Wendir is a small Ayleid Ruin located southwest of Chorrol and directly west of Fort Carmala.


This two-level Ayleid ruin has the usual tricky layout as many of the ruins have. Some areas on the first level one have to go through level two to reach.

One of the large areas has an Ayleid cask in the middle and as one approaches it, walls open and skeletons appear. The center of the area also have three crushing spike traps.



  • Wendir
  • Wendir, Nagasel / Hall of Death

Notable itemsEdit




This section contains bugs related to Wendir. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PS3   The tower at the far southwest of the ruin appears normal, but upon stepping onto the center, circular portion of the floor, it will not be solid, allowing the Hero to fall through into the center of the tower circle and be unable to get out.
  •  PS3   Upon locating the ruins, the map marker may not always appear.


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