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[[de:Vampirismus (Online)]]
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[[pt:Vampirismo (Online)]]
[[Category:Online: Diseases]]
[[Category:Online: Diseases]]
[[Category:Online: Vampires]]
[[Category:Online: Vampires]]

Revision as of 13:45, September 9, 2019

Vampirism Stages Face (Online)
For other uses, see Vampirism.

Vampirism is a disease in The Elder Scrolls Online that has various effects on the character's appearance, resistances and even adds a new skill tree. It has four stages of severity, with every stage making the negative effects stronger but also reducing the cost of vampiric abilities. Stage one is the least severe one and four the most severe. Over time vampirism progresses to higher levels, and feeding on Characters or other players resets vampirism to stage one.

Getting infected

The player can get infected with vampirism by getting attacked by a vampire character, however not every vampire will infect the player. The ones that do infect the player can be found (albeit rarely) in the regions where each alliance's last questline takes place: Reaper's March for the Aldmeri Dominion, The Rift for the Ebonheart Pact, and Bangkorai for the Daggerfall Covenant, but only on a New Moon. Another way of obtaining the disease is by being fed on by another player who is afflicted with vampirism. Lastly it can be bought from the crown store for 1,500 crowns. Any player with lycanthropy is immune to vampirism and vice versa. After being infected the player will have to travel to the ritual site which can be found in the areas mentioned above.

Negative Effects

Every vampire has a weakness to fire damage and regenerates health more slowly than as a humanoid. The health regeneration penalty, as well as weakness to fire grows bigger with every stage towards stage four.

Stage 2

  • Your health regenerates 25% slower.
  • You take 15% more damage from fire.
  • Your Vampirism abilities cost 7% less and advance your stage.
  • Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed.

Stage 3

  • Your health regenerates 50% slower
  • You take 20% more damage from fire
  • Your vampirism abilities cost 14% less and advance your stage.
  • Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed.

Stage 4

  • Your health regenerates 75% slower
  • You take 25% more damage from fire
  • Your vampirism abilities cost 21% less and advance your stage
  • Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed.

Vampire skill tree

Ultimate ability:

Active abilities:

Passive abilities:

  • Savage Feeding (feeding stuns the victim for a couple of seconds)
  • Supernatural Recovery (increases magicka and stamina recovery by 5% - AT STAGE TWO)
  • Blood Ritual (allows the player to turn other players into vampires every 7 days)
  • Undeath (increases damage mitigation by up to 33% when under 30% health - AT VAMPIRISM STAGE 3)
  • Unnatural Resistance (health recovery increased in vampirism stages 2 through 4)
  • Dark Stalker (at Stage 4 - Ignore movement penalty when in crouch, and entering sneak is 50% faster at night)


  • Update 6: Decreased the amount of damage you take from fire to 40% from 50%.[1]
  • Update 7: Fixed an issue where you could unintentionally contract both Vampirism and Lycanthropy at the same time.[2]
  • Update 7: Reduced the fire damage you receive to 25% from 40%.[2]
  • Update 8: Vampire and Werewolf bites are now permanent, and can only be removed by getting a cure or fully transforming into a Vampire or Werewolf.[3]
  • Update 8: In the rare and unintended event you are able to obtain both the werewolf and vampire skill lines, you will now be considered a Vampire by default. You will be prevented from using the Werewolf Transformation or benefiting from its passive Stamina Recovery.[4]


See also



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