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  • Atvelonis
    Atvelonis closed this thread because:
    Consensus reached; the CT will go through.
    23:50, November 5, 2016

    Hi all, Atvelonis here. I have a proposal to make regarding image sizes for NPCs, something that has popped up on a number of occasions in the past. Currently, all NPC images have to be exactly 600x1000 pixels in size (a ratio of 3:5). While this is perfectly fine for anyone using a 1920x1080 monitor, it makes uploading difficult for everyone else.

    On screen resolutions higher than 1920x1080, uploaders have to downscale images from their original size to 600x1000, which decreases their quality. Furthermore, users who have displays smaller than 1920x1080 cannot even upload properly-sized NPC images at all.

    As you would expect, this makes progress in the NPC image department very slow. By the time The Elder Scrolls VI comes out, 2+ years from this moment, it's very possible that 1440p or even 4K will be the standard among gamers, just as 1080p is the standard now. Obviously, we should prepare for this switch in advance so that we do not have to deal with it in the future.


    The solution? Allow any image (above a certain size) that is the same ratio as our current standard (3:5) to be used in NPC articles. If you follow this new standard, your image can be as large as you like and still fit beautifully in article infoboxes. The infobox will scale down the image to a width of 270px (the Portable Infobox standard) just like it does with 600x1000 images. In other words, the infoboxes will not be stretched by the higher-resolution images; they will remain identical, but the images within them will simply be higher quality.

    I would suggest that the minimum size of an NPC image be made 432x720―the lowest an image with these proportions can be while remaining "HD" (1280x720 is considered "HD"). This way, it is not an arbitrary number, and more importantly it accommodates all common resolutions among uploaders. There should not be a maximum size; anything big enough to slow down page loading times will be blocked by Wikia's file size limit on Special:Upload.

    As I said earlier, any 3:5 image will be allowed, as long as it is 432x720 or above. Some examples:

    • If your resolution is 1280x720, you could crop your image to 432x720.
    • If your resolution is 1600x900, you could crop your image to 540x900.
    • If your resolution is 1920x1080, you could crop your image to 648x1080.
    • If your resolution is 2560x1440, you could crop your image to 864x1440.
    • If your resolution is 3840x2160, you could crop your image to 1296x2160.

    Of course, you don't have to stick to these exact numbers. If you're on a 1080p monitor, there's no problem with making your new uploads 600x1000. Just choose a size that looks good visually and is easy for you.

    As long as the ratio is 3:5 and above the minimum size, it will be allowed. I'll make a chart here on the wiki giving all acceptable sizes as soon as I can.


    What are your thoughts on this? I will answer any questions you have as quickly as possible. Please do not vote at this time, this thread is for discussion only. Thanks!

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    • I think it's ok. But it helps new users to have a simple go to resolution. Keep it at 600x1000, but add it can be in any 3:5 ratio.

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    • Bronkiin wrote: I think it's ok. But it helps new users to have a simple go to resolution. Keep it at 600x1000, but add it can be in any 3:5 ratio.

      Agreed. It'll definitely help out. I don't see why not to implement this, as long as the ratio is intact, although it will require the usual monitoring to make sure the ratio is kept.

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    • what about 1366x768

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    • Great idea.

      One little detail to clarify tho, when a wrong NPC format was uploaded, it will get the {{ImageQuality}} template. Instead of writing (in the 'concerns' section) "not 600x1000px," should there be all the correct formats mentioned above? It's going to make the template considerably larger. Or should there be something like: "not 3:5 ratio and no smaller than 432x720"?

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    • I like the idea as long as quality can be maintained.

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    • My only drawback is this will complicate things and unless presented well and simply, will seem intimidating to newer editors. I don't know what my PC resolution is, and neither would the average layman.

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    • Balgroof wrote: what about 1366x768

      Since 768 isn't a multiple of 10, you would have to crop out at least a few pixels on the top and/or bottom (like how 600x1000 images are cropped). So, if your resolution is 1366x768, you could most easily make your image 456x760.

      AgentOfMara wrote: One little detail to clarify tho, when a wrong NPC format was uploaded, it will get the {{ImageQuality}} template. Instead of writing (in the 'concerns' section) "not 600x1000px," should there be all the correct formats mentioned above? It's going to make the template considerably larger. Or should there be something like: "not 3:5 ratio and no smaller than 432x720"?

      That's a good point. Your example could work, perhaps more like, "Should be at a 3:5 ratio and no smaller than 432x720," to avoid any possible confusion.

      Bronkiin wrote: My only drawback is this will complicate things and unless presented well and simply, will seem intimidating to newer editors. I don't know what my PC resolution is, and neither would the average layman.

      True, but most enthusiasts (the ones most likely to upload) tend to know their system specs fairly well, and it isn't that difficult to find your resolution. But it would still be a good idea to account for this in policy. Maybe emphasize the 3:5 pixel ratio over a specific size, but also include a suggestion like 648x1080 for the time being.

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    • Emphasise the a good default as being 600x1000, and note any 3:5 will do. Have a link to a seperate page of acceptable 3:5 sizes. I think that'll work.

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    • Very nice :)

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    • People should be able to upload files at a resolution that works for them. Strictly enforcing a static resolution size is not helpful and only causes users to be unwilling to help out. And as mentioned already, higher resolutions are already becoming the norm and 600x1000 only looks "big" to people on 1080p and will look pretty small at 2K/4K and higher.

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    • Seeing as the Daggerfall playscreen is not as big as the minimum size, I feel like this isn't aimed at the Daggerfall audience... or 1024 x 768 users...

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    • The Boy Who Cried Godzilla wrote: Seeing as the Daggerfall playscreen is not as big as the minimum size, I feel like this isn't aimed at the Daggerfall audience... or 1024 x 768 users...

      Yeah, it doesn't apply to Arena and Daggerfall, or many of the old/mobile games. This is mainly a change for Morrowind and later.

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    • I have an Amiga, and video editing background.  Using an aspect ratio is simple for me, but it confuses people, even the ones that know their specs.  The aspect ration is often not included in computer resolution specs, and it means doing some calculations.  Even those of us that enjoy calculations may find higher number A/R figures to be not worth the bother.

      I would suggest that you ask for the desired resolution, and will accept another resolution or something with the desired A/R.  That makes things clear for everyone, and allows those of us that enjoy fiddling about something new to play with.  

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