Water Walking is a magic effect, a spell, and an ability that allows the caster to walk, run, and jump on water as if it were solid ground. When this effect expires the caster falls in the water and swims. Water Walking does not have a magnitude, it is always 100% effective if successfully cast. This effect is a member of the Alteration school of magic, governed by Willpower.
Water Walking can be cast while swimming at the water's surface, causing the Nerevarine to immediately begin walking instead of swimming. This effect can not be cast while underwater, and the Nerevarine is unable to swim underwater even if desired for the duration of the effect. Landing in water after falling from a substantial height with this effect active causes damage equivalent to hitting solid ground.
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
|Ingredient||First Effect||Item ID|
The following items are enchanted with a Water Walking effect. See articles for further details.
|Amulet of Water Walking||Amulet||20||0||Self||amulet of water walking|
|Potion of Water Walking||Potion||15||0||Self||p_water_walking_s|
|Scroll of Selyn's Mist Slippers||Scroll||240||0||Self||sc_selynsmistslippers|
The following spells consist of a Water Walking effect.
|Water Walking Spells and Abilities|
|M'aiq's Water Walking||Ability||0||120||0||Self||water_walk_UNIQUE|
|Used by M'aiq the Liar|
|Water Walking||Ability||0||20||0||Self||water walking (unique)|
|Used by Sinnammu Mirpal|
|Water Walking *||Spell||9||60||0||Self||water walking|
|Sold by Marayn Dren, Tinaso Alan, Uleni Heleran|
* The Nerevarine begins the game with this spell if Alteration is chosen as a major skill.