Trainers increase certain skills in exchange for gold. Training can be used five times per level only. Training a skill in this way costs 10 x current skill level (e.g., raising a skill from 24 to 25 costs 240g). Note that current skill level for the purpose of the payment is calculated after modifiers, e.g. from enchanted armor. Therefore, it is cheaper if skill-boosting gear is unequipped before entering a training session.
- 1 Mechanics
- 2 Master-level training
- 3 Business hours
- 4 Acrobatics Trainers
- 5 Alchemy Trainers
- 6 Alteration Trainers
- 7 Armorer Trainers
- 8 Athletics Trainers
- 9 Blade Trainers
- 10 Block Trainers
- 11 Blunt Trainers
- 12 Conjuration Trainers
- 13 Destruction Trainers
- 14 Hand-to-Hand Trainers
- 15 Heavy Armor Trainers
- 16 Illusion Trainers
- 17 Light Armor Trainers
- 18 Marksman Trainers
- 19 Mercantile Trainers
- 20 Mysticism Trainers
- 21 Restoration Trainers
- 22 Security Trainers
- 23 Sneak Trainers
- 24 Speechcraft Trainers
Mechanics[edit | edit source]
Drain "Skill" also affects the amount of gold paid to a trainer. Through use of potions, poisons, spells or enchantments it is possible to reduce a skill temporarily to 0, or as low as your character can manage. Doing this will allow you to train one level for free (or a reduced cost). It is possible to train 5 times at no charge if one reapplies the Drain Skill between each free training session. So long as the player's current skill level is 0 the game will not charge for training. If only one application of Drain Skill is done then the next level will then cost 10 and so on adding to a total of 100g for 5 levels in that skill if reduced completely to 0. When the Drain effect wears out your skill will return to its actual level plus however many you trained. This method can save quite a bit of gold, effectively reducing the cost of training a skill by up to 900 or more gold per level. Drain Skill effects from two separate sources are required to lower skill to zero when it is naturally 101–200.
- Note that no matter how much you drain any skill it cannot fall below 0.
- It is possible to raise a skill past 100 using this method, although doing so has little or no impact. This is because the game calculates skill trainers based on your current skill level, not your actual skill level. When the drain effect is removed the original skill level is added to the amount gained from the trainer making this possible.
- Not only does the game calculate the cost of training based on the current level, it also determines who can train you. For example, if your Blade skill is 70 and don't want to spend time doing the Master Quest you can simply drain your blade skill to 10 and can train with an apprentice trainer.
It is very useful to increase the 100 first points of the major skill without leveling, and then train 5 points per level in that skill. In that way, full stats and very high level is possible.
- The first skill to max should have the governing attribute be Endurance in order to get max hp, since 10% of the Endurance becomes hp each time you level.
Master-level training[edit | edit source]
There is one master trainer for each skill and a number of either apprentice, journeyman, or expert trainers scattered throughout the country. In order to be trained by the master trainer a quest needs to be completed, a quest given by one of the expert trainers in the skill. The quest will involve finding the master trainer and then doing something for them. Only a journeyman/an expert level trainer can give you the requisite training quest, and will only do so once you have achieved level 70 in the appropriate skill.
Business hours[edit | edit source]
Like merchants (including spell merchants), skill trainers are only "open for business" at certain times of the day. So, you may find yourself talking to one of these people without the training icon showing up. This will happen if they are busy as well; for example, some trainers may train from sunrise to sunset, but if they visit the chapels they will not train during prayer. In such cases you will have to wait it out and possibly follow them around. Masters, at least, appear to offer training at all times, and also stay in the same place. The only master that does not stay in the same place is Alawen, the Master marksman trainer. She will go a little NE of her camp and stand there till later on in the day and come back to her camp.
- For information on how to complete master trainer quests, see Master Trainer Quests.
Acrobatics Trainers[edit | edit source]
|Novice: Quill-Weave||Quill-Weave's House in Anvil|
|Apprentice: Ida Vlinorman||Elven Gardens District|
|Journeyman: Tsrava||J'bari's House in Leyawiin|
|Master: Torbern||Aerin's Camp, north of Cheydinhal|
Alchemy Trainers[edit | edit source]
|Novice: Felen Relas||Anvil Mages Guild|
|Apprentice: S'drassa||Leyawiin Mages Guild|
|Journeyman: Ardaline||Bravil Mages Guild|
|Journeyman: Brotch Calus||Olav's Tap and Tack in Bruma|
|Master: Sinderion*||West Weald Inn in Skingrad|
*You will have to bring him both a bottle of Tamika's Vintage 399 wine and a bottle of Surilie Brother's Vintage 399 wine.
Alteration Trainers[edit | edit source]
|Apprentice: Dovyn Aren||Elven Gardens District|
|Apprentice: Deetsan||Cheydinhal Mages Guild|
|Journeyman: Athragar||Chorrol Mages Guild|
|Journeyman: Abhuki||Faregyl Inn Northwest of Bravil|
|Master: Tooth-in-the-Sea*||north of Bravil, east of Flooded Mine in Niben Bay.|
- *You'll have to pass a test of spending three hours underwater with him before he'll train you, unless your character is an Argonian.
Armorer Trainers[edit | edit source]
|Novice: Tadrose Helas*||Bravil Fighters Guild|
|Apprentice: Eitar||The Dividing Line in Leyawiin|
|Journeyman: Rohssan||A Fighting Chance in Imperial City Market District|
|Journeyman: Rasheda||Fire and Steel in Chorrol|
*You have to be a member of the Fighters Guild.
**You have to read The Armorer´s Challenge.
Athletics Trainers[edit | edit source]
|Apprentice: Uuras the Shepherd||in the east of Skingrad|
|Journeyman: Hauls-Ropes-Faster**||The Fo'c's'le in Anvil Docks|
|Journeyman: Honditar||Chorrol next to the great oak tree near the northern gate|
|Master: Rusia Bradus*||Around Abandoned House in Anvil, or Silgor Bradus' House.|
*She will only train you if you have found 30 locations on the world map.
**Only able to train from 2–5am in the Fo'c's'le.
Blade Trainers[edit | edit source]
|Novice: Naspia Cosma||Castle Cheydinhal|
|Journeyman: Rhano**||Anvil Fighters Guild|
|Journeyman: Sherina**||Leyawiin Fighters Guild|
|Master: Alix Lencolia*||Faregyl Inn northwest of Bravil|
Block Trainers[edit | edit source]
|Apprentice: Huurwen||Anvil Fighters Guild|
|Apprentice: Fadus Calidius||Skingrad Fighters Guild|
|Journeyman: Lum gro-Baroth||Chorrol Fighters Guild|
|Journeyman: Ambroise Canne||Western Skingrad|
*You'll have to pass a test of blocking before she'll train you.
Blunt Trainers[edit | edit source]
|Apprentice: Bugak gro-Bol||Southern Books in Leyawiin|
|Apprentice: Vigdis||Anvil Fighters Guild|
|Journeyman: Azzan||Anvil Fighters Guild|
|Journeyman: Christophe Marane||Brina Cross Inn north of Anvil|
|Master: Irene Metrick*||Irene Metrick's House in Elven Gardens District|
*Required 50 NPC kills.
Conjuration Trainers[edit | edit source]
|Apprentice: Sulinus Vassinus||Skingrad Mages Guild|
|Apprentice: Fathis Aren||Bravil Mages Guild|
|Journeyman: Arentus Falvius||Great Chapel of Talos in Bruma|
|Journeyman: Alberic Litte||Chorrol Mages Guild|
|Master: Olyn Seran*||Molag Bal's Shrine|
*Must have the "Summon Faded Wraith" spell.
Destruction Trainers[edit | edit source]
|Novice: Trayvond the Redguard||Cheydinhal Mages Guild|
|Apprentice: J'skar||Bruma Mages Guild|
|Journeyman: Delphine Jend||Bravil Mages Guild|
|Journeyman: Marc Gulitte||Anvil Mages Guild|
|Master: Bralsa Andaren*||Wayshrine of Kynareth in the northeast of Skingrad, between Wind Cave and Fort Dirich|
*Requires 20 bear pelts.
Hand-to-Hand Trainers[edit | edit source]
|Apprentice: Nahsi||Bravil Fighters Guild|
|Apprentice: Rufrius Vinicius||Anvil Fighters Guild|
|Journeyman: Davela Hlaren||Imperial Bridge Inn, along the North bank of the Silverfish River|
|Journeyman: Ra'qanar||Castle Cheydinhal|
|Master: Helvius Cecia*||Bruma|
*Must be beaten in hand-to-hand combat.
Heavy Armor Trainers[edit | edit source]
|Apprentice: Brodras||Leyawiin Fighters Guild|
|Apprentice: Bumph gra-Gash||Bruma Fighters Guild|
|Journeyman: Valus Odiil||Odiil Farm southeast of Chorrol|
|Journeyman: Varnado||The Best Defense in the Imperial City Market District|
|Master: Pranal*||Roxey Inn along the northern bank of Lake Rumare|
*Requires four Silver Glasses and one Silver Pitcher. The Chorrol Mages Guild has all of these items, and you can grab them without stealing once you've joined the Mages Guild: one of each lies on the table next to the entrance door, 2 of each on a shelf of the first floor library and an additional silver glass on a side table nearby. You can also find them in any Chapel, in the lower areas on the shelves; taking them is still not considered stealing.
Or simply go to the Imperial City Market District and buy the items from Jensine's "Good As New" Merchandise Three Brothers Trade Goods, or The Copious Coinpurse. It may require you to go to more than one of those stores, but you're guaranteed to get the Silver Pitcher and 4 Silver Glasses and he gives you the money anyway plus a tip.
Illusion Trainers[edit | edit source]
|Apprentice: Jantus Brolus||Istrius Brolus' House in Bruma|
|Apprentice: Hil the Tall||Great Chapel of Arkay in Cheydinhal|
|Journeyman: Carahil||Anvil Mages Guild|
|Journeyman: Kud-Ei||Bravil Mages Guild|
|Master: Martina Floria*||Arcane University in the Imperial City|
*Requires 10 Welkynd Stones.
Light Armor Trainers[edit | edit source]
|Apprentice: Olfand||Nord Winds in Bruma|
|Apprentice: Dul gro-Shug||Elven Gardens District|
|Journeyman: Galena||The Lonely Suitor Lodge in Bravil|
|Journeyman: Ahdarji||Near the east gate in Leyawiin|
|Master: J'bari*||J'bari's House in Leyawiin|
*Requires an Elven Cuirass.
Marksman Trainers[edit | edit source]
|Apprentice: Edla Dark-Heart||Regner's House in Bruma|
|Apprentice: Shameer||Shameer's House in Skingrad|
|Journeyman: Pinarus Inventius||Anvil|
|Journeyman: Reman Broder||Skingrad|
|Expert: Melliwin TD||Dunbarrow Cove|
|Master: Alawen*||Troll Candle Camp, east of Anvil|
*Requires an Elven Bow.
Mercantile Trainers[edit | edit source]
|Apprentice: Foroch||Gottshaw Inn to the south-west of Kvatch|
|Apprentice: Mach-Na||Mach-Na's Books in Cheydinhal|
|Journeyman: Margarte||Great Chapel of Zenithar in Leyawiin|
|Journeyman: Seed-Neeus||Northern Goods and Trade in Chorrol|
|Expert: Khafiz TD||Dunbarrow Cove|
|Master: Palonirya*||Divine Elegance in the Market District of the Imperial City|
*You must have 10,000 gold before receiving training.
Mysticism Trainers[edit | edit source]
|Apprentice: Angalmo||Chorrol Mages Guild|
|Apprentice: Druja||Skingrad Mages Guild|
|Journeyman: Boderi Farano||Mystic Archives in the Imperial City Arcane University|
|Journeyman: Ita Rienus||Bravil Mages Guild|
|Master: Dagail*||Leyawiin Mages Guild|
*Close at least three Oblivion Gates.
Restoration Trainers[edit | edit source]
|Apprentice: Cirroc||Great Chapel of Talos in Bruma|
|Apprentice: Marie Palielle||Great Chapel of Julianos in Skingrad|
|Journeyman: Marz*||Great Chapel of Mara in Bravil|
|Journeyman: Ohtesse**||Great Chapel of Arkay in Cheydinhal|
*Marz dies in the "Nature's Fury" quest if the Knights of the Nine official expansion is downloaded. She is replaced by Apprentice level trainer Beem-Kiurz, however he does not provide information that directs the player to Oleta.
**Ohtesse dies in the The Sword of the Crusader if the Knights of the Nine official expansion is downloaded. She is replaced by Kinther, but like Beem-Kiurz, he does not direct the player to Oleta. Therefore, if Marz and Ohtesse dies, then all hopes of achieving Master Restoration training is lost if the player has not done so yet.
Security Trainers[edit | edit source]
|Apprentice: Malintus Ancrus||Chorrol|
|Apprentice: Areldil||Talos Plaza District|
|Apprentice: Samuel Bantien||Talos Plaza District|
|Journeyman: Dro'shanji||His house or Andragil's House in Bravil|
|Journeyman: Mandil||Anvil or Elven Gardens District|
|Expert: Tahm Blackwell TD||Dunbarrow Cove|
|Master: J'baana*||Imperial City Prison|
Sneak Trainers[edit | edit source]
|Journeyman: Othrelos||Elven Gardens District|
Journeyman: Mirabelle Monet
|The Fo'c's'le in Anvil|
|Expert: Kovan Kren TD||Dunbarrow Cove|
|Master: Marana Rian*||Temple District|
*You must successfully steal a coin from her pocket to be able to train.
Speechcraft Trainers[edit | edit source]
|Apprentice: Alga||Honmund's House in Bruma|
|Apprentice: Uravasa Othrelas||Great Chapel of Mara in Bravil|
|Journeyman: Varon Vamori||His house in Bravil|
|Journeyman: Gruiand Garrana||Great Chapel of Arkay in Cheydinhal|
|Expert: Jak Silver TD||Dunbarrow Cove|
|Master: Tandilwe*||Temple of the One in the Imperial City Temple District|
*Requires talking to all the beggars in all the cities