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  • For roleplay purposes, one might want to take the part of one who is in tune with nature, and all about the nine divines, or something, and as such, daedric princes would be an enemy. Yet some can't be avoided and you have to get their stuff. That gets in the way sometimes, right? Well, there are two or three you can avoid by simply refusing, but the others are unavoidable. I read somewhere that when you have daedric artifacts and talk to vigilants of stendar, they will ask for the artifacts. You could give them willingly, therefor following your anti-daedric thing. Or simply sell them. Either way, you would follow that roleplay. If this sounded completely stupid, keep in mind that I haven't read ALL about daedric princes, and I haven't gotten farther than level forty something. 

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    • There are mods that can help The Choice is Yours you can say no to quests and they won't just be added to your journal automatically and Live Another Life lets you start the game as a Vigilant of Stendarr (dosen't add any quests or anything though). Those are for new playthough though (and of course the PC).

      Otherwise the only thing is just to not do the quests, the Vigilants of Stendarr don't really seem to work (they've never asked me for Daedric items) and to get some of the artifacts you have to do some pretty dark thing's. As for Daedra Azura and Meridia (maybe Nocturnal) aren't really bad but if you want to roleplay as being devout to the Nine you'd probably say even they were evil.

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    • About vigilants asking for daedric artifacts, I checked out of curiosity and more than one source reports the fact; a couple of sources claim dialogues for the interaction exist in the game files, checked via creation kit, and I trust them. The problem is I only found reports of people trying to get that reaction multiple times with different artifacts, on different platforms and with/without DLC's, but none managed to obtain it.

      As for my personal experience, I've been carrying around the masque of clavicus vile and azura star (the "white" one) for at least 350 hours plus the ebony blade for about 100 hours and met the vigilants a good number of times (all four possible random encounters involving them), including a visit to stendarr's beacon, but none of them ever asked me to hand over the artifacts. I'm on PC, legendary edition, latest patch, no mods and NO unofficial patch (personal preference).

      You could leave them in a chest at stendarr's beacon (it will reset after a while deleting all the contents), or RP as a guardian of the artifacts, just store them in some hard to reach place in one of your houses to make sure they don't fall in the hands of some evil guy :)

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    • Hadaly wrote:
      As for my personal experience, I've been carrying around the masque of clavicus vile and azura star (the "white" one) for at least 350 hours plus the ebony blade for about 100 hours and met the vigilants a good number of times (all four possible random encounters involving them), including a visit to stendarr's beacon, but none of them ever asked me to hand over the artifacts. I'm on PC, legendary edition, latest patch, no mods and NO unofficial patch (personal preference).

      Yep in two (very long) playthoughs on PS3 one when the game first came out and one when the DLC came out i always had the true Star of Azura and often Dawnbreaker with me and no Vigilant mentioned it (guards sometime's did though). It seem's like they have the recorded dialog but either the trigger is either broken or just doesn't exist.

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    • I wouldn't be surprised, it's not the only recorded line that didn't make it into the game or is glitched but is still available in the game files. I'm not personally editing the mention to the interaction in the article though, I'll leave it to someone who can effectively check the scripts in the creation kit.

      The true Star? Beautiful choice, should have guessed by your name. Helping Arkay against Molag Bal would mean indirectly helping Meridia too. I wonder if it would be acceptable for a Vigilant to acquire Dawnbreaker and use it to kill undead in Arkay's name, while refusing to be Meridia's champion. I guess Puggles' Dragonborn will have to think about it :)

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    • Hadaly wrote:
      I wouldn't be surprised, it's not the only recorded line that didn't make it into the game or is glitched but is still available in the game files. I'm not personally editing the mention to the interaction in the article though, I'll leave...

      I prefer mage files. The most for weapons that I ever use are staves, bows (rarely) and daggers. Actually, in my newest file, I stole the dragon priest dagger from the college, and enchanted it and renamed it for roleplay, then locked it in the jail cell at castle volkihar, and used their dragon priest dagger, naming it something newer. Then, during the dark brotherhood questline, when I'm attacked by the agents at that bridge, they "knock" it out of my hand, off the bridge, never to be seen again, and to be replaced by the blade of woe. Dawnbreaker is an amazing sword, but it's not for me. 

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    • Puggles52 wrote:
      I prefer mage files. The most for weapons that I ever use are staves, bows (rarely) and daggers. Actually, in my newest file, I stole the dragon priest dagger from the college, and enchanted it and renamed it for roleplay, then...

      My main character now hates all undead after being cursed with vampirism.  He was eventually cured and now slays vampires whenever the opportunity arises.  So Dawnbreaker is his primary melee weapon.  Especially when he was still cursed since he went on a kamikaze vampire killing spree.

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    • TheMindOfMadness wrote:
      My main character now hates all undead after being cursed with vampirism.  He was eventually cured and now slays vampires whenever the opportunity arises.  So Dawnbreaker is his primary melee weapon.  Especially when...

      one word. Werewolf. 

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    • AzuraKnight wrote:

      As for Daedra Azura and Meridia (maybe Nocturnal) aren't really bad but if you want to roleplay as being devout to the Nine you'd probably say even they were evil.

      That isn't entirely true. The creation of the Aedra and Daedra stems all the way back to Padomay and Anu (the original 'forces' that led to the creation of Nirn). You have three types of deities, so to speak. You have the Aedra, born of only Anu's energy. You have the Daedra, born of only Padomay's energy. You also have half-breed like deities that are created from the energies of both Anu and Padomay.

      Aedra are born with the soul purpose to do good, Daedra are born with the soul purpose to be chaotic. The half-breed deities can choose between the two at will. Meridia, Azura, Jygallag are examples of these half-breed deities. (Dibella is also suggested to be another, as she's not only a Goddess of Love. Her arts are quite lustfull). It's widely known, even among the devout Divine worshippers, that Meridia and Azura are not wholly evil. This is why nobody has ever really oppressed those deities.

      If you were to roleplay a devout Divine worshipper, you'd probably follow common opinion. Of course, it's all about the player's personal opinion and you could take a more totalitarian approach though that wouldn't be the will of the Divines. 

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    • Incorrect. It's stated repeatedly that the et'Ada, Aedra, and Daedra do not conform to mortal notions of morality, good, and evil. They are for all intents and purposes gods, inscrutable because it is beyond the ability of mortals to comprehend their nature and what they represent. There is quite literally no difference between the Aedra and Daedra beyond what role they played in the creation of Mundus, Aedra being those that sacrificed or were tricked to form the world, the Daedra being those that took no part in it. Further, there is no being that is entirely Anuic or entirely Padomaic; all entities possess some degree of both forces' influence. Mind, as well, Anu and Padomay are not good and evil, they are stasis and change. Existence depends on the interplay between these two forces: both are necessary, yet neither is solely preferable.

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    • not to be stupid, but you lost me at padomay and anu. 

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    • It's all right. It can be a bit difficult to get started into the deeper TES lore, but once you really start forming an understanding of things and interpreting all of the out-of-game Kirkbride texts, it makes the universe that much more interesting. To make it as brief and simplified as possible, the entire universe is just the dream of a sleeper known as the Godhead, and Anu and Padomay are the two primary forces in that dream, Anu representing stasis, and Padomay representing change, and their souls respectively being Anuiel and Sithis. Mind you, they're not gods, but cosmic forces, hence why the Dark Brotherhood is mistaken in its worship of Sithis.

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    • Kirkbrriiiide! Or you could just enjoy the in-game mythology (down to personal choice of course). It sounds like the original poster only just started playing Skyrim and just wanted some simple role playing advice to try out, it's a bit unfair and daunting to get in to any deep metaphysical theories on their thread.

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    • I don't get why the Daedric prince for the quest where you kill his follower for anothe prince doesn't hate you for what you did. 

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    • Have a look at the wiki page for the Prince that should explain it (don't want to spoil it for Puggles if they haven't done it yet).

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    • AzuraKnight wrote:
      Have a look at the wiki page for the Prince that should explain it (don't want to spoil it for Puggles if they haven't done it yet).

      But theyre rivals

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    • Honestly, most of the Daedric Princes could care less for even their most devoted followers. There are some exceptions of course, but the Daedra largely view mortals as utterly insignificant, just things to entertain themselves with. If you've played Dishonored, think the Outsider.


      And my apologies above of course, I was mainly replying to the commenter who said that Aedra were good and Daedra were evil, because Anu was good and Padomay was evil. To be fair, I do think some of Kirkbride's out of game stuff, as much as I appreciate his work, is a bit out there. Like robots, spaceships, and the 9th era in general.

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    • AzuraKnight wrote:
      Have a look at the wiki page for the Prince that should explain it (don't want to spoil it for Puggles if they haven't done it yet).

      "they" just for clarification, I'm a guy. anyway, yea, I've made it that far. I know about the quest with boethiah. Don't worry about spoiling anything for me. I sometimes just accidentally do that myself and it doesn't bother me. Like with Halo 4, I spoiled the ending by accident and that just made me want to play it more. 

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    • Daedra change, and Aedra create. Each Aedra and Daedra has a specific thing that they control. Due to this, you wouldn't judge whether one is 'good' or 'bad' based on whether they are Aedra or Daedra, but rather what they are the Aedra or Daedra of.

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    • 69.123.217.197 wrote:
      Honestly, most of the Daedric Princes could care less for even their most devoted followers. There are some exceptions of course, but the Daedra largely view mortals as utterly insignificant, just things to entertain themselves with. If you've played Dishonored, think the Outsider...

      The Outsider as a Daedra?

      No one has ever before thought of this.

      Kudos to you, good sir.

      They are, indeed, aptly compared.

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    • howerver once you realise that the stars at TES universe are the holes through the plane of oblivion, wich connect nirn to aetherius, the whole in-game skybox would never be the same

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    • (cough) (cough) my character she was a high elf who was a legate in the empire when she accidentaly ran into the companions and became a werewolf while slaying vampires she was led to a cave where she found an odd woman with an elder scroll (after consulting with the dawnguard of course) she helped her back home to her castle and met a vampire lord who helped explain the vampires true past and that they are granted powers beyond belief after some thought she became a vampire shutting out the werewolf inside her who was no more while stealing the statue of dibella in markarth for degain she ran into a vigilante of stendarr she helped him when she suddenly felt an overwhelming presence she killed the vigilante mercilessly then she found molag bal and helped him kill the priest of boethiah, as a reward (i used a mod in the next part,multiple mods that i made and are not available to anyone but me) molag bal gave her his mace in its true form he also offered to make her a daughter of coldharbour, she accepted she found it degrading and insulting at first from what she had heard but she enjoyed it very much and after she helped harkon obtain auriels bow she killed him with the mace in the name of molag bal. She could see an apparition of molag bal that had formed from harkon's dead body he explained how she would rule all vampires from now on and be her most respected and feared follower all vampires now bow before her and follow her without question. Somehow she obtained power to rival the divines and the deadra she was now able to make her way to the throat of the world and paarthunax flew her to the stars sacrifising himself. She showed her true power and battled all nine divines and defeated them they now bow before her. She then made her way to oblivion by finding an ancient and hidden oblivion gate and made her way to all realms and forced the deadric lords (besides molag bal) show there true form and then battled them she obliterated boethiah for Molag Bal and now the deadra's are her accomplises in spreading terror all across tamriel.

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    • my game is so modded it's not even funny i have a 6000 dollar computer custom made with the best of the best it is huge, and i have over 900 GB of mods for Skyrim.....alone

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    • my pc has a storage of 10000 terabites

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    • k

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    • Please stick to a threads topic, i know it got a bit sketchy (with all the are they aren't they evil) but this was about how to go about doing a anti Daedric playthough.

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    • yeah sorry just got carried away i tried to do a anti deadric playthrough too hard because the deadric lords are pretty cool and all especially the artifacts the design is awesome but in my anti deadric walk through i was a dawnguard nord male who had all of the deadric artifacts but i refused to used them in the name of the deadric lord they belonged to and to use them for my own means so i used the mace of molag bal to kill vampires i imagine this would piss off molag bal majorly

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    • oh yeah i think i  found a nexus mod that allows you to bring the fight with molag in eso to skyrim but fixing it a bit to make it better it was more of a copy and paste really

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    • Evil is all a matter of perspective. As for as the whole daedra not being evil I look at it this way, while human beings aren't evil by nature, some humans are seen as evil by others due to their actions casing harm to others(ie. Hitler, Stalin, and the man in charge of the terrorists responsible for 9/11 who's name I'm not even going to attempt to spell). Same can apply to the Daedra, the majority of them have negative interactions with mortals that usually lead to large numbers of people to be hurt or killed. This leaves the mortals to view these daedric princes as evil. As a result most people avoid interaction with these princes and despise anyone who does interact with them.

      To puggles, If I remember correctly,Most daedric quests start out as Misc. objectives that can be avoided simply by never following up on them, for example just don't visit the shrine of Azura or Boethiah, of your character is anti daedra why would they ever do that anyway unless to try and convert the followers? When you come a cross Meridia's beacon then don't pick it up. You can pretend that your character did pick it up but dropped it as soon as Meridia started talking to them.

      I think there are only two or so quests that are imposable to avoid starting in their entirety. Clavicus Vile's quest triggers itself when entering falkreth at a certain level. While you can basically ignore Lod's and the guard's dialogue regarding a lost dog, You'll still come a crossed Barbus who will talk to you and put the quest in full swing, eventually. Though I think there might be an duologue option to tell him to leave you alone so he doesn't become a follower and your not stuck with him.

      The second quest is Hermaeus Mora which will start during the progression of the main quest line. While I have no idea how to avoid it, save simply not complete the objectives, ie don't harvest the blood, and if you do don't turn in the quest, you'll be stuck with the quest items. Of course from a roleplaying perspective your character wouldn't know that Hermaeus Mora was involved until he showed up at the end of the quest anyway. That is what I decided with my mage who is almost anti-deadric. Normally he wouldn't want anything to do with Hermaeus Mora seeing as Hermaeus tends to kill people he's taken information from, but he didn't know Hermaeus was involved until after so there was nothing stopping him from completing the quest.

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    • i am the person who talked about molag bal

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    • being anti-daedra is possible but in the vanilla game it is very hard with mods it is not as hard because you have more freedom

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    • uhh, the reason you cant deny some of them is because if you did you would just die and that would kind-of wreck the story. also for all you know they could be using mind control powers or something.

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    • In the canon game? Yep, impossible. You have to become Hermaues Mora's champion in order to defeat Miraak.

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    • 199.71.12.76 wrote:
      my pc has a storage of 10000 terabites

      lol doubtful

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    • When I roleplay a good guy, I do the Daedric quests as follows:

      Azura - Easiest one of all, just get the Black Star. 

      Vaermina - Allow Erandur to destroy the Skull of Corruption.

      Hircine - Kill Sinding in his cell, you would be avenging the death of that little girl Sinding killed and denying Hircine any satisfaction of a hunt. 

      Meridia - Found the Beacon? Yoink. Meridia, you're not getting this back. 

      Boethiah - You can kill all the cultists right away, and Boethiah appears angrily. Interestingly, you can still sacrifice a follower and do the quest. 

      Dagon - Either collect all Razor pieces and don't return to Silus, or just choose not to kill him. Former is more RP-friendly. Or you can have the Razor repaired so you can toss it into the Aetherium Forge along with the items in the Mythic Dawn Museum.

      Clavicus Vile - Don’t bother doing Clavicus Vile’s quest at all, the reason being that is either killing Barbas or sparing him results in Vile gaining his full power back in the future. Instead, speak with Lod, find Barbas, exit the dialogue before A Daedra’s Best Friend can start, then return to Lod.

      Namira - Either kill Eola right off the bat, or infiltrate the cannibal cult and wipe them out with the help of Brother Verulus. I much prefer the latter.

      Molag Bal - Follow the quest to find Logrolf the Willful, and then kill him instead of bringing him to the shrine.

      Nocturnal - Since you won’t be joining the Thieves Guild, Nocturnal and the Skeleton Key will be left alone.

      The others Daedric Princes can't really be screwed over in the same way, due to how their quests work. So you can either toss their artifacts into fires of the Aetherium Forge or leave them in the deep waters of the Sea of Ghosts if you don't have Dawnguard. In terms of roleplay you are breaking the bound you have with the Daedric Princes as well as preventing the artifacts from falling into the wrong hands.

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    • Shigeru Thalmor Slayer wrote:
      When I roleplay a good guy, I do the Daedric quests as follows:

      Azura - Easiest one of all, just get the Black Star. 

      Meridia - Found the Beacon? Yoink. Meridia, you're not getting this back. 

      Boethiah - You can kill all the cultists right away, and Boethiah appears angrily. Interestingly, you can still sacrifice a follower and do the quest. 

      Dagon - Either collect all Razor pieces and don't return to Silus, or just choose not to kill him. Former is more RP-friendly. Or you can have the Razor repaired so you can toss it into the Aetherium Forge along with the items in the Mythic Dawn Museum.

      Nocturnal - Since you won’t be joining the Thieves Guild, Nocturnal and the Skeleton Key will be left alone.

      Azura - She actually seems more like an aedra than daedra to me. I know she is still a daedric prince, but she is really nice to her followers. 

      Meridia, Boethia, Dagon, Nocturnal - The only problem I really have with these is that the quest remains in the journal, so each time i look, it stares me in the face. Also, Meridia's beacon is a quest item, so you'd contantly have it and can't drop it. quest items really tend to get on my nerves. 


      I love the other solutions, though. 

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    • Btw, as soon as Septimus Signus receives his lexicon and gives the DB the quest to harvest blood, he loses his essential tag. Ergo crossing Mora could entail simply killing Septimus. My Dragonborn did that. She told Mora at the summit of Apocrypha that she wasn't his plaything, so when he appeared in that ice cave announcing that she would become his new emissary after that dwemer thing was opened, she wouldn't have any of it. Screw you, Mora! I am the blood of the Dragon, blessed by Akatosh himself. No way a Japanese hentai porn star like you will get my soul after I've died.

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    • A FANDOM user
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