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  • In a future playthrough I'd like to play a Breton mage. Go in Winterhold, do Dawnguard and Dragonborn quests. I actively use only 2 spells with my characters : Fast Healing and Healing Hands.

    The thing is, I don't know the first thing about being a mage. What spells should I learn and what should I wear? Any other advise?

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    • It depends. I usually go for Destruction plus Restoration and Alteration ("flesh" spells), with robes and other gear that reduces MP cost and speeds up its regen. I don't really use Illusion. You can also be a conjurer with summons/reanimations and bound weapons (those level Conjuration very quickly, but I use armor with those). I find playing as a conjurer to be easier than a destruction mage.

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    • What do you call flesh spells, necromancy? I tried to use those bound weapons in a previous save, it was bugged but I'll try that again. 

      Since there is usually no armor points in a robe, is there any armor spells? I remember a shield spell but it was a bit slow for me. Also, what about the daedric quests?

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    • Flesh spells = Oakflesh, Stoneflesh etc. Those increase your armor rating temporarily. You can also get the Mage Armor perk if you level Alteration enough (it boosts the power of armor spells when you aren't wearing physical armor). There are wards in the Restoration branch but I rarely use them, myself.

      Daedric Quests? I can't say I have any consistency in how I do them (apart from the few I never do).

      Edit: with schools like Alteration and Conjuration, I always grind a bit so that I could level them and get perks that reduce MP cost. It's easy because you get experience in those schools simply by casting spells in the presence of enemies. You can cast Bound Sword or Oakflesh early on repeatedly while running away or sitting somewhere where enemies can't hit you.

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    • That's what I was looking for, I'll check that. I'm a bit afraid of playing without armor points at all, I don't know if it's best to go for something like the Vampire Royal Armor with both armor points and regeneration or a robe with generally 2 types of magic stats.

      I think I'll take at least the Sanguine Rose but I'm not sure about the rest. The Skull of Corruption is a bit useless, Wabbajack more for fun.

      I suppose I'll do restoration, conjuration and a bit of destruction. I have no skill at all when it comes to magic.

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    • Well, it simply depends on whether you're going to invest in Alteration or not. Some of my mages use armor, some don't. My "main" conjurer uses armor since she uses the bound sword often, while my destruction mages go in robes since they keep their distance.

      Your main problem is going to be the small amount of MP on lower levels, which is why you should get perks and proper hear for that.

      Also, you can get the glitched Diadem of the Savant to reduce the cost of all spells. As for robes, Archmage ones are technically the best.

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    • I think I will go for alteration and conjuration, if the spells are quick enough for me to use them and I'll see if I survive. I suppose I'll indeed have to grind.

      Never heard of that diadem, I'll search it but I'm not going to get the Archmage robe right in the beginning of the game. I'll go to the College first.

       

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    • You can kill nirya at the college for expert robes of something after completing saarthal if you want robes. Any projectile destruction spell dual-cast with impact will stagger the target and can stunlock. Any bound weapon with the perk mystic binding will deal as much damage as a daedric weapon and is much lighter, conserving stamina on power attacks. I've never used robes on a mage, because it's not like there are disadvantages to heavy armor (besides not looking like a mage) and you can get more perks for it.

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    • I don't like killing characters just for the loot, also it's "just" an expert robe not a unique item.

      Is there any mage outfit in Dragonborn other than Miraak's robes and his followers' set?

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    • Not sure if anyone has already mentioned, but in terms of apparel, I'd aim for the Archmage's Robes, either Morokei or Nahkriin, and either the Necromancer's Amulet or Savos Aren's Amulet. Even if you were level 100 in all schools of magic, without the proper enchanted clothing, you magic will drain too damn quickly if you use any spell above the novice level.

      As for spells, I wouldn't worry too much about flesh spells unless you intend to get hit by melee based enemies, which you shouldn't. Go for Conjuration spells like Summon Fire or Frost Atronachs to help you in battle, especially if you need to fall back a little bit and allow your magic to regenerate. And for Destruction, don't get too greedy with higher level spells like Fireball or Incinerate until you are around level 75-80 in Destruction magic. Because in my experience, I found myself still using Apprentice level spells even well into level 50-60 in destruction. Simply because my enemies are too damn resilient and my destructions spells drain way too much magic. This is dependent on your difficulty level, mind you.

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    • Conjuring is a great way to get out of a fight mostly because you can summon a heavy hitter that can take a lot of damage (like the frost atronach, but don't use it agaisnt flame based enemies, obviously) once done run like heck to the nearest house,cave,etc to regent then go back into the fight unless it cannot be won the summon a atronach and run and don't look back drink some stamina potions if you got some or cast a invisibility spell....if you have it...then run to the nearest town or if you fought in the skyrim civil war go to the nearest stormcloack you or empirel base.

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    • Yeah, conjuration is my thing now. The Civil War, far less.

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    • Well because the Bretons don't have the +50 Magicka at the start like a High Elf does, I would go for a Spellsword type of character. A blade in one hand, a spell in the other, a strong set of heavy armour, and some enchanted trinkets like a ring, amulet, and circlet to increase your Magicka reserves. You would be shocked at how effective a Breton Spellsword can really be in Skyrim. With the proper equipment, active effects, perks and enchantments, Bretons practically become immune to all forms of damage, so much so that it puts the Orc's Berserker Rage to shame. It really does.

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    • 3 Armor Choices: Archmage's Robes, Master Robe of Destruction, Master Robe of Restoration & Ward Absorb Restoration Perk. Remember, Wards can absorb spiders poison shots, chaurus poison shoots, dragon breathes and turn them into magicka. Atronach Alteration Perk and Atronach Stones? you can't choose when enable them, and they can absorb Durnehviir wasting 300 seconds of your Thu'um.

      Must Ring: Ring of the Erudite (from Volkihran Vampires Side Quest Rings of Blood Magic)

      Must Food: Elsewyr Fundue (Ale, Eidar Cheese Wheel, Moon Sugar)

      Must Potion: Magicka Potency (300 seconds 100 Fortify Magicka Regen)

      Good: Aetherial Crown can store Atronach Stone so you can choose when turn it on or off. If so Apprentice stone give Morokei magicka bonus and you get both mage standing stone bonuses. Also you wear a Crown!

      Good: Amulet of Talos and Blessing of Talos. Up to 60% Faster Shout Recovery all togheter with Dragon Aspect. 1 Yol/Fo every 12 seconds! 1 Fus every 6 seconds! Perma Mass Stagger: Fus, Ice Storm, Ice Storm, Fus, Ice Storm, Ice Storm

      enchanted magicka gloves and enchanted fire/frost/shock resists boots

      enchanted skyforge steel dagger of absorb magicka and lightning damage (Highest Magicka Absorb for you, High Magicka Burn to enemies, close to no weight and Low Stamina Cost)

      I don't understand why everyone suggest heavy armor on mages, I think you must move fast. Also I think a shield is more important than an armor. Also light and heavy armor cost 10 perks, mage armor cost only 3 perks on mages. Also Magic Resistances share Perk Tree with Mage Armor.

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    • must spells: expert alteration ebonyflesh and paralyze; adept restoration greater ward, close wounds, heal other and heal undead; apprentice illusion muffle; expert illusion invisibility; adept destruction whirlwind cloak.

      You can find Heal Other in Shalidor's Maze. You must buy Greater Ward, Close Wounds, Heal Undead, Paralyze, Ebonyflesh, Muffle, Invisibility and Whirlwind Cloak.

      You can create at Atronach Forge, Flame Frost and Storm Atronaches Spellbooks and Soul Trap Spellbook. Ingredients: 4 Ruined Books, 4 Salt Pile, 4 Empty Petty Soul Gems, 1 Dragon's Tongue, 1 Frost Mirriam, 1 Deathbell, 1 Torchbug Thorax, 1 Bear Pelt, 1 Ice Wolf Pelt, 1 Mammoth Tusk, 1 Amethyst, 1 Ruby, 1 Shappire.

      Zombies bloat your world with ash piles, if you have to then use only Master level Dead Thrall to avoid ash piles.

      Dremora Lords can steal weapons and staffs from ground and dead bodies. If that happen there is nothing you can do to get the items back. Can you imagine? Dremora Lords kill Nahkriin, Draugrs Shout Disarm to Dremora Lords and then Dremora Lords Loot Nahkriin Staff and kill Draugrs, and you are struck in Skuldafn because Dremora Lords despawns with Nahkriin Staff. It can happen if you run straight to Nahkriin and summon Dremora Lord! Avoid Dremora Lord!

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    • For grinding conjuration I just kill a bandit and repeatedly cast soul trap on them. Got from lvl 15 to 90 doing that.

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    • Short answer: if this is your first time as a mage, go battle mage, as in heavy armor and all the spells you can learn.

      Long answer: Armor wise, if its your first time, look into heavy armor. Even tho you will hit the armor cap quickly, you will be well defended while you learn and master your spells. But no matter how you play, learn restoration spells FIRST. Healing is essential to a mage, and a well timed ward has saved my butt countless times. From there, it depends on how you usually play. Usually people weild swords from the start, so i suggest learning conjuration. If you preffer to be hardcore mage, then look into destruction. Dont do both conjuration and destruction at the same time unless you soul-trap a dead corpse for a good 10 minutes. Alteration and illusion i only recomend learning for certain spells, such as Telekineses and Invisibility, otherwise skip them.

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    • i like to use heavy/light armor bracers with a hood/circlet, robes and sometimes a sword. a good desruction spell to use is firebolt, which is not too hard to get (apprentice destruction). This is a really fun mage build.

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    • High conjuration, high illusion, and high sneak make for some fun times. Sumon your critter, cast invisibilty while sneaking and repeat as necessary. or you can summon a critter, and use bound bow. or throw in some destruction spells as well. 

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    • I suggest you buy spell tomes from Farengar Secret-Fire. Destuction spells like lightning bolt, lesser ward, and conjure frost atronach. If you have enough money, though (you probabaly don't around level 6.).

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