- Main article: Zones
Unzoned locations are locations in The Elder Scrolls Online that are not a part of any particular zone. These locations include areas of questlines, realms of Oblivion and Battlegrounds. Unzoned locations cannot be traveled to in the same way zones can be via wayshrines; they can only be accessed through certain conditions such as progress through a quest.
Locations[]
Battlegrounds[]
Battlegrounds locations are unzoned and can only be accessed during a Battlegrounds match.
- Ald Carac – A Dwemer ruin in Vvardenfell, Morrowind.
- Arcane University – An external section of the Imperial City in Cyrodiil.
- Deeping Drome – A Dwemer ruin deep underground whose location and original function is unknown.
- Eld Angavar – An Ayleid ruin located beyond Mundus and "between worlds."
- Foyada Quarry – A granite mine in Vvardenfell, Morrowind.
- Istirus Outpost – A fortification in Cyrodiil near the Strid River, bordering Valenwood.
- Mor Khazgur – An Orc stronghold in the Druadach Mountains of Skyrim.
- Ularra – A Daedric ruin in Vvardenfell, Morrowind.
Tamriel[]
- Abagarlas – An Ayleid ruin dedicated to the worship of Molag Bal; encountered during the Fighterguidl questline.
- al-Danobia Tomb TG – A Redguard tomb outside of Taneth; encountered during the Thieves Guild questline.
- Blackwood Borderlands DB – An area between Blackwood in Cyrodiil and Black Marsh; encountered during the Dark Brotherhood questline.
- Deadhollow Halls TG – A Daedric ruin in an unknown location; encountered as a Thieves Guild heist.
- Dranil Kir – A former refuge of the Psijic Order off the coast of Auridon, Summerset Isles; encountered during the prologue of Clockwork City.
- Earth Forge – A Dwemer forge located in an unknown mountainous place; encountered during the Fighters Guild questline.
- Fulstrom Homestead TG – A manor off the coast of Eastmarch, Skyrim; encountered as part of the Thieves Guild questline.
- Glittering Grotto TG – A highly vegetative cave in an unknown location; encountered as a Thieves Guild heist.
- Grayhome – A former refuge of the Gray Host; encountered during the prologue of Markarth.
- Halls of Colossus – An ancient vault located in Elsweyr; encountered during the prologue of Elsweyr.
- Imperial Cache Annex – A vault used by the Longhouse Emperors of Cyrodiil; encountered during the prologue of Blackwood.
- Imperial Sewers – A section of the Imperial City Sewers in Cyrodiil leading to the Cache Annex; encountered during the prologue of Blackwood.
- Jerall Mountains Logging Track DB – A logging track located in the Jerall Mountains of Cyrodiil; encountered during the Dark Brotherhood questline.
- Lyranth's Hidden Layer – The hidden layer of Lyranth; encountered during the prologue of Deadlands.
- Mzark Cavern – A small section of Blackreach underneath Eastmarch; encountered during the Greymoor prologue.
- Mzeneldt – A Dwemer ruin in the souther Dragontail Mountains of Hammerfell; encountered during the Fighters Guild questline.
- Ne Salas Cache Annex – A vault used by the Longhouse Emperors; encountered during the prologue of Blackwood.
- Norg-Tzel – An island off the coast of Black Marsh; encountered as part of the prologue of Murkmire.
- Sancre Tor – An ancient catacomb in Cyrodiil; encountered during the main questline.
- Secluded Sewers TG – A section of sewers at an unknown location; encountered as a Thieves Guild heist.
- Sewer Tenement DB – A section of sewers at an unknown location; encountered as a Dark Brotherhood sacrament.
- Smuggler's Den DB – A cave system at an unknown location; encountered as a Dark Brotherhood sacrament.
- The Hideaway TG – A cave system at an unknown location; encountered as a Thieves Guild heist.
- The Valley of Blades – A valley acting as the place of training for Kasura's students in the Dragontail Mountains of Hammerfell; encountered as part of the main questline.
- Trader's Cove DB – A cave system at an unknown location; encountered as a Dark Brotherhood sacrament.
- Underground Sepulcher TG – A Redguard tomb at an unknown location; encountered as a Thieves Guild heist.
- Vahlokzin's Lair – An area in southern Elsweyr acting as the lair of Vahlokzin; encountered as part of the prologue for Dragonhold.
Coldharbour[]
- Castle of the Worm – The base of operations of the Order of the Black Worm; encountered during the main questline.
- Halls of Submission – The hiding place of the Mortuum Vivicus; encountered during the Fighters Guild questline.
- Halls of Torment – A prison used for interrogation; encountered during the main questline.
- Heart's Grief – The seat of Molag Bal in Coldharbour; encountered during the main questline.
- The Foundry of Woe – A prison used for labor; encountered during the main questline.
- The Wailing Prison – A prison for the Soul Shriven; encountered during the main questline.
Shivering Isles[]
- Chateau of the Ravenous Rodent – An estate located in the Dementia region of the Shivering Isles; encountered during the Mages Guild questline.
- Cheesemonger's Hollow – A valley in the Shivering Isles; encountered during the Mages Guild questline.
- Circus of Cheerful Slaughter – The setting of Sheogorath's play The Folly of Isolation; encountered during the Mages Guild questline.
- Glade of the Divines – A glade modeled after the Summerset Isles; encountered during the Mages Guild questline.
Others[]
- Atoll of Immolation DL – A section of Mehrunes Dagon's realm of the Deadlands; encountered via Oblivion Portals throughout Blackwood, Cyrodiil.
- Colored Rooms – The realm of Meridia; encountered during the main questline.
- Deadlight – A shattered realm of Oblivion; encountered during the quest "Against All Hope" in Deadlands.
- Garden of Shadows – A location within Nocturnal's realm of the Evergloam; encountered during the Witches Festival.
- Spiral Skein – The realm of Mephala; encounctered during the prologue of Summerset.
- The Deadlands: Testing Grounds – A section of Mehrunes Dagon's realm of the Deadlands used to test his servants; encountered during the prologue of Blackwood.
- The Far Shores – The Redguard and Yokudan afterlife and realm of Tu'whacca; encountered during the quest "To Walk on Far Shores" in Bangkorai.
- The Hunting Grounds – The realm of the Daedric Prince Hircine; encountered during the process of becoming a werewolf.
- Time-Lost Throne Room – The throne room of the White-Gold Tower, unaffected by the war and outside of time; encountered during the Psijic Order questline.
- Waking Flame Base – The headquarters of the Waking Flame located in Fargrave; encountered during the prologue of Deadlands.
Online Locations | |
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Provinces | |
Aldmeri Dominion Zones | |
Daggerfall Covenant Zones | |
Ebonheart Pact Zones | |
Neutral Zones | |
Chapter and DLC Zones |
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Other Locations | Unzoned Locations |