This page lists all Unique Armors and Accessories in The Elder Scrolls V: Skyrim.
- 1 Characteristics
- 2 Armor sets
- 2.1 Heavy armor
- 2.2 Light armor
- 2.3 Clothing
- 3 Standalone armor
Characteristics[edit | edit source]
Unique Armor is armor that can be found or earned in Skyrim. Each piece has a unique name or effect that distinguishes it from regular armor. Many unique armors are organized into sets, and include set bonuses for equipping every item in a set.
Armor sets[edit | edit source]
Heavy armor[edit | edit source]
In the case of upgradeable sets, they are ordered in the sequence the Dragonborn can receive them.
- Ahzidal – Increased fire resistance. Fire-enchanted weapons inflict more damage.
- Ahzidal's Helm of Vision – Conjuration and Rune spells cost 25% more, but can be cast at greater range.
- Ahzidal's Armor of Retribution – Enemies who strike you with a melee attack have a small chance of being paralyzed.
- Ahzidal's Gauntlets of Warding – Wards are 25% less effective, but absorb 50% of the magicka from incoming spells.
- Ahzidal's Boots of Waterwalking – Allows you to walk on water
- Ahzidal's Ring of Necromancy – Whenever a creature you have reanimated takes damage, they explode for 50 points of Frost damage and die.
- Ahzidal's Ring of Arcana – The wearer can cast Freeze and Ignite.
Wearing any four items from the set will grant Ahzidal's Genius, boosting Enchanting by 10 points.
Located in the Mzinchaleft ruins.
- Falmer Armor – 31 armor
- Falmer Boots – 12 armor
- Falmer Gauntlets – 12 armor
- Falmer Helmet – 10 armor
- Falmer Shield – 28 armor
Light armor[edit | edit source]
- Ancient Falmer Cuirass – 38 armor
- Ancient Falmer Boots – 11 armor
- Ancient Falmer Gauntlets – 11 armor
- Ancient Falmer Crown †– 0 armor
Through the quest "Breaching Security" (if the bonus is earned), a token for a psychic reading from Olava in Whiterun is received. She sends the Dragonborn to Deepwood Redoubt, where the upgraded Ancient Shrouded Armor is.
- Ancient Shrouded Armor – 41 armor, increases poison resistance by 100%
- Ancient Shrouded Boots – 15 armor, wearer is muffled and moves silently.
- Ancient Shrouded Gloves – 15 armor, double sneak attack damage with one-handed weapons.
- Ancient Shrouded Cowl – 19 armor, bows do 35% more damage.
This armor is given to the Dragonborn during the quest "No One Escapes Cidhna Mine," if Madanach is allowed to escape. One can still turn on Madanach after receiving the armor set to claim an additional reward from Thonar Silver-Blood.
- Armor of the Old Gods – 24 armor, Destruction spells cost 15% less to cast.
- Boots of the Old Gods – 7 armor, sneaking is 20% better.
- Gauntlets of the Old Gods – 7 armor, bows do 20% more damage.
- Helmet of the Old Gods – 12 armor, magicka increased by 30.
- Blackguard's Armor – 33 armor, carry capacity increased by 50.
- Blackguard's Boots – 13 armor, pickpocketing is 40% better.
- Blackguard's Gloves – 8 armor, lockpicking is 40% easier.
- Blackguard's Hood – 18 armor, prices are 25% better.
Each armor piece is found in a different place in Solstheim during the quest "Deathbrand."
- Deathbrand Armor – Increases your stamina by 15 for each Deathbrand item you wear.
- Deathbrand Boots – Increases carrying capacity by 10 for each Deathbrand item you wear.
- Deathbrand Gauntlets – While dual-wielding, your One-handed attacks do 10% more damage for each Deathbrand item you wear.
- Deathbrand Helm – Waterbreathing when worn.
Additionally, there is a set bonus of +100 armor.
- Linwe's Armor – 31 armor, increases stamina by 15 points.
- Linwe's Boots – 11 armor, sneaking is 15% better.
- Linwe's Gloves – 11 armor, one-handed attacks do 15% more damage.
- Linwe's Hood – 16 armor, bows do 15% more damage.
This is received at the start of the quest "Trinity Restored," towards the end of the Thieves Guild questline. Unusually, the Nightingale Armor is upgraded using Void Salts. All of the effects on the Nightingale Armor are leveled to the character at the start of the quest.
- Nightingale Armor – 34 armor, increases stamina, and grants frost resistance.
- Nightingale Boots – 10 armor, wearer is muffled and moves silently.
- Nightingale Gloves – 10 armor, lockpicking is easier, one-handed attacks do more damage.
- Nightingale Hood – 15 armor, illusion spells cost less to cast.
First given to the Dragonborn when joining the Dark Brotherhood, after the quest "Sanctuary." It can also be obtained by killing any member of the Dark Brotherhood and looting their body. (Randomly generated Dark Brotherhood NPCs cannot be looted for their armor.)
- Shrouded Armor – 29 armor, increases poison resistance by 50%
- Shrouded Boots – 8 armor, wearer is muffled and moves silently.
- Shrouded Gloves – 8 armor, double sneak attack damage with one-handed weapons.
- Shrouded Cowl/Shrouded Cowl Maskless – 13 armor, bows do 20% more damage.
- Thieves Guild Armor – 29 armor, carry capacity increased by 20.
- Thieves Guild Boots – 9 armor, pickpocketing is 15% better.
- Thieves Guild Gloves – 9 armor, lockpicking is 15% easier.
- Thieves Guild Hood – 13 armor, prices are 10% better.
- Thieves Guild Armor – 30 armor, carry capacity increased by 35.
- Thieves Guild Boots – 10 armor, pickpocketing is 25% better.
- Thieves Guild Gloves – 10 armor, lockpicking is 25% easier.
- Thieves Guild Hood – 15 armor, prices are 15% better.
Upon completion of the quest "Under New Management," one's Thieves Guild armor will be upgraded to the Guild Master's armor, which is superior in every way.
- Guild Master's Armor – 38 armor, carry capacity increased by 50.
- Guild Master's Boots – 11 armor, pickpocketing is 35% easier.
- Guild Master's Gloves – 11 armor, lockpicking is 35% easier.
- Guild Master's Hood – 16 armor, prices are 20% better.
Clothing[edit | edit source]
These are related to the Dark Brotherhood and have many similar bonuses. They are Clothes, however, and provide no armor rating. They can be found lying on a table in the Dawnstar Sanctuary, or in Cicero's room at the Falkreath Sanctuary once he has moved in.
- Jester's Clothes – Prices are 12% better, and damage with one-handed weapons is 12% better.
- Jester's Boots – Wearer is muffled, and moves silently.
- Jester's Gloves – Double sneak attack damage with one-handed weapons.
- Jester's Hat – Sneaking is 30% better.
Cicero's Outfit can be considered an upgrade to the Jester's Clothes, and looks identical. They can only be obtained from Cicero himself, by choosing to kill him in the culmination of the Dark Brotherhood questline. He seems to be immune to the Perfect Touch perk.
- Cicero's Clothes – Prices are 20% better, and damage with One-Handed weapons is 20% better.
- Cicero's Boots – Wearer is muffled and moves silently.
- Cicero's Gloves – Double sneak attack damage with One-Handed weapons.
- Cicero's Hat – Sneaking is 35% better.
- Shrouded Robes – Destruction spells cost 15% less to cast.
- Shrouded Hand Wraps – One-handed sneak attack does double damage.
- Shrouded Hood – Sneaking is 25% better.
- Shrouded Shoes – Wearer is muffled and moves silently.
Standalone armor[edit | edit source]
These pieces of armor are not part of any set.
- Ancient Helmet of the Unburned – Found in Labyrinthian. Heavy armor, 15 armor, reduces damage from fire by 40%.
- Diadem of the Savant – Can be found either near Froki's Shack, or by completing Shalidor's Maze in Labyrinthian. All spells cost 5% less magicka to cast.
- Ebony Mail – Daedric artifact of Boethiah. Bestowed on the Dragonborn during the quest "Boethiah's Calling." When worn, Dragonborn is muffled, and moves quietly (the Dragonborn will blacken when sneaking). Any nearby enemies take 5 poison damage per second (shown by the darkening of the Dragonborn and the nearby enemies).
- Fine Armguards – Bryling, a Thane in Solitude wears a pair. Killing her or using the Perfect Touch perk are the only ways to obtain the armguards.
- The Forgemaster's Fingers – Quest given by Tribal Orcs in order to become Bloodkin. Weapons and armor can be improved 12% better.
- General Tullius' Armor – Cuirass worn by General Tullius, obtainable at the end of the quest "Battle for Solitude." Heavy armor, 31 armor. This item is not enchanted but has a unique appearance.
- Gilded Wristguards – Found on a shelf aboard The Katariah during the Dark Brotherhood quest "Hail Sithis!." Light armor, 7 armor. This item is not enchanted but has a unique appearance and cannot be upgraded by smithing.
- Gloves of the Pugilist – Can be looted from the body of Gian the Fist, in The Ratway in Riften. Light armor, 5 armor, unarmed attacks do an additional 10 damage.
- Helm of Yngol – Increases Frost Resistance by 30%.
- Ironhand Gauntlets – Looted from Hajvarr Iron-Hand in White River Watch. Heavy armor, 12 armor, two handed attacks do 15% more damage.
- Masque of Clavicus Vile – Daedric artifact of Clavicus Vile. Possible reward for the completion of the quest "A Daedra's Best Friend." Prices are 20% better, Speech is increased by 10, and Magicka regenerates 5% faster.
- Movarth's Boots – Found in Movarth's Lair during the quest "Laid to Rest." Light armor, 5 armor, sneaking is 15% better.
- Mythic Dawn Robes – Worn by Silus Vesuius, encountered during the quest "Pieces of the Past." Can be obtained either by pickpocketing with the Perfect Touch perk, stolen from his house (the museum), breaking into one of his display cases and stealing them, or killing him and looting his body. Magicka regenerates 75% faster. Gloves and boots have no enchantments.
- Predator's Grace – a pair of light boots that muffles the footsteps of the wearer. They also increase Stamina regeneration by 1%.
- Savior's Hide – Daedric artifact of Hircine. Possible reward from the quest "Ill Met by Moonlight." Light armor, 26 armor. Increases magic resistance by 15%, and poison resistance by 50%.
- Tsun's Armor – A piece of light armor worn by Tsun in Sovngarde. It cannot be obtained without the use of console commands.
- Tumblerbane Gloves – Found in the Dawnstar Sanctuary during the Dark Brotherhood after the completion of "Where You Hang Your Enemy's Head."
- Visage of Mzund – Obtained at the end of Fahlbtharz on Solstheim.
Shields[edit | edit source]
- Aetherial Shield – Crafted in the Aetherium Forge during the quest "Lost to the Ages." Enemies struck by this shield become ethereal for 15 seconds, making them unable to attack or be attacked.
- Auriel's Shield – Located in the Forgotten Vale Forest, a sublocation of the Forgotten Vale. Stores the energy of blocked attacks. Performing a power bash will release the stored energy.
- Dawnguard Rune Shield – It is obtained during the quest "Lost Relic." +10 Bash damage against vampires, and sustained blocking creates a minor sun shield doing 10 points of damage while draining the wielder's stamina.
- Hrolfdir's Shield – Obtained during the quest "Recover Hrolfdir's Shield."
- Roggi's Ancestral Shield – Obtained during the quest "Find Roggi Knot-Beard's Ancestral Shield."
- Shield of Solitude – Given as a reward by Falk Firebeard upon completion of the quest "The Wolf Queen Awakened." Increases magic resistance by 30%, and blocks 35% more damage.
- Shield of Ysgramor – Found in Ysgramor's Tomb. The tomb can only be accessed during and after The Companions quest "Glory of the Dead." Increases Magic Resistance by 20% and Health by 20 points.
- Spellbreaker – Daedric artifact of Peryite. Obtained upon completing the quest "The Only Cure." While blocking creates a ward that protects against spells for up to 50 points.
- Targe of the Blooded – It is carried by a hostile Redguard named Umana in Alftand. When bashing, does 3 points of bleeding damage for 5 seconds.
Rings[edit | edit source]
- Asgeir's Wedding Band – Found during Dark Brotherhood quest "Bound Until Death" on the body of Asgeir Snow-Shod.
- Balwen's Ornamental Ring – Obtained during "Daedric Relic."
- The Bond of Matrimony – Received upon completing "The Bonds of Matrimony" and getting married. Restoration spells cost 10% less to cast.
- Calcelmo's Ring – Kerah in Markarth asks the Dragonborn to deliver this ring to Calcelmo.
- Enchanted Ring – Multiples of this ring are found during the College of Winterhold quest "Under Saarthal." Increases maximum health by 20.
- Fjola's Wedding Band – Received during the quest "Forgetting about Fjola."
- Ilas-Tei's Ring – Found north-northeast of Ysgramor's Tomb below a Shrine of Talos.
- Katarina's Ornamental Ring – Obtained during "Daedric Relic."
- Madesi's Silver Ring – Obtained during "A Chance Arrangement."
- Muiri's Ring – Possible additional reward during the Dark Brotherhood quest "Mourning Never Comes." Alchemy is 15% better.
- Nightweaver's Band – Possible additional reward during the Dark Brotherhood quest "Recipe for Disaster." Sneaking is 10% better, and Destruction spells cost 10% less to cast.
- Pithi's Ornamental Ring – Obtained during "Daedric Relic."
- Ring of Pure Mixtures – Obtained by the Dragonborn as part of a miscellaneous quest given by Frida in Dawnstar.
- Ring of Hircine – Daedric artifact of Hircine. Possible reward from the quest "Ill Met by Moonlight." Allows unlimited transformations for Werewolves. One only needs to reequip it after returning to their original form.
- Ring of Namira – Granted after the quest "The Taste of Death," grants the ability to feed on a dead corpse resulting in increase health, and health regeneration for a set time limit. +50 Stamina.
- Ring of the Beast – Obtained during the quest "Rings of Blood Magic." Grants the user 100 extra health and a bonus 20 melee damage while in Vampire Lord form.
- Ring of the Erudite – Obtained during the quest "Rings of Blood Magic." Grants the user 100 extra Magicka and a bonus magicka regeneration rate as a Vampire Lord.
- Silver-Blood Family Ring – Possible reward from the quest "No One Escapes Cidhna Mine." Smithing is 15% better.
- Treoy's Ornamental Ring – Obtained during "Daedric Relic."
- Viola's Gold Ring – Given to the Dragonborn during Revyn Sadri's miscellaneous quest.
- Vittoria's Wedding Band – Found during Dark Brotherhood quest "Bound Until Death" on body of Vittoria Vici.
Necklaces[edit | edit source]
- Amulet of Articulation – Given to the Dragonborn after bringing the Thieves Guild back to its former glory and completing the quest "Under New Management." Makes persuasion attempts almost always succeed and grants a random +5–35% Speech bonus.
- Amulet of Bats – Found during the quest "Amulets of Night Power." While the amulet is being worn, bats will drain health of the nearest enemies.
- Amulet of the Gargoyle – Found during the quest "Amulets of Night Power." While wearing the Amulet, the summoned Gargoyle spell will summon an additional gargoyle for 30 seconds.
- Andurs' Amulet of Arkay – Located in the catacombs of the Hall of the Dead in Whiterun, in the northern most room. Increases your health by 10 points.
- Charmed Necklace – Given to the Dragonborn by the randomly-encountered Revelers in exchange for a bottle of Honningbrew Mead. Carry capacity increased by 25 (can also be taken from their dead bodies).
- The Gauldur Amulet – Obtained by completing the "Forbidden Legend" quest chain, and grants +30 to Health, Magicka, and Stamina.
- Kyne's Token – Received after completing the quest "Kyne's Sacred Trials." Damage taken from animals is reduced by 10%, and bows do 5% more damage against animals.
- Locket of Saint Jiub – Given to the Dragonborn after completing "Impatience of a Saint" quest for Jiub, a spirit in the Soul Cairn. It increases stamina and carrying capacity by 50 points each.
- Necromancer's Amulet – Obtained by looting Calixto's corpse at the end of "Blood on the Ice" (if it was sold to him before). +50 magicka, Conjuration spells cost 25% less to cast, and Health and Stamina regenerate 75% slower.
- Reyda's Necklace – Obtained during "The Straw that Broke."
- Saarthal Amulet – Found during the quest "Under Saarthal." Spells in all schools cost 3% less to cast.
- Savos Aren's Amulet – Obtained by completing the quest "Containment." Increases maximum magicka by 50.
- Strange Amulet – Found during the quest "Blood on the Ice."
- Yisra's Necklace – Found on Yisra's corpse, which can be found at Yisra's Beachside Combustion.