- Not to be confused with Fort Warden.
The Warden is one of seven playable classes in The Elder Scrolls Online. It was released on June 6, 2017, as part of the The Elder Scrolls Online: Morrowind expansion. With this class, the player is able to summon combat pets, similar to the Sorcerer. In addition, it also adds ice abilities in a way similar to the Dragonknight's flame abilities.
In conjunction the release of The Elder Scrolls Online: Summerset and Update 18, The Elder Scrolls Online: Morrowind will only be available as part of new issues of the base The Elder Scrolls Online game, as a purchase through the Crown Store and included with ESO Plus. However, the Warden class will not be included in either of these releases. It will however, be released as a stand-alone purchase under the "Upgrades" category in the Crown Store, which will allow players who do not own The Elder Scrolls Online: Morrowind to acquire and play as this class.[1]
Skills Trees[]
Stats listed are base values.
Winter's Embrace[]
Active Abilities[]
- Frost Cloak: Wrap a thick cloak of ice around you and nearby allies within a 8-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 21 seconds.
- Expansive Frost Cloak – Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds. Lower Magicka cost.
- Ice Fortress – Wrap a thick cloak of ice around you and nearby allies within a 8-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds. You gain Minor Protection, reducing incoming damage by 8% for 24 seconds.
- Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
- Polar Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds. Heals a nearby ally within 8 meters for 10% of your Max Health.
- Arctic Blast – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds. Enemies in the area will take Frost Damage every 2 seconds over 10 seconds.
- Impaling Shards – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health.
- Gripping Shards – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. On cast, enemies in the area also become immobilized for 3 seconds.
- Winter's Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
- Crystallized Shield – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles.
- Crystallized Slab – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorption, a projectile is sent back to the enemy up to 28 meters away for Frost Damage.
- Shimmering Shield – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorb, you gain Major Heroism, increasing Ultimate gain by 3 every 1.5 seconds for 6 seconds.
- Frozen Gate – Summon an ancient portal up to 28 meters away with a 5-meter radius. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation.
- Frozen Device – Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.
- Frozen Retreat – Summon an ancient portal up to 28 meters away with a 5-meter radius. Enemies that run over it are teleported to you and rooted for 2 seconds. You can only have 1 portal at a time and it is removed upon activation. An ally can activate the Frozen Retreat synergy to move to you.
Ultimate[]
- Sleet Storm – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%.
- Northern Storm – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%. While slotted your Max Magicka is increased by 8%.
- Permafrost – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%. Enemies damaged 3 times are stunned for 3 seconds.
Passives[]
- Glacial Presence – Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 100%.
- Frozen Armor – Increases your Physical and Spell Resistance by 250 for each Winter's Embrace ability slotted.
- Icy Aura – Reduce the effectiveness of snares applied to you by 7%.
- Piercing Cold – Increases your Physical and Frost Damage by 3%.
Green Balance[]
Active Abilities[]
- Fungal Growth – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle.
- Enchanted Growth – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
- Soothing Spores – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.
- Healing Seed – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. Allies may activate the Healing Seed synergy to heal over 5 seconds.
- Corrupting Pollen – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. Afflict enemies who enter the field with Major Defile, reducing healing received by 37% for 4 seconds. Allies may activate the synergy to heal over 5 seconds.
- Budding Seeds – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. While the field grows, you can activate this ability to make the bloom instant. Allies may activate the synergy to heal over 5 seconds.
- Living Vines – Grow vines to embrace you or the lowest health ally in front of you within a 28x12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second.
- Leeching Vines – Grow vines to embrace you or the lowest health ally in front of you within a 28x12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies every 1 second when damaging that enemy.
- Living Trellis – Grow vines to embrace you or the lowest health ally in front of you within a 28x12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target an additional amount.
- Lotus Flower – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 17 seconds.
- Green Lotus – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 20 seconds. Caster gains Major Savagery, increasing Weapon Critical for 20 seconds.
- Lotus Blossom – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 20 seconds. Caster gains Major Prophecy, increasing Spell Critical for 20 seconds.
- Nature's Grasp – Swing up to 22 meters to targeted ally, healing them over 10 seconds.
- Nature's Embrace – Swing up to 22 meters to targeted ally, healing you and them over 10 seconds.
- Bursting Vines – Swing up to 22 meters to targeted ally, instantly healing them.
Ultimate Abilities[]
- Secluded Grove – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area for every 1 second over 6 seconds. (Unlock: Rank 12. Cost: 75 Ultimate)
- Healing Thicket – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds. When effect ends, allies continue to receive healing over 4 seconds.
- Enchanted Forest – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds. Gain 20 Ultimate if healing an ally under 50% Health.
Passive Abilities[]
- Accelerated Growth – When healing you or an ally under 50% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 6 seconds.
- Nature's Gift – When healing with a Green Balance ability, gain Magicka or Stamina. Restores your lowest resource pool.
- Emerald Moss – Increase Healing Done for Green Balance abilities by 2% for each Green Balance ability slotted.
- Maturation – When healing you or an ally with a Green Balance ability, grant them Minor Toughness, which increases Max Health by 10% for 20 seconds.
Animal Companion[]
Active Abilities[]
- Dive Command a Cliff Racer to dive bomb the enemy, dealing Magic Damage.
- Cutting Dive – Command a Cliff Racer to dive bomb the enemy, dealing Physical Damage. Costs Stamina instead of Magicka.
- Screaming Cliff Racer – Command a Cliff Racer to dive bomb the enemy, dealing Magic Damage. Deal up to 15% increased damage to enemies at longer range.
- Scorch – Stir a group of Shalk that attack after 3 seconds. Dealing Magic Damage to up to 6 enemies in an area 20x7 meters in front of you.
- Deep Fissure – Stir a group of Shalk that attack after 3 seconds. Dealing Magic Damage to up to 6 enemies in an area 20x7 meters in front of you. An eruption stuns one enemy for 3 seconds.
- Subterranean Assault – Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.
- Swarm – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds.
- Fetcher Infection – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds. Every other cast deals 75% additional damage.
- Growing Swarm – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds. When ability ends, fetcherflies infect up to 6 new targets within 10 meters.
- Betty Netch – Call a Betty Netch that restores Magicka over 19 seconds. Gain Major Sorcery, increasing Spell Damage by 20% over 24 seconds. This ability has no cost.
- Blue Betty – Call a Betty Netch that restores Magicka over 25 seconds. Gain Major Sorcery, increasing Spell Damage by 20% over 27 seconds. When activated, removes 1 negative effect. This ability has no cost.
- Bull Netch – Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.
- Falcon's Swiftness: Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance, increasing stamina recovery by 20% for 10 seconds.
- Bird of Prey – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds and Major Endurance, increasing stamina recovery by 20% for 10 seconds. Gain Minor Berserk, increasing damage done by 8% over 10 seconds.
- Deceptive Predator – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds. Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.
Ultimate Abilities[]
- Feral Guardian – Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals Magic Damage. Once summoned, you can activate Guardian's Wrath for 75 ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly's attacks do an additional 3% damage.
- Wild Guardian (Ultimate Morph) – Wild Guardian – Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals Physical Damage. Once summoned, you can activate Guardian's Savagery for 75 ultimate. Causes Physical Damage and deals 100% additional damage to targets under 25% health. The grizzly's attacks do an additional 21% damage.
- Eternal Guardian – Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals Magic Damage. When killed the bear will automatically respawn, with a cooldown of 1 minute. Once summoned, you can activate Guardian's Wrath for 75 ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly's attacks do an additional 21% damage.
Passive Abilities[]
- Bond With Nature: When one of your animal companions is killed or unsummoned, you're restored health. (Unlock: Rank 8)
- Savage Beast: Activating an Animal Companion ability grants 2 Ultimate. This effect has a cooldown of 8 Seconds. (Unlock: Rank 14)
- Flourish: Increases your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted. (Unlock: Rank 22)
- Advanced Species: Increases your damage done by 1% for each Animal Companion Ability slotted. (Unlock: Rank 39)
Notes[]
- Damages listed are lowest possible statistics.
Gallery[]
Trivia[]
- This class was available during the alpha/beta version The Elder Scrolls Online, but was cut before the final release of the game.[2]
- The passive skill Bond With Nature works on the Dive skill. It is uncertain whether this is intentional or not.
- The male Redguard featured in promotional images and videos of the Warden is Boldekh.[UL 1]
References[]
- ↑ Coming Soon: Battlegrounds for All & Morrowind Moving to Crown Store & ESO Plus!
- ↑ August 10, 2015. Skyrim Fansite So What Ever Happened To The ESO Warden Class?
Classes in The Elder Scrolls Online | ||||||
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Dragonknight | Nightblade | Sorcerer | Templar | Warden | Necromancer EW | Arcanist NE |