Test cell pagesEdit
Rupuzioks, it said that you modified some pages. Just please if you're going to edit the names of the cells, do not rename the pages or put the cell's name under Form ID. All test cell pages I make usually have the Editor ID as the name of the page to avoid confusion as some cells don't have normal names and some cells use the exact same names as others. Can you please revert to before you edited the pages? I would like to find a way to properly add the listed names of the cells as I have failed to do so before... NuclearGamingFusion (talk) 18:40, July 21, 2019 (UTC)
- Thank you for telling me about your intentions for the articles I've been working on in the past. Though it may not look as appealing to me (as a perfectionist), I'm sure that others will find them to be more useful than before and I would appreciate your help with any future pages along the topic of test cells. NuclearGamingFusion (talk) 19:05, July 21, 2019 (UTC)
Elsweyr and Murkmire Character listsEdit
What is the deal with those character list pages? How is somebody supposed to edit them? If I can't figure them out, what is a new editor who wants to edit them supposed to do? The Cat Master (talk) 14:01, August 14, 2019 (UTC)
- Ok, think I understand it now. Bringing that up at a moot may be good idea though, since new or inexperienced editors will most likely have no idea how that system works. The Cat Master (talk) 15:01, August 14, 2019 (UTC)
I had a question. And It kind of looks like you would be able to answer it. I'm kind of new so I don't know all the formats and little rules and stuff. I was wondering why a page having only to do with blades, would not have a (Blades). I know if only blades has it, it seems kind of redundant, but um, if any other game has that, it just creates pointless edits in the future. Also, if someone is searching like cleaving damage the (Game) says the information before they click, and some people not have the best internet. In programming, they try to make code so it handle updates without having to go back and rewrite all the functions and stuff, and it sounds like we have an unnecessary set up for that. I mean yes a redirect could handle it, but not in all cased. In some cases, there is just too much redundancy. I mean more edits is fine and great for people wanting to rack up edits and want more work, but, in certain way. Like a system of making things easier to do whole load of work with multiple steps. That sounds fair, if one person can do the work of whole community, sure extra edits, but for fixing things that can be set up... I just don't know. I'm sure there is a good chance at least that it has nothing to do with this at all, but I'm asking you not for my logic, but you probably know the answer and can just like tell me. I mean, it looks like you are a veteran here, and that means probably know all the stuffs by now. —This unsigned comment is by Dutyclaus (talk • contribs) 23:58, August 14, 2019 (UTC). Please sign your posts with ~~~~!
Transmute Mineral OreEdit
- I have no idea where to put this but thank you for explaining, also, being nice when I wasn't. I apologize, and I have learned new information. Skye's SHIELD (talk) 09:50, September 6, 2019 (UTC)
I understand that bethesda did not take the time to manually make this term for the player side and then comunicate it, but they programmed the mechanics and conepts in. It doesn't make any sence to not allow a concept to be talked about because we expect unreasonable demands from a game developer, we don't need to deleat the page, we can just put a notice and let people know that the term is not legit.
As for not every term needing a page, this not so minor of a concept, so it really does need a page as it is as big a deal as the other types. It is a real thing, and all the details written about betray and show just how much the game has of this concept and to the extent it comes into play in its mechanics..
Basically, it is a thing with games where not every concept will be named (in version to be distributed to the massas), and then distributed to the masses. It's just how things are. Not allowing a page because of us demanding something so unfair to demand and is not the sensible aproach or solution to the problem and is kind of ubsurd. It sounds funny but doesn't need to actually happen.
- That actually helps quite allot, thank you. Though, I gues I was doing it becuase I took to heart the no duplicate thing. I suppose I can give it a try.
Hi, The Cat Master pointed out you made the Template:OnlineMountsNav, I'm currently working on one called Template:OnlineSkillsNav and have made the first few subtemplates: Dragonknight, Nightblade and Sorcerer. But I'm unsure on how to make (or totally sure on how it works) the main one, I was hoping you could help make it? Additionally, are there a way to get the contains to be written from the left by writing it once, instead of adding align="left" every time? TherasTaneel (talk) 02:58, October 26, 2019 (UTC)
Regarding The Edit Of Nightingale HallEdit
Re: Your Edit
My name is Warren.
I would like to thank you for supporting my addition to the article page of Nightingale Hall. It does state on the Thieves Guild quest that you need to activate the armor stone however I thought it would be considered as a spoiler if adding that note to the page. Anyway, I've added the Nightingale Armor as a Notable Item because it technically is.
Considering that you understood what I was explaining in the description on the history section of the article page, you kept my edit in the article page and I'm glad you value my edit as important as everyone else's contributions are to this wiki and I'm grateful for your support.
I personally look forward to reading a reply from you. Have a wonderful week and a wonderful weekend.
Warren Woodhouse | Blog | Talk | Videos | Quote: "It's a funny thing, ambition. It can take one to sublime heights or harrowing depths. And sometimes they are one and the same." - Quote By: Emily Kaldwin (Dishonored, video game) 11:55, November 4, 2019 (UTC)
Rupuzioks, two thrids of that table you mentioned is not not filled out (not the whole one), and the table is not the biggest percentage of the page, and the table is only three rows.
This is why you intimidate me. I am sorry for not (like comunicate to you directly through one particular means) you on things earlier, but I have comunicated things before- and it includes you, even if it's not directly to you-, and people who... I guess, get things incorect too much, or make me feel like I need to explain things too much make me nervous.
If I'm wrong, it's better to tell and teach me something than make me feel like I'm constantly being able to successfully show you how the things you say make no sence. It's a little uncomfortable, and it's kind of demoralizing and nervracking, and really kills my productivity and makes me feel like crap and often makes me a little upset.
It's fine for you to know more than me and have the winning argument and teach me something, it's your job, I'm fine with you being my mentor. Maybe that's wierd, but it kind of makes sence.
Hi again, I noticed that the Elder Scrolls Online tab on the top of the page, in subsection classes doesn't have necromancer listed. I can't find it, and even if I could I'm sure I don't have permission to edit it, thanks in advance ;) TherasTaneel (talk) 03:50, November 9, 2019 (UTC)
I hope the enemy is not going to be deleted just because of that reason, becuase that would be kind of robotic and not thinking things through and unsensible. There has to be more than just because it is elsewhere- why is it hapening there, and is it the same cicrumstances for blades.
For some reason, the enemies page for blade is needed. It is not redundant, unique, and offeres a service not provided otherwise.
It would be hampering to this fandoms function and purpose to remove it.
For example if you noticed, using the characters page is quite unsusefull for hte same purpose that the enemies page is for. It is hard to decern these types of enemies. After all, they are different type than particular hand made characters/ unique/ named characters, and it would be not so quite helpfull to take this input and add the chart on the characters page the ability to tell the difference between this catagory and the other. I won't explain that, becaus it would also be confusing to solve it that way.
Not only would it be confusing, but forcing the user to have to use that page just for enemies would be more work and worse than the issue with long winded and wordy articles, and that is without adding the problem of forcing the user to use creatures and the character's page. It would be kind of like expecting the user to go on a puzzle hunt (and know to do it in the first place).
I think It would be unencyclopedic to require the poor user to have to go through all those hoops just to get information that is right there. Besides, what that page is is very encyclopedic in nature and really really helps.
The point in every thing I do is to make things easier.
Like for example, I have made some pages into better resources of material than all my other sources, making them my favorite. It's not for me though, but if it is good enough for me, it will likely be for others, because I kind of... I'm one of those information people, and um, I like everything needable on the page more so than the average person, so it is very much something that helps everyone else.
I would also like to point out the whole thing with the creature thing. The first time it was deleted was because there was creatures, then, as a result of editing enough to have it caught- I went with it-, people saw that there were issues with the creature sheet (characters are not creatures). Okay I learned something, but doesn't that mean that the enemy page should have been kept and the creatures page pruned.
See that would have been more productive- to realize there is an issue with the other page as a result of being two, rather than just move one page to the other. If we stop to think about the page that exists, versus the one deleted and understand what enemy meant and creature meant, that would make sence. I get a pass because I am a total noob, but people who taught me the wrong in it might have known this then, and just did things without thinking.
That is inneficient.
Instead of succeding in deleting a page, the veterans should have succeeded in knowing the difference between creatures and enemies and, more importantly, understanding why that means the page isn't deleted, but the one that exists allready needs to have content cut, and kept the page.
That would be skill over succeding in a goal, and I believe that competence and skill goes first.
That is why I didn't have an issue with my page being deleted at first, because I didn't know enough yet to know that I wasn't being unskillful (was content because it seemed to me that I was being unskillful, so the skillful way needs to happen). I didn't complain and had no issue with that. When I learned what reality was, I still didn't have an issue, but I learned about circles.
Instead they eventually proved the need for the enemies page. See. If people slowed down and thought and got it right (like my goal- not that I had the vetrancy to succede in that end), rather than trying to make something happened, than whole circle trip would have not have happened.
Now here we go again, it might need to be deleted because of a string of words.
I have to admit, might need to be deleted is satisfying and seems well put.
I want to say this time that we could consider the mistakes of not thinking things through and realizing that there have been some decisions made in the past, over and over again, that have lead to some things happening for reasons that were nonsence and contradictory.
I want us to ask if that isn't being done this time in adition to all the other logic we try to use when deciding.
I also want to say that this string of contradictory logic that falls apart is not only exemplified in this issue, but has been happening for a long time and has contributed to a lot of other problems.
Hours and hours have been wasted.
And this stuff will prevent noobs from learning and keep this fandom back. It is unecisary, and this just a wiki or fandom is not not an excuse to be too lazy in thought. People come here for reasons, it helps them with something that helps them relaxe, which helps the world. It does need to be taken seriously, other wise no one care about unencyclopedic or tone or anything, because it's just a fandom.
I also thought of putting it on the character's page, but that would cause issues. It would make the page a monstrocity, and it would promote further enlargening by encouraging groupings of enemies on that page. Not mention, there would be those who want to delete the information because it should be on an enemies page.
Now imagine If I copy and pasted the info from the enemie's page onto the character's page. What would you say? It would be in a section under everything, a grouping of all info in one spot, no duplicate info.
Don't tell me you aren't thinking that that is nonsence for a character's page for several reasons. Tell me a big massive page isn't one of them. Okay fine, edit out the info about enemies (but only enemies are hit in blades, so that info about swinging- which is only doable for enemies, is not going to be comunicated anywhere else except combat... blades doesn't work like the other games, it has to written- and it doesn't need to be in the character's page- becuase you can't hit characters out of combat- and them in combat is enemies- so type just that; characters in combat count as enemies (all that would be needed on character's page- other wise yes, it would be necisary to keep the info about the enemies in combat and not just he chart)). See. Circles. Lot's and lot's of circles. It needs to exist as an exception for boatload of reasons, and just because it is elsewhere means nothing, I'm sure enemies sections are not needed everywhere else, but they are needed in blades in part because blades works differently, or the encyclopeding is to demanding on the user to not just one extra page that makes it user friendly...
A spot where enemies is easily accesable in one spot is necesary in blades more so than other games, probably because of the intensive reliance on rock paper sizors, and the importance on lists of information for each enemy. In any other game, no one needs a list of all enemies becuase they don't need to know what a spider does so they can switch out all there gear that one enemy, because in the other games switching gear is going to be based on different reasons that do not need a chart. (a player knows in skyrim if they want to kill a spider with a bow or sowrd, and they can do either without consequence purely game sence, but in blades, it's not player skill that makes a sword or another weapon a bad idea, it's its list of information- that is much less relevant in the other games).
So no, it doesn't matter what's going on in the other games, and it is a rediculous reason. And if it is gone, players will have to look it up on other sites.
It needs to stay not because it is an objective, but because it is actually very usefull, and often times players will die becuase they don't have access to the information that is on that page. So it is because it is very necisary, not because I want it or get find it convenient, but because evey one else will suffer as aresult of it's lack, and be frustrating and impair people's relaxation and recharging for their life and productivity.
I don't think anyone else cares that much other than personal preference on any other game. And I can say all this again in terms of personal preference- I was not speaking in those terms, and I'm not going to, because that is irrelevant. Dutyclaus (talk) 05:19, November 15, 2019 (UTC)