"Try not to be intimidated by the bustle of Vulkhel Guard. The townsfolk are well accustomed to dealing with mainlanders who come bearing goods. If they have the patience for dealing with sailors, as they do, rest assured they will not be put out by polite guests such as yourselves."
Runilstir the Surveyor[src]

Vulkhel Guard is a minor city located on the southern shores of the island region of Auridon. It is the capital of the region of Iluvamir, the southern forests of Auridon. Vulkhel Guard is not as luxurious or city-esque as the other cities in Auridon, but considering the location, Vulkhel Guard is an extremely significant port, connecting the Cape of the Blue Divide in the south, with the rest of Auridon.

By game[edit | edit source]

Description[edit | edit source]

Geography[edit | edit source]

Unlike the other cities on Auridon, Vulkhel Guard is the lowest regarding geography, closer to sea-level than Firsthold, which towers over the ocean. The dockyards of Vulkhel Guard span across the Bay, capable of holding substantial warships and cargo carriers. The beaches on Vulkhel house various stalls and caravans, continuing onto the isolated beaches underneath the castle overlooking nearby Silsailen. Continuing north from the beach would lead to the road going towards the rest of Auridon. In between are several residential homes and the Mara's Kiss Public House. These buildings are in the eastern town square. West from there will lead into Inner Vulkhel Guard, which is protected with walls, likely from invading forces. There are only two buildings here, the Temple of Auri-El and the Vulkhel Guard Manor & Treasury, the seat of power in the area. Continuing west will lead into the busiest places in town. The western town square has the local forge in the center, including several artisans surrounding it. The local guilds are situated here as well. There is a road in the south that connects the docks to this area. There is another path in between the two guildhalls that leads to the beaches near South Beacon.

Traditions[edit | edit source]

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  • The High Elves of Vulkhel Guard celebrate the New Life Festival on the 1st of Morning Star. It is a day of celebration where the drinks are free and people party in the streets all day. It truly is, a day of merriment.[1]
  • The High Elves of Vulkhel Guard celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[1]
  • The High Elves of Vulkhel Guard celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[1]
  • The High Elves of Vulkhel Guard celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[1]
  • The High Elves of Vulkhel Guard celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[1]
  • The High Elves of Vulkhel Guard celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[1]
  • The High Elves of Vulkhel Guard celebrate the Merchant's Festival on the 10th of Sun's Height. It is a day that benefits the consumer in the market. Traders and Gypsies drop the prices on their stock. The only place that does not celebrate it is the Mages Guild. This is the same day as the Summoning of Boethiah.[1]
  • The High Elves of Vulkhel Guard celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[1]
  • The High Elves of Vulkhel Guard celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[1]
  • The High Elves of Vulkhel Guard celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[1]
  • The High Elves of Vulkhel Guard celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the denizens of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[1]
  • The High Elves of Vulkhel Guard celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[1]
  • The High Elves of Vulkhel Guard celebrate the North Wind's Prayer on the 15th of Evening Star. It serves as a thanksgiving to the Gods for the year's harvest. It is a day when the local temples heal and bless anyone for a lower price.[1]
  • The High Elves of Vulkhel Guard celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[1]
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History[edit | edit source]

Second Era[edit | edit source]

Main article: Vulkhel Guard (Online)

During the Interregnum in 2E 582, the city-state of Vulkhel Guard was under the control of Canonreeve Nesaranwe, who prepared Vulkhel Guard for the arrival of Queen Ayrenn. The one who had recently assumed the Throne of Alinor as the High Queen of the Summerset Isles. The high-ranking officials of Auridon traveled to Vulkhel Guard to greet the new Queen, which included High Kinlord Rilis XIII of Firsthold and High Kinlady Estre of Skywatch. During her stay in Vulkhel Guard, several suspicious activities had begun to arrive, prompting the Eyes of the Queen to step in and investigate. Around the same time, an estranged warrior arrived onto Vulkhel Guard and agreed to help Advisor Norion with these activities. Eventually, the warrior discovered the Veiled Heritance in Vulkhel Guard and that Watch Captain Astanya was planning an assassination attempt on Ayrenn at the Temple of Auri-El. In the end, the warrior defeated the assassin and was named an elite agent for Ayrenn. The Queen continued into Auridon, to the ruins of Tanzelwil.[3][4]

Third Era[edit | edit source]

Main article: Vulkhel Guard (Arena)

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the town of Vulkhel Guard in their quest to recover the pieces.[5]

Appearances[edit | edit source]

References[edit | edit source]

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