Water Walking MW
For other uses, see Water Walking.

Water Walking is a magic effect, a spell, and an ability that allows the caster to walk, run, and jump on water as if it were solid ground. When this effect expires the caster falls in the water and swims. Water Walking does not have a magnitude, it is always 100% effective if successfully cast. This effect is a member of the Alteration school of magic, governed by Willpower.

Water Walking can be cast while swimming at the water's surface, causing the Nerevarine to immediately begin walking instead of swimming. This effect can not be cast while underwater, and the Nerevarine is unable to swim underwater even if desired for the duration of the effect. Landing in water after falling from a substantial height with this effect active causes damage equivalent to hitting solid ground.


First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.

Alchemy Ingredients
Ingredient First Effect Item ID
Ampoule Pod ingred_bc_ampoule_pod
Kwama Cuttle ingred_kwama_cuttle_01
Scales ingred_scales_01
Violet Coprinus ingred_coprinus_01


The following items are enchanted with a Water Walking effect. See articles for further details.

Enchanted Items
Item Type Duration
Range Item ID
Amulet of Water Walking Amulet 20 0 Self amulet of water walking
Potion of Water Walking Potion 15 0 Self p_water_walking_s
Scroll of Selyn's Mist Slippers Scroll 240 0 Self sc_selynsmistslippers


The following spells consist of a Water Walking effect.

Water Walking Spells and Abilities
Name Type Cost
Range Base ID
M'aiq's Water Walking  Ability 0 120 0 Self water_walk_UNIQUE
 Used by M'aiq the Liar
Water Walking Ability 0 20 0 Self water walking (unique)
 Used by Sinnammu Mirpal
Water Walking * Spell 9 60 0 Self water walking
 Sold by Marayn Dren, Tinaso Alan, Uleni Heleran
Waterweird Ability 0 0 0 Self mipal_waterwalk

* The Nerevarine begins the game with this spell if Alteration is chosen as a major skill.

See alsoEdit


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