- For other uses, see Wayshrines.
A wayshrine is a shrine to one of the Nine Divines, which bestows a blessing when used. These shrines to the Nine Gods are scattered throughout the land; look for open stone circles surrounded by pillars. If the Hero is worthy and prays at them, they will receive a blessing.
- "Ancient Wayshrines of the Nine are scattered through the wilderness. The righteous who pray there receive powerful divine blessings."
- ―Lathon[src]
The blessing depends on the wayshrine, generally fortifying the attribute most closely related to the Divine which the shrine honors. Once a Wayshrine of a Divine has been activated at least once, the Hero can receive that Divine's blessing at any chapel in Cyrodiil (by visiting the mini-altar under the Divine's image in the temple).
The fame required to activate a Wayshrine is dependent on the last time the Hero used one for that Divine; if their fame is greater than what it was the last time they activated one of the Divine's Wayshrines, they will receive the blessing. The Fame counter is separate for each Divine, so after the Hero activates the Wayshrine for one Divine, they can still use the shrines for other Divines without having to raise their fame, though they will still have to raise it to use another Wayshrine for that Divine. The minimum required fame to activate a Wayshrine is one.
Each Divine has at least two and five at the most wayshrines scattered throughout Cyrodiil, that's a total of twenty-five wayshrines. Once the Hero has visited at least one shrine for each Divine, they will receive the Greater Power Pilgrim's Grace, which fortifies all attributes by 10 for 300 seconds when cast. Completing a pilgrimage to a wayshrine of each Divine will also reset infamy to zero.
Locations[]
Wayshrine of Akatosh[]
- South of Bruma, on the Orange Road, southeast of Bruma Caverns.
- Southeast of Skingrad, southeast of gro-Bak Camp.
- East of Anvil, south of Garla Agea, northeast of Fort Strand.
Wayshrine of Arkay[]
- Southwest of Skingrad, southeast of Fat Ramp Camp.
- Due north from Anvil, directly north of Brina Cross Inn, slightly east of Bleak Mine.
Wayshrine of Dibella[]
- West of Imperial City Waterfront, south Fort Virtue.
- South of Chorrol, northeast of Fort Carmala.
- Directly northeast of Fieldhouse Cave.
Wayshrine of Julianos[]
- Northeast of Cheydinhal, north of Fort Farragut.
- Northwest of Imperial City, northwest of Chestnut Handy Stables near Lake Rumare.
- South of Chorrol, southwest of Weatherleah.
- Southeast of Imperial City, southwest of Fort Sejanus on the Yellow Road.
Wayshrine of Kynareth[]
- East of Skingrad, northeast of Bloodcrust Cavern, due south of Derelict Mine. Note that an oblivion Gate might spawn on top of it, but one can still use it after the gate is closed by activating the remains of the altar sticking up from the ground.
- South of the Deserted Mine.
Wayshrine of Mara[]
- Northwest of Skingrad, right below the S, northwest of Cursed Mine.
- Northeast of Leyawiin, east of Nocturnal's shrine.
- Northeast of Anvil, southeast of Brina Cross Inn, can be destroyed by an Oblivion Gate.
Wayshrine of Stendarr[]
- East/northeast of Imperial City Arena along Lake Rumare's coast. There is a large piece of land pointing into Lake Rumare toward the Imperial City that looks like a nose with something hanging out of it. The wayshrine is on the tip of the nose. Note: there is a Nirnroot to the southwest of the wayshrine.
- North of Water's Edge, northwest of Fort Redman. If the Hero has not found those yet, then north of Leyawiin, north of the White Stallion Lodge, southeast of Sheograth's Shrine.
Wayshrine of Tiber Septim[]
- North of Bravil, along the Green Road, east of the Inn of Ill Omen, west-by-southwest of Harcane Grove.
- North of Bravil, southeast of Hircine's Daedric shrine.
- West of Skingrad, east of Miscarcand.
Wayshrine of Zenithar[]
- Located just north of Flooded Mine, north of Bravil.
- Located just east of Gottshaw Inn, northwest of Belletor's Folly.
Wayshrine Circuit[]
Activating one of the wayshrines of each of the Nine Divines in any order grants the Pilgrim's Grace Greater Power if the Hero's infamy is zero when the circuit is completed. Otherwise, if Knights of the Nine is installed, completing the circuit resets the Hero's infamy to zero. To gain Pilgrim's Grace, the circuit must then be done a second time while gaining no infamy in the process. The infamy reset effect can be achieved repeatedly after more infamy is gained, resetting it to zero each time.
Pilgrimage quest[]
During the Pilgrimage quest from the Knights of the Nine plug-in, the Prophet's map indicates one location for each shrine; the Hero does not have to visit that specific location to complete the quest, any of the wayshrines for each god is acceptable. The map is not an accurate representation for the locations of the shrines, but is more of a guide to help the Hero find them.