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==Attacks== |
==Attacks== |
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− | Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible. |
+ | Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps. A good enough strike should be enough to take one down. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible. |
==Habitats== |
==Habitats== |
Revision as of 23:12, 9 June 2015
- For other uses, see Wisp.
Will-o-the-Wisp are glowing, ghost-like creatures that live throughout Cyrodiil.
Battle Behavior
During battle, Will-o-the-Wisps become nearly invisible except when attacking. They can be detected by using a detect life spell or by equipping an item that has the ability to detect life, such as the Gray Cowl of Nocturnal. In addition, Will-o-the-Wisps are able to vanish and reappear at will, making them even harder to fight. Will-o-the-Wisps look similar to a cloud of shimmering dust, and are treated as ghosts in combat; only silver weapons, daedric weapons, enchanted weapons, the Honorblade of Chorrol, hand to hand combat (provided that the fighter is at least a journeyman), and magic can harm them.
Attacks
Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps. A good enough strike should be enough to take one down. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible.
Habitats
Will-o-the-Wisps can be found in greater numbers at specific places in Cyrodiil (e.g., The Shrine of Azura) or on specific quests (e.g., Mystery at Harlun's Watch).
The Atronach
Will-o-the-Wisps can be used by players who chose The Atronach as their birthsign as a means of recharging magicka, as Will-o-the-Wisps only have a magical attack, which will be absorbed half the time.
Attributes
Drops
Strengths
Abilities
- Wrack - Lesser Power that absorbs 30 points of Health and Magicka on touch.
- Mind Numb - Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2. points of Intelligence and Willpower on touch.
Locations
- One outside Harlun's Watch
- One appears around midnight near the Shrine of Azura
Quests
Trivia
- Will-o-the-Wisps appear in the 2920 series, where they are described as "strange blue glows", and "a combination of swamp gas and spiritual energy".[1]
- The name may be in reference to the "Will-O'-the-Wisp", a creature from European folklore, to which it bears a strong resemblance.
- Similar creatures known as Wisps appear in The Elder Scrolls V: Skyrim.
Appearances
- The Elder Scrolls III: Morrowind (mentioned only)
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim (mentioned only)
References
Creatures (The Elder Scrolls IV: Oblivion) | |
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Animals | |
Creatures | |
Daedra | |
Undead | |
Shivering Isles |