Vlindrel Hall is a purchasable property in Markarth. Like all of the homes in Markarth, Vlindrel Hall's interior and exterior are built in the Dwemer architectural style with a large golden door leading into the cliffside. This house is the highest of all the homes in Markarth and offers a wonderful view of the Dwemer buildings, waterfalls, and surrounding mountains of The Reach. Understone Keep is a short trip away, accessible along the upper walkway. The total cost of the house is 12,900 .
There are three methods of acquiring this home, all of which are listed below.
Speak to JarlIgmund, who has two "requests" to gain permission to purchase Vlindrel Hall and a third "request" to acquire the housecarl:
It has by far the worst lighting of any house in the game.
It has only one mannequin. This is below the mannequin counts of the other purchasable houses in Skyrim, with only Breezehome having less.
A selection of upgrades are available for purchase from the Steward after the house is purchased.
This package outfits the master bedroom with a large bed, chest, shield plaque, shelves, display case, and other decor. It is a cramped room with the large bed and cupboards, so it is convenient that the kitchen is right outside with a cooking place and dining table with chairs.
This package equips the home's largest and most central room with a large dining table, several smaller tables, three bookshelves, a display case, a mannequin, and other decor.
This package adds furniture and decor to a small enchanting laboratory adjoining the living room. This includes an enchanting table, shelves, two weapon plaques, two shield plaques, and four weapon racks.
This package will furnish one of the small rooms adjoining the living room with the implements of an alchemist's laboratory. This includes an alchemy table, apothecary's satchel, hanging ingredients, and several shelves stocked with plenty of potions and herbs.
This package adds floor mats, assorted pots, jugs and baskets, and two decorative planters growing various herbs and ingredients.
This package either converts the alchemy lab to a children's room or, if no alchemy lab is present, adds the furnishings for a room for two children.
If the Alchemy Lab is converted to a children's room the barrels inside the room disappear, along with their contents. If the children's room is converted back to an Alchemy Lab, (another 1,000 gold), the contents that were in the barrels are restored, in the mead barrel.
PC Solution: Go to Vlindrel Hall, and forcibly spawn Argis with the console (player.placeatme 000a2c8c) and he will assume his rightful position of Housecarl.
PC 360 Sometimes when a save file that was made in Vlindrel Hall (or any other player-owned house) is loaded, tables, bookshelves, and other furniture will have disappeared. All the items that were on tables and in bookshelves will have fallen off. This is fixable by simply re-loading the save file.
PS3 360 It may not be possible to buy the house after completing the quests for the Jarl.
PC Putting a quest weapon (e.g., the Rueful Axe) on a plaque may cause nearby items to become invisible.
It may fix itself after a while.
PC 360 Weapons put on weapon racks may float in the middle of the room.
PS3 360 Shields put on shield plaques can vanish from their place and never be found again.
360 Solution: Sometimes reloading the auto-save when first entering the Hall remedies this issue with the weapon plaque.
PS3 Display cases with dagger racks may be missing them; items placed in them manually may be on the floor upon leaving and re-entering the home.
PS3 Placing a silver sword or scimitars such as Bloodscythe and Soulrender on a weapon rack or on a weapon plaque may cause the sword to fall to the ground, as if it had been dropped.
PS3 Bedroom weapon and shield plaques and dagger case attachments may not work if the decorations are purchased after the items have been placed in the chest.
PC 360 PS3 Putting books in one of the book shelves may cause the books to be lost.
360 After placing books on a shelf, leaving the Hall, and returning, the books are still present and can be read and picked up; however, when opening the shelf's inventory to add more books, the inventory appears empty, and upon backing out of the menu the books on it visibly disappear. Reload the last save/autosave, and manually remove the books one by one from the shelf before clicking on the shelf inventory, then place them back in along with the new additions. This unfortunately may have to be done each time books are added to the shelf after having previously exited Vlindrel Hall.
360 The Mannequin may move as if it is a character standing still.
Reload the autosave after first entering the Hall.
PS3 Adding armor to the mannequin will sometimes make parts of it invisible. The stored armor is still available if needed.
Solution: Put a ring/necklace on the mannequin, exit the mannequin menu, and go back in and remove the ring/necklace. The armor should reappear.
PC Some self-placed items might be displaced after entering the house.
PC 360 The mannequin can be used to duplicate different types of armor and shields.
360 If the bedroom upgrade is purchased, the display case and shield/weapon rack may become become unusable.
PS3 Putting a Dragon Priest dagger in one of the dagger display cases, may cause it to show up in the case and in the hand that placed it there.
PC 360 PS3 It is possible to lose the option to purchase Vlindrel Hall in Markarth. If the option to purchase appears when speaking to the Jarl or Raerek and it is not selected immediately, it may no longer show as a dialogue option
Solution - The option to purchase Vlindrel Hall becomes available from the new housecarl of the Jarl, after a Stormcloak victory during the Skyrim Civil War, meaning the Dragonborn must side with them and complete the questline.
PC Another solution is to open the console and type 'setstage favor250 20'. This will mark the quest for acquiring a house as completed. Talk to the Jarl and he will make the Dragonborn Thane of Markarth. They can then speak to Raerek about purchasing the house.
360 If a bow is placed on a weapon or shield plaque, it may disappear.
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