Because the School Of Restoration is described as "control over life forces", which poison fits. My only dissapointment is that there arent any other poison spells.
Because the School Of Restoration is described as "control over life forces", which poison fits. My only dissapointment is that there arent any other poison spells.
I agree completly. I wish there were some sort of Poison Bolt, and then restoration could be a standalone school, without needing destruction or other skills to damage living foes.
No... it's not fitting at all, since poison is mostly related to foul, dark magic, and the Restoration school is more inclined towards "Holy magic"... This is why I hate how Bethesda classifies their spells in general on all TES games... It would make sense for a poison spell to be in the game, if we had a dedicated magic school to Necromancy, or dark magic in general. I hope the next TES game will improve this, and redo the Restoration school into something a bit more useful than just healing, creating wards and making undead flee... They almost nailed it with the Dawnguard DLC, but those spells were rather weak, considering how restrictive they are.
Well, Restoration isnt all that holy, in my opinion. In Oblivion, Absorb Life is a restoration spell. Also, in my opinion, about wards, they should be Alteration... I mean, restoration is about the life, not about protection. Heal yourself rather then prevent damage. Only my opinion though.
Well, from a Skyrim standpoint, wards were probably only added to level out restoration with several more useful schools (destruction for example). I do agree with the whole “Restoration isn’t that holy” standpoint, I like to think of it more like White Magic from final fantasy. It can heal, but there’s no real “piety” surrounding it, nessecarily.
Not to mention Dawnguard added two new Restoration Spells that specifically heal undead, called Necromantic Healing and Heal Undead, respetively.
They just need to do a better job rearranging Spells under the appropriate Magic Schools next time.
AND actually bring back certain other Magic Skills (Mysticism & Thaumaturgy, I'm looking at you both), along with other spell effects that were omitted from Skyrim.
restoration restores not damages, alteration alters, destruction destroys and damages, conjuration conjurs, illusion affects perception not reality, this is the philosiphy of the schools and although even the developers sometimes have the urge to violate tha the specifications are there for a reason both in lore and gameplay. for gamplay the reason they are segmented to there own abilities, restoration as much as people would like to say that its underpowered, or to limited or what not the vast majority of skyrim players end up using it in some capacity because of the fact that it is largely essentiall it is the only school that can restore your health, which you need to live and his huge as to not be required to rely on potions. my next point on this pretains to the balance of many schools, being as there are a number of damage skills including, bows, one handed, two handed and distruction, as well as many skills that explicitly do not contribute to damage(armor crafting profissioncies ect), and conjuration which indirectly causes damage, as well as the quantity of resources you are given to allocate you are clearly mean't to and it is balanced for you to allocate resources into a number of profissioncies, most players have a armor skill atleast one offensive skill and usually pick up quite a few more. the point im trying to make is you have resources to allocate explicitly to your damage and skills and magic schools that aid you otherwise, a restoration spell that does damage is just a distruction spell and if distruction spells are in restoration why do you need distruction? its quite simple really if you want damage you pick a damaging skill, if you want damaging magic just pick up some distruction you have well enough resources it was designed as such if you want healing you can get restoration two want to summon? buff? ect, get the applicable skill, you allocate resources for the area's you'd like to specialize in, if restoration also had damage what happens to all the damage skills? and all of a sudden you've also got all these extra resources designed to be used for them. ide like to note poisoning someone would involve somehow introducing something toxic into there system not directly affecting life force this should absolutely be a distruction spell, its striking that there is only ONE spell lke this. also to address the sunlight attacks and undead healing, they do share commonalities with what a restoration spell is at its core, healing spells are still healing spells and although thematiaclly it dosn't fit as well and could easily be put into question i think its quite significantly balance (as per the vampire lord thing), and although damaging undead is very thematically apropriate it dosn't actually fit the characteristic of how restoration acts.... like its discription or naming at all really.... so by classification i would say its not really a restoration spell but acceptable because its highly thematically apt in general fantasy and basically just destruction fire spells only they only work on undead, which dosn't eliminate the need for distruction which is important for gameplay and balance in my opinion.
things are specialized if you need damage just pick one of the damage oriented skills the game is balanced to have the resources for a wide range of skills including those typically necesary, restoration only heals which is a massive and niche boon most players utilize to some extent and almost always can be of great use if reasonably leveled, other schools have specific if sometimes violated specifications as there name they help specify what you'd be specializing in which helps you choose what you want to invest in without that the choice is confuzed and garbled. destruction spells are specifically the only spell class that (normally) does direct damage (conjuration being indirect for clarification) if you give other skills direct damage you take away destructions neiche, something every other school has and, even decrease the usefullness of the skills specifically allocated to direct offense(bow one handed two handed). a restoration spell that just does damage is just a destruction spell in the restoration school. so in conclusion this spell is almost certainly falls into the abiities and specifications of destruction, a destruction spell in the restoration school, and if you want damage spells take destruction its what its there for and you have the resources.
The spells are somewhat organized through the five main schools of magic to balance them in terms of utility but I think they're not limited by them, instead the player have the choice to create his own interpretations on the subject.
For Roleplaying purposes, you can be a Spell User that can plausible use other school's spells and say that you're doing it on your specialized field of magic. You can also argue your point as some spell users in skyrim do about which school and spells belong to each: some argue that restoration is an entirely part of alteration school, and so on. So, let's say I'm a Alteration spell user, I can argue that I can use Invisibility or Muffle (illusion spells) also as Alteration Spells because they're not focusing on the mind of people around they're focusing on the caster and effectively altering sound and light/visibility for real.
I can use Fire Spells and say they're part of Restoration in a attempt to destroy/undo/purify corrupted things instead of doing nothing or just sit there as a passive healer while they cause more and more harm in the world. Something like an active form of healing, bringing negative and corrupted things back to a neutral state. Take a note that corruption is a very vague term, maybe what you see as corrupted isn't for another.
I can even create my own school based on some concept of how I perform magick! Necromancy, Time Magic, Runic Magic, Light Magic to name a few!
The player have the last say on how they want to play and that's one of the things that makes this game running for so long!