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{{Incomplete|Lore}}
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{{LoreCreatures
{{Main|Lycanthropes}}
 
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|image = Werewolf (Skyrim).jpg
{{SkyrimCreatures
 
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|caption = A Werewolf in Skyrim.
|image = Werewolf_from_Skyrim.png‎
 
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|type = [[Lycanthropes]]
|Spells = See expansion information within the article
 
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}}
|Sound=Npc werewolf shout 01.ogg}}
 
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A '''Werewolf''' is someone who has [[Lycanthropy]] and has the ability to turn into a [[wolf]] or wolf-like creature. Werewolves were originally created by [[Hircine]]. Werewolves are the most common type of [[Lycanthrope]] and can be found in nearly all areas of [[Tamriel]].<ref>''[[On Lycanthropy]]''</ref>
{{Quote|I'm telling you, I heard it! Howling! Those werewolf tales are true!|Hold Guards|The Elder Scrolls V: Skyrim}}
 
'''Werewolves''' are the most commonly known type of lycanthrope found in [[Tamriel]], where they can be found in every province. Werewolves are individuals who assume [[wolf]]-like characteristics during the full moon (or in rare cases, at will).
 
   
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==By game==
While first appearing in {{Daggerfall}}, werewolves are featured more prominently in {{Bloodmoon}}. The [[Daedric Prince]] [[Hircine]] keeps werewolves as his wards and servants. In {{Bloodmoon|!}}, when infected with [[Lycanthropy]], the player will get strange dreams and be tasked with quests by Hircine. One can also try and find a cure for the condition. Should the player complete the tasks for Hircine, the Daedric prince will enhance the player's powers, such as by giving them sharper and stronger claws.
 
  +
*[[Werewolf (Daggerfall)]]
 
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*[[Werewolf (Bloodmoon)]]
Werewolves also appear in {{Skyrim}}. The [[Last Dragonborn|Dragonborn]] may become one by completing [[The Companions]] [[The Companions#Quests|quests]] and attending a ritual which involves drinking the blood of [[Aela the Huntress]] (when she is in werewolf form). From this point onwards, those carrying the gift (or curse, depending on whom one is talking to), will be able to change into a Werewolf once a day, which causes people nearby to retreat and yield or attack. The player will also get a bounty if the transformation is witnessed by a citizen.
 
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*[[Werewolf (Skyrim)]]
 
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*[[Werewolf (Online)]]
Members of the [[Dark Brotherhood (Skyrim)|Dark Brotherhood]] or [[Thieves Guild]]/[[Nightingales]] will not attack the Dragonborn in either humanoid or werewolf form (after joining).
 
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**[[Werewolf (Skill Tree)]]
 
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*[[Werewolf (Legends)]]
==Abilities==
 
Werewolf-Mode affecting skills, perks, spells and abilities:
 
 
#''Racial Abilities:'' Any of the various "Racial skills" do not affect the Werewolf, because Werewolf-mode changes the race. But spells or active abilities such as an Orc's "Berserk Rage" can be cast before transformation, saving the effect.
 
#''"Skin" Spells:'' Werewolves are considered unarmored, therefore "skin" spells cast remain effective (such as [[Dragonhide]]), but cannot be recast while in Beast Form.
 
#''[[One-Handed|One-Handed tree]]:'' There is a misconception that a werewolf's claws are considered one-handed weapons. However, such isn't normally the case. There is a bug in which a character's sword glitches into one's hand or forms inside it after transforming, which will cause attacks with that hand to carry any effects of that weapon, and increase One-handed experience.
 
##Tested on PC with Daedric Sword of Vampirism, [[Dawnbreaker (Skyrim)|Dawnbreaker]] and Silver Sword of Fiery Souls.
 
##In the Xbox 360 version, this can happen with most one-handed weapons.
 
##On PS3, enchanted [[Glass Weapons (Skyrim)|glass weapons]] used in the right hand will almost always appear in the werewolf body's hand.
 
#''[[Alteration (Skyrim)|Alteration]]:'' Perk abilities like "Atronach" still affect werewolves.
 
#''Carry Weight:'' The base carry weight gained from Beast Form is 1,900 regardless of level, race, or sex. To find the maximum carry weight in Beast Form, add 1,900 to the max carry weight in normal form. this is a useful aspect to exploit as even if you are encumbered, transforming into werewolf form makes the encumberment effect inactive and so you can carry a huge amount of loot without being slowed by the effect. This can be exploited even more if you have the [[Hircine's Ring (Skyrim)|ring of Hircine]], meaning that you can travel back to towns around Skyrim a lot faster and deposit the loot in your house (if you own one).
 
#''Sleeping'': As long as one has the "Blood of the Wolf" in effect, there are no resting bonuses.
 
#''Disease resistance:'' All lycanthropes, in werewolf form or not, have 100% resistance to all diseases. In Skyrim, this is only true for [[Sanguinare Vampiris]], while other diseases may (rarely) still be caught.
 
#''Other abilities:'' All effects that are gained through quests and other methods but are not "racial", like spell resistance, still affect werewolves.
 
#''Vampires:'' A vampire cannot drink the blood of a sleeping werewolf.
 
 
A Werewolf is very tall and fast, easily capable of ripping apart flesh and armor. They have very few weaknesses, besides Silver. Werewolves have the following abilities:
 
 
===Bloodmoon===
 
[[File:Werewolf Attack.jpg|thumb|250px|A Werewolf attack in Skyrim]]
 
*Enhanced [[Sneak (Morrowind)|Sneak]]: Sneak is increased to 95 as a werewolf.
 
*Enhanced [[Acrobatics (Morrowind)|Acrobatics]]: Acrobatics is increased dramatically and enables jumps further and higher than normal.
 
*Claws: The claws of a werewolf can tear through anything but [[Daedric Armor (Morrowind)|Daedric Armor]]. Hircine may enhance this ability if his requests are completed.
 
*''Durability:'' Werewolves are very tough, and have a resistance to normal human weapons. However, they are highly vulnerable to Silver and Daedric weapons.
 
*''Super-Speed:'' A Werewolf is incredibly fast and agile, especially when running on all fours.
 
*''Super-Strength: ''A lycanthrope has strength beyond that of a regular human.
 
*''Bite:'' A bite from a werewolf is infectious and will turn any creature into a were-creature (wolf, boar etc.). [[Undead]] are immune to it, but will spread it.
 
*''Eye of the Wolf:'' Like [[Vampire (Morrowind)|Vampires]], Werewolves can see in the dark. They use this ability to hunt at night and observe their surroundings better. Eye of the Wolf also gives Detect Human within 200ft.
 
*''Spirit of the Wolf:'' Health replenishes slowly over time.
 
* Health is regained by feeding rather than by regeneration, unless not in a fight, in which case the werewolf's health will regenerate significantly faster than of most living beings in the world (Bloodmoon).
 
 
===Weaknesses===
 
[[File:SKYRIM WEREWOLF.jpg|thumb|Werewolf]]
 
*''Bloodlust ([[Bloodmoon]]):'' Werewolves have an insatiable blood-lust that drives them to kill.
 
*No bonus is gained from sleeping (Skyrim).
 
*Transformed werewolves cannot equip apparel, including armor. 
 
*When in werewolf form, the player cannot pick locks or collect items/loot from corpses.
 
*When transformed, they may be unable to fit through narrow dungeon doorways. Walking through such doorways backwards may fix this.
 
*More vulnerable to Silver weapons.
 
*People other than followers will attack a werewolf on sight.
 
**If someone sees the player transforming, they will recognize them as a werewolf even in human form, and may treat them like an outsider or attack on sight.
 
**If the player is seen transforming, they will get a 1000 gold [[bounty]] and most NPCs will attack them. (Skyrim)
 
 
==Transformation==
 
[[File:Werewolf First person.jpg|thumb|First person view]][[File:Werewolf Third person..jpg|thumb|Third person view - Morrowind]]
 
==={{Morrowind}}===
 
In Morrowind, there are two ways of becoming infected with Lycanthropy:
 
 
*Play the main quest for Bloodmoon up to [[Siege of Skaal Village]]. (If the Sixth house's base quest has been completed, one can't get the disease any other way.)
 
*Find "wanderers". These people are already infected, and may pass the disease to the player. However, these werewolves have reached their ultimate strength and are very powerful. One can identify a wanderer by finding a naked man or woman who tells the player to go away. There are only nine of them though, so finding them is difficult.
 
 
The character will lose large amounts of health if they do not kill an NPC during the night. Solstheim is indeed a good place for this due to NPC bandits that spawn there, but Morrowind is also a good place for finding victims.
 
 
==={{Skyrim}}===
 
In {{Skyrim|!}}, the only way to become a Werewolf is to complete the quest line for the Companions of [[Jorrvaskr]] in [[Whiterun (Skyrim)|Whiterun]], up until the quest "The Silver Hand". Within the Companions exists [[the Circle]], an inner sub-faction. After some time, [[Skjor]] will lead the [[Last Dragonborn|Dragonborn]] to the [[Underforge]]. There he will offer the opportunity to drink the blood of Aela the Huntress when she is in Werewolf form, and become a Werewolf.
 
:Note: With the addition of {{Dawnguard|!}}, characters who already have the [[Vampire Lord]] power will lose it at this point, and it will be replaced with [[Beast Form]].
 
 
Beast Form lasts approximately two and a half minutes, with only one use per day. Unlike in Morrowind, one doesn't change into a Werewolf at a set time, as it is a power. To be able to stay in Werewolf mode for a prolonged period of time, one must "Feed" off fallen human NPCs, which adds 30 seconds to the current time per feeding. Once returned to human form, all items will have been unequipped and the player will have to wait twenty-four hours to be able to use Beast Form again.
 
 
If the Dragonborn has obtained the [[Hircine's Ring (Skyrim)|Ring of Hircine]], equipping it will allow the use of a separate power, "Ring of Hircine", which is identical to Beast Form and offers all the same benefits. The only difference is that it is not limited to once-a-day use, it is made available any time the Dragonborn equips the ring.
 
 
Followers will not react to the Dragonborn's transformation. Due to the restrictions placed on werewolves interacting with objects and NPCs, one will not be able to interact with a follower while transformed (on Xbox 360, one can bypass this by using Kinect commands). A follower will become hostile if hit while the character is in Beast form, even if they are a companion.[[File:Werewolf..jpg|thumb|A werewolf howling.]]
 
 
[[Eorlund Gray-Mane]] will defend the Dragonborn if they transform publicly in Whiterun.
 
 
Wild wolves become non-hostile when one is in Beast Form, but wild werewolves, added on by ''Dawnguard'', will still attack.
 
 
The Dragonborn can be killed while transforming, if facing a powerful enough foe.
 
 
==Werewolf Powers==
 
{| class="wikitable" style="width: 100%;"
 
|+The following chart lists all available Werewolf Powers.
 
|-
 
! scope="col"|Name
 
! scope="col"|Description
 
! scope="col"|Notes and restrictions
 
|-
 
|[[Beast Form]]
 
|Transform into Werewolf form once a day.
 
|Part of Companions Quest: [[The Silver Hand]].
 
|-
 
|[[Hircine's Ring (Skyrim)|Ring of Hircine]]
 
|Grants extra transformations for werewolves
 
|The Ring of Hircine only works if already a Werewolf. (To use, equip the ring, go into powers menu, select Ring of Hircine, and use powers key (default 'Z' on PC). Reward for Daedric Quest: [[Ill Met by Moonlight]]
 
|-
 
|Howl of Terror
 
|Fear nearby enemies goes up to Lvl 25, 30s
 
|Beast Form only; default Howl. (Totem of Fear)
 
|-
 
|Scent of Blood
 
|Detect Life in a large radius, 60s
 
|Beast Form only; replaces Howl of Terror; available after Companions Radiant Quest: Totems of Hircine. (Totem of the Hunt)
 
|-
 
|Howl of the Pack
 
|Summon two wolf spirits to fight at one's side
 
|Beast Form only; replaces Howl of Terror; available after Companions Radiant Quest: Totems of Hircine. (Totem of Brotherhood)
 
|}
 
{{clr}}
 
 
==Skill tree==
 
===Werewolf===
 
The Werewolf skill tree includes eight perks <sup class="reference" id="cite_ref-gameinformerjuly2012_1-8">[[The_Elder_Scrolls_V:_Dawnguard#cite_note-gameinformerjuly2012-1|[2]]]</sup><sup class="reference" id="cite_ref-g4tvextended_4-1">[[The_Elder_Scrolls_V:_Dawnguard#cite_note-g4tvextended-4|[5]]]</sup>. ({{Dawnguard|!}} expansion only)
 
 
[[File:Werewolfskilltreedawnguard.png|600px]]
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width:100%;"
 
!Perk
 
!Level
 
!Description
 
!Requirements
 
|-
 
| rowspan="4"|Bestial Strength
 
| style="text-align: center;"|1
 
|Do 25% more damage as a werewolf.
 
|
 
|-
 
| style="text-align: center;"|2
 
|Do 50% more damage as a werewolf
 
|
 
|-
 
| style="text-align: center;"|3
 
|Do 75% more damage as a werewolf
 
|
 
|-
 
| style="text-align: center;"|4
 
|Do 100% more damage as a werewolf
 
|
 
|-
 
| colspan="2"|Totem of Ice Brothers
 
|Summon 2 ally [[Ice Wolf|Ice Wolves]].
 
|Bestial Strength
 
|-
 
| colspan="2"|Totem of the Predator
 
|Totem of the Hunt howl has extended range, and shows whether targets are not in combat, searching, or actively in combat.
 
|Bestial Strength
 
|-
 
| colspan="2"|Totem of Terror
 
|Werewolf Howl of Terror affects even higher level creatures.
 
|Bestial Strength
 
|-
 
| colspan="2"|Totem of the Moon
 
|Summon 2 ally werewolves with a howl.
 
|Totem of Ice Brothers
 
|-
 
| colspan="2"|Animal Vigor
 
|100 point bonus to health and stamina in beast form.
 
|Bestial Strength
 
|-
 
| colspan="2"|Gorging
 
|Feeding heals twice as much health.
 
|Animal Vigor
 
|-
 
| colspan="2"|Savage Feeding
 
|Able to feed off most dead creatures (not undead, deadra, or automatons). Feeding off creatures instead of people only provides half the extended time.
 
|Gorging
 
|}
 
 
==Known Werewolves==
 
*[[Skjor]] (The Companions)
 
*[[Farkas]] (The Companions)
 
*[[Aela the Huntress]] (The Companions)
 
*[[Vilkas]] (The Companions)
 
*[[Kodlak Whitemane]] (The Companions)
 
*[[Sinding]] (Met in the quest [[Ill Met by Moonlight]])
 
*[[Arnbjorn]] (The Dark Brotherhood)
 
*[[Farmer]] (Random Encounter in Wilds)
 
*[[Hunter]] (Random Encounter in Wilds)
 
*[[Majni]] (Leader of the Frostmoon Pack)
 
 
==Enemy Werewolves==
 
*[[Werewolf Vargr]]
 
*[[Werewolf Skinwalker]]
 
*[[Werewolf Beastmaster]]
 
*[[Werewolf Savage]]
 
 
==Gallery==
 
<gallery>
 
Werewolf Male.jpg|Werewolf male concept art
 
Werewolf Female.jpg|Werewolf female concept art (not featured in game canon)
 
</gallery>
 
 
==Werewolves Kept Secret in Skyrim==
 
Before Skyrim released on 11-11-11, Bethesda attempted to keep the inclusion of Werewolves in Skyrim a secret. Spokespeople from the company answered questions on the subject with "no comment" or made statements implying that Werewolves were being considered, but probably wouldn't make it in the final game. A few weeks before Skyrim launched, Bethesda stated that werewolves would not be included in the game, but may appear in upcoming expansion packs. The secret was killed after video game critics, giving previews of the game, let it slip.
 
 
==Skyrim Bugs==
 
{{Bugs}}
 
{| class="wikitable collapsible2 collapsed" style="width:100%; margin-bottom:0px; margin-top:1px;"
 
|- sab="1147"
 
! sab="1148"| Click to show
 
|- sab="1149"
 
| sab="1150"|
 
*{{XBOX}}Sometimes when transforming into a werewolf in first person (this can also happen while mounted to a horse) and then reverting to human form, the character will be locked in third person mode.
 
*{{PC}} Sometimes, when the Dragonborn transforms while holding One-Handed weapons, they will remain equipped after transforming.
 
*Sometimes, even if the Dragonborn chooses to be cured after the Companions Quests, the Dragonborn will not be able to gain the [[Rested]] bonus and NPCs will still make comments related to them being a werewolf.
 
*{{ALLPLAT}} If the Dragonborn transforms while on a [[Horse (Skyrim)|mount]] and wearing the [[Hircine's Ring (Skyrim)|Ring of Hircine]], the Dragonborn will see the transformation in first person and be teleported off the horse. After the transformation, the Dragonborn can move, but the camera will be locked on the horse. This will last even after the transformation ends.
 
*{{PC}}{{PS3}} After transforming into a Werewolf for the first time in the Underforge, the third person camera will be zoomed in extra close. To zoom out the camera hold the switch view button in, and move the mouse or left stick forward or backwards to adjust the zoom level.
 
*{{PC}}{{XBOX}} A glitch exists that allows daggers to be used while in Beast Form. To trigger this glitch, the Dragonborn must equip the dagger as a secondary weapon and then transform, causing the dagger to switch to the primary spot. This allows for easy leveling with the one-handed skill.
 
*{{PS3}} There is a glitch that causes a Daedric Dagger and a Daedric Bow to appear blended into the Dragonborn's skin. Note that if a Bow becomes blended into the skin during transformation, any regular attacks will fail, resulting in a message that will say, "No arrows equipped". Regular attacks of the left hand and power attacks on both hands will still be available, as well as the sprinting-pounce attack if triggered from the left hand attack button.
 
*{{XBOX}}{{PS3}}After transforming into Beast Form, the Dragonborn may be unable to revert to normal even if the time limit was not extended through feeding.
 
*{{360}} Another weapon glitch exists where after transforming, a Staff in the inventory may become equipped. The Staff will be used instead of the right hand attack, and charge will still be drained. The left hand acts as normal.
 
*When wearing a [[Forsworn Headdress]] it may stay on during the transformation cutscene, but will usually disappear after the cutscene ends.
 
*Companions may abandon the Dragonborn after they go through the blood ritual, and inventory stored on the companion may be lost.
 
*If the Dragonborn transforms while swimming, they will sometimes be able to walk with only the waist below the water, no matter the depth.
 
*{{PC}}Sometimes, when transforming, the transformation will stop, and the Dragonborn will still be as normal with full inventory and equipment, but with a Werewolf's head instead of the normal one.
 
*Sometimes, after participating in the blood ritual, the Dragonborn will not turn into a Werewolf.
 
*{{PC}} If the PC console command 'showracemenu' is used to change one's race, when the time as a werewolf runs out, it will switch the Dragonborn back to the original race. This can be fixed with player.setraceid but may have to be fixed every time one comes back from being a Werewolf.
 
*When transforming in Whiterun, guards will not attack the Dragonborn, but other NPCs will.
 
*Due to bugs in the Companions' questline, it may be impossible to cure the Dragonborn's lycanthropy after acquiring it.
 
*{{XBOX}} If the Dragonborn transforms into a werewolf and then immediately feeds on a dead body, it may cause beastform to time out early and return them to human form.
 
*When the Dragonborn is doing a cinematic kill move while in Beast Form, the game may freeze briefly, then resume and finish the cinematic kill move properly.
 
*Even after being cured, the "days as a werewolf" stat in the journal will continue to increase.
 
*{{360}}In Beast Form, if you power attack an enemy whilst they are standing on a staircase, the enemy may fly into the air, similar to the way giant's power attacks throw the Dragonborn into the air. They will descend but will not survive the fall even if they land in water.
 
*{{360}} After feeding on a corpse of a creature, ig you return to human form and then use raise dead, or reanimate dead, it will add to your werewolf perk tree. Allowing for a faster leveling of the tree it will only work after you have feed on the corpse of the target you are raising.
 
|}
 
   
 
==Appearances==
 
==Appearances==
*{{Daggerfall}}
+
*{{Daggerfall}}
 
*{{Bloodmoon}}
 
*{{Bloodmoon}}
 
*{{Skyrim}}
 
*{{Skyrim}}
 
*{{Online}}
 
*{{Online}}
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*{{Legends}}
   
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{{Refs}}
==Sources==
 
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*''[[On Lycanthropy]]''
 
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{{Stub|Lore|Creature}}
*{{Bloodmoon}}
 
   
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<!--Interwiki links-->
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[[Category:Skyrim: Werewolves]]
 
[[Category:Skyrim: Characters]]
 
[[Category:Creatures]]
 
[[Category:Skyrim: Gameplay]]
 
 
[[Category:Lycanthropy]]
 
[[Category:Lycanthropy]]
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[[Category:Lore: Creatures]]

Revision as of 20:26, 4 December 2018

A Werewolf is someone who has Lycanthropy and has the ability to turn into a wolf or wolf-like creature. Werewolves were originally created by Hircine. Werewolves are the most common type of Lycanthrope and can be found in nearly all areas of Tamriel.[1]

By game

Appearances

References