Welcome to my user page. It's really very boring so unless you're here to look for info about TESO (and yes I'm still working on that), your probably not going to find anything helpful. I'm still working on actually making this page, you know, make sense and be helpfull, but as you can see if you're reading this... yeah, not going so well.
Big ol' stack of my userboxesEdit
Finish later Bloodraven you silly trollop!!!
Note to selfEdit
Remember, outside of The Fallout Wiki my signature is SUBST:Signature/Bloodraven
- Up to Arkved
- Up to Diplomatic Immunity
- Up to Sahloknir
- Up to Clavicus Vile
- Up to Ebony Sword
Bloodraven's TESO Draft Sandboxy ThingEdit
The Elder Scrolls Online is a Massively Multiplayer Online Role Playing Game that was announced for PC and Mac in May 2012.
The game is being developed by ZeniMax Online Studios, rather than Bethesda Softworks, as all previous entries to the fanchise have been. The game aims to combine social multiplayer, including Player versus Enemies and Player versus Player combat, along with the exploration of rich and detailed fantasy settings, including a story driven element.
In terms of this story, the game takes place a millenium before the events of Skyrim, during the events of the Interregnum, when Tamriel was in termoil and there was no unified government until the rise of Tiber Septim. The main villain of the piece is the evil Daedric Prince Molag Bal, who is trying to pull Tamriel into his Plane of Oblivion, named Coldharbour.
The game is scheduled for release during 2013, and an open beta is planned for some point earlier in the year.
The game will span many of the regions of Tamriel. At release, the game will include Skyrim, Daggerfall, Morrowind, Elsweyr, The Summerset Isles and during the End Game sequence, Cyrodiil and the Imperial City, with the developers hinting at more regions for DLC.
The background to the game is this. The land of Tamriel is in massive upheaval. There has been no organised government controlling the realm for centuries. In the midst of this, an ambitious Imperial Noble family, The Tharns, make a pact with the King of Worms, Mannimarco, who agrees to aid there push for the Imperial Throne by supplimenting their forces with his necromantic talents. However, Mannimarco is secretly conspiring with the evil Daedric Prince, Molag Bal, Lord of Corruption and Domination, and the creator and patron of Vampires, and together they aim to subjugate and control all of Nirn.
To this end Molag Bal is harvesting the souls of mortals and the player themself is an adventurer whose soul has been taken by Bal, meaning that they can constantly return to life. Bal has even sent Dark Anchors into Tamriel, the purpose of which is to drag Nirn into Coldharbour, Bal's demonic Plane of Oblivion, and these Anchors are a main objective for the Fighters Guild, who have taken up the task of removing the Anchors.
During this time of upheaval, the races of Tamriel have banded into 3 factions, all vying for control of Tamriel, while battling Bal and his Imperial lackeys who are caught in the middle of the conflict. In the Aldmeri Dominion there are the Altmer and their Bosmer brothers, natural allies in a time of crisis, but also the Khajit, whose proximity to the Summerset Isle no doubt led to their banding together with their neighbours. The Ebonheart Pact is far more disorganised. It is composed of the Dunmer, the Nords and the Argonians. None of these races are natural allies and there is much mutual hatred between the 3. However, dangerous circumstances have led to the groups banding together for safety in numbers, especially with the Akiviri invasion of Morrowind. The last faction is the Daggerfall Covenant, comprised of the Orsimer, Bretons and Redguards. This conglomerate of neighbours have all come together for benefit rather than any feeling of alliance with their neighbours. In game, factions can make temporary alliances as they strive for power over one another.