Twin Blade and Blunt is a passive skill in the Dual Wield skill line.


Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a __% chance to bleed enemies for ____ Physical Damage over 6 seconds.
Each mace your attacks to ignore 10% of an enemy's Physical Resistance.
Each sword increases your damage done by __%.
Each dagger increases your Weapon Critical rating.

  • Rank 1:
    • Axes: 4% chance to bleed.
    • Maces: 5% of Physical Resistance ignored.
    • Swords: 1% of damage increased.
    • Daggers: Weapon Critical rating increased by ____.

(Unlocked at Dual Wield rank 41)

  • Rank 2:
    • Axes: 8% chance to bleed.
    • Maces: 10% of Physical Resistance ignored.
    • Swords: 3% of damage increased.
    • Daggers: Weapon Critical rating increased by ____.

(Unlocked at Dual Wield rank 50)


  • Update 2: This passive ability now scales based on weapon damage instead of spell damage.[1]
  • Update 5: The axe bleed now deals damage over 6 seconds instead of 10.[2]
  • Update 5: Increased the damage per tick, though total damage done remains the same.[2]
  • Update 5: The mace bonus now causes you to ignore up to 20% of your target's armor.[2]
  • Update 8: Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.[3]
  • Update 8: Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where, previously, the bleed was not dealing damage because it was being reapplied too quickly.[3]
  • Update 8: The sword bonus no longer grants a percent bonus to Weapon Damage and Spell Damage (a change that was made for the Imperial City update). It once again modifies all damage as a direct bonus.[3]



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