- For other uses, see Vampirism.
Vampirism is a disease in The Elder Scrolls Online that causes the character to become a vampire. Vampirism has various effects on the character's appearance, resistances and even adds a new skill tree. It has four stages of severity, with every stage making the negative effects stronger but also reducing the cost of vampiric abilities. Stage one is the least severe one and four the most severe. Over time vampirism progresses to higher levels, and feeding on NPCs or other players resets vampirism to stage one.
The strain of vampirism that exists in The Elder Scrolls Online is known as Noxiphilic Sanguivoria. Vampirism was revamped with the The Elder Scrolls Online: Greymoor update; power increases as one feeds, and new abilities and animations were introduced.[1][2]
Getting infected[]
The player can get infected with vampirism by getting attacked by a special kind of Bloodfiend character. The ones that can infect the player can be found (albeit rarely) in the zones where each alliance's last questline takes place: Reaper's March for the Aldmeri Dominion, The Rift for the Ebonheart Pact, and Bangkorai for the Daggerfall Covenant, but only on a New Moon. Another way of obtaining the disease is by being fed on by another player who is afflicted with vampirism. Lastly it can be bought from the Crown Store for 1,500 Crowns. Any player with lycanthropy is immune to vampirism and vice versa. After being infected the player will have to travel to the ritual site which can be found in the zones mentioned above.
Negative effects[]
Every vampire has a weakness to fire damage and regenerates health more slowly than as a humanoid. Their regular (non-vampire) abilities cost more as well, with vampire abilities costing less. These effects increase with each stage. Feeding increase your stage; every 4 hours that pass without feeding will reduce a stage. Note that having the Blade of Woe DB may require you to step farther back behind a humanoid NPC to feed. Using vampire abilities no longer advance your stage. Three items can affect stages: Corrupting Bloody Mara increases stage to 4 by drinking, while drinking Purifying Bloody Mara or activating Basin of Loss decreases by 1.
Stage 1[]
- Your health regenerates 10% slower.
- You take 5% more damage from fire.
- Your Vampirism abilities cost 6% less.
Stage 2[]
- Your health regenerates 30% slower.
- You take 8% more damage from fire.
- Your Vampirism abilities cost 10% less.
- Strike from the Shadows passive activates.
Stage 3[]
- Your health regenerates 60% slower.
- You take 13% more damage from fire
- Your vampirism abilities cost 16% less.
- Undeath passive activates.
Stage 4[]
- Your health does not regenerate.
- You take 20% more damage from fire
- Your vampirism abilities cost 24% less.
- Unnatural Movement passive activates.
Stage 5[]
- Only available with Perfect Scion morph of Vampire ultimate. Lasts for duration of ultimate.
- All benefits of Stage 4 without any drawbacks.
Vampire skill tree[]
Ultimate ability:
- Blood Scion (instantly heals, boosts attributes by 10000, other boosts)
- Swarming Scion:
- Perfect Scion:
Active abilities:
- Eviscerate (single target Magic Damage, increases with Vampire's missing Health)
- Blood for Blood
- Arterial Burst
- Blood Frenzy (toggle; drastically increases Weapon and Spell Damage at cost of Health)
- Simmering Frenzy
- Sated Fury
- Vampiric Drain (channeled heal that deals some damage)
- Mesmerize (stuns enemies in cone; may allow interaction NPCs who otherwise refuse to talk based on your Vampire stage)
- Hypnosis
- Stupefy
- Mist Form (take 75% less damage, immunity to healing magic & control abilities, but cannot be healed and recovery disabled)
Passive abilities:
- Feed (feeding kills victim and advances Vampire stage)
- Dark Stalker (Ignore Movement Speed penalty of Sneak. Decreases time it takes to enter Sneak by 25/50%.)
- Strike from the Shadows (When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150/300 for 6 seconds. Stage 2 or higher)
- Blood Ritual (allows the player to turn other players into vampires every 7 days)
- Undeath (increases damage mitigation based on missing health. Stage 3 or higher)
- Unnatural Movement (Reduces the cost of Sprint by 50%. If continuously Sprint for 3 seconds, become invisible automatically. Stage 4)
Updates[]
- Update 6: Decreased the amount of damage you take from fire to 40% from 50%.[3]
- Update 7: Fixed an issue where you could unintentionally contract both Vampirism and Lycanthropy at the same time.[4]
- Update 7: Reduced the fire damage you receive to 25% from 40%.[4]
- Update 8: Vampire and Werewolf bites are now permanent, and can only be removed by getting a cure or fully transforming into a Vampire or Werewolf.[5]
- Update 8: In the rare and unintended event you are able to obtain both the werewolf and vampire skill lines, you will now be considered a Vampire by default. You will be prevented from using the Werewolf Transformation or benefiting from its passive Stamina Recovery.[6]
- Update 26: Revamped. Many new skills. Vampire stages and feeding overhauled.
Achievements[]
- Vampire Cannibal
- Vampire Corrupter
- Vampire Feeding Frenzy
- Vampire's First Blood
- Vampirism
- Vampirism Master
Gallery[]
See also[]
Appearances[]
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online