Elder Scrolls
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Elder Scrolls
Weakness to Shock MW
For other uses, see Weakness to Shock.

Weakness to Shock is a magic effect, ability and a spell in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.

Description[]

This effect decreases the target's resistance to damage from elemental shock.

Racial ability[]

  • Altmer – 25% weakness to shock

Creatures[]

The following creatures have this ability:

Spells[]

The following spells consist of a Weakness to Shock effect. They may include additional effects. See articles for details.

Weakness to Shock Spells
Name Type Cost
MagickaIcon
Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Range Area
(ft.)
Gold Base ID
Dire Weakness to Shock Spell 47 2 60 10 Target 0 dire weakness to shock
Fabricant Shock TR Spell 100 50 50 5 Target 50 shockimperfect
Weakness to Shock Ability 0 25 25 Constant Self 0 weakness shock_50
Weakness to Shock Spell 8 10 10 5 Target 0 weakness to shock
Gold = Available for purchase from a spell merchant.

Merchants[]

The following spell merchants are purveyors of one or more spells consisting of a Weakness to Shock effect:

Weakness to Shock Merchants
Name Faction MS Location Spell(s)
Elynu Saren Tribunal Temple 10 Suran: Temple Dire Weakness to Shock
Eraamion Mages Guild 10 Caldera: Mages Guild Dire Weakness to Shock
Ervona Barys * Imperial Legion 10 Ebonheart: Hawkmoth Legion Garrison Dire Weakness to Shock
Estoril Thieves Guild 10 Ald'ruhn: The Rat in the Pot Dire Weakness to Shock
Laurina Maria TR None 18 Mournhold: Royal Palace, Imperial Cult Services Dire Weakness to Shock
Marayn Dren Mages Guild 10 Balmora: Mages Guild Dire Weakness to Shock
Mertisi Andavel Telvanni 10 Tel Branora: Upper Tower Dire Weakness to Shock
Urtiso Faryon Telvanni 10 Sadrith Mora: Urtiso Faryon: Sorcerer Dire Weakness to Shock

* This person's services are available to faction members of a sufficient rank only.

Items[]

The following items consist of a Weakness to Shock effect. They may include additional effects. See articles for details.

Potions and scrolls[]

Potions and Scrolls
Item Type WeightIcon Gold Magnitude
(Min.)
Magnitude
(Max.)
Duration
(sec.)
Area
(ft.)
Item ID
Scroll of Shockbane Scroll 0.20 112 10 20 20 0 sc_shockbane

Weapons[]

Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.

Enchanted Weapons
Weapon Type Magnitude
(Min.)
Magnitude
(Max.)
Duration
(sec.)
Area
(ft.)
Item ID
Arrow of Wasting Shard * Arrow 10 10 5 0 arrow of wasting shard
Arrow of Wasting Spark Arrow 10 10 5 0 arrow of wasting spark
Trebonius' Staff Blunt 2H 7 15 6 5 ebony_staff_trebonius

* This weapon is erroneously enchanted with Weakness to Shock instead of Weakness to Frost as per other "Shard" items.

Trivia[]

  • The magnitude directly corresponds to a percent increase in Shock Damage subsequently inflicted (e.g. ten points is equal to +10% damage).
  • There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.

Resistance[]

Weakness to Shock and Resist Shock are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:

30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance

In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Shock functions as such. For example, inflicting twenty points of Weakness to Shock upon an immune creature such as a Hunger results in eighty points of Resist Shock. A hundred points of weakness completely negates immunity.

See also[]

Appearances[]

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