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  • I cannot even begin to comprehend the concept of broken time and. . . I'm not even sure what all of this is! Sure, it's just a game, but it's a game that draws you in, and I've been a stickler for lore and confusing concepts ever since Dragon's Dogma. I don't understand the multiple timelines happening at once, or whatever it meant, and the fact that people don't remember any of it, or remember it differently. I'm imagining the "timelines" as the frayed ends of a string. Same source, but different branches. I would love to hear what others think about the Dragon Break, and what conclusions they've come to!

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    • 108.4.106.242 wrote: I cannot even begin to comprehend the concept of broken time and. . . I'm not even sure what all of this is! Sure, it's just a game, but it's a game that draws you in, and I've been a stickler for lore and confusing concepts ever since Dragon's Dogma. I don't understand the multiple timelines happening at once, or whatever it meant, and the fact that people don't remember any of it, or remember it differently. I'm imagining the "timelines" as the frayed ends of a string. Same source, but different branches. I would love to hear what others think about the Dragon Break, and what conclusions they've come to!

      Sorry, I posted this before I realized I had an account here!

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    • I see the Dragon Breaks as a brute-force way of having the Copenhagen Many Worlds interpretation of quantum time incorprated in a way to the Elder Scrolls mythos. I think that because, while according to this theory, everything that could happen, is happening. This directly correlates to the idea of a Dragon Break, which collapses all possible realities into one, essentially creating an unstable Multi-World.

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    • Mind blown, good sir. Mind blown.

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    • Thank you. (I forgot I had an account too.)

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    • The whole idea of a dragonbreak was introduced to make all outcomes possible simultenously. Meaning when the dragonborn became the listener in one timeline, he became the harbinger of the companions in another, the basic function of the dragon break is time becoming non-linear, meaning rather than a single line going in one direct until Alduin eats the Kalpa, there are times clashing with eachother and time essentially becomes twisted, this is why people recall multiple events because technically they all happened just in different times, which by the end become one and thus all that happened effectively is true. 

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    • A FANDOM user
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