Elder Scrolls
Elder Scrolls
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==Attacks==
 
==Attacks==
Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible.
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Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself.  One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps.  A good enough strike should be enough to take one down.  A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible.
   
 
==Habitats==
 
==Habitats==

Revision as of 23:12, 9 June 2015

For other uses, see Wisp.

Will-o-the-Wisp are glowing, ghost-like creatures that live throughout Cyrodiil.

Battle Behavior

During battle, Will-o-the-Wisps become nearly invisible except when attacking. They can be detected by using a detect life spell or by equipping an item that has the ability to detect life, such as the Gray Cowl of Nocturnal. In addition, Will-o-the-Wisps are able to vanish and reappear at will, making them even harder to fight. Will-o-the-Wisps look similar to a cloud of shimmering dust, and are treated as ghosts in combat; only silver weapons, daedric weapons, enchanted weapons, the Honorblade of Chorrol, hand to hand combat (provided that the fighter is at least a journeyman), and magic can harm them.

Attacks

Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself.  One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps.  A good enough strike should be enough to take one down.  A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible.

Habitats

Will-o-the-Wisps can be found in greater numbers at specific places in Cyrodiil (e.g., The Shrine of Azura) or on specific quests (e.g., Mystery at Harlun's Watch).

The Atronach

Will-o-the-Wisps can be used by players who chose The Atronach as their birthsign as a means of recharging magicka, as Will-o-the-Wisps only have a magical attack, which will be absorbed half the time.

Attributes

Drops

Strengths

Abilities

  • Wrack - Lesser Power that absorbs 30 points of Health and Magicka on touch.
  • Mind Numb - Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2. points of Intelligence and Willpower on touch.

Locations

Quests

Trivia

  • Will-o-the-Wisps appear in the 2920 series, where they are described as "strange blue glows", and "a combination of swamp gas and spiritual energy".[1]
  • The name may be in reference to the "Will-O'-the-Wisp", a creature from European folklore, to which it bears a strong resemblance.
  • Similar creatures known as Wisps appear in The Elder Scrolls V: Skyrim.

Appearances

References