Elder Scrolls
Elder Scrolls
Tag: Visual edit
(2 intermediate revisions by 2 users not shown)
Line 43: Line 43:
 
==Abilities==
 
==Abilities==
 
*Wrack – Lesser Power that [[absorb]]s 30 points of [[Health (Oblivion)|health]] and [[Magicka (Oblivion)|magicka]] on touch.
 
*Wrack – Lesser Power that [[absorb]]s 30 points of [[Health (Oblivion)|health]] and [[Magicka (Oblivion)|magicka]] on touch.
*Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2. points of [[Intelligence (Oblivion)|Intelligence]] and [[Willpower (Oblivion)|Willpower]] on touch.
+
*Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2 points of [[Intelligence (Oblivion)|Intelligence]] and [[Willpower (Oblivion)|Willpower]] on touch.
   
 
==Locations==
 
==Locations==
Line 75: Line 75:
 
*{{Skyrim}} {{Mo}}
 
*{{Skyrim}} {{Mo}}
 
*{{Online}}
 
*{{Online}}
  +
*{{Blades}}
   
 
{{Refs}}
 
{{Refs}}
Line 81: Line 82:
   
 
<!--Interwiki links-->
 
<!--Interwiki links-->
  +
[[fr:Feu follet (Oblivion)]]
[[ru:Блуждающий огонёк]] 
 
[[fr:Feu follet (Oblivion)]]
+
[[pl:Błędny ognik (Oblivion)]]
 
[[ru:Блуждающий огонёк]]
 
[[uk:Блукаючий дух]]
 
[[uk:Блукаючий дух]]

Revision as of 19:40, 14 September 2019

For other uses, see Wisp.

Will-o-the-Wisp are glowing, ghost-like creatures that live throughout Cyrodiil.

Behavior

During battle, Will-o-the-Wisps become nearly invisible except when attacking. They can be detected by using a detect life spell or by equipping an item that has the ability to detect life, such as the Gray Cowl of Nocturnal. In addition, Will-o-the-Wisps are able to vanish and reappear at will, making them even harder to fight. Will-o-the-Wisps look similar to a cloud of shimmering dust, and are treated as ghosts in combat; only silver weapons, daedric weapons, enchanted weapons, the Honorblade of Chorrol, hand-to-hand combat (provided that the fighter is at least a journeyman), and magic can harm them.

Attacks

Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps. A good enough strike should be enough to take one down. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible.

Habitats

Will-o-the-Wisps can be found in greater numbers at specific places in Cyrodiil (e.g., The Shrine of Azura) or on specific quests (e.g., Mystery at Harlun's Watch).

The Atronach

Will-o-the-Wisps can be used by players who chose The Atronach as their birthsign as a means of recharging magicka, as Will-o-the-Wisps only have a magical attack, which will be absorbed half the time.

Attributes

Drops

Strengths

Abilities

  • Wrack – Lesser Power that absorbs 30 points of health and magicka on touch.
  • Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2 points of Intelligence and Willpower on touch.

Locations

Quests

Trivia

Gallery

Music-icon
Length: 2 sec
Description: Will-o-the-Wisp Aware Sound

Appearances

References