Elder Scrolls
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*{{PC}} After completing the second pillar puzzle, Tolfdir may not catch up with the Dragonborn. To fix this, go into the console and type <code>Prid 0001C1A1</code> (Tolfdir's RefID) and then <code>moveto player</code>. Tolfdir will then appear and the quest should continue.
 
*{{PC}} After completing the second pillar puzzle, Tolfdir may not catch up with the Dragonborn. To fix this, go into the console and type <code>Prid 0001C1A1</code> (Tolfdir's RefID) and then <code>moveto player</code>. Tolfdir will then appear and the quest should continue.
*{{XBOX360}} It is possible that when the amulet on the wall is picked up and the trap is sprung, Tolfdir may not approach the Dragonborn and speak to them through the bars, leaving the Dragonborn stuck. In this case, a save from before picking up the amulet needs to be loaded. Also, make sure to pick up all enchanted quest rings before touching the amulet, as only this seems to make him approach the trapped Dragonborn after the trap is sprung, and will null this bug.
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*{{XBOX360}} It is possible that when the amulet on the wall is picked up and the trap is sprung, Tolfdir will not approach the Dragonborn and speak to them through the bars, leaving the Dragonborn stuck. In this case, a save from before picking up the amulet needs to be loaded. Also, make sure to pick up all enchanted quest rings before touching the amulet, as only this seems to make him approach the trapped Dragonborn after the trap is sprung, and will null this bug.
 
*Sometimes outside Saarthal, Tolfdir may think there is an enemy nearby and wander off. There is a chance he cannot be found again, thus rendering the quest unable to be completed.
 
*Sometimes outside Saarthal, Tolfdir may think there is an enemy nearby and wander off. There is a chance he cannot be found again, thus rendering the quest unable to be completed.
 
*Upon entering Saarthal, after Tolfdir goes through the door, he can sometimes end up in a completely random part of the world. After [[wait]]ing a day, he reappears inside the dungeon.
 
*Upon entering Saarthal, after Tolfdir goes through the door, he can sometimes end up in a completely random part of the world. After [[wait]]ing a day, he reappears inside the dungeon.
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**{{NX|Fix}} walk over to the chain that moves the spikes and use whirlwind spirit facing the door as the spikes rise. Best save before atemping this just incase the door remains blocked.
 
**{{NX|Fix}} walk over to the chain that moves the spikes and use whirlwind spirit facing the door as the spikes rise. Best save before atemping this just incase the door remains blocked.
 
*When taking the [[Saarthal Amulet]] and moving any direction immediately after, the amulet will not freeze the Dragonborn. The game will progress normally even so.
 
*When taking the [[Saarthal Amulet]] and moving any direction immediately after, the amulet will not freeze the Dragonborn. The game will progress normally even so.
*The door on which the Saarthal Amulet is found may cause the game to crash when a spell is cast on it. This occurs while the Dragonborn is trapped in the room and Tolfdir is watching.
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*The door on which the Saarthal Amulet is found causes the game to crash when a spell is cast on it. This occurs while the Dragonborn is trapped in the room and Tolfdir is watching.
 
**Solution: equip the amulet plus one of the rings the Dragonborn has just collected.
 
**Solution: equip the amulet plus one of the rings the Dragonborn has just collected.
 
**Solution: Try firing [[Firebolt (Skyrim)|Firebolt]] or another projectile spell at the door, then look away as quickly as possible so that it is not in the field of view when it breaks. Try standing up against the barred door in front of Tolfdir, aiming the reticule at the left side of the door, firing the spell, and then jerking the view as far to the left as possible. If the door breaks while looking away from it, the game should not freeze. Another way is to go to the barred door farthest from the stone door, where one can only see the lowest part of the stone door, and cast a destruction spell on it.
 
**Solution: Try firing [[Firebolt (Skyrim)|Firebolt]] or another projectile spell at the door, then look away as quickly as possible so that it is not in the field of view when it breaks. Try standing up against the barred door in front of Tolfdir, aiming the reticule at the left side of the door, firing the spell, and then jerking the view as far to the left as possible. If the door breaks while looking away from it, the game should not freeze. Another way is to go to the barred door farthest from the stone door, where one can only see the lowest part of the stone door, and cast a destruction spell on it.
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**It has been found that equipping the amulet then standing as far from the breakable wall as possible, then using the Unrelenting Force Shout can cause the barred doorways to open. Alternatively, one may also use Candlelight or Magelight to break open the wall.
 
**It has been found that equipping the amulet then standing as far from the breakable wall as possible, then using the Unrelenting Force Shout can cause the barred doorways to open. Alternatively, one may also use Candlelight or Magelight to break open the wall.
 
**Sometimes, if one stands right next to the door in first person, looking only to half of the door, this can prevent the crash by using Flames and quickly turning one's view from the door to the wall.
 
**Sometimes, if one stands right next to the door in first person, looking only to half of the door, this can prevent the crash by using Flames and quickly turning one's view from the door to the wall.
*The gate before finding the amulet may sometimes close when the Dragonborn equips the amulet, trapping Tolfdir. If the Dragonborn continues down the hall the quest will update and he will warp through, however, when done with the events in Saarthal and are to return to the College, the gate will remain closed, and the Dragonborn is trapped. This cannot be fixed once it has happened. Save the game and make sure the gate is open before progressing with the quest. Last resort: [[Console Commands (Skyrim)|console command]] <code>TCL</code> will toggle no-clip to walk through the gate.
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*The gate before finding the amulet will sometimes close when the Dragonborn equips the amulet, trapping Tolfdir. If the Dragonborn continues down the hall the quest will update and he will warp through, however, when you are done with the events in Saarthal and are to return to the College, the gate will remain closed, and the Dragonborn is trapped. This cannot be fixed once it has happened. Save the game and make sure the gate is open before progressing with the quest. Last resort: [[Console Commands (Skyrim)|console command]] <code>TCL</code> will toggle no-clip to walk through the gate.
 
*If the gates before the amulet are closed before the quest solution walkthrough (Xbox): Step 1: Bring a follower, Step 2a: (If the 3rd ring is stuck inside), send a follower in to grab the ring (their bug will warp them into the room), then call them back and trade with them to get the ring (this will not give quest credit), Step 2b: Face down the hall to the left and drop the ring; it will give an arrow to pick it up, thus rendering the quest portion complete. Step 2c: When at the gates, have a follower activate the amulet (this will put the follower near the amulet), Step 3: Unrelenting Force in between the follower and the amulet; the gates should drop after this is done.
 
*If the gates before the amulet are closed before the quest solution walkthrough (Xbox): Step 1: Bring a follower, Step 2a: (If the 3rd ring is stuck inside), send a follower in to grab the ring (their bug will warp them into the room), then call them back and trade with them to get the ring (this will not give quest credit), Step 2b: Face down the hall to the left and drop the ring; it will give an arrow to pick it up, thus rendering the quest portion complete. Step 2c: When at the gates, have a follower activate the amulet (this will put the follower near the amulet), Step 3: Unrelenting Force in between the follower and the amulet; the gates should drop after this is done.
 
*[[Jyrik Gauldurson]]'s body may fall through the floor or disappear.
 
*[[Jyrik Gauldurson]]'s body may fall through the floor or disappear.
 
*Equipping the [[Saarthal Amulet]] can cause the Dragonborn to have infinite magicka.
 
*Equipping the [[Saarthal Amulet]] can cause the Dragonborn to have infinite magicka.
*If the Dragonborn is in [[Beast Form (Skyrim)|Beast Form]] when Tolfdir catches up, they may not be able to progress in the quest, even if the beast form wears off.
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*If the Dragonborn is in [[Beast Form (Skyrim)|Beast Form]] when Tolfdir catches up, the Dragonborn will not be able to progress in the quest, even if the beast form wears off.
*The draugr deathlord or scourge may not appear after the first pillar puzzle. Instead, a restless draugr or draugr Wight may come from the coffin and attack. Fortunately, these are both relatively easy to defeat.
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*The Draugr Deathlord or Scourge may not appear after the first pillar puzzle. Instead, a Restless Draugr or Draugr Wight may come from the coffin and attack. Fortunately, these are both relatively easy to defeat.
*The six pillars may not rotate when trying to spin them. This can be fixed by saving and reloading. If this does not work, try leaving the area and reentering.
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*The six pillars will not rotate when trying to spin them. This can be fixed by saving and reloading. If this does not work, try leaving the area and reentering.
 
*Pulling the lever in the room with four rotating pillars (right before Tolfdir rejoins) can cause the Dragonborn's follower to disappear.
 
*Pulling the lever in the room with four rotating pillars (right before Tolfdir rejoins) can cause the Dragonborn's follower to disappear.
 
**To avoid this, dismiss the follower before pulling the lever.
 
**To avoid this, dismiss the follower before pulling the lever.
*At the second pillar puzzle, the game may not recognize the completed puzzle. When it is solved, darts still fire and the door will not open.
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*At the second pillar puzzle, the game will not recognize the completed puzzle. When it is solved, darts still fire and the door will not open.
 
**In a few circumstances, some have found the solution to be some other random combination of pillar faces.
 
**In a few circumstances, some have found the solution to be some other random combination of pillar faces.
 
**Some have opened the door by placing the pillars in the following order:
 
**Some have opened the door by placing the pillars in the following order:
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***Right front: Whale
 
***Right front: Whale
 
***Right back: Bird
 
***Right back: Bird
****This can also be resolved by entering the console, selecting the lever at the center of the puzzle, and entering <code>'setpv numPillarsSolved_var 4'</code>, followed by <code>'setpv puzzleSolved_var true'</code>. After exiting the console and activating the lever, the door should open as normal.
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****This can also be resolved by entering the console, selecting the lever at the center of the puzzle, and entering 'setpv numPillarsSolved_var 4', followed by 'setpv puzzleSolved_var true'. After exiting the console and activating the lever, the door should open as normal.
 
*For some users, Tolfdir does not appear at the meeting place outside of the Saarthal entrance and cannot be found anywhere between Saarthal and the [[College of Winterhold (Skyrim)|College of Winterhold]]. This persists after waiting several days in-game.
 
*For some users, Tolfdir does not appear at the meeting place outside of the Saarthal entrance and cannot be found anywhere between Saarthal and the [[College of Winterhold (Skyrim)|College of Winterhold]]. This persists after waiting several days in-game.
 
**Solution: Traveling back to the college, entering the [[Hall of the Elements]], and then returning to Saarthal (do not [[Fast Travel (Skyrim)|fast travel]]) fixed this.
 
**Solution: Traveling back to the college, entering the [[Hall of the Elements]], and then returning to Saarthal (do not [[Fast Travel (Skyrim)|fast travel]]) fixed this.
 
**Also, reloading a previous save may fix this.
 
**Also, reloading a previous save may fix this.
**Another solution would be to fast travel to another area ([[Whiterun (Skyrim)|Whiterun]] for example) and then turn off both the "Under Saarthal" quest and the "Forbidden Legend" quest. You can then fast travel back to Saarthal, and Tolfdir will be there.
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**Another solution would be to fast travel to another area ([[Whiterun (Skyrim)|Whiterun]] for example) and then turn off BOTH the "Under Saarthal" quest and the "Forbidden Legend" quest. You can then fast travel back to Saarthal, and Tolfdir will be there.
 
**{{PC|Fix}} Use console command <code>player.placeatme 0001C19E</code> while standing near the quest pointer.
 
**{{PC|Fix}} Use console command <code>player.placeatme 0001C19E</code> while standing near the quest pointer.
 
**{{PS3|Fix}} If one opens the door and tries to return to the hall of elements, the system may crash.
 
**{{PS3|Fix}} If one opens the door and tries to return to the hall of elements, the system may crash.
*After taking the amulet and going through the door, being killed by a draugr and reloading may cause the amulet to become invisible.
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*After taking the amulet and going through the door, being killed by a draugr and reloading causea the amulet to become invisible.
 
*The Dragonborn can fall through the floor in the hallway with the shock rune and will end up in the room in front of the glowing orb. Jyrik Gauldurson will be still seated and will not rise until the Dragonborn backtracks and finds Tolfdir. However, Tolfdir will never cast a spell on the orb, and Jyrick will be invincible indefinitely.
 
*The Dragonborn can fall through the floor in the hallway with the shock rune and will end up in the room in front of the glowing orb. Jyrik Gauldurson will be still seated and will not rise until the Dragonborn backtracks and finds Tolfdir. However, Tolfdir will never cast a spell on the orb, and Jyrick will be invincible indefinitely.
*Sometimes in the room where the vision is supposed to take place, the spirit will appear but the dialog may not occur, and the game will be stuck. This cannot be fixed if the Dragonborn is inside the room because the way out will be blocked by an invisible wall. However, if it reoccurs, one can fix this by quickly running in and then out of the room. Once the spirit appears, walk back out into Skyrim. This will allow the quest to continue.
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*Sometimes in the room where the vision is supposed to take place, the spirit will appear but no dialog will occur, and the game will be stuck. This cannot be fixed if the Dragonborn is inside the room because the way out will be blocked by an invisible wall. However, if it reoccurs, one can fix this by quickly running in and then out of the room. Once the spirit appears, walk back out into Skyrim. This will allow the quest to continue.
*Sometimes when the Dragonborn enters Saarthal from the Saarthal excavation one of the Dragonborn's followers ([[Lydia (Skyrim)|Lydia]]) will become invisible. Normal interaction with her can still take place by hovering over where she should be. The Dragonborn may still continue to progress, but with the knowledge that the draugr deathlords may also be invisible and, therefore, hard to kill. Exiting and reentering Saarthal does not correct this problem. The Dragonborn may be able to sneak past and into the next area, basically bypassing the problem.
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*Sometimes when the Dragonborn enters Saarthal from the Saarthal excavation one of the Dragonborn's followers ([[Lydia (Skyrim)|Lydia]]) will become invisible. Normal interaction with her can still take place by hovering over where she should be. The Dragonborn may still continue to progress, but with the knowledge that the Draugr Deathlords may also be invisible and, therefore, hard to kill. Exiting and reentering Saarthal does not correct this problem. The Dragonborn may be able to sneak past and into the next area, basically bypassing the problem.
 
*{{PC}} When searching for the amulet, quest markers also point to enchanted rings with a +20 health increase. These can be exploited and worn simultaneously with any other ring in the game, given that the Dragonborn equips the enchanted ring first. However, the Dragonborn must also have the [[Archmage's Robes]] equipped, which is awarded much later in the College's questline.
 
*{{PC}} When searching for the amulet, quest markers also point to enchanted rings with a +20 health increase. These can be exploited and worn simultaneously with any other ring in the game, given that the Dragonborn equips the enchanted ring first. However, the Dragonborn must also have the [[Archmage's Robes]] equipped, which is awarded much later in the College's questline.
*Sometimes the door blocking the exit to Saarthal excavation may not open.
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*Sometimes the door blocking the exit to Saarthal Excavation will not open.
 
*If the Dragonborn has [[Barbas (Skyrim)|Barbas]] along when going into battle, Tolfdir may cast explosive spells that can hit Barbas. If Barbas is hit enough times, he will attack Tolfdir, but neither of them can die. Reloading a previous save and leaving Barbas behind should fix this.
 
*If the Dragonborn has [[Barbas (Skyrim)|Barbas]] along when going into battle, Tolfdir may cast explosive spells that can hit Barbas. If Barbas is hit enough times, he will attack Tolfdir, but neither of them can die. Reloading a previous save and leaving Barbas behind should fix this.
*Sometimes if the Dragonborn is talking to [[Arniel Gane]] while having a torch equipped, it may disappear. Load the last save to get it back.
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*Sometimes if the Dragonborn is talking to [[Arniel Gane]] while having a torch equipped, it will disappear. Load the last save to get it back.
*Using the Whirlwind Sprint onto the broken platform after going upstairs in the room with a draugr scourge, draugr deathlord, or draugr wight may let the Dragonborn jump through the wall into the final battle room. One should then take all of Jyrik's belongings that are around him on the table and go back to find Tolfdir. Once found, go back to the final battle room and the regular final battle will continue.
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*Using the Whirlwind Sprint onto the broken platform after going upstairs in the room with a Draugr Scourge, Draugr Deathlord, or Draugr Wight may let the Dragonborn jump through the wall into the final battle room. One should then take all of Jyrik's belongings that are around him on the table and go back to find Tolfdir. Once found, go back to the final battle room and the regular final battle will continue.
 
*{{XBOX360}} It is possible, when first encountering the orb, for the Dragonborn to spontaneously receive two of exactly the same active effects, [[Fortify Magicka Regen]], that will increase the magicka regen rate by 100% each and will last for 7 days each.
 
*{{XBOX360}} It is possible, when first encountering the orb, for the Dragonborn to spontaneously receive two of exactly the same active effects, [[Fortify Magicka Regen]], that will increase the magicka regen rate by 100% each and will last for 7 days each.
 
*When Tolfdir is outside of Saarthal it is possible that he will be attacked by giants. He will try to defend himself but will be launched in the air, never to return to Saarthal.
 
*When Tolfdir is outside of Saarthal it is possible that he will be attacked by giants. He will try to defend himself but will be launched in the air, never to return to Saarthal.
 
*{{XBOX360}} Sometimes the pillars from the first puzzle cannot be rotated by activating them. Reloading the area (going back to the previous area and returning) fixes the problem.
 
*{{XBOX360}} Sometimes the pillars from the first puzzle cannot be rotated by activating them. Reloading the area (going back to the previous area and returning) fixes the problem.
 
*{{PC}} An invisible wall may appear at one of the doorways.
 
*{{PC}} An invisible wall may appear at one of the doorways.
*{{PC}} After picking up the Saarthal amulet, it may not be listed in the inventory, making it impossible to progress in the quest.
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*{{PC}} After picking up the Saarthal Amulet, it may not be listed in the inventory, making it impossible to progress in the quest.
 
*Sometimes [[Tolfdir (Skyrim)|Tolfdir]] and the class will be stuck up and around the ice hill, fighting an ice wolf. He seems unable to defeat it so will stay there indefinitely until the enemy is killed for him. Once the enemy is dead, go to the quest marker and wait several hours. Tolfdir should appear, starting the next phase of the quest.
 
*Sometimes [[Tolfdir (Skyrim)|Tolfdir]] and the class will be stuck up and around the ice hill, fighting an ice wolf. He seems unable to defeat it so will stay there indefinitely until the enemy is killed for him. Once the enemy is dead, go to the quest marker and wait several hours. Tolfdir should appear, starting the next phase of the quest.
 
*In the room where the Dragonborn meets Nerien, Tolfdir may remain stuck in place and unable to open the coffins. This keeps the quest from progressing.
 
*In the room where the Dragonborn meets Nerien, Tolfdir may remain stuck in place and unable to open the coffins. This keeps the quest from progressing.
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