras lore but heres the thing as much as id absolutely love to play as a snow elf and as much as there is a possibility even as a possibility its most likely not gonna ever happen or at least not for elder scrolls 6 *tears*

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    • Akaviri, assuming that they will be modeled after Japan. So I can finally make a character that actually looks like me.

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    • maormer is the most possible candidate if they want to add a new race if TES VI is set in Summerset Isles, maybe a Pyandonean invasion of Summerset Isles.

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    • 108.215.147.27 wrote:
      Akaviri, assuming that they will be modeled after Japan. So I can finally make a character that actually looks like me.

      yeah finally i guess the bretons are closest looking to asian people. what about native american-like race? like half me?

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    • Maormer and Tsaesci both sound cool and interesting. I especially like the ability for the Tsaesci to allow players with an Asian heritage to feel included in TES games.

      I had to look both of them up, and I was disappointed that the Maormer didn't look like Māori. 😄

      I'd also like to see the Forsworn/Reachmen as playable characters. Especially with the Forsworn's freaky versions of worshiping Dibella. 😍

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    • Depends on the location.

      When we're in Black Marsh I'd like to see different kinds of Argonians. When in Elsweyr, all the kinds of Khajiit. When in High Rock, at least the Reachmen. Etc.

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    • Dwemer.

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    • If TES VI is set in Summerset Isles, they can introduce Maormer.

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    • YinyangElementofduality wrote: If TES VI is set in Summerset Isles, they can introduce Maormer.

      I'd actually really like that.

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    • Blademaster Jauffre wrote:

      YinyangElementofduality wrote: If TES VI is set in Summerset Isles, they can introduce Maormer.

      I'd actually really like that.


      Introducing Maormer and their war against the Altmer is a good way to shift the story towards the other wasted potential of TES rather than having the Skyrim-centric players waste their time on petty things such as Stormcloaks vs Imperials.

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    • YinyangElementofduality wrote: Introducing Maormer and their war against the Altmer is a good way to shift the story towards the other wasted potential of TES rather than having the Skyrim-centric players waste their time on petty things such as Stormcloaks vs Imperials.

      I think that adding a new race may get the attention from more fantast lovers - especially with them being a race of Mer. The lore community would also appreciate it, since the appearance they had in ESO was... not the best.

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    • New races is just attempts to icing the cake. Bethesda have been doing a pretty shitty job with defining the races lately so chances is they will slaughter whatever new race introduce.

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    • I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

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    • Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      For Beast race, there are several candidates, not just Falmer. For example the Imga, Lilmothiit and Goblin-Kens are possible as well. Considering Bethesda can simply throw previous lores out of the window if they feel like it, I can totally see them doing the same for Lilmothiit.

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    • YinyangElementofduality wrote:

      For Beast race, there are several candidates, not just Falmer. For example the Imga, Lilmothiit and Goblin-Kens are possible as well. Considering Bethesda can simply throw previous lores out of the window if they feel like it, I can totally see them doing the same for Lilmothiit.

      Well, Lilmothiit (aka fox humanoid) are mention only in pocket guide to empire -3e - black marsh, if i know... And thus been write during Uriel septime VII life, we don´t know if they are even still alive.

      Goblin´s are little more possible, thus they appear almost in all Tamriel....

      Imga... yes, it could be nice tto play for those ape´s... And they culture seems to be more higher then other meaning beast races... Yes, if not falmer, i hope imga could be new playable race :)

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    • Well, Lilmothiit (aka fox humanoid) are mention only in pocket guide to empire -3e - black marsh, if i know... And thus been write during Uriel septime VII life, we don´t know if they are even still alive.

      Goblin´s are little more possible, thus they appear almost in all Tamriel....

      Imga... yes, it could be nice tto play for those ape´s... And they culture seems to be more higher then other meaning beast races... Yes, if not falmer, i hope imga could be new playable race :)

      Considering Bethesda can easily ignore the lore or come up with some excuse saying that they didn't go extinct but went away from Black Marsh or Tamriel altogether until recent years in TES 6.

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    • YinyangElementofduality wrote:

      Well, Lilmothiit (aka fox humanoid) are mention only in pocket guide to empire -3e - black marsh, if i know... And thus been write during Uriel septime VII life, we don´t know if they are even still alive.

      Goblin´s are little more possible, thus they appear almost in all Tamriel....

      Imga... yes, it could be nice tto play for those ape´s... And they culture seems to be more higher then other meaning beast races... Yes, if not falmer, i hope imga could be new playable race :)

      Considering Bethesda can easily ignore the lore or come up with some excuse saying that they didn't go extinct but went away from Black Marsh or Tamriel altogether until recent years in TES 6.

      Well, according to some sources there are still Ayleids, I'm sure there are a couple of those guys as well.

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    • Blademaster Jauffre wrote:

      Well, according to some sources there are still Ayleids, I'm sure there are a couple of those guys as well.

      Nobody cares what excuses Beth coughs up, all that matters is they can and it is possible.

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    • YinyangElementofduality wrote:

      Blademaster Jauffre wrote:

      Well, according to some sources there are still Ayleids, I'm sure there are a couple of those guys as well.

      Nobody cares what excuses Beth coughs up, all that matters is they can and it is possible.

      True.

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    • we have 4 men (imperial, nord, redguard, breton), 4 mer (altmer, dunmer, bosmer, orsimer,) and two beastfolk (argonian, khajiit).

      lilmothilt and imga for vi.

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    • Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      3 beasts? explain yourself

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    • Wereducki wrote:

      Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      3 beasts? explain yourself

      I believe some sources say that Orcs are beastfolk. There's an Orc in Cropsford (Online) for example who says that All elves are wrong despite being an Orc.

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    • I believe it was stated that Orcs used to be Elves and are still consider as Mer. 

      Beastfolks are Argonians, Khajiits, Rieklings, Goblins, Giants, Nymphs, Imgas, Lilmothiit, Sload and the four Beast races of Akavir.

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    • YinyangElementofduality wrote: I believe it was stated that Orcs used to be Elves and are still consider as Mer. 

      Beastfolks are Argonians, Khajiits, Rieklings, Goblins, Giants, Nymphs, Imgas, Lilmothiit, Sload and the four Beast races of Akavir.

      "but Tiber Septim is famous for his hatred of their kind, and has yet to bestow the beastfolk good answer." "when hundreds of beastmen were set free by the rulers of the Summerset Isles and allowed to settle lands north of Valenwood. These Orcish tribes chose an uninhabited mountain region near Old H'roldan in High Rock, for their people were (and most still are) dependent on a rare shaggy giant centipede herdbeast that can live only at high altitudes on alpine and sub-alpine forage." -Pocket Guide to the Empire, First Edition: Wild Regions

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    • Blademaster Jauffre wrote:

      "but Tiber Septim is famous for his hatred of their kind, and has yet to bestow the beastfolk good answer." "when hundreds of beastmen were set free by the rulers of the Summerset Isles and allowed to settle lands north of Valenwood. These Orcish tribes chose an uninhabited mountain region near Old H'roldan in High Rock, for their people were (and most still are) dependent on a rare shaggy giant centipede herdbeast that can live only at high altitudes on alpine and sub-alpine forage." -Pocket Guide to the Empire, First Edition: Wild Regions

      This should be viewed from a time before First Era. I think the closest thing acceptable to me is that Orcs are a Mutant variant of Elves. 

      See Orcs are basically descendants to the Old Ehlnofey who follows Trinimac, they were believed to have turned into Orcs when Trinimac became Malacath. 

      By this, Orcs are Mer. Mutant variant of Mer.

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    • Mutant is not really an appropriate term in a context like the Elder Scrolls.

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    • Purrington wrote:
      Mutant is not really an appropriate term in a context like the Elder Scrolls.

      If it bothers you so much, treat it as a twisted version of Elves.

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    • YinyangElementofduality wrote:

      Purrington wrote:
      Mutant is not really an appropriate term in a context like the Elder Scrolls.

      If it bothers you so much, treat it as a twisted version of Elves.

      The Pocket Guide quite clearly calls them "beastfolk" and "beastmen".

      Even the very word "men" is used to describe them...

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    • Blademaster Jauffre wrote:

      The Pocket Guide quite clearly calls them "beastfolk" and "beastmen".

      Even the very word "men" is used to describe them...

      That is the word of Imperial Scholars who are limited on their perspective to their worlds vs words of the legends and myths from ancient times ranging back to when the Ehlnofeys were still walking gregariously in Nirn where Trinimac who was virtually a fucking god turned into Malacath and caused his Old Ehlnofey followers to become twisted into Orcs.

      Their orgins, unknown to the Imperial scholars who wrote the Pocket Guide to the Empire would understandably think that Orcs are beasts due to their appearance and culture.

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    • YinyangElementofduality wrote:

      Blademaster Jauffre wrote:

      The Pocket Guide quite clearly calls them "beastfolk" and "beastmen".

      Even the very word "men" is used to describe them...

      That is the word of Imperial Scholars who are limited on their perspective to their worlds vs words of the legends and myths from ancient times ranging back to when the Ehlnofeys were still walking gregariously in Nirn where Trinimac who was virtually a fucking god turned into Malacath and caused his Old Ehlnofey followers to become twisted into Orcs.

      Their orgins, unknown to the Imperial scholars who wrote the Pocket Guide to the Empire would understandably think that Orcs are beasts due to their appearance and culture.

      "The Orsimer, followers of Trinimac who changed after the deity was eaten by Boethiah"

      They know the story.

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    • The wiki has them listed as Mer.

      This thread is off topic. If you wish to discuss whether orcs are beastfolk or are mer, make a new thread.

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    • Wereducki wrote:
      Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      3 beasts? explain yourself

      Orc / orsimer - By some sources (and it is also my idea) they are beast race. Even as beast, they have "mer" origins. So I consider them as mer and as beast same time.

      Sorry for offtopic, but i want answer that question.

      To the toppic: I must reconsidder mi oppinion about Imga... How big they actualy are? If they are bigger then orc, the could have the same "door size problem" as Sload...

      Just can´t go throw men-sized doors. Don´t think that normal sized bandits start build their doors mutch bigger just for chance that some imga come, kill them all and plunder theyr bodies... :)

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    • If they set TES VI in Hammerfell, Bethesda can pull a sudden large scale invasion of Sinistral Elves in Hammerfell after spending forever to recover and prepare. While the Empire, Aldmeri Dominon and Stormcloaks take advantage of the Redguards with the "Join us, give us everything you own or die with the Sinistral Elves" policies.

      And TES VI can have a Free for all chaotic war for everyone catering to the needs of everyone.

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    • Maormer

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    • maybe tang mo race or akavir human survivor and the akavir people should be imperials and redguards mixed looking people and there should be 15 akavirian NPCs in the game 3 married couples and 1 child for 2 married people and 3 males and 3 females  

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    • Skeevers. i want to play as a skeever.

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    • The Beautiful Princess Ashley wrote: Skeevers. i want to play as a skeever.

      On PC you kind of can (with the setrace command), though it doesn't control properly.

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    • Kiadony wrote:

      The Beautiful Princess Ashley wrote: Skeevers. i want to play as a skeever.

      On PC you kind of can (with the setrace command), though it doesn't control properly.

      Bunnies work though.

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    • 1. Dwemer even though it would break lore and they would be OP.

      2. Ayleid even though it would break lore and make the Altmer useless

      3. Falmer (Before mutation)

      4. Every Akavir Race

      5. Aldmer

      6. Maomer

      7. Elnofhey

      8. Chimer

      9. A New Race

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    • Allowing the player to be a Dragon, Sload, Hist or any type of daedra would break so much lore and gameplay mechanics.

      Zenimax would still do it if it would sell more copies though.

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    • TES 6 is rumored to be in Valenwood so because of geography Yoku, Thras, Akavir, Atmora and Aldmeris are all too far away for a lore friendly new race from those continents.

      The Dwemer only settled in Hammerfell, Morrowind, Solstheim and Skyrim so I think that they are unlikely

      The Ayleids are said to have died out after intermingling with the Bretons and Bosmer so they may mkae a return even if they do make the Altmer useless.

      Pyandonea is close to Valenwood so Maormer (Who appeared in online) may make a return. It would be cool if they appear in the second Great War and turn the tide of the battle. But who would they help? Also it would be cool to have a second aquatic race other than argonians and would give Bethesda a reason to hide more dungeons/easter eggs/ other stuff at the bottom of lakes and the sea.

      Maormer/Sea Elves have always seemed so interesting to me since they were first mentioned in Daggerfall.

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    • If the sload were a playable race their skills would be something like this,

      High : Blunt, Mysticism

      Low : Acrobatics, Athletics, Mercantile, Personality

      Medium : Everything else

      Bethesda please add the class system back in!

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    • Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      the Betrayed Falmer are blind. Imagine a video game without video.

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    • 73.147.111.26 wrote:

      Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      the Betrayed Falmer are blind. Imagine a video game without video.

      Given enough time, they could regain eyesight, or possibly some kind of device to see.

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    • 73.147.111.26 wrote:
      Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      the Betrayed Falmer are blind. Imagine a video game without video.

      Creatures can adapt to new environments, given enough time and selective breeding to do so.

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    • 76.105.14.144 wrote:
      Ayleid,Akavir,Dwemer,...............

      Probably Dwemer or Demora.

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    • Sloads only slim them down a little bit, it would be a cool race that focus on less physical attacks. Most races have the capability to do other types of attack besides magic even if they're magic centered, that's why there should be an almost completly magic centered race.

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    • Imga could also add a larger race selection given an almost all physical combat set

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    • I'd love to go back in time and be an Atmoran arriving in Tamriel for the first time... I know it'd pretty much just be playing a Nord with a different name as far as gameplay goes, but hey, I freakin' love Nords.

      But that'll never happen, so Akarviri, even though I'd just end up continuing to exclusively play the Nord/Breton/Dunmer triumvirate.

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    • A man/mer survivor living in Akavir and fighting for his/her life against all (or almost all) of the Akavari 

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    • Black Marsh/Argonia, Dwemer, Snow Elf (Falmer), or a new Daedric Prince of the developers choosing.

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    • Another Great War that you (as the player) that you get to help with

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    • meet talos and fight alongside him

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    • 73.147.111.26 wrote:
      Frundor, the last of blades wrote:
      I think the new race could be a beast one. We have 4 mer, 4 men and only 3 beast races now, so it could little ballancet with +1 beast race.

      And i personaly favorite falmers. (not a snow elf, but "betrayed") In Skyrim, we could see (and also hear about it) some evidence about increasing falmer society and inteligence. They even start appear on surface. 

      They have their own archtecture style (no matter how simple), they have advanced weapon and armor production style. (especialy the one i Dawnguard) they domesticate chaurus and some other giant insect. And, they are obviously skilled in poison making. Plus some of them can cast spell. (and they craft they own staff´s)

      Those are my reason to think they could appear in TES VI as "new playable race" they are simply worth it.

      the Betrayed Falmer are blind. Imagine a video game without video.

      They can regen they eyes. It´s possible with enough time.

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    • I have to say, I'm a firm believer that they should bring back the Lilmothiit. I like it because there's no concrete evidence that they actuallty did all die out.

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    • 142.26.99.196 wrote:
      I have to say, I'm a firm believer that they should bring back the Lilmothiit. I like it because there's no concrete evidence that they actuallty did all die out.

      That's an awesome idea. There's still a chance that some Lilmothiit survived, because it wouod be very unlikely for an entire race to be wiped out from a diease. It's not unheard of, but it's also very unlikely. You could be a Lilmothiit refugee, who's fleeing from Black Marsh. You could even have a power to smell your prey (or enemies in this case) out, like foxes would. They would probably be better as ranger characters. Although I do like the though of rushing into battle as a fully armoured fox!

      I also think that Reachmen could be a great race. I am aware of the dispute that Reachmen aren't a real race, but I feel that they should be. A magicka boost would be essential, given the race. Maybe even being a briar-heart.

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    • Has anyone even considered the way sloads would look with armor

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    • I want lamias


      Like seriously, I want lamias to be a valid and playable race

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    • I would love to see the Lilmothiit (perhaps the survivors roamed Tamriel for a while until they got on some boats and left for some lesser known island)

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    • 76.105.14.144 wrote: Ayleid,Akavir,Dwemer,...............

      I want to see more greenskins, like goblins not just orcs

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    • i would like to play as a riekling

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    • I could see goblins being a thing. We didn't see them in ES5 and how their culture evolved between oblivion and skyrim. Maybe they could be a more or less frowned upon race, second class citizens and often kept as slaves.

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    • I would like to see a dwarf, a minotaur.  I would also like to CHOOSE which power we use.  Like if I want to use fire, lightning or some other form of majic.  We should not be limited to the power we choose.  Every majic powershould have a sub category that let's us pick what type it is.  I know this is a question about race but I wasn't sure where else to put this lol

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    • Dremora would be a fun thing to play as.

      arguments: - sure npc's would be hostile, if they knew... I mean you met a few dremora disguised as one from a human race so it coud be made that townsfolk and guards see you like an imperial/breton or whatnot.

      - A lot would say they don't meddle in mortal affairs but daedric princes can have dispatched a splinter group to disrupt the actions of a rival daedric prince.

      - Dremora return to oblivion upon being killed... well, perhaps the daedric prince that sent them could always immediately put them back in nirn once they revive.

      This should take care of hostility, revive and presence problems one might think of.

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    • I don't want any races taken away.

      I'd like to be able to be a Snow Elf.

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    • I'd love to be a Lilmothiit...I'm interested to see how different their culture is from the Khajiit, and how they are similar. And also with the Argonians considering they both lived in the same place.

      Considering the Falmer (Snow Elves) survived their mass destruction, I don't think it'd be too farfetched for the Lilmothiit to have a revival somewhere in time. Or better yet, if the elder scrolls 6 takes place during a time when the Lilmothiit are still known to exist, that would be even more interesting!

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    • Snow elves, Sea elves, dwarves, and maybe a dog version of the Khajiit

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    • I would want to be a Dwemer or Ayleid
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    • I'd like TES6 to give us "caracal" and "cheetah" faced Khajiit--but only if it's going to be in Hammerfell.

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    • Theguildrecruit wrote:
      please Lord Hades explain the more complex mechanics of your sload character like walking and going through doors

      sloooooooooooooooaaaaaaaaaaaads...

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    • Either Maormer or Sinistral Mer (Left-handed Elves).

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    • 76.105.14.144 wrote:
      Ayleid,Akavir,Dwemer,...............

      From what we've seen, Dwemer is probably coming back in TES 6.

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    • Yeossimika wrote: From what we've seen, Dwemer is probably coming back in TES 6.

      from what we've seen, they're probably gone forever

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    • Since TESVI is set in Hammerfell how about introducing Ket Keptu?

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    • Yeossimika wrote:

      76.105.14.144 wrote:
      Ayleid,Akavir,Dwemer,...............

      From what we've seen, Dwemer is probably coming back in TES 6.

      Explain, please.

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    • Alfiq because that'd be awesome... But really any Kahjiit race.

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    • I would like to be able to have an optional secondary race in TES VI so that I can start the game as an Altmer who was a werewolf or a vampire right from the get go.

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    • Busiao No Laughs wrote:
      Since TESVI is set in Hammerfell how about introducing Ket Keptu?

      Do we have hard official confirmation that TES6's setting is Hammerfell?

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    • 162.251.173.189 wrote: I would like to be able to have an optional secondary race in TES VI so that I can start the game as an Altmer who was a werewolf or a vampire right from the get go.

      Well you can't start life as a lycan or a vampire but since you technically aren't born at the beginning of the elder scrolls I can see that being incorporated.

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    • Ifnsman wrote:

      Busiao No Laughs wrote:
      Since TESVI is set in Hammerfell how about introducing Ket Keptu?

      Do we have hard official confirmation that TES6's setting is Hammerfell?

      Pretty sure we haven't.

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    • The Snow Elves are mostly extinct, excluding Gelebor and his brother. Also, the Snow Elves, according to our lore, only ever existed in a portion of Skyrim. Most of the remaining Snow Elves have devolved into the vicious Falmer, meaning that unless you wanted to go on a genocide run the Snow Elves wouldn't entirely be viable unless some major lore adjustments were made.

      The Dwemer have been extinct since the Second Era. The only recorded sighting of them was when the Nerevarine met the Dwarven Soldier within a Dwemer ruin on Solstheim, and he was a ghost. Again, unless there was a major resurfacing of the Dwemer for some odd reason then the Dwemer probably wouldn't be viable as a new race.

      The Sinistral Elves were mostly killed by the Redguards, and even then they were drowned when Yokuda sank. So, err... unlikely.

      The Kothringi and the Lilmothiit (fox people, essentially,) were wiped out by the Knahaten Flu during the Second Era. So, by the Fourth Era, they're practically guaranteed to be completely extinct.

      The Nedes, the Atmorians, and the Aldmer are gone, as they have become other races. The Imga aren't exactly the most likely as they only reside in Valenwood.

      The Sload and the Maormer (but much more likely the Maormer) are probably the most likely races to appear during the Elder Scrolls 6, playable or not. As The Elder Scrolls VI will most likely be set in the provinces or High Rock and Hammerfell, at least one of the Maormer could have sailed across to Hammerfell, athough, again, we're talking in the best circumstances.

      The Tsaesi, the Kamal, Ka'Po'Tun and the Tang Mo are an impossibility, as they're a continent away. 

      Apologies for being a nuisance to some of you and invalidating some of your suggestions. Imagination is an extremely good thing, just don't let it get out of hand.

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    • A FANDOM user
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