Traits are special properties added to a crafted weapon or armor by the use of gemstones. You can learn the traits by researching it at the crafting tables of blacksmithing, clothing, woodworking and jewelry. It is the last tab after deconstruction. There are 8 separate traits and gemstones for weapons and armor and 9 traits and gemstones for jewelry, making 25 researchable traits in total. You can have a trait property and an enchantment effect on the same item. Traits are combined while crafting the item, while enchantments have to be applied to the finished product.
Researching a trait is done at the crafting tables of blacksmithing, clothing, and woodworking. The item that is being researched will be destroyed in the process. You can only research one trait at a time per table. Unless skill points are used to advance the passive ability in Blacksmith (Metallurgy), Clothing (Stitching), and Woodworking (Carpentry) to increase up to 3 items and decrease the time it takes to finish. The first item you research takes 6 hours. Each item after doubles the cooldown time.
- First Item = 6 hours
- Second Item = 12 hours
- Third Item = 1 day
- And so on...
There are 2 traits that are not researchable: Ornate and Intricate. Ornate increases the gold value merchants will pay for an item and Intricate give you extra inspiration points when you deconstruct the item.
Gemstones are mainly found in Resource Nodes and also in containers such as barrels, crates, trunks, bookshelves, nightstands, and everything else that you can loot. You also have a chance to get a trait gemstone when you refine raw materials or by deconstructing an item with a trait applied. The gemstone you will receive will match the trait on an item you deconstructed.
|Charged||Increase your chance to apply status effects||Amethyst|
|Defending||Increases Physical and Spell Resistance||Turquoise|
|Infused||Increases weapon enchantment effect and reduces enchantment cooldown||Jade|
|Nirnhoned||Increase weapon damage||Potent Nirncrux|
|Powered||Increases healing done||Chysolite|
|Precises||Increase Weapon and Spell Critical values||Ruby|
|Sharpened||Increase Physical and Spell Penetration||Fire Opal|
|Training||Increase experience gained from kills||Carnelian|
|Decisive||When you gain Ultimate you have a chance to gain 1 additional Ultimate||Citrine|
|Divines||Increase Mundus Stone effects||Sapphire|
|Invigorating||Increase health, stamina, and magicka recovery||Garnet|
|Well-Fitted||Reduces the cost of sprinting and roll dodging||Almandine|
|Training||Increase experience gained from kills||Emerald|
|Impenetrable||Increase Critical resistance and enchanted item takes 50% less durability damage||Diamond|
|Infused||Increase this item's armor enchantment effect||Bloodstone|
|Reinforced||Increases this item's Armor value||Sardonyx|
|Sturdy||Reduces block cost||Quartz|
|Nirnhoned||Increase physical and spell resistance||Fortified Nirncrux||[?]|
|Arcane||Increases Magicka||Pulverized Cobalt||Cobalt|
|Healthy||Increases Health||Pulverized Antimony||Antimony|
|Robust||Increases Stamina||Pulverized Zinc||Zinc|
|Triune||Increases Health, Stamina, and Magicka||Pulverized Dawn-Prism||Dawn-Prism|
|Harmony||Increases the power of activated Synergy effects||Pulverized Dibellium||Dibellium|
|Swift||Increases your non-mounted movement speed||Pulverized Gilding Wax||Gilding Wax|
|Infused||Increases the power of the Enchantment on that piece of Jewelry||Pulverized Aurbic Amber||Aurbic Amber|
|Protective||Increases Physical and Spell Resistance||Pulverized Titanium||Titanium|
|Bloodthirsty||Increases the damage you deal to foes under 25% health||Pulverized Slaughterstone||Slaughterstone|
- Nirnhoned equipment can be obtained by completing the questline in Upper Craglorn.
- Invigorating trait replaced Prosperous, an Armor trait that increased the amount of gold picked up from enemies, which was added as part of the The Elder Scrolls Online: Dark Brotherhood update. This trait has previously replaced Exploration and increased experience recieved from discovering locations.
- Update 8: Fixed an issue which was preventing the Divines Armor Trait from applying properly to the Health Recovery bonus provided by The Steed.