Weakness to Shock MW
For other uses, see Weakness to Shock.
"This effect decreases the target's resistance to damage from elemental shock."
The Elder Scrolls III: Morrowind Construction Set[src]

Weakness to Shock is an effect, ability and a spell in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.

Racial abilityEdit

  • Altmer – 25% weakness to shock


The following creatures have this ability:


The following spells consist of a Weakness to Shock effect. They may include additional effects. See articles for details.

Weakness to Shock Spells
Name Type Cost
Range Area
GoldIcon Base ID
Dire Weakness to Shock Spell4726010Target0dire weakness to shock
Fabricant Shock TR Spell10050505Target50 shockimperfect
Weakness to Shock Ability02525ConstantSelf0 weakness shock_50
Weakness to Shock Spell810105Target0 weakness to shock
GoldIcon = Available for purchase from a spell merchant.


The following spell merchants are purveyors of one or more spells consisting of a Weakness to Shock effect:

Weakness to Shock Merchants
Elynu Saren Tribunal Temple10Suran: TempleDire Weakness to Shock
Eraamion Mages Guild10Caldera: Mages GuildDire Weakness to Shock
Ervona Barys * Imperial Legion10Ebonheart: Hawkmoth Legion GarrisonDire Weakness to Shock
Estoril Thieves Guild10Ald'ruhn: The Rat in the PotDire Weakness to Shock
Laurina Maria TR None18Mournhold: Royal Palace, Imperial Cult ServicesDire Weakness to Shock
Marayn Dren Mages Guild10Balmora: Mages GuildDire Weakness to Shock
Mertisi Andavel Telvanni10Tel Branora: Upper TowerDire Weakness to Shock
Urtiso Faryon Telvanni10Sadrith Mora: Urtiso Faryon: SorcererDire Weakness to Shock

* This person's services are available to faction members of a sufficient rank only.


The following items consist of a Weakness to Shock effect. They may include additional effects. See articles for details.

Potions and scrollsEdit

Potions and Scrolls
Item Type WeightIcon GoldIcon Magnitude
Item ID
Scroll of Shockbane Scroll0.201121020200sc_shockbane


Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.

Enchanted Weapons
Weapon Type Magnitude
Item ID
Arrow of Wasting Shard * Arrow101050arrow of wasting shard
Arrow of Wasting Spark Arrow101050arrow of wasting spark
Trebonius' Staff Blunt 2H71565ebony_staff_trebonius

* This weapon is erroneously enchanted with Weakness to Shock instead of Weakness to Frost as per other "Shard" items.


  • The magnitude directly corresponds to a percent increase in Shock Damage subsequently inflicted (e.g. ten points is equal to +10% damage).
  • There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.


Weakness to Shock and Resist Shock are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:

30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance

In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Shock functions as such. For example, inflicting twenty points of Weakness to Shock upon an immune creature such as a Hunger results in eighty points of Resist Shock. A hundred points of weakness completely negates immunity.

See alsoEdit