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==Abilities== |
==Abilities== |
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*Wrack – Lesser Power that [[absorb]]s 30 points of [[Health (Oblivion)|health]] and [[Magicka (Oblivion)|magicka]] on touch. |
*Wrack – Lesser Power that [[absorb]]s 30 points of [[Health (Oblivion)|health]] and [[Magicka (Oblivion)|magicka]] on touch. |
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− | *Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2 |
+ | *Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2 points of [[Intelligence (Oblivion)|Intelligence]] and [[Willpower (Oblivion)|Willpower]] on touch. |
==Locations== |
==Locations== |
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*{{Skyrim}} {{Mo}} |
*{{Skyrim}} {{Mo}} |
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*{{Online}} |
*{{Online}} |
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+ | *{{Blades}} |
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{{Refs}} |
{{Refs}} |
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+ | [[fr:Feu follet (Oblivion)]] |
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[[uk:Блукаючий дух]] |
Revision as of 19:40, 14 September 2019
- For other uses, see Wisp.
Will-o-the-Wisp are glowing, ghost-like creatures that live throughout Cyrodiil.
Behavior
During battle, Will-o-the-Wisps become nearly invisible except when attacking. They can be detected by using a detect life spell or by equipping an item that has the ability to detect life, such as the Gray Cowl of Nocturnal. In addition, Will-o-the-Wisps are able to vanish and reappear at will, making them even harder to fight. Will-o-the-Wisps look similar to a cloud of shimmering dust, and are treated as ghosts in combat; only silver weapons, daedric weapons, enchanted weapons, the Honorblade of Chorrol, hand-to-hand combat (provided that the fighter is at least a journeyman), and magic can harm them.
Attacks
Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps. A good enough strike should be enough to take one down. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible.
Habitats
Will-o-the-Wisps can be found in greater numbers at specific places in Cyrodiil (e.g., The Shrine of Azura) or on specific quests (e.g., Mystery at Harlun's Watch).
The Atronach
Will-o-the-Wisps can be used by players who chose The Atronach as their birthsign as a means of recharging magicka, as Will-o-the-Wisps only have a magical attack, which will be absorbed half the time.
Attributes
Drops
Strengths
Abilities
- Wrack – Lesser Power that absorbs 30 points of health and magicka on touch.
- Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2 points of Intelligence and Willpower on touch.
Locations
- One outside Harlun's Watch
- One appears at dawn or dusk near the Shrine of Azura
- One inside Fort Empire
- One inside the Hidden Lake in the Sideways Cave
- Several in Horn Cave Grottoes
- Several in Charcoal Cave
Quests
Trivia
- Will-o-the-Wisps appear in the 2920 series, where they are described as "strange blue glows," and "a combination of swamp gas and spiritual energy."[1]
- The name is a reference to the "Will-O'-the-Wisp," a creature from European folklore, to which it bears a strong resemblance.
- Similar creatures known as Wisps appear in The Elder Scrolls V: Skyrim and The Elder Scrolls Online.
Gallery
Length: | 2 sec | |
Description: | Will-o-the-Wisp Aware Sound |
Appearances
- The Elder Scrolls III: Morrowind (mentioned only)
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim (mentioned only)
- The Elder Scrolls Online
- The Elder Scrolls: Blades
References
Creatures (The Elder Scrolls IV: Oblivion) | |
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Animals | |
Creatures | |
Daedra | |
Undead | |
Shivering Isles |