Elder Scrolls
Elder Scrolls
(→‎Possible objectives: add "Kill the leader of Sightless Pit" which I got as first Farkas quest)
Tag: Visual edit
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{{SkyrimQuests
 
{{SkyrimQuests
 
|image = Farkas.png
 
|image = Farkas.png
  +
|caption = Farkas, a member of the Companions.
 
|questgiver = [[Farkas]]
 
|questgiver = [[Farkas]]
|reward = 100–300 {{G}}
+
|reward = [[Leveled]] {{G}}
 
|faction = [[The Companions]]
 
|faction = [[The Companions]]
|location = Radiant; [[#Possible objectives|see below]]
+
|location = [[Dungeon]]s
|type = [[Quests (Skyrim)#Side quests 3|Companions, Radiant quest]]
+
|type = [[Quests (Skyrim)#Side quests 3|Companions radiant quest]]
 
|QuestID = CR05
 
|QuestID = CR05
 
}}
 
}}
'''Trouble in Skyrim''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}}.
+
'''Trouble in Skyrim''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}} in which the [[Last Dragonborn|Dragonborn]] is tasked by the [[The Companions|Companions]] with killing the leader of a group that has been causing trouble and terrorising the local population.
  +
  +
==Background==
 
<div class="blockquote-half">''A group has been causing trouble. I've been asked to clear out the location.''</div>
  +
  +
==Objectives==
 
#Kill the leader of the location
 
#Return to Farkas
   
 
==Walkthrough==
 
==Walkthrough==
The [[Last Dragonborn|Dragonborn]] must talk to [[Farkas]] to get this quest. This is one of three possible [[radiant quests]] Farkas will offer the Dragonborn after reaching a certain point in [[the Companions]] quest line.
+
The [[Last Dragonborn|Dragonborn]] must talk to [[Farkas]] to get this quest. This is one of three possible [[radiant quests]] Farkas will offer the Dragonborn after reaching a certain point in [[the Companions]] questline.
   
The quest seems to be completely randomized each time, since it's part of the radiant system present in {{Skyrim}}. However, if this is the first random quest taken for the Companions, it is most likely to be in [[Shimmermist Cave]]. Examples are listed below.
+
The location assigned to the Dragonborn can be one of any [[Bandit Camp]], [[Draugr (Skyrim)|Draugr]] Crypt, [[Falmer (Skyrim)|Falmer]] Hive, [[Forsworn]] Camp, [[Giant Camps (Skyrim)|Giant Camp]], [[Hagraven (Skyrim)|Hagraven]] Nest, [[Spriggan (Skyrim)|Spriggan]] Grove, [[Vampire (Skyrim)|Vampire]] Lair, or [[Warlock]] Lair. The location of the quest is randomized each time, since it is part of the radiant system present in {{Skyrim|!}}. However, if this is the first random quest taken for the Companions, it is most likely to be located in [[Shimmermist Cave]].
   
  +
Once the leader of the designated location has been killed, the Dragonborn can return to Farkas for a [[leveled]] sum of {{G}}.
===Possible objectives===
 
*Kill the leader of [[Angarvunde]]
 
*Kill the leader of [[Bilegulch Mine]]
 
*Kill the leader of [[Bloodlet Throne]]
 
*Kill the leader of [[Bleak Falls Barrow (Location)|Bleak Falls Barrow]]
 
*Kill the leader of [[Brittleshin Pass]]
 
*Kill the leader of [[Broken Fang Cave]]
 
*Kill the leader of [[Broken Oar Grotto]]
 
*Kill the leader of [[Clearpine Pond]]
 
*Kill the leader of [[Damphall Mine]]
 
*Kill the leader of [[Dead Crone Rock]]
 
*Kill the leader of [[Deepwood Redoubt]]
 
*Kill the leader of [[Dimhollow Crypt]] {{DG}}
 
**Note: The first {{Dawnguard|!}} quest ([[Awakening (Dawnguard)|Awakening]]) must be completed to gain access to the cave.
 
*Kill the leader of [[Druadach Redoubt]]
 
*Kill the leader of [[Forsaken Cave]]
 
*Kill the leader of [[Geirmund's Hall (Skyrim)|Geirmund's Hall]]
 
*Kill the leader of [[Haemar's Shame]]
 
*Kill the leader of [[Halldir's Cairn]]
 
*Kill the leader of [[Halted Stream Camp]]
 
*Kill the leader of [[Harmugstahl]]
 
*Kill the leader of [[Knifepoint Ridge]]
 
*Kill the leader of [[Lost Echo Cave]]
 
*Kill the leader of [[Lost Knife Hideout]]
 
*Kill the leader of [[Moldering Ruins]] {{DG}}
 
*Kill the leader of [[Orphan Rock]]
 
**Note: If the [[Hagraven (Skyrim)|hagraven]] has already been killed in the quest "[[The Blessings of Nature]]," exiting the room and then speaking to Farkas again should complete the quest. If not, try traveling to Orphan Rock and back again to speak to him.
 
*Kill the [[Spriggan (Skyrim)|Spriggan]] leader of [[Peak's Shade Tower]]
 
**Note: If this cave is cleared out prior to accepting this quest from Farkas, the Spriggan leader will not spawn again, only the normal spawns. There is also no way to abandon the quest. However, the cave will re-spawn upon re-entering the cave, including the chests.
 
*Kill the leader of [[Rannveig's Fast (Location)|Rannveig's Fast]]
 
*Kill the leader of [[Red Eagle Redoubt]]
 
*Kill the leader of [[Redoran's Retreat]]
 
*Kill the leader of [[Roadside Ruins]]
 
*Kill the [[Forsworn|Forsworn Witch]] in a cave south of [[Rorikstead]]
 
*Kill the leader of [[Serpent's Bluff Redoubt]]
 
*Kill the Spriggan leader of [[Shadowgreen Cavern]]
 
*Kill the leader of [[Shimmermist Cave]]
 
*Kill the leader of [[Shriekwind Bastion]]
 
*Kill the leader of [[Sightless Pit]]
 
*Kill the leader of [[Silent Moons Camp]]
 
*Kill the leader of [[Stillborn Cave]]
 
*Kill the leader of [[Sunderstone Gorge]]
 
*Kill the leader of [[Tolvald's Cave]]
 
*Kill the leader of [[Valtheim Towers]]
 
**Note: If the quest for "[[Amren's Sword]]," which was held here at this tower, has been completed and have then gotten the quest for "Trouble in Skyrim" for the Companions before the game has had time for the bandits to reset it will glitch and will be unable to complete the quest line for the Companions.
 
*Kill the leader at the [[Wreck of the Winter War]]
 
*Kill the leader of [[Yngol Barrow]]
 
*Kill the leader of [[Yngvild Barrow]]
 
   
  +
===Rewards===
Return to Farkas once the mission is complete for a reward of 100–300 {{G}}.
 
  +
{|class="wikitable" style="width:20%; text-align:center"
  +
!Level
  +
!{{G}}
  +
|-
  +
|1–9
  +
|100
  +
|-
  +
|10–19
  +
|150
  +
|-
  +
|20–29
  +
|300
  +
|-
  +
|30–39
  +
|300
  +
|-
  +
|40+
  +
|300
  +
|}
   
 
==Journal==
 
==Journal==
{| class="skqtable"
+
{|class="skqtable"
! colspan="2" |Trouble in Skyrim – CR05
+
!colspan="2"|Trouble in Skyrim – CR05
 
|-
 
|-
 
!ID!!Journal Entry
!ID
 
!Journal Entry
 
 
|-
 
|-
  +
|align="center" rowspan="9"|10||''A group of bandits has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
| align="center" rowspan="9" |10
 
 
*'''Objective 10:''' Kill the leader of <Alias=Location>
|A group of bandits has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
 
* '''Objective 10:''' Kill the leader of <Alias=Location>
 
 
|-
 
|-
|A group of draugr has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of draugr has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of Falmer has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of Falmer has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of Forsworn has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of Forsworn has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of giants has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of giants has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of hagravens has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of hagravens has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of spriggans has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of spriggans has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of vampires has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of vampires has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
|A group of warlocks has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
+
|''A group of warlocks has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.''
* '''Objective 10:''' Kill the leader of <Alias=Location>
+
*'''Objective 10:''' Kill the leader of <Alias=Location>
 
|-
 
|-
 
|align="center"|20||''I cleared out <Alias=Location>, so <Alias=LocationHold> is now a bit safer.''
| align="center" |20
 
  +
*'''Objective 20:''' Return to Farkas
|''I cleared out <Alias=Location>, so <Alias=LocationHold> is now a bit safer.''
 
* '''Objective 20:''' Return to Farkas
 
 
|-
 
|-
 
|align="center"|200||''I have found the Master Illusion Texts hidden throughout the College and delivered them to Drevis Neloren. In return, he has given me one of the Master Illusion spells.''
| align="center" |200
 
|''I have found the Master Illusion Texts hidden throughout the College and delivered them to Drevis Neloren. In return, he has given me one of the Master Illusion spells.''
 
 
*<u>Quest complete</u>
 
*<u>Quest complete</u>
 
|}
 
|}
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{{Bugs}}
 
{{Bugs}}
 
{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
 
{| class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
!Click to see the list of bugs encountered
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!Click to show
 
|-
 
|-
 
|
 
|
 
*{{XBOX360}}{{PS3}} It is highly advisable to save before getting each new mission from Farkas as it seems to be the best workaround.
 
*{{XBOX360}}{{PS3}} It is highly advisable to save before getting each new mission from Farkas as it seems to be the best workaround.
*After completing the objective, the quest may get moved to the Quest Complete list before you've turned it in, so return to Farkas is never checked off and the reward is not received. Sometimes this completely halts the questline, making it impossible to finish. Other times it is still possible to receive the next quest from Farkas.
+
*After completing the objective, the quest may get moved to the Quest Complete list before you have turned it in, so return to Farkas is never checked off and the reward is not received. Sometimes this completely halts the questline, making it impossible to finish. Other times it is still possible to receive the next quest from Farkas.
**Resurrecting the target and killing them again may fix the issue, but it is not guaranteed to work for everyone. Sometimes the target NPC is too high of a level to resurrect. At this point the only thing which works is to reload a previous save.
+
**Resurrecting the target and killing them again may fix the issue, but it is not guaranteed to work for everyone. Sometimes the target is too high of a level to resurrect. At this point the only thing which works is to reload a previous save.
 
**{{PC}} If resurrecting and other options do not work, and the quest keeps moving to "Complete" before you talk to Farkas, you can summon Farkas to your location after killing the target. This will allow you to talk to him and complete the quest correctly:
 
**{{PC}} If resurrecting and other options do not work, and the quest keeps moving to "Complete" before you talk to Farkas, you can summon Farkas to your location after killing the target. This will allow you to talk to him and complete the quest correctly:
<code>prid 0001A693</code>
+
::*<code>prid 0001A693</code>
<code>moveto player</code>
+
::*<code>moveto player</code>
*{{PC}} Similarly, if the target NPC has been killed prior to obtaining the quest, Farkas will never provide the option to complete the quest (even after the NPC has been respawned either naturally or manually). Consequently, other Companions will not grant other tasks or quests, thereby making further progress with the faction impossible.
+
*{{PC}}{{PS3}} Similarly, if the target has been killed prior to obtaining the quest, Farkas will never provide the option to complete the quest (even after the target has been respawned either naturally or manually). Consequently, other Companions will not grant other tasks or quests, thereby making further progress with the faction impossible.
 
**{{PC|Fix}} Use the console to manually enable the next stage in the "main" quest line. Open the console and enter the command <code>setstage C01 0</code>; then, speak to Skjor to acquire "[[Proving Honor]]." This seems to work, though other issues may or may not arise later (has not been thoroughly tested).
 
**{{PC|Fix}} Use the console to manually enable the next stage in the "main" quest line. Open the console and enter the command <code>setstage C01 0</code>; then, speak to Skjor to acquire "[[Proving Honor]]." This seems to work, though other issues may or may not arise later (has not been thoroughly tested).
 
**{{XBOX360}}{{PS3}} Possible solution: go to [[Jorrvaskr]] and trigger the glitch where the quest is moved into the completed section. Farkas will be at the entrance to Jorrvaskr, where he is normally after completing a quest. After talking to him, you will be given the option to accept a new quest. He will not mention the previous quest or give you any rewards for it.
 
**{{XBOX360}}{{PS3}} Possible solution: go to [[Jorrvaskr]] and trigger the glitch where the quest is moved into the completed section. Farkas will be at the entrance to Jorrvaskr, where he is normally after completing a quest. After talking to him, you will be given the option to accept a new quest. He will not mention the previous quest or give you any rewards for it.
 
**{{PC}} Another possible fix could be applied right after killing the main target of the quest. While still on Redoran Retreat, make sure to have only the current quest active, open the console and type the command: <code>movetoqt CR05 1</code>. That should teleport the player directly to Farkas, and be able to finish the quest.
 
**{{PC}} Another possible fix could be applied right after killing the main target of the quest. While still on Redoran Retreat, make sure to have only the current quest active, open the console and type the command: <code>movetoqt CR05 1</code>. That should teleport the player directly to Farkas, and be able to finish the quest.
***Sadly, this solution can also cause additional problems. When you finish the quest with Farkas, he won't give additional jobs, and when trying to speak with Aela, she will comment on the player still running a job for Farkas. There is no known solution to this problem.
+
***Sadly, this solution can also cause additional problems. When you finish the quest with Farkas, he will not give additional jobs, and when trying to speak with Aela, she will comment on the player still running a job for Farkas. There is no known solution to this problem.
***{{PC|Fix}} Typing <code>setstage CR05 100</code> can move this quest to it completed stage and all additional jobs to be taken.{{conf}}
+
***{{PC|Fix}} Typing <code>setstage CR05 100</code> can move this quest to it completed stage and all additional jobs to be taken.
*{{PS3}} If asked to kill the leader of Red Eagle Redoubt yet have completed the side mission that requires you to kill the same leader to retrieve the sword: [[Red Eagle's Fury]], you will not be able to continue with the Companions questline as Farkas will not acknowledge you have previously killed the leader of Red Eagle Redoubt.
+
*{{PS3}} If asked to kill the leader of Red Eagle Redoubt yet have completed the side mission that requires you to kill the same leader to retrieve the sword[[Red Eagle's Fury]], you will not be able to continue with the Companions questline as Farkas will not acknowledge you have previously killed the leader of Red Eagle Redoubt.
*{{ALLPLAT}} If asked to clear out the Bandits in Valtheim Towers or Broken Oar Grotto after the area was already cleared, the quest marker will lead to the leader's dead body. Since they are already dead, the quest can not be completed.
+
*{{ALLPLAT}} If asked to clear out the bandits in Valtheim Towers or Broken Oar Grotto after the area was already cleared, the quest marker will lead to the leader's dead body. Since they are already dead, the quest can not be completed.
 
**{{PC|Fix}} If the dead body is still present, use the console and type <code>resurrect</code>, then kill them again.
 
**{{PC|Fix}} If the dead body is still present, use the console and type <code>resurrect</code>, then kill them again.
**{{PS3|Fix}} Waiting a while before collecting the quest seems to allow the bandits at Valtheim Towers to respawn. However, the quest will still be not completable. Returning to Farkas allows him to give a different quest which means progression in the Companions quests was still possible.
+
**{{PS3|Fix}} Waiting a while before collecting the quest seems to allow the bandits at Valtheim Towers to respawn. However, the quest will still be not completable. Returning to Farkas allows him to give a different quest which means progression in the Companions quests is still possible.
 
*If asked to kill the [[Falmer (Skyrim)|Falmer]] in Shimmermist Cave, the leader may not show up, preventing completion of the quest.
 
*If asked to kill the [[Falmer (Skyrim)|Falmer]] in Shimmermist Cave, the leader may not show up, preventing completion of the quest.
*{{XBOX360}} If [[Uttering Hills Cave|Uttering Hills Camp]] is chosen, The body of [[Linwe]] is not there, so there is no bandit chief to kill, just a quest marker in an empty room.
+
*{{XBOX360}} If [[Uttering Hills Cave|Uttering Hills Camp]] is chosen, the body of [[Linwe]] is not there, so there is no bandit chief to kill, just a quest marker in an empty room.
 
*{{XBOX360}}{{PS3}} If asked to kill the leader of Knifepoint Ridge and the quest "[[Boethiah's Calling]]" was already completed, further progress with the quest is impossible.
 
*{{XBOX360}}{{PS3}} If asked to kill the leader of Knifepoint Ridge and the quest "[[Boethiah's Calling]]" was already completed, further progress with the quest is impossible.
 
*Upon killing the Falmer leader, attempts at talking to Farkas result in a "This person is busy."
 
*Upon killing the Falmer leader, attempts at talking to Farkas result in a "This person is busy."
 
*{{XBOX360}} If Farkas is spoken to again, he may assign another quest.
 
*{{XBOX360}} If Farkas is spoken to again, he may assign another quest.
 
*When asked to kill the leader at Dead Crone Rock, and [[Drascua]] and the quest "[[Pieces of the Past]]" is already completed, she will remain dead; therefore, the quest is impossible to complete.
 
*When asked to kill the leader at Dead Crone Rock, and [[Drascua]] and the quest "[[Pieces of the Past]]" is already completed, she will remain dead; therefore, the quest is impossible to complete.
*If asked to kill the leader of Forsaken Cave, and he has already been killed, the quest can't be completed.
+
*If asked to kill the leader of Forsaken Cave, and he has already been killed, the quest cannot be completed.
*{{XBOX360}} If this quest is active, Farkas will count as your [[Follower (Skyrim)|follower]] making it impossible to get another.
+
*{{XBOX360}} If this quest is active, Farkas will count as your [[Follower (Skyrim)|follower]], making it impossible to get another.
 
*If both the "[[Family Heirloom]]" from Vilkas and "Trouble in Skyrim" from Farkas are received, it is necessary to finish the "Family Heirloom" first and receive the reward from Vilkas, otherwise Farkas will have no option of rewarding for "Trouble in Skyrim."
 
*If both the "[[Family Heirloom]]" from Vilkas and "Trouble in Skyrim" from Farkas are received, it is necessary to finish the "Family Heirloom" first and receive the reward from Vilkas, otherwise Farkas will have no option of rewarding for "Trouble in Skyrim."
 
|}
 
|}
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<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[de:Nichts als Ärger in Himmelsrand]]
 
[[de:Nichts als Ärger in Himmelsrand]]
  +
[[es:Problemas en Skyrim]]
 
[[ru:В Скайриме неспокойно]]
 
[[ru:В Скайриме неспокойно]]
 
[[Category:Skyrim: Miscellaneous Quests]]
 
[[Category:Skyrim: Miscellaneous Quests]]

Revision as of 14:46, 19 February 2020

Trouble in Skyrim is a quest available in The Elder Scrolls V: Skyrim in which the Dragonborn is tasked by the Companions with killing the leader of a group that has been causing trouble and terrorising the local population.

Background

A group has been causing trouble. I've been asked to clear out the location.

Objectives

  1. Kill the leader of the location
  2. Return to Farkas

Walkthrough

The Dragonborn must talk to Farkas to get this quest. This is one of three possible radiant quests Farkas will offer the Dragonborn after reaching a certain point in the Companions questline.

The location assigned to the Dragonborn can be one of any Bandit Camp, Draugr Crypt, Falmer Hive, Forsworn Camp, Giant Camp, Hagraven Nest, Spriggan Grove, Vampire Lair, or Warlock Lair. The location of the quest is randomized each time, since it is part of the radiant system present in Skyrim. However, if this is the first random quest taken for the Companions, it is most likely to be located in Shimmermist Cave.

Once the leader of the designated location has been killed, the Dragonborn can return to Farkas for a leveled sum of Gold.

Rewards

Level Gold
1–9 100
10–19 150
20–29 300
30–39 300
40+ 300

Journal

Trouble in Skyrim – CR05
ID Journal Entry
10 A group of bandits has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of draugr has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of Falmer has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of Forsworn has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of giants has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of hagravens has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of spriggans has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of vampires has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
A group of warlocks has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.
  • Objective 10: Kill the leader of <Alias=Location>
20 I cleared out <Alias=Location>, so <Alias=LocationHold> is now a bit safer.
  • Objective 20: Return to Farkas
200 I have found the Master Illusion Texts hidden throughout the College and delivered them to Drevis Neloren. In return, he has given me one of the Master Illusion spells.
  • Quest complete

Bugs

This section contains bugs related to Trouble in Skyrim. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show
  •  360   PS3   It is highly advisable to save before getting each new mission from Farkas as it seems to be the best workaround.
  • After completing the objective, the quest may get moved to the Quest Complete list before you have turned it in, so return to Farkas is never checked off and the reward is not received. Sometimes this completely halts the questline, making it impossible to finish. Other times it is still possible to receive the next quest from Farkas.
    • Resurrecting the target and killing them again may fix the issue, but it is not guaranteed to work for everyone. Sometimes the target is too high of a level to resurrect. At this point the only thing which works is to reload a previous save.
    •  PC   If resurrecting and other options do not work, and the quest keeps moving to "Complete" before you talk to Farkas, you can summon Farkas to your location after killing the target. This will allow you to talk to him and complete the quest correctly:
  • prid 0001A693
  • moveto player
  •  PC   PS3   Similarly, if the target has been killed prior to obtaining the quest, Farkas will never provide the option to complete the quest (even after the target has been respawned either naturally or manually). Consequently, other Companions will not grant other tasks or quests, thereby making further progress with the faction impossible.
    •  PC (Fix)   Use the console to manually enable the next stage in the "main" quest line. Open the console and enter the command setstage C01 0; then, speak to Skjor to acquire "Proving Honor." This seems to work, though other issues may or may not arise later (has not been thoroughly tested).
    •  360   PS3   Possible solution: go to Jorrvaskr and trigger the glitch where the quest is moved into the completed section. Farkas will be at the entrance to Jorrvaskr, where he is normally after completing a quest. After talking to him, you will be given the option to accept a new quest. He will not mention the previous quest or give you any rewards for it.
    •  PC   Another possible fix could be applied right after killing the main target of the quest. While still on Redoran Retreat, make sure to have only the current quest active, open the console and type the command: movetoqt CR05 1. That should teleport the player directly to Farkas, and be able to finish the quest.
      • Sadly, this solution can also cause additional problems. When you finish the quest with Farkas, he will not give additional jobs, and when trying to speak with Aela, she will comment on the player still running a job for Farkas. There is no known solution to this problem.
      •  PC (Fix)   Typing setstage CR05 100 can move this quest to it completed stage and all additional jobs to be taken.
  •  PS3   If asked to kill the leader of Red Eagle Redoubt yet have completed the side mission that requires you to kill the same leader to retrieve the sword, Red Eagle's Fury, you will not be able to continue with the Companions questline as Farkas will not acknowledge you have previously killed the leader of Red Eagle Redoubt.
  •  PC   360   PS3   If asked to clear out the bandits in Valtheim Towers or Broken Oar Grotto after the area was already cleared, the quest marker will lead to the leader's dead body. Since they are already dead, the quest can not be completed.
    •  PC (Fix)   If the dead body is still present, use the console and type resurrect, then kill them again.
    •  PS3 (Fix)   Waiting a while before collecting the quest seems to allow the bandits at Valtheim Towers to respawn. However, the quest will still be not completable. Returning to Farkas allows him to give a different quest which means progression in the Companions quests is still possible.
  • If asked to kill the Falmer in Shimmermist Cave, the leader may not show up, preventing completion of the quest.
  •  360   If Uttering Hills Camp is chosen, the body of Linwe is not there, so there is no bandit chief to kill, just a quest marker in an empty room.
  •  360   PS3   If asked to kill the leader of Knifepoint Ridge and the quest "Boethiah's Calling" was already completed, further progress with the quest is impossible.
  • Upon killing the Falmer leader, attempts at talking to Farkas result in a "This person is busy."
  •  360   If Farkas is spoken to again, he may assign another quest.
  • When asked to kill the leader at Dead Crone Rock, and Drascua and the quest "Pieces of the Past" is already completed, she will remain dead; therefore, the quest is impossible to complete.
  • If asked to kill the leader of Forsaken Cave, and he has already been killed, the quest cannot be completed.
  •  360   If this quest is active, Farkas will count as your follower, making it impossible to get another.
  • If both the "Family Heirloom" from Vilkas and "Trouble in Skyrim" from Farkas are received, it is necessary to finish the "Family Heirloom" first and receive the reward from Vilkas, otherwise Farkas will have no option of rewarding for "Trouble in Skyrim."