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  • This wiki doesn´t have much information on the school of Restoration lore wise, which i´d like to know more about. For example, can you heal a broken bone with Restoration or does Restoration only heal flesh wounds?

    The sick farmer and wounded soldier in the temple of Kynareth in Whiterun seem to be lying there forever, implying that Restoration does require time and not always heals instantly. Isn´t there really any more lore on Restoration? The Restoration pages on the wiki mostly talk about it gameplay wise and have almost no information on its lore.

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    • Restoration is the most ignored out of all the schools of magic, mostly because it's the only school that doesn't involve harming other people.

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    • I cant think of a time where ive heard of restoration healing broken bones, but in Arena etc. You could go to temples to heal ,cure etc.Although this does not imply what wounds you have upon you same as when you use Restoration upon yourself.There is some books in Oblivion and Skyrim that boost the Restoration skill im almost certain that some or one tell a tale of injury,on the whole i would take Restoration and think of it as a means to heal all injurys, not individual ones.If you can heal after getting hit by arrows, a fireball, or by a trap this must mean restoration is a 'cure all' healing you from any injury minor or great.

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    • Restoration is a perfectly valid school of magic and don't let anyone tell you otherwise...

      Its the old rpg thing why does anyone die from injuries when theres cure spells and phoenix downs (i'm looking at you FF7). I guess you could say the wounded people in the temple are beyond help without straying from "good" healling magic to "bad" almost necromancy like spells. Try healling the wounded people in the temple yourself and nothing happens but in the quest Hunter and Hunted you can actually heal a injured hunter with a spell or potion.

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    • I think various dialogue suggests that Restoration is often overlooked in-universe. It is the slowest raising magic skill (roughly 1/10 of Conjuration), so there are probably few major practicioners of Restoration, and even fewer students. You could basically say that it's dying out, though it's unlikely that it ever will for the sake of gameplay.

      I think the "healing" is more of a catalyst for the body repairing itself, or of a more spiritual healing, rather than literal healing, so more serious injuries would take longer to heal. Then again, this is just speculation.

      I do think that there should be a very late-game spell that lets you revive an NPC once after death, because them dying and you not noticing after you've saved is really annoying. And really, when is a spell like that actually going to come in handy when the death is the player's fault?

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    • I wish that spell was in the game. That would be great. But some people would try to revive certain characters like Skjor and that would change the Companions questline. Same with reviving Ulfric or Tullius after the civil war or reviving Mercer frey after the thieves' guild questline or reviving Savos Aren after he dies in the College of Winterhold questline or...well you see where I'm going with this. 

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    • In Morrowind, where disease ran rampant, restoration was always my first choice of spell, so I wouldn’t have to turn around every time a blighted rat scratched me. There are also several quests (such as the Redguard with swamp fever near Tel Mora) that require the use of either a potion or a spell to cure a disease. While I’m not so sure this answers the question of the limits of healing power, we can see from this that it at least cures diseases, which is pretty good in my opinion.

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    • A FANDOM user
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