Weakness to Fire MW
For other uses, see Weakness to Fire.
Main article: Effects (Morrowind)
"This effect decreases the target's resistance to damage from elemental fire."
The Elder Scrolls III: Morrowind Construction Set[src]

Weakness to Fire is an effect, ability and a spell in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.

Racial ability

  • Altmer – 50% weakness to fire


The following creatures have this ability:


The following spells consist of a Weakness to Fire effect. They may include additional effects. See articles for details.

Weakness to Fire Spells
Name Type Cost
Range Area
GoldIcon Base ID
Almalexia's Wrath TR Spell15075755Target40 almalexia's wrath
Dire Weakness to Fire Spell4726010Target0dire weakness to fire
Trollkin * Ability0100100ConstantSelf0 trollkin ability
Vampirism Ability05050ConstantSelf0 vampire sun damage
Weakness to Fire Ability05050ConstantSelf0 weakness fire_50
Weakness to Fire Spell810105Target0weakness to fire
GoldIcon = Available for purchase from a spell merchant.
* A component of The Lord birthsign.


The following spell merchants are purveyors of one or more spells consisting of a Weakness to Fire effect:

Weakness to Fire Merchants
Elynu Saren Tribunal Temple10Suran: TempleDire Weakness to Fire
Eraamion Mages Guild10Caldera: Mages GuildDire Weakness to Fire
Ervona Barys * Imperial Legion10Ebonheart: Hawkmoth Legion GarrisonDire Weakness to Fire
Estoril Thieves Guild10Ald'ruhn: The Rat in the PotDire Weakness to Fire
Laurina Maria TR None18Mournhold: Royal Palace, Imperial Cult ServicesDire Weakness to Fire
Malven Romori Mages Guild10Vivec, Foreign Quarter: Mages GuildWeakness to Fire
Marayn Dren Mages Guild10Balmora: Mages GuildDire Weakness to Fire
Mertisi Andavel Telvanni10Tel Branora: Upper TowerDire Weakness to Fire
Tinaso Alan Telvanni10Tel Mora: Tower ServicesDire Weakness to Fire
Urtiso Faryon Telvanni10Sadrith Mora: Urtiso Faryon: SorcererDire Weakness to Fire

* This person's services are available to faction members of a sufficient rank only.


The following items consist of a Weakness to Fire effect. They may include additional effects. See articles for details.

Apparel and jewelry

Enchanted Apparel and Jewelry
Item Type Magnitude
Item ID
Ember Hand Right Glove13010ember hand


First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.

Alchemy Ingredients
IngredientWeightIconGoldIconFirst EffectSecond EffectThird EffectFourth EffectItem ID
Heartwood BM 1.00200 ingred_heartwood_01
Holly Berries BM 0.105 ingred_holly_01

Potions and scrolls

Potions and Scrolls
Item Type WeightIcon GoldIcon Magnitude
Item ID
Scroll of Fiercely Roasting Scroll0.207318815100sc_FiercelyRoastThyEnemy_unique
Scroll of Flamebane Scroll0.201121020300sc_flamebane
Scroll of Hellfire Scroll0.201515121010sc_hellfire


Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.

Enchanted Weapons
Weapon Type Magnitude
Item ID
Arrow of Wasting Flame Arrow101050arrow of wasting flame
Hellfire Staff Blunt 2H010100we_hellfirestaff
Stalhrim Longsword of Flame BM Long Blade 1H505050BM ice longsword_FG_Unique
Trebonius' Staff Blunt 2H71565ebony_staff_trebonius


  • The magnitude directly corresponds to a percent increase in Fire Damage subsequently inflicted (e.g. ten points is equal to +10% damage).
  • There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.


Weakness to Fire and Resist Fire are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:

30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance

In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Fire functions as such. For example, inflicting twenty points of Weakness to Fire upon an immune creature such as a Shalk results in eighty points of Resist Fire. A hundred points of weakness completely negates immunity.

See also


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