Elder Scrolls
Elder Scrolls
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Tag: rte-source
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|image = Towerofmzark.PNG
 
|image = Towerofmzark.PNG
 
|map = Tower Of Mzark Map.jpg
 
|map = Tower Of Mzark Map.jpg
|hold = [[The Pale]]
+
|hold = [[The Pale]] [[Holds|Hold]]
 
|type = [[Dwemer Ruins (Skyrim)|Dwemer Ruins]]
 
|type = [[Dwemer Ruins (Skyrim)|Dwemer Ruins]]
|sublocations =
 
 
|quests = [[Discerning the Transmundane]]<br />[[Elder Knowledge]]
 
|quests = [[Discerning the Transmundane]]<br />[[Elder Knowledge]]
|characters =
 
|enemies =
 
 
|location = South of [[Dawnstar (Skyrim)|Dawnstar]]
 
|location = South of [[Dawnstar (Skyrim)|Dawnstar]]
 
|LocationID = TowerOfMzark<br />TowerOfMzarkExterior<br />TowerofMzarkSurfaceExterior
 
|LocationID = TowerOfMzark<br />TowerOfMzarkExterior<br />TowerofMzarkSurfaceExterior
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[[es:Torre de Mzark]]
 
[[es:Torre de Mzark]]
 
[[ru:Башня Мзарк]]
 
[[ru:Башня Мзарк]]
  +
[[fr:Tour de Mzark]]
 
[[Category:Skyrim: The Pale Locations]]
 
[[Category:Skyrim: The Pale Locations]]

Revision as of 19:52, 17 September 2017

Tower of Mzark is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim.

The iron gate on the surface is initially locked. However, it can be opened from the other side by pulling the lever next to it. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here.

Accessing the tower

To reach the other side, Blackreach must first be traversed. The only way to do this is to have started the quest, Discerning the Transmundane. Septimus Signus' Attunement Sphere is required to activate a Dwarven mechanism opening a door to Blackreach. It is also possible to access it by forcing a plate against the wall and sprinting into it. Blackreach can be found by traveling through Alftand, Mzinchaleft or Raldbthar of the major Dwemer ruins, but the quest marker will always direct the Dragonborn to Alftand. The tower is located in the south/southwest corner of Blackreach.

Interactions

Elder Knowledge

The Elder Scroll needed to learn the Dragonrend shout is found inside the Tower's main rooms. This room houses an oculory that holds the Dragon Elder Scroll.

Puzzle clue and solution

There is an inanimate skeleton named Drokt lying in the tower, with a journal that provides a clue to the puzzle. The solution to the puzzle is (from right to left): push the second button four times, waiting for the machine to finish moving each time. The third button will unlock. Push the third button twice, then the newly unlocked fourth button once. Collect the Elder Scroll and the Lexicon.

Alchemy ingredients

Books

Miscellaneous

Containers

  • Novice level locked chest – on the shelves to the right just as the tower is entered.
  • Chest – on the shelves to the right just as the tower is entered.
  • Knapsack – by the bedroll in the entry room just as the tower is entered.
  • Novice level locked chest – on the shelves to the left, right beside the door exiting the first room entered in the tower.
  • Apothecary's Satchel – on the table in the southern corner of the first room.
  • "Lost Chest" – outside the Tower of Mzark in the camp once the lift is taken out.
  • Knapsack – immediately after exiting the Tower of Mzark, on the right of the stairs, covered by a shovel.

Bugs

This section contains bugs related to Tower of Mzark. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If the Runed Lexicon is not taken from the receptacle, the location will not be marked on the map. There is no fix or cause for this behaviour. This can simply be avoided by collecting the lexicon from the receptacle.

Appearances