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Welcome to my sandbox, don't piss in it. I will come here if I'm editing a lot at once and there's lag coming from it. You may not see it because once I finish, I cut it out here and paste it on the desired page.

Content

References

Regions

Main article: User:Vincentius1/Regions

Introductions

  • Betony or Betnikh is the island region situated on the mouth of the Iliac Bay, traditionally considered a part of the province of High Rock. The people of Betony have heavily depended on fishing and the safeguard provided by the neighboring Kingdoms. It is considered a strategic location in the Iliac Bay.
  • Craglorn
  • Grahtwood
  • Greenshade is the pristine yet primal region of the province of Valenwood, situated on the eastern shores of the Cape of the Blue Divide. Greenshade is said to represent the natural and untempered form of the forests of Valenwood. The Wood Elves of the land worship the Wilderking, the protector of the forest.
  • Haafingar
  • The Reach, the Karth Valley, or the Eastern Reach is the vast mountain region holding the western border, in the province of Skyrim. The Reach is the home of the Reachmen, the tribal Bretons that have lived on this land for many generations, hence their name. The Karth River in the Reach is one of the largest rivers in Northern Tamriel.

Shit on the sidelines

Stuff I am leaving on standby for stuff that I'm waiting for (i.e. images) or potential info for pages.

Culture & Economy Section

Deshaan

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Eastmarch

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Darkwater Crossing

Darkwater Crossing is a riverside community that produces Corundum for Windhelm and Eastmarch.

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"To understand the queen's [Freydis] firm grip on power is to understand this city's history: On every Thirteenth of the Sun's Dawn, the Feast of the Dead is held here, commemorating Ysgramor's historic sack of Saarthal, the gathering of the legendary Five Hundred Companions, and the routing of the Elves from Skyrim that led the First Empire of humankind. The palace of Ysgramor still dominates the center of the old city, now known as the Palace of the Kings. Today, Windhelm remains the only sizable city in the otherwise rural hold of Eastmarch."
Flaccus Terentius[src]

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Glenumbra

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Gold Coast

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East empire sign

The East Empire Trading Company operates throughout Tamriel, with Cyrodiil chapters in Anvil and Leyawiin.

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"Travelers from all over come to take advantage of the wonderful open air markets, filled with curiosities and delicacies from across Tamriel. Others come to dine at the many fine eateries. Still others frolic on the sandy beaches and swim the clear waters of the Abecean Sea. While the city has many luxurious accommodations for noble families and those of means, some of the citizenry also cater to visitors with a smaller purse, offering guest rooms in their own cozy, beach-front cottages."
Astinia Isauricus[src]

The city-state of Anvil is a prominent port-town, arguably one of the most important, as it is the gateway between the Abecean Sea, and the Imperial Province of Cyrodiil. And because of this, the County of Anvil has been used as a major chapter of both the East Empire Trading Company and the Gold Coast Trading Company, both businesses that deal in trade. Both companies have operations as far as Vvardenfell, in places such as Seyda Neen and Castle Ebonheart. But because of the abundant pirate activity in the Abecean Sea, the Imperial Navy is stationed in Anvil's ports. Meanwhile, on the mainland, lumbering is a serious trade, as it is throughout the Colovian West. Used in construction and weaponry, primarily in the Imperial Legion. The Anvil Harbor is the busiest area in all of the Gold Coast, for not only the major trading companies but for passing sailors that move throughout the Abecean and reside in The Fo'c's'le. Because of the criminal element in the Abecean Sea, Skooma runs in the Gold Coast, until it enters the rest of the province.[GC 1][GC 2][GC 3][GC 4]

The Gold Coast is rich in culture, the County of Anvil is a paradise retreat that many nobles go to, similar to the Kingdom of Sentinel in the north. The markets are always in stock with various exotic things, and the beaches are as beautiful as the Patron of Anvil, Dibella. The delicacies of Anvil are served in many exquisite restaurants from the Eastgate and the Westgate. The beaches are the primary focus of Anvil's touristry, which runs along the coast, all the way into County Sutch. Cozy cottages dot the beach, for those who could not afford the villas that nobles sleep in. But while Anvil is a retreat, Kvatch is a place of worship and reflection, in more ways than one. Not only is the Cathedral of Akatosh prominent in the city-square, but the Kvatch Arena is the main attraction. Warriors from all over combat against Pit Lions, and other enemies. It is the only other arena in Cyrodiil, other than the one in the Imperial City. On the Gold Road between Anvil and Kvatch is a series of private estates and isolated inns, such as the historical Gottshaw Inn or Lord Drad's Estate.[GC 2]

References

  1. Gold Coast Guide, Part One
  2. 2.0 2.1 Gold Coast Guide, Part Two
  3. East Empire Company Shipping Map (c. 4E 201)
  4. Guide to Anvil



Nibenay Valley

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Stonefalls

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Othrenis

Othrenis is a necropolis that houses the Ancient Chimeri of Stonefalls, figures such as Mavos Siloreth are here.

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"Wretched Kragenmoor is the seat of power for the pitiable and disorganized House Dres, long the leaders of the slavery industry in Morrowind. More than a mere center of Khajiiti and Argonian exploitation, the town is also the main farming hub for the entire Stonefalls region, feeding settlements as far away as Davon's Watch and Ebonheart."
―Anonymous[src]

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Stormhaven

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Greater Alik'r

Not to be confused with Alik'r Desert.

The Greater Alik'r or simply, the Alik'r refers to the vast desert that takes up a large portion of Hammerfell, from the west coast, to the Dragontail Mountains that stretches across the eastern wastes. Most of Hammerfell's population can be found along the shores and the deep desert, as seen with Sentinel, Gilane, and Ska'vyn. The Alik'r is the heart of Hammerfell, many Nomads wander the wastelands.[1][2]

Locations

Appearances

References

List (Alphabetical)

Helstrom

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"You enter the city gates of Helstrom, noticing the dark looks the guards give you. They have a reputation of being very dangerous. Perhaps you can change that..."
―Description in Arena[src]

Helstrom is one of the eight major cities in the province of Black Marsh, situated in the deep marshes around the legendary forest of Murkwood. Helstrom is known as the impenetrable center of the province, but it is known for having a dangerous reputation.

By game

Description

Geography

[?]

Traditions

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  • The Argonians of Helstrom celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG HS 1]
  • The Argonians of Helstrom celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG HS 1]
  • The Argonians of Helstrom celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG HS 1]
  • The Argonians of Helstrom celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG HS 1]
  • The Argonians of Helstrom celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG HS 1]
  • The Argonians of Helstrom celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG HS 1]
  • The Argonians of Helstrom celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG HS 1]
  • The Argonians of Helstrom celebrate the Witches' Festival on the 13th of Frostfall. A day when Lord Hollowjack of Detritus spreads his influence across Tamriel. Monsters and Ghouls swarm across Tamriel, terrorizing the innocent. Many people do not dare to leave their home, in fear of being nabbed by these creatures.[OOG HS 1][3]
  • The Argonians of Helstrom celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG HS 1]

History

First Era

In 1E 2811, the Second Empire under the reign of Reman Cyrodiil II took control over Black Marsh in the Battle of Argonia. The last organized Argonian army was defeated by the Imperials, and so they retreated into the city-state of Helstrom, where neither Man nor Mer were able to withstand. But even then, the Imperial Province of Black Marsh was founded, but Helstrom was left all to its lonesome, all the while under control. But with the Argonian Army deep in Helstrom, the Second Empire had begun their fully-fledged campaign to take over Black Marsh, which became known as the Blackwater War. After several years, until 1E 2837, when the Saxhleel had stopped fighting and continued their routine of farming. That was when Black Marsh inadvertently became a part of the Empire.[HS 1][HS 2]

Third Era

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Helstrom in their quest to recover the pieces. The city of Helstrom was under the rule of King Germanus.[HS 3]

Gallery

Trivia

  • In an earlier stage of development, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Helstrom's team was known as the Pit Daemons.[OOG HS 2]

Appearances

References

  1. Pocket Guide to the Empire, Third Edition: Black Marsh
  2. The Blackwater War, Volume VII
  3. Events in The Elder Scrolls: Arena
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Holidays in Arena
  2. Go Blades!



Alabaster

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Archon

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Hegathe

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Quotebg
"Hegathe bids you welcome, and good fortune. We are home many who would seek the paths of danger. Not a deadlier challenge wouldst thou face elsewhere..."
―Description in Arena[src]

Hegathe (Aldmeris: Deathland) or Old Hegathe is one of the nine major kingdoms in the province of Hammerfell, situated in the western coast of the province. Hegathe was the original capital of Hammerfell, and it was the staging ground for the Ra Gada, which had spread across Hammerfell.

By game

Description

Geography

[?]

Traditions

Click to show
  • The Redguards of Hegathe celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG HG 1]
  • The Redguards of Hegathe celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG HG 1]
  • The Redguards of Hegathe celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG HG 1]
  • The Redguards of Hegathe celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG HG 1]
  • The Redguards of Hegathe celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG HG 1]
  • The Redguards of Hegathe celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG HG 1]
  • The Redguards of Hegathe celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG HG 1]
  • The Redguards of Hegathe celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the denizens of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG HG 1]
  • The Redguards of Hegathe celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers by weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG HG 1]

History

First Era

The City of Old Hegathe; the Ra Gada Wave

The city-state of Old Hegathe was founded in 1E 808 when the Ra Gada had landed on the shores of modern-day Hammerfell, where they displaced the Beastfolk that lived on the site. Old Hegathe had taken the name of the province at the time, which is the Aldmeris term for the "Deathland." Hegathe served as the headquarters of the Ra Gada, which had spread across the land. Old Hegathe has austere ramparts that worked as a line of defense should the invasion force turn back into the city. Eventually, Old Hegathe had become the capital of the province of Hammerfell, and so the Crowns had taken refuge, becoming the leaders of the newly-established Kingdom.[HG 1][HG 2]

Second Era

The Worthy Ar-Azal and the Phyllocid Dynasty

During the Interregnum in the Second Era, and the Second Empire, the city-state of Hegathe was ruled by the Phyllocid Dynasty, a clan of Redguards that affiliated with the Crowns, and the most well-known of the Phyllocid was Ar-Azal, who inherited the throne from his father, High King Ja-Fr. Since then, Ar-Azal assumed the throne of Hegathe and donned the Diadem of Diagna. Ar-Azal was well aware of the contempt both factions had shown to him. The Forebears had disliked him because of his affiliation, while the Crowns did not like him because of his lack of attempt to crush the Forebears. And so the young High King prayed and sought guidance from Zaqeeb, his tutor and renowned priestess of Satakal. On that night, Ar-Azal had walked in a dream where Satakal, in the form of a "Snakehead Potentate," who told him a riddle, whose answer lies at the Shrine of Tava in Hegathe. It was there, Ar-Azal witnessed two mating Goshawks where they would otherwise be one mate. It was a sign from the gods that convinced both the Forebears and Crowns to stop conflicting with each other.[HG 3]

The Hammerfell Civil War & the capital of Sentinel

For several years, the city-state of Old Hegathe had been the capital of Hammerfell, since the province's inception with the Ra Gada. But in the late second era, the capital was changed to the Kingdom of Sentinel, which was prosperous and controlled a third of the Iliac Bay's trading via the Masconian Trade Way. However, despite Sentinel's affiliation with the Forebears, the Crowns continued their High Kingship of Hammerfell, all the way to Thassad II, who passed away in 2E 862 and leaving the throne to his son, A'Tor. However, Baron Volag of the Forebears had laid waste to Hegathe, resulting in the Hammerfell Civil War. As time went on, the Crowns had overwhelmed the Forebears, prompting the latter to seek help from the Third Empire, which led to the Crowns downfall. The island kingdom of Stros M'Kai served to the be the Crowns' last stand in the conflict, meaning that the city-state of Old Hegathe had fallen by the Third Empire.[HG 2]

Third Era

Main article: Hegathe (Arena)

Hegathe during the Imperial Simulacrum

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city in their quest to recover the pieces. The city of Hegathe was under the rule of Queen Ghapimti.[HG 4]

Fourth Era

The Reconcilation of Two Houses; the Great War

During the Great War in 4E 172, the city-state of Old Hegathe was the last-stand of the Redguard's defense against the Third Aldmeri Dominion along the southern province, who had nigh-total control over the south. The siege over Hegathe had lasted for quite some time until the Forebears had intervened from the Kingdom of Sentinel broke the siege. The outcome of the battle had resulted in the reconciliation of both the Crowns and the Forebears, who have avoided helping each other in provincial conflicts, as seen during the War of Bend'r-Mahk and the Camoran Usurper's Invasion. When the White-Gold Concordat was signed in 4E 175, the province of Hammerfell continued their battle against the Aldmeri Dominion until the two sides called a truce with the Second Treaty of Stros M'Kai.[HG 5]

Minor Events

  • 1E 2920Corda attended the Morwha Conservatorium in Hegathe before she became a handmaiden of Reman III. This was after the former maiden, Corda's sister, Rijja was imprisoned for suspected treason. Corda killed Reman III as a member of the Morag Tong in the final days of 1E 2920, leading to the end of the First Era.[HG 6][HG 7]
  • 2E 412 – The first mention of the Dark Brotherhood is revealed in a journal of Arlimahera, the Blood Queen of Hegathe. Which details that the Phyllocid Dynasty had utilized the Brotherhood as their secret arsenal ever since her grandfather's time. Both factions were apparently on good terms.[HG 8]
  • 2E ? – The Osseous Crux had washed upon onshore from the Abecean Sea, to the city-state of Hegathe, where it would be taken in by the Mages Guild. It became one of the Guild's mysterious secrets, being made out of bones of an unknown creature. It was relocated to Sentinel, which is no small feat.[HG 9]

Trivia

  • In an earlier development stage, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Hegathe's team was known as the Bloodhorn.[UL 1]

Appearances

References

  1. Sentinel, the Jewel of Alik'r
  2. 2.0 2.1 Pocket Guide to the Empire, First Edition: Hammerfell
  3. The Worthy Ar-Azal, His Deeds
  4. Events in The Elder Scrolls: Arena
  5. The Great War
  6. 2920, vol 07 - Sun's Height
  7. 2920, vol 12 - Evening Star
  8. The Brothers of Darkness
  9. The Vanishing Crux
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Holidays in Arena



Rihad

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Rimmen

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References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Senchal

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"This infamous city is the largest port in southern Tamriel. Its sprawl covers the easternmost tip of Elsweyr's Quin'rawl peninsula, a motley assortment of bazaars, taverns, merchant quarters, and open-air markets ringed on three sides by its crowded harbors. Senchal is a favorite stopping point for pirates and sea captains seeking to ply illegal or blackmarket goods, it being far easier to smuggle these goods into and out of the Empire by way of the Topal Sea than to use the well-guarded inland highways."
Imperial Geographic Society[src]

Senchal is one of the eight major cities in the province of Elsweyr, situated on the southeasternmost point of the Quin'rawl Peninsula. Senchal is notorious for being a pirate's haven, containing a large criminal underworld hidden from the common eyes. It is a very valued port, as it is one of three on the Topal Sea.

By game

Description

Geography

[?]

Traditions

Click to show
  • The Khajiits of Senchal celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG SC 1]
  • The Khajiits of Senchal celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG SC 1]
  • The Khajiits of Senchal celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG SC 1]
  • The Khajiits of Senchal celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG SC 1]
  • The Khajiits of Senchal celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG SC 1]
  • The Khajiits of Senchal celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG SC 1]
  • The Khajiits of Senchal celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG SC 1]
  • The Khajiits of Senchal celebrate the Witches' Festival on the 13th of Frostfall. A day when Lord Hollowjack of Detritus spreads his influence across Tamriel. Monsters and Ghouls swarm across Tamriel, terrorizing the innocent. Many people do not dare to leave their home, in fear of being nabbed by these creatures.[OOG SC 1][4]
  • The Khajiits of Senchal celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG SC 1]
  • The Khajiits of Senchal celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG SC 1]

History

First Era

The Realms of Ancient Elsweyr & the Region of Pa'alatiin

During the early first era, the land that would become Elsweyr was divided into sixteen independent realms, in a simple and peaceful environment. They recognized each of their specialties and characteristics, to the point where they focus on that realm of occupation, so the Khajiits of Ne Quin-al were known as prized warriors, while the ones of Torval were prime-time fishers that thrive on the South Seas. Throughout the years, one of these realms would become dominant among the others, depending on the phases of the twin moons, Masser and Secunda. When the moons had reached Syzygy (New Moons), Senchal would become the dominant tribe. However, the political tides of Elsweyr would change forever, as the Thrassian Plague of 1E 2200 would sweep across the land, dismantling the sixteen states, to two sovereignties (modern-day Anequina and Pelletine). Senchal was absorbed into what was called Pa'alatiin.[SC 1]

The Mad King, Dro'Zel & the Devouring of Gil-Var-Delle

In 1E 2920, the Kingdom of Senchal was ruled by Dro'Zel, the Mad King of Senchal. Dro'Zel was infamous, with the mentality of a child. His wife was Queen Hasaama. By the 6th of Sun's Dusk, Dro'Zel was an advisor to the Elder Council, and was particularly close to the Akaviri Potentate, Versidue Shaie. On the 16th of Sun's Dusk, Dro'Zel was visited by a Bosmeri bard from the city-state of Gil-Var-Delle, who told him the age-old tragic tale of Polydor and Eloisa, who are connected to the holiday, Heart's Day. Enraged, and saddened by the tale, Dro'Zel's anger was directed towards the Bard, and so he summoned Molag Bal, the Daedric Prince of Domination to vanquish his home of Gil-Var-Delle. Within three days later, Gil-Var-Delle was completely obliterated by Molag Bal. The events that had transpired had caused Sotha Sil of the Tribunal to travel for the Dreaming Cave, where he and several Daedric Princes (including Molag Bal) created the Coldharbour Compact. An agreement that limited the Princes' influence over Tamriel.[SC 2][SC 3][SC 4]

Second Era

Versidue-Shaie & the Morag Tong

After Reman Cyrodiil III's death in 1E 2920, Versidue Shaie had proclaimed the beginning of the Second Era, also called the Common Era. His rule had been controversial, as he had ruled over the Second Empire with an iron fist, imposing heavy taxes and leading sorties against Imperial Garrisons throughout Tamriel. However, after an incident at Dawnstar, Versidue-Shaie had imposed catholic and universal martial law. And so began the War of Subjugation as the vassal kingdoms attempted to fight back against the Second Empire, either using their remaining royal armies, or other means, such as countrymen and mercenaries. Shaie's reign would end in 2E 324 when he was killed by the Morag Tong, at the city-state of Senchal. This was the first known appearance of the Morag Tong, and it was quite the first impression with Shaie dead. Afterward, his son, Savirien Chorak assumed his role as the Akaviri Potentate.[SC 5][SC 6]

The Knahaten Flu; Origins at Senchal

In 2E 560, the city-state of Senchal was afflicted by the Knahaten Flu, and it was the first recorded contact of the disease in the province of Elsweyr. Originally hailing from Black Marsh, the Knahaten Flu had swept across Elsweyr, lasting as far as 2E 603. Initially, the flu appeared on Sweet Street, within the district of Black Keirgo, among the Skooma addicts of the slum. As it spread into the other districts, it eventually went into the ports of Alabaster, where it would swarm the rest of the province. The situation in Senchal was atrocious, as whole neighborhoods were razed amidst the chaos. People from the open-air markets can see charred skylines from Inner Senchal. Despite this, various healers and aids traveled for Senchal to defeat the flu, but as we know, this was all in vain as the entirety of the province succumbed to the disease.[SC 7][SC 8][SC 9]

The Unofficial History of the Empire; the Sack of Senchal

During the Tiber Wars, the city-state of Senchal was besieged by the Third Legion, under the command of General Pottreid. At this point in time, the province of Elsweyr had been assaulted by the Third Empire, and so the incident on Senchal was their final stand against the Imperial Legion. The Sack of Senchal was horrifying, as it was a soulless massacre. Prior, General Pottreid had given the Khajiits the chance to surrender, but they had refused to step down against them. And so, Senchal was attacked. Pottreid himself had slaughtered thirty Khajiiti, men, women, and cublings alike, it was all the same to him. Pottreid was proud of his accomplishments, and he would gladly recount his efforts in the battle. However, the Septim Empire was not so keen as the General, as the event was wiped from the Empire's official history. Regardless, even since the Sack of Senchal, the province of Elsweyr was integrated into the Septim Empire.[OOG SC 2]

Third Era

Main article: Senchal (Arena)

Senchal during the Imperial Simulacrum

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Senchal in their quest to recover the pieces. The city of Senchal was under the rule of King Huskir.[SC 10]

Ya'Tirrje the Gold Cat; the Senchal Renaissance

In 3E 432, the city-state of Senchal had undergone a renaissance, one that changed the city's crime drastically, from being a drug-fueled slum to a bustling resort city for the wealthy. The Gold Cat, Ya'Tirrje, had established order in Senchal, as the Moon Sugar trade increased multifold in the past twenty years. The Gold Cat supposedly had an exquisite villa in Senchal. His wealth was used in the abundant security for Senchal, which essentially ended the criminal activity of the city, making it a safe and crime-free settlement. Ya'Tirrje lived in an exquisite villa, where his Moon Sugar operation would continue to thrive, without any interruption, spreading as far as Corinthe and Rimmen. Ya'Tirrje's operation and influence over Senchal would continue, all the way into the Fourth Era.[SC 1]

Trivia

  • In an earlier stage of development, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Senchal's team was known as the New Gods.[OOG SC 3]

Appearances

References

  1. 1.0 1.1 Pocket Guide to the Empire, Third Edition: Elsweyr
  2. 2920, vol 02 - Sun's Dawn
  3. 2920, vol 04 - Rain's Hand
  4. 2920, vol 11 - Sun's Dusk
  5. Fighters Guild History, 1st Ed.
  6. The Brothers of Darkness
  7. The Eagle and the Cat
  8. Journal of Thracius Mento
  9. Pocket Guide to the Empire, First Edition: Elsweyr Confederacy
  10. Events in The Elder Scrolls: Arena
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Holidays in Arena
  2. Attrebus — An Elder Scrolls Adventure: Redguard
  3. Go Blades!



Lhotun

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Lhotun was the King of Sentinel during the waning years of the Third Era, being a part of the province of Hammerfell. Lhotun is known for creating the Lhotunic political party, the third of the traditional factions of Hammerfell. Lhotun's reign was very complicated as he inherited a political divided kingdom.

By game

History

Biography

Reign

Legacy

Gallery

Appearances

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.



Misc.


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