For other uses, see Weakness to Poison.
"This effect decreases the target's resistance to damage from poison."
The Elder Scrolls III: Morrowind Construction Set[src]

Weakness to Poison is an effect, ability and a spell in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.


The following spells consist of a Weakness to Poison effect. They may include additional effects. See articles for details.

Weakness to Poison Spells
Name Type Cost
Range Area
GoldIcon Base ID
Dire Weakness to Poison Spell4726010Target0dire weakness to poison
Weakness to Poison Ability05050ConstantSelf0 weakness poison_50
Weakness to Poison Spell810105Target0 weakness to poison
GoldIcon = Available for purchase from a spell merchant.


The following spell merchants are purveyors of one or more spells consisting of a Weakness to Poison effect:

Weakness to Poison Merchants
Elynu Saren Tribunal Temple10Suran: TempleDire Weakness to Poison
Eraamion Mages Guild10Caldera: Mages GuildDire Weakness to Poison
Ervona Barys * Imperial Legion10Ebonheart: Hawkmoth Legion GarrisonDire Weakness to Poison
Estoril Thieves Guild10Ald'ruhn: The Rat in the PotDire Weakness to Poison
Laurina Maria TR None18Mournhold: Royal Palace, Imperial Cult ServicesDire Weakness to Poison
Marayn Dren Mages Guild10Balmora: Mages GuildDire Weakness to Poison
Mertisi Andavel Telvanni10Tel Branora: Upper TowerDire Weakness to Poison
Salama Andrethi Telvanni10Tel Mora: Tower ServicesDire Weakness to Poison
Tinaso Alan Telvanni10Tel Mora: Tower ServicesDire Weakness to Poison
Urtiso Faryon Telvanni10Sadrith Mora: Urtiso Faryon: SorcererDire Weakness to Poison

* This person's services are available to faction members of a sufficient rank only.


The following items consist of a Weakness to Poison effect. They may include additional effects. See articles for details.

Apparel and jewelryEdit

Enchanted Apparel and Jewelry
Item Type Magnitude
Item ID
Bitter Hand Left Glove13010bitter_hand


First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.

Alchemy Ingredients
IngredientWeightIconGoldIconFirst EffectSecond EffectThird EffectFourth EffectItem ID
Poison 0.100 poison_goop00


Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.

Enchanted Weapons
Weapon Type Magnitude
Item ID
Arrow of Wasting Viper Arrow101050arrow of wasting viper
Mehrunes' Razor Short Blade 1H55200mehrunes'_razor_unique
Racerbeak Short Blade 1H101020racerbeak


  • The magnitude directly corresponds to a percent increase in poison damage subsequently inflicted (e.g. ten points is equal to +10% damage).
  • There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.


Weakness to Poison and Resist Poison are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:

30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance

In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Poison functions as such. For example, inflicting twenty points of Weakness to Poison upon an immune creature such as a Skeleton results in eighty points of Resist Poison. A hundred points of weakness completely negates immunity.

See alsoEdit


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