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Elder Scrolls

For other uses, see Vampire.
For information on becoming a vampire, see Vampirism (Skyrim).

Vampires are one of the enemies featured in The Elder Scrolls V: Skyrim and its plug-in, Dawnguard. They are individuals afflicted with the disease Sanguinare Vampiris. The disease causes drastic physical and biological changes that are permanent if not cured within three days. Among these changes include a heightened vulnerability to sunlight and fire and an increased resistance to frost. All benefits and inhibitions are sustained by the consumption of blood.

Origins

Harkonfull

Lord Harkon, the progenitor of the Volkihar Clan.

Vampires can be traced back to the Daedric Prince Molag Bal, the Lord of Domination, who created the first vampire sometime around the First Era. Lamae Beolfag was a Nedic virgin who was raped by Molag Bal. It is recorded that after the ordeal, Molag Bal shed a droplet of blood on her brow and left her to die. During the night she died, but as her funeral pyre was still burning she emerged as the first pure-blood vampire.[1][2]

Pure blood

Molag Bal has since been known to confer Pure Vampirism to other individuals directly via a ritual that granted them great power over "lesser" vampires. One such case was Lord Harkon, who claims to have slaughtered a thousand innocents in order to gain this power, though this might be an exaggeration due to contradictory evidence.[3]

Daughters of Coldharbour

Females seeking to gain the pure-blood vampirism are required to undergo a ritual with Molag Bal. Such confluences are called Daughters of Coldharbour. A tradition developed among Molag Bal worshiping cults which dictated that females be offered to him on his summoning day. Few survive the ordeal and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that is not rejected lightly.[4]

Stigma

Due to their predatory nature, vampires are widely viewed as evil and violent creatures. Citizens and Hold Guards consider vampires open threats and attack anyone who reveals themselves to be a vampire (or if it can obviously be seen). In some cases, vampires are actively hunted down and destroyed by certain people, namely the Vigilants of Stendarr and the Dawnguard.

Volkihar Clan

Main article: Volkihar Clan (Dawnguard)

The vampires who inhabit the wilds of Skyrim are largely considered to stem from the powerful Volkihar Clan that began with Harkon. These vampires are not considered to be of pure blood like Harkon and his family, as their vampirism was contracted from other lesser vampires. As such they are often looked down upon by members of Harkon's court.[5]

They are said to live under haunted, frozen lakes and only leave their dens to feed, however more often than not they are encountered in remote caves and ruins. It's unknown if any Volkihar Vampires possess the ability to reach through the ice of frozen lakes as described in books, or if it's just folklore.

In addition, the Volkihar share many of the same traits as their Cyrodilic counterparts. A few are known to be more cultured and civilized than the vampires of other provinces and as such can seamlessly blend into society. Many also prefer to feed on victims while they are asleep and unaware. One difference, however, is they do not burn in direct sunlight, rather they are just weakened by it.

In the Dawnguard plug-in, the Volkihar Clan becomes a joinable faction.

Physical appearance

Newvampface

An example of the facial distortions in Dawnguard.

Vampires can be of any race but the majority of them are easily distinguishable from uninfected persons. As a result of the hemophiliac virus, Sanguinare Vampiris, the infected slowly grow a pallid complexion. Fangs protrude from their gums, allowing for easier feeding and eye color changes from the spectrum of average hues to red. Bosmer and Dunmer, which typically already possess red eyes, may pass unnoticed as vampires.

When infected, the fur of the Khajiit alters as the skin of a human or elf would. Long-toothed by nature, the incisors of the Khajiit grow exceptionally long, so that they protrude below the lip. However, their pupils become thinner and more blade-like. The scales of Argonians grow grayer as the infection worsens.

Dawnguard

With the addition of The Elder Scrolls V: Dawnguard, the facial features for some human vampires was slightly re-designed to be noticeably more twisted.

The most apparent is the eyes which have changed from red to a golden-orange hue. The cheeks are prominently narrowed and folds of skin that run from the nose to the corners of the mouth are also significantly deeper. The bridge of the nose features several ridges and is shortened, much like a bat. Prominent ridges also appear around the forehead and eyes, and a deep crimson line runs down from the bottom of the nose to the chin. The only exceptions to most of these drastic physical changes seem to be Serana, Valerica, Hert, Sybille Stentor and Lord Harkon.

Becoming a Vampire

Main article: Vampirism (Skyrim)

Types

Vampires come in two variants: regular and master. The specific type that is encountered is typically level-dependent, however lower leveled vampires can still be encountered at higher levels. The race and gender is radiant.

The combat style of both types doesn't vary much. Both are primarily spellcasters and one-handed melee fighters and wear either assorted pieces of armor or standard Mage Robes. They also have a unique version of Vampiric Drain spell that is much more powerful than the version available to the Dragonborn. At higher levels it can drain health, stamina and magicka. All vampires past level 6 also gain a bonus to Unarmed Damage.

Both types also exhibit the symptoms of stage two of Vampirism, namely:

Dawnguard

The Elder Scrolls V: Dawnguard introduces two new sub-types of vampire. The Nightlord Vampire, the highest standard vampire type and the Nightmaster Vampire, the highest boss level variety, replacing the Volkihar Master Vampire.

In addition, vampires now wear a selection of vampire specific clothing and armor, rather than generic mage robes. These include vampire armor, vampire boots and vampire robes.

Standard vampires

Standard vampires range from level 1–48. With the addition of The Elder Scrolls V: Dawnguard, the level 60 Nightlord Vampire is added.

Name Level Health-icon MagickaIcon Stamina Spells Notes
Vampire Fledgling 1 35 75 50 Invisibility
Raise Zombie
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
Vampire 6 120 120 90 Invisibility
Raise Zombie
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
Blooded Vampire 12 224 169 112 Invisibility
Raise Zombie
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+5 Unarmed Damage
Vampire Mistwalker 20 331 226 148 Ice Spike
Invisibility
Reanimate Corpse
Vampiric Drain
50% resistance to Frost Damage
50% weakness to Fire Damage
100% resistance to Poison Damage
+7 Unarmed Damage
Vampire Nightstalker 28 413 283 179 Ice Spike
Invisibility
Lightning Bolt
Reanimate Corpse
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+10 Unarmed Damage
Ancient Vampire 38 583 348 224 Ice Spike
Invisibility
Lightning Bolt
Revenant
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+15 Unarmed Damage
Volkihar Vampire 48 823 413 294 Ice Storm
Invisibility
Chain Lightning
Revenant
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+20 Unarmed Damage
Nightlord Vampire 60 1031 486 318 Chain Lightning
Icy Spear
Ice Storm
Invisibility
Revenant
Thunderbolt
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+25 Unarmed Damage

Master Vampires

Master Vampires are the highest possible level of vampires encountered and typically serve as the boss of a vampire lair.

The standard Master Vampires are level dependant and range from level 14–42, whereas the Volkihar Master Vampire is fixed at level 53 but can be encountered when the Dragonborn is level 39+. The Nightmaster Vampire can only be encountered at level 65 or higher.

Name Level Health-icon MagickaIcon Stamina Spells Notes
Master Vampire 14 252 177 126 Ice Spike
Invisibility
Raise Zombie
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage

100% resistance to Poison Damage
+5 Unarmed Damage

Master Vampire 23 378 238 169 Ice Spike
Invisibility
Reanimate Corpse
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+7 Unarmed Damage
Master Vampire 31 500 310 210 Ice Spike
Invisibility
Lightning Bolt
Reanimate Corpse
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+10 Unarmed Damage
Master Vampire 42 669 414 257 Ice Spike
Invisibility
Lightning Bolt
Revenant
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+15 Unarmed Damage
Volkihar Master Vampire 53 968 458 354 Chain Lightning
Ice Spike
Invisibility
Lightning Bolt
Revenant
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+20 Unarmed Damage
Nightmaster Vampire 65 1226 513 387 Chain Lightning
Icy Spear
Ice Storm
Invisibility
Revenant
Thunderbolt
Vampiric Drain
50% resistance to Frost Damage
100% resistance to Poison Damage
50% weakness to Fire Damage
+25 Unarmed Damage

Vampire lairs

Redwater Wellspring

Redwater Spring found deep within Redwater Den.

Named vampires

Skyrim

  • Alva – Found in Morthal. She can be found sleeping in her cellar during the day and inside Movarth's Lair, and is involved in the quest "Laid to Rest."
  • Babette – A three-hundred-year-old child vampire, skilled at Alchemy who is also a member of the Dark Brotherhood.
  • Helgi – A child who burned to death when a vampire named Laelette burned down her home and gave her vampiric blood.
  • Hern – Owner of Half-Moon Mill and an assassination target for the Dark Brotherhood.
  • Hert – Hern's wife, and an optional assassination target for the Dark Brotherhood.
  • Laelette the Vampire – A friend of Alva, became infatuated with Hroggar's family, burning down their house. During the burning, she became enamored with Helgi, Hroggar's daughter, and gave her vampiric blood, although she did not survive the fire.
  • Movarth – An ancient vampire found in Movarth's Lair. His pre-vampire life is detailed Immortal Blood, as the vampire hunter that was inquiring about the different vampire clans of Tamriel. Like Alva and Laelette, he is encountered during the quest "Laid to Rest."
  • Sybille Stentor – The Court Wizard found in the Blue Palace.
  • Vighar – An ancestor of Dengeir of Stuhn, a resident in Falkreath.

Dawnguard

Dialogue

The Wolf Queen Awakened

"You've come far, mortal. No doubt you seek to enter Potema's Sanctum. I can see to that. We'll need plenty of fresh corpses to rebuild her army, you see."

Conversations

Vighar

Vampire: "And who is this?" Vighar: "It is no matter, this fool will be the next act of the show."

Vigilant Tolan

Vampire: "These Vigilants never know when to give up. I thought we'd taught them enough of a lesson at their hall." Vampire 2: "To come in here alone.... a fool like all the rest of them." Vampire: "He fought well though. Jeron and Bresoth were no match for him." Vampire 2: "Ha. Those two deserved what they got. Their arrogance had become insufferable." Vampire: "All this talk is making me thirsty. Perhaps another Vigilant will wander in soon." Vampire 2: "I wish Lokil would hurry it up. I have half a mind to return to the castle and tell Harkon what a fool he's entrusted this mission to." Vampire: "And I have half a mind to tell Lokil of your disloyalty." Vampire 2: "You wouldn't dare. Now shut up and keep on watch."

Notes on Dimhollow Crypt

Adalvald: "I'll never tell you anything, vampire. My oath to Stendarr is stronger than any suffering you can inflict on me." Lokil: "I believe you, Vigilant. And I don't think you even know what you've found here. So go and meet your beloved Stendarr." Vampire: "Are you sure that was wise, Lokil? He still might have told us something. We haven't gotten anywhere ourselves with..." Lokil: "He knew nothing. He served his purpose by leading us to this place. Now it is up to us to bring Harkon the prize. And we will not return without it. Vingalmo and Orthjolf will make way for me after this." Vampire: "Yes, of course Lokil. Do not forget who brought you news of the Vigilants' discovery." Lokil: "I never forget who my friends are. Or my enemies."

Trivia

  • While a vampire, characters will no longer make comments about the Dragonborn's race. (Argonians will call the Dragonborn a "Landstrider" even if they are also an Argonian, etc.)
  •  PC   If a female vampire is spawned via console commands using its Base ID and converted into a friendly character, she may have unique unused dialogue.
  • A vampiric Orc player will no longer be accepted into Orc strongholds by default, likely due to being considered a different race in game code.
  • Vampires and draugr are the only two creatures in the game that are immune to poison.
  • Human vampires sometimes hiss at their enemies during combat.

Appearances

References


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