Turning a Blind Eye is a quest in The Elder Scrolls IV: Oblivion. After completing Taking Care of Lex and fencing 600 Gold worth of stolen loot, Methredhel or Amusei will appear in any major city with a message from the Gray Fox. The cowl-wearing leader resides in Helvius Cecia's House in Bruma. Methredhel can be approached directly in her house in the Waterfront District.


The Gray Fox needs the Savilla's Stone from the Temple of the Ancestor Moths. He asks that no one outside the temple be killed, but those guarding the artifact inside are permitted to be killed, if necessary. The Gray Fox places a marker on the map for the temple location, in the far northeastern part of Cyrodiil in the Jerall Mountains.


Outside the Temple

Start at Cheydinhal and head straight north, heading towards the marker on the map. Once there, a temple and Monk's Quarters with Brother Hridi, Brother Hjar and Brother Holger inside, as well as the Ancestor Moth Crypt can be found. Ask the brothers if they can help and Brother Holger is the only one who is willing to assist with information.

In the Crypt

Head into the crypt and then into the Temple of the Moth Halls. It'll be quite dark inside (blind enemies don't need light), so bring a torch, the Night-Eye spell, Fin Gleam or potion. The main enemies in the crypt are Blind Moth Priest and Blind Moth Prelate, some of whom are wielding Akaviri Dai-Katanas.

Simply head through the halls and rooms, sneaking by them. The priests cannot detect the Hero while they are in sneak mode. If one gets too close, pause and remove any armor and stay close to the walls. This section of the quest is excellent for leveling the Sneak skill.

The Catacombs and Caverns

A spike floor trap.

Head through the door to the Catacombs of The Temple of The Moth where more priests are encountered. Watch out for floor traps.

In the Caverns, also watch out for more floor traps as well as skeletons and wraiths, though the enemies scale depending on level. Fight through to the Shrine of the Moth.

The Shrine

The shrine.

Inside, there is a large room with an altar and Savilla's Stone in the middle, along with a Dark Welkynd Stone that shoots frost spells every few seconds. At least one Blind Moth Prelate guards the stone. Kill him or sneak past, grab the Stone and head to the room on the right, where there is a chest.

Inside the chest, a note titled "Instructions: The Gray Cowl" can be found. It describes the mask of the Gray Cowl of Nocturnal. Apparently, the mask was stolen, so Nocturnal placed a curse on it, so whomever wears it is lost in the shadows, his name and memories never to be remembered.

Take the note and the stone back to the Gray Fox in Bruma to complete the quest. Bringing the note back allows a discussion about the mask and the Gray Fox's nature.

Alternate Methods

Savilla's Stone.png

A Telekinesis spell with sufficient range can pull Savilla's Stone away from the guardian without triggering the Welkynd stone trap, which fires a frost spell.

If your Sneak skill is high enough, you can also sneak up behind the guardian so he is positioned between you and the Welkynd stone. The stone will fire frost spells at you, but they will hit the guardian instead, and he will die after about three hits, allowing you to grab the stone.


Journal Entry
  • Update: Upon receiving the quest:

Methredhel sought me out and delivered a message from the Gray Fox. I am to meet him at the home of Helvius Cecia in Bruma. He has an important task for me. Finally, I am going to get to meet the head of the Thieves Guild in person.

  • Update: After talking to the Gray Fox in Bruma:

The Gray Fox has given me the task of recovering Savilla's Stone from a monastery known as the Temple of the Ancestor Moths. It is in the mountains, somewhere north of Cheydinhal, in the farthest corner of Cyrodiil. Killing the human guardians of the stone will not put a bloodprice on my head, but killing innocent people will. The Gray Fox has promised me 500 gold coins.

  • Update: After locating the Temple of the Ancerstor Moths:

I found the Temple of the Ancestor Moths. Now I just have to locate Savilla's Stone. Maybe I can persuade one of the monks to help me.

  • Update: After speaking to Brother Holger:

Brother Holger has agreed to show me the entrance to the catacombs. I should follow him.

  • Update: After entering the catacombs:

I've entered the Catacombs of the blind monks. The Gray Fox hinted that the true guardians of Savilla's Stone would not be subject to Blood Price. I'm betting that also means they won't be too happy to see me. I'd better be careful from here on.

  • Update: After taking the Savilla's Stone:

I have Savilla's Stone. Now to get back to Helvius Cecia's house in Bruma.

  • Update: After returning to the Gray Fox:

The Gray Fox has rewarded me for my efforts. He was fairly mysterious about why he needed the stone. He asked me to be available for when he next calls for me.

  • Update: After returning to the Gray Fox if an innocent has been killed:

The Gray Fox took Savilla's Stone, but is withholding my payment until I pay the blood price and am reinstated into the guild

  • Quest complete


This section contains bugs related to Turning a Blind Eye. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • Venturing to the Temple of the Ancestor Moth may trigger the quest even if the Hero is not a member of the Thieves Guild. This quest may also be triggered at random intervals, without having discovered the location.
  • The Grey Fox may leave the chair in Helvius Cecia's House and not trigger the quest "Arrow of Extrication."
    • Solution: Reload an old save or open the console and type player.SetStage 00036336 1. After typing the code successfully, go back to Gray Fox, who is still sitting in the same house in Bruma, and he should give the next quest as normal.

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