Willpower icon

For other uses, see Willpower.
Quotebg.png
"Willpower runs over its foes with strength of numbers. It can quickly field a swarm of smaller creatures, then build their power and health into a greater threat. Willpower can protect you not only with its many guards, but with powerful spells to obliterate your opponent's forces."
―Game Terms[src]

Willpower is one of the five available attributes in The Elder Scrolls: Legends.

Strategy[edit | edit source]

When the player uses Willpower, they rely on unity and force of spirit to overcome their foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to the player's will.[1]

Cards[edit | edit source]

Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
Name Attributes Power Health Cost Type Subtype Rarity Text
Icon legends willpower.svg Willpower 3 Action Rare Destroy all creatures with 2 power or less in one lane.
Icon legends willpower.svg Willpower 1 4 3 Creature High Elf Epic When you play an action, a random friendly creature gets +1/+1.
Icon legends willpower.svg Willpower 4 3 4 Creature High Elf Epic Prophecy
Summon:
Give a creature -4/-0 this turn.
Icon legends willpower.svg Willpower 4 Item Unique legendary +4/+4
Slay: Banish the slain creature if it's Undead.
Icon legends willpower.svg Willpower 3 3 3 Creature Nord Epic When an enemy rune is destroyed, gain 3 health.
Icon legends willpower.svg Willpower 5 Support Ongoing Epic Friendly creatures have +1/+1.
Icon legends willpower.svg Willpower 4 4 6 Creature Daedra Rare Guard
Summon:
If you have more health than your opponent, summon a copy of Golden Saint in the other lane.
Icon legends willpower.svg Willpower 4 4 5 Creature Imperial Epic Hero of Anvil costs 1 less for each creature summoned this turn.
Icon legends willpower.svg Willpower 3 6 4 Creature Kwama Rare Guard
Icon legends willpower.svg Willpower 6 3 4 Creature Kwama Rare Breakthrough
Icon legends willpower.svg Willpower 4 5 5 Creature Khajiit Epic Pilfer: Draw a random support from your deck.
Icon legends willpower.svg Willpower 6 Action Epic Randomly destroy all but one creature on both sides of each lane.
Icon legends willpower.svg Willpower 3 4 3 Creature Imperial Common
Icon legends willpower.svg Willpower 5 Support Ongoing Epic At the end of your turn, summon a 1/1 Imperial Grunt.
Icon legends willpower.svg Willpower 2 2 5 Creature Nord Epic Prophecy
Summon:
Give a creature +2/+2 and Guard.
Icon legends willpower.svg Willpower 2 4 3 Creature Nord Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
Icon legends willpower.svg Willpower 5 4 5 Creature Imperial Epic Summon: Give a friendly creature Drain this turn.
Icon legends willpower.svg Willpower 5 5 3 Creature Animal
Beast
Epic Pit Lion can't be summoned unless there's a friendly unit in each lane.
Icon legends willpower.svg Willpower 2 2 2 Creature Khajiit Common Prophecy
Summon:
Gain 2 health.
Icon legends willpower.svg Willpower 4 1 2 Creature Daedra Epic Summon: Gains Drain if there is an enemy creature in this lane.
Icon legends willpower.svg Willpower 4 3 5 Creature Daedra Epic Summon: Destroy an enemy creature with 2 power or less.
Icon legends willpower.svg Willpower 4 1 2 Creature Daedra Epic
Icon legends willpower.svg Willpower 2 2 2 Creature High Elf Common Other friendly creatures in this lane have +0/+1.
Icon legends willpower.svg Willpower 1 3 2 Creature Animal
Wolf
Rare +2/+0 while you have the most creatures in this lane.
Icon legends willpower.svg Willpower 5 5 11 Creature Nord Unique legendary Summon: Steal an enemy creature.
Icon legends willpower.svg Willpower 1 Action Common Summon a 1/1 Imperial Grunt in each lane.
Icon legends willpower.svg Willpower 1 1 1 Creature High Elf Common Summon: Give a creature +0/+2.
Icon legends willpower.svg Willpower 1 Action Common Destroy a creature with 2 power or less.
Icon legends willpower.svg Willpower 5 5 5 Creature Animal
Beast
Common
Icon legends willpower.svg Willpower 4 7 6 Creature Animal
Beast
Common Guard
Icon legends willpower.svg Willpower 2 Action Common Prophecy
Gain 5 Health.
Icon legends willpower.svg Willpower 3 2 2 Creature Imperial Rare When you summon another creature, gain 1 health.
Icon legends willpower.svg Willpower 4 Action Rare Fill a lane with 1/1 Imperial Grunts.
Icon legends willpower.svg Willpower 3 3 5 Creature Imperial Rare Summon: +1/+1 for each other friendly creature.
Icon legends willpower.svg Willpower 1 Action Epic Draw a copy of a random creature from your opponent's deck.
Icon legends willpower.svg Willpower 0 Action Common Give a creature -4/-0 this turn.
Icon legends willpower.svg Willpower 1 3 1 Creature Imperial Common Drain
Icon legends willpower.svg Willpower 1 6 3 Creature Khajiit Rare Guard
Pilfer:
Move Riverhold Escort to the other lane.
Icon legends willpower.svg Willpower 5 3 5 Creature Nord Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
Icon legends willpower.svg Willpower 0 3 2 Creature Nord Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
Icon legends willpower.svg Willpower 2 2 3 Creature Khajiit Common Pilfer: Draw a card.
Icon legends willpower.svg Willpower 2 Support Activate Rare Activate: Give a friendly creature Guard.
Icon legends willpower.svg Willpower 1 2 0 Creature Imperial Rare Guard
Icon legends willpower.svg Willpower 3 3 3 Creature High Elf Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Icon legends willpower.svg.
Icon legends willpower.svg Willpower 2 3 2 Creature Imperial Common Guard
Icon legends willpower.svg Willpower 3 2 2 Creature Imperial Common
Icon legends willpower.svg Willpower 1 5 2 Creature Khajiit Common
Icon legends willpower.svg Willpower 4 4 4 Creature High Elf Common When you play an action, give Auridon Paladin Drain this turn.
Icon legends willpower.svg Willpower 1 1 1 Creature Khajiit Legendary Pilfer: Descendant of Alkosh gains +1/+1 and a random keyword.
Icon legends willpower.svg Willpower 1 2 1 Creature High Elf Rare Summon: +1/+1 if you have an action in your hand.
Icon legends willpower.svg Willpower 3 1 4 Creature Animal
Wolf
Epic Other friendly Wolves have +2/+0.
Icon legends willpower.svg Willpower 2 Action Common Gain 5 health.
Icon legends willpower.svg Willpower 5 7 8 Creature Daedra Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
Icon legends willpower.svg Willpower 1 1 2 Creature Khajiit Rare Pilfer: Draw two cards
Sacrifice Blood Pact Messenger at the end of the turn.
Icon legends willpower.svg Willpower 1 2 5 Creature Imperial Rare After you play an action, summon a random creature from your deck with the same cost.
Icon legends willpower.svg Willpower 8 Action Legendary Destroy all creatures in a lane.
Icon legends willpower.svg Willpower 2 Action Rare Shackle a creature.
Icon legends willpower.svg Willpower 4 Support Ongoing Epic Friendly creatures have +0/+1.
Icon legends willpower.svg Willpower 4 2 3 Creature Nord Rare Summon: Draw a card if an enemy rune has been destroyed this game.
Icon legends willpower.svg Willpower 1 1 3 Creature Khajiit Epic Pilfer: Double Elsweyr Lookout's power and health.
Icon legends willpower.svg Willpower 8 Action Legendary Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
Icon legends willpower.svg Willpower 2 3 3 Creature Imperial Rare Summon: Steal a creature's Keywords.
Icon legends willpower.svg Willpower 7 Action Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
Icon legends willpower.svg Willpower 5 5 4 Creature Imperial Unique Legendary Immune to Lethal.
Slay: Discard all copies of the slain creature from the opponent's deck.
Icon legends willpower.svg Willpower 5 5 6 Creature Dragon Legendary Drain
+5/+5 while you have 30 or more health.
Icon legends willpower.svg Willpower 3 Action Shout Common Shout - Level 1
Summon a 3/3 Sovngarde Hero.
Shout - Level 2
Summon two 3/3 Sovngarde Heroes.
Shout - Level 3
Fill a lane with 3/3 Sovngarde Heroes.
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
3 Action Rare Summon a random 1-cost creature in each lane.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
3 Action Rare Deal 1 damage, gain 1 health, and draw a card.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
3 Action Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
4 Action Rare Move a friendly creature and give it +3/+0 and Drain this turn.
Icon legends willpower.svg Willpower 2 1 3 Creature Nord Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
Icon legends willpower.svg Willpower 4 Support Ongoing Rare Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
Icon legends willpower.svg Willpower 3 3 5 Creature Dark Elf Common Summon: Another creature disappears, then returns at the end of the turn.
Icon legends willpower.svg Willpower 3 5 5 Creature Imperial Common Guard
Summon: +1/+1 if you have another creature with Guard.
Icon legends willpower.svg Willpower 3 5 5 Creature Imperial Epic Guard
Summon:
Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
Icon legends willpower.svg Willpower 3 3 6 Creature Imperial Epic Summon: Give creatures in your deck +2/+2.
Icon legends willpower.svg Willpower 3 4 4 Creature Nord
Imperial
Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
Icon legends willpower.svg Willpower 2 1 2 Creature Imperial Common Summon: Draw a card if you have two other Icon legends willpower.svg creatures.
Icon legends willpower.svg Willpower 2 2 1 Creature Imperial Common
Icon legends willpower.svg Willpower 3 3 7 Creature Nord Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Colovian Trooper in the right lane. At the start of your turn, if your lanes are full, you win the game.
Icon legends willpower.svg Willpower 3 8 5 Creature Nord Unique legendary Guard
Lydia guards both lanes.
Icon legends willpower.svg Willpower 5 5 7 Creature Imperial Legendary Breakthrough
Summon:
Summon a 1/1 Imperial Grunt.
Icon legends willpower.svg Willpower 1 1 1 Creature Imperial Common
Icon legends willpower.svg Willpower 1 1 1 Creature Animal
Wolf
Common
Icon legends willpower.svg Willpower 2 2 3 Creature Animal
Wolf
Common Summon: Summon a 1/1 Young Wolf in the other lane.
Icon legends willpower.svg Willpower 2 2 3 Creature Animal
Wolf
Common Summon: +1/+1 for each other friendly Wolf.
Icon legends willpower.svg Willpower 4 4 7 Creature Imperial Common Summon: Other friendly creatures get +1/+1.
Icon legends willpower.svg Willpower 4 4 5 Creature Dragon Rare Summon: Give all enemy creatures in the land -1/-0.
Icon legends willpower.svg Willpower 2 2 3 Creature Khajiit Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
Icon legends willpower.svg Willpower 1 3 3 Creature High Elf Common After you play an action, summon a 1/1 Thalmor Soldier.
Icon legends willpower.svg Willpower 1 1 1 Creature High Elf Common
Icon legends willpower.svg Willpower 1 3 2 Creature Imperial Rare When you summon another creature, give it +1/+0.
Icon legends willpower.svg Willpower 5 5 7 Creature Imperial Legendary Breakthrough
Summon:
Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Icon legends willpower.svg Willpower 6 Support Activate Epic Activate: Summon an Uncaged Wolf.
Icon legends willpower.svg Willpower 3 3 5 Creature Imperial Common Prophecy, Guard
Summon:
You gain 3 health.
Icon legends willpower.svg Willpower 3 5 6 Creature Khajiit Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
Icon legends willpower.svg Willpower 2 1 2 Creature Nord Common Prophecy
Summon:
Give a creature +0/+2.
Icon legends willpower.svg Willpower 2 5 3 Creature Nord Common When you summon a Dragon, Cliffside Lookout gains +1/+1.
Icon legends willpower.svg Willpower 7 Action Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
Icon legends willpower.svg Willpower 4 Action Rare Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
Icon legends willpower.svg Willpower 1 Support Activate Common Activate: Gain 2 health.
Icon legends willpower.svg Willpower 4 4 4 Creature Dragon Common Guard
Icon legends willpower.svg Willpower 3 3 3 Creature Nord
Undead
Spirit
Common
Icon legends willpower.svg Willpower 1 1 1 Creature Imperial Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
3 3 4 Creature Nord Epic When an enemy rune is destroyed, draw a card.
Icon legends willpower.svg Willpower 6 6 10 Creature Mantikora Epic Summon: Destroy an enemy creature in this lane.
Icon legends willpower.svg Willpower 2 2 4 Creature Imperial Rare Summon: Summon a random elixir.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
4 4 5 Creature Khajiit Epic Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
4 Action Epic Destroy an enemy creature or support card.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
2 2 2 Creature Nord Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Icon legends willpower.svg Willpower 3 3 4 Creature Kwama Rare
Icon legends willpower.svg Willpower 2 Action Rare Shackle a creature. If you have four or more Icon legends willpower.svg creatures, destroy it instead.
Icon legends willpower.svg Willpower 5 Action Common Prophecy
Destroy a creature.
Icon legends willpower.svg Willpower 2 4 3 Creature Imperial Epic Your support cards with Activate abilities have unlimited uses.
Icon legends willpower.svg Willpower 3 Support Ongoing Rare If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
Icon legends willpower.svg Willpower 4 Action Rare Give friendly creatures in one lane +2/+0 this turn.
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
4 5 4 Creature Imperial Epic Guard
Slay:
Gain 3 health.
Icon legends willpower.svg Willpower 3 3 4 Creature Fabricant Common Summon: If you have a Icon legends neutral.png card in play, summon a copy of Kagouti Fabricant in the other lane.
Icon legends willpower.svg Willpower 2 2 3 Creature Daedra Common Summon: Give a creature +1/+1.
Icon legends willpower.svg Willpower 2 1 1 Creature Daedra Common
Icon legends willpower.svg Willpower 2 Item Rare Guard
+1/+3
Icon legends willpower.svg Willpower 2 3 2 Creature High Elf Common
Icon legends willpower.svg Willpower 3 3 4 Creature High Elf Rare
Icon legends willpower.svg Willpower 5 6 5 Creature Imperial Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Icon legends willpower.svg Willpower 4 4 4 Creature Nord Common Breakthrough
Summon:
You gain 4 health.
Icon legends willpower.svg Willpower 3 Support Activate Epic Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
Icon legends willpower.svg Willpower 5 Action Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
Icon legends willpower.svg Willpower 2 5 3 Creature High Elf Common Treasure Hunt – Support: Draw a card.
Icon legends willpower.svg Willpower 6 Support Ongoing Legendary When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
Icon legends willpower.svg Willpower 3 3 7 Creature High Elf Rare Summon: Give another frienfly creature +4/+4. It becomes Icon legends neutral.png.
Icon legends willpower.svg Willpower 3 3 4 Creature Imperial Common
Icon legends willpower.svg Willpower 4 4 5 Creature Imperial Common
Icon legends willpower.svg Willpower 2 1 2 Creature Imperial Common
Icon legends willpower.svg Willpower 4 5 3 Creature High Elf Epic Guard
Icon legends willpower.svg Willpower 6 Action Legendary Destroy up to three random enemy creatures.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
5 4 4 Creature Nord Unique legendary Prophecy, Breakthrough, Guard
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
5 5 5 Creature High Elf Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
4 4 6 Creature High Elf Epic Summon: Deal 2 damage to an enemy creature, or give a friendly creature +2/+2.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
5 5 5 Creature Khajiit Unique legendary Summon: Ahnassi steals all keywords from enemy creatures.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
3 5 4 Creature Khajiit Epic Friendly creatures with Pilfer may attack an extra time each turn.
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
2 2 6 Creature Imperial Unique legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1.
Icon legends willpower.svg Willpower 2 1 1 Creature Khajiit Common
Icon legends willpower.svg Willpower 1 3 1 Creature Imperial Common
Icon legends willpower.svg Willpower 4 4 4 Creature Animal
Wolf
Epic Pilfer: Summon a 1/1 Young Wolf.
Other friendly Wolves have +1/+1.
Icon legends willpower.svg Willpower 8 8 5 Creature Imperial Rare Guard
Icon legends willpower.svg Willpower 5 Action Rare Banish a creature.
Icon legends willpower.svg Willpower 5 5 5 Creature God Unique legendary Exalt 3: +5/+5 while you have an Exalted creature in play, you can't lose the game.
Icon legends willpower.svg Willpower 2 2 2 Creature Nord Common Drain
Exalt 3:
+2/+2
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
3 3 4 Creature Dark Elf Unique legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
4 Support Ongoing Epic Give the second creature you summon each turn +2/+2.
Icon legends willpower.svg Willpower 3 5 5 Creature Imperial Legendary Drain
Double the amount of health you gain.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
3 3 3 Creature Dark Elf Unique legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
4 5 5 Creature Dark Elf Unique legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
Icon legends willpower.svg Willpower 3 4 4 Creature Dark Elf Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
Icon legends willpower.svg Willpower 3 Support Ongoing Epic At the end of your turn, if you gained health, summon a 2/2 Familiar.
Icon legends willpower.svg Willpower 2 2 2 Creature Animal
Wolf
Undead
Spirit
Common
Icon legends willpower.svg Willpower 1 1 2 Creature Wood Elf Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
Icon legends willpower.svg Willpower 2 Item Rare +2/+0
Summon: The wielder is immune to damage this turn.
Icon legends willpower.svg Willpower 2 3 4 Creature Dark Elf Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
Icon legends willpower.svg Willpower 4 4 5 Creature Dark Elf Legendary Rally 2
Your other Rallies give an extra +1/+1.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
2 2 2 Creature Dark Elf Rare Plot: +1/+1 for each other card you've played this turn.
Icon legends willpower.svg Willpower 9 Action Legendary Destroy a creature.
Plot: Steal the creature instead.
Icon legends willpower.svg Willpower 2 Action Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
Icon legends willpower.svg Willpower 5 5 5 Creature Dark Elf Common Guard
Icon legends willpower.svg Willpower 3 3 3 Creature Daedra Rare Guard
Summon: You gain 1 health for each enemy creature.
Icon legends willpower.svg Willpower 1 1 3 Creature Dark Elf Common Summon: If you have a...
Icon legends agility.svg card in play, gain 3 magicka this turn.
Icon legends strength.svg card in play, draw a card.
Icon legends willpower.svg Willpower 1 Action Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
2 4 4 Creature Dark Elf Epic Rally 2
Last Gasp: Give a random creature in your hand +2/+2.
Icon legends willpower.svg Willpower 1 6 3 Creature Dark Elf Rare Rally, Guard
Icon legends willpower.svg Willpower 4 4 5 Creature Kwama Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
Icon legends willpower.svg Willpower 4 4 5 Creature Dark Elf Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
Icon legends willpower.svg Willpower 4 3 4 Creature Nord Common Guard
Plot:
Put a random Guard into your hand.
Icon legends willpower.svg Willpower 0 Action Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
8 Action Epic Set each creature's power and health to 1.
Icon legends willpower.svg Willpower 0 5 3 Creature Defense Rare Summon: Shackle an enemy creature while you have Prison Ship.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
1 1 2 Creature Dark Elf Rare Charge, Drain, Ward
Icon legends willpower.svg Willpower 8 8 8 Creature Daedra Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Icon legends willpower.svg Willpower 2 Action Common Prophecy
Give a creature Guard.
Draw a card.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
5 5 6 Creature Dark Elf Rare Summon: Trigger the Exalt of each friendly creature.
Icon legends willpower.svg Willpower 6 Item Unique legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
Icon legends willpower.svg Willpower 2 2 2 Creature Khajiit Common Rally
Icon legends willpower.svg Willpower 4 Action Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
Icon legends willpower.svg Willpower 1 1 1 Creature Kwama Common
Icon legends willpower.svg Willpower 0 5 1 Creature Defense Common Prophecy, Guard
Sacrifice this at the start of your next turn.
Icon legends willpower.svg Willpower 0 Action Legendary Give other friendly creatures +1/+1.
Icon legends willpower.svg Willpower 4 4 6 Creature Animal
Wolf
Epic Breakthrough, Drain
Last Gasp:
Draw the top creature of your deck and give it Breakthrough and Drain.
Icon legends willpower.svg Willpower 2 Action Rare Prophecy
Give all enemy creatures -2/-0 until the start of your turn.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
3 2 3 Creature High Elf Epic At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
Icon legends willpower.svg Willpower 3 4 4 Creature Imperial Rare Guard
Summon:
You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Icon legends willpower.svg Willpower Double Cards Common
Icon legends willpower.svg Willpower 1 1 4 Creature Grummite Common Summon: +1/+1 for each other friendly creature.
Icon legends willpower.svg Willpower 2 1 2 Creature Grummite Common
Icon legends willpower.svg Willpower 6 7 6 Creature Wood Elf Legendary Summon: This lane becomes Mania.
Icon legends willpower.svg Willpower 4 Action Common Gain 2 health for each friendly creature.
Icon legends willpower.svg Willpower 2 3 5 Creature High Elf Rare Guard
Pilfer:
Creatures you summon this turn are transformed into random Daedra.
Icon legends willpower.svg Willpower 7 7 7 Creature Daedra Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
Icon legends willpower.svg Willpower 3 3 3 Creature Daedra Common Prophecy, Drain
Icon legends willpower.svg Willpower 2 2 2 Creature Daedra Common Summon: Give a creature -2/-0 this turn. It loses Cover.
Icon legends willpower.svg Willpower 7 8 8 Creature Daedra Epic Summon and Pilfer: Summon a random Icon legends willpower.svg creature with cost 3 or less.
Icon legends willpower.svg Willpower 4 6 4 Creature Imperial Legendary When one of your runes is destroyed, you gain 5 health instead of drawing a card.
Icon legends willpower.svg Willpower 0 5 7 Creature Imperial Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
Icon legends willpower.svg Willpower 3 Support Ongoing Legendary Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
Icon legends willpower.svg Willpower 2 3 2 Creature Khajiit Epic When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn.
Icon legends willpower.svg Willpower 3 4 3 Creature Wood Elf Epic Summon: Draw a card for each Gray Viper Brigand in your discard pile.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
3 Support Ongoing Epic While you have a creature in each lane, your creatures and actions cost 1 less.
Icon legends willpower.svg Willpower 3 Support Activate Rare Activate: Summon a 0/1 Target with Guard for you or your opponent.
Icon legends willpower.svg Willpower 1 5 2 Creature Imperial Common Expertise: You gain 2 health.
Icon legends willpower.svg Willpower 3 3 3 Creature Nord Common Expertise: Summon a 1/1 Recruit.
Icon legends willpower.svg Willpower 4 6 5 Creature Nord Common Summon: If you have a...
Icon legends strength.svg card in play, put an Improvised Weapon into your hand.
Icon legends intelligence.svg card in play, put a Forked Bolt into your hand.
Icon legends willpower.svg Willpower 2 5 4 Creature Imperial Common Guard
Summon:
If you have another creature in each lane, +0/+3.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
3 3 3 Creature High Elf Rare Drain
Summon, Last Gasp,
and Slay: Deal 1 damage to your opponent.
Icon legends strength.svg Strength
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
1 2 2 Creature Argonian Rare Prophecy, Guard
Summon:
Draw a card.
Icon legends willpower.svg Willpower 3 3 5 Creature Breton Rare Expertise: Give friendly creatures +1/+1.
Icon legends willpower.svg Willpower 3 3 4 Creature Imperial Rare Summon: If you have another creature in each lane, set a creature's power to 1.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
2 3 2 Creature Imperial Rare Pilfer: Summon a 1/1 Recruit in the other lane.
Icon legends strength.svg Strength
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
3 6 4 Creature High Elf Epic Master of Incunabula has the Expertise abilities of all your creatures.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
6 6 8 Creature High Elf Unique legendary Drain
Summon:
Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
Icon legends strength.svg Strength
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
3 3 11 Creature High Elf Legendary Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
4 4 6 Creature Imperial Unique legendary Other friendly creatures in this lane have Guard.
At the end of your turn, summon a 1/1 Recruit in each lane.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
6 Action Epic Summon a 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
Icon legends willpower.svg Willpower 2 Action Epic Give your Activated supports 1 extra use.
Empower: +1 use.
Icon legends willpower.svg Willpower 4 Action Rare Summon a random 2-cost creature.
Empower: +1 cost creature.
Icon legends willpower.svg Willpower 3 Action Common Destroy a creature with 1 power or less.
Empower: +1 power.
Icon legends willpower.svg Willpower 1 Action Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
Icon legends willpower.svg Willpower 0 Action Common Enemy creatures lose Cover.
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
3 3 3 Creature Imperial Epic Summon: Summon a 1-cost creature from your discard pile.
Icon legends willpower.svg Willpower 2 Action Rare Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn.
Icon legends willpower.svg Willpower 3 Action Common Prophecy
Set a creature's power to 1.
Icon legends willpower.svg Willpower 12 Support Activate Unique legendary Activate: Summon a non-Unique Dragon of your choice from your deck.
Icon legends willpower.svg Willpower 1 Action Common Put two 1/1 Scamps into your hand.
Icon legends willpower.svg Willpower 4 5 5 Creature Redguard Rare Guard
Summon:
Give a creature in the other lane +1/+1 and Guard.
Icon legends willpower.svg Willpower 2 3 2 Creature Imperial Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Icon legends willpower.svg Willpower 1 3 0 Creature Daedra Common
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
3 6 5 Creature High Elf Epic When your opponent takes damage, you gain 1 magicka this turn.
Icon legends willpower.svg Willpower 4 Action Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Icon legends willpower.svg Willpower 0 Action Rare Banish a creature with 0 power.
Icon legends willpower.svg Willpower 2 4 2 Creature Animal
Beast
Common
Icon legends willpower.svg Willpower 8 9 12 Creature Dragon Unique legendary Guard
Summon:
Summon the Halls of Colossus.
Icon legends willpower.svg Willpower 4 Action Legendary Choose three times: Invade or summon a 1/1 Scamp.
Invade. Invade. Invade.
Invade. Invade. Summon a 1/1 Scamp.
Invade. Summon two 1/1 Scamps.
Summon three 1/1 Scamps.
Icon legends willpower.svg Willpower 2 2 2 Creature Khajiit Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
Icon legends willpower.svg Willpower 3 2 4 Creature Imperial Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
Icon legends willpower.svg Willpower 2 2 2 Creature Imperial Common
Icon legends willpower.svg Willpower 3 3 3 Creature Daedra Common Summon: Invade.
Icon legends willpower.svg Willpower 3 9 5 Creature Breton Unique legendary Summon: Choose another friendly creature.
Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
Icon legends willpower.svg Willpower 3 6 4 Creature Daedra Rare Breakthrough, Drain
Icon legends willpower.svg Willpower 6 Action Common Destroy a creature. Invade.
Icon legends willpower.svg Willpower 3 Action Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
Icon legends willpower.svg Willpower 2 2 3 Creature Daedra Common Prophecy
Summon:
You gain health equal to Xivkyn Channeler's power plus health.
Icon legends willpower.svg Willpower 3 5 5 Creature Nord Legendary Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power.
Icon legends strength.svg Strength
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
2 Support Ongoing Epic At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
11 Action Epic Shuffle all creatures into your deck.
Icon legends willpower.svg Willpower 6 Action Rare Destroy a creature and give its Keywords to a friendly creature.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
3 3 2 Creature Dark Elf Epic Guard
Exalt 3:
+2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
4 3 4 Creature Breton Epic Drain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
1 1 3 Creature Animal
Beast
Epic Charge
Summon:
Friendly creatures gain Rally this turn.
Icon legends willpower.svg Willpower 2 1 3 Creature Khajiit Rare Wax: Summon an Alfiq Illusionist in the other lane.
Wane: +1/+2 and Guard.
Icon legends willpower.svg Willpower
Icon legends endurance.svg Endurance
6 6 9 Creature Imperial Unique legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
Icon legends willpower.svg Willpower 2 4 3 Creature Khajiit Common Drain
When Imbued Khajiit is Consumed, give the consuming creature +1/+1 and Drain.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
5 6 5 Creature Khajiit Unique legendary Pilfer: Give Khajiit in your deck +1/+1.
Icon legends willpower.svg Willpower 2 2 4 Creature Nord Rare Summon: Consume a creature to give other friendly creatures +1/+1.
Icon legends willpower.svg Willpower 6 5 5 Creature Khajiit Epic Breakthrough
Pilfer:
Summon a 3/3 Cathay-raht.
Icon legends willpower.svg Willpower 1 1 1 Creature Khajiit Common Wax: +0/+4
Wane: You gain 4 health.
Icon legends willpower.svg Willpower 1 1 1 Creature Khajiit Common Pilfer: Summon a 1/1 Recruit.
Icon legends willpower.svg Willpower 4 5 4 Creature Imperial Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
Icon legends willpower.svg Willpower 5 6 6 Creature Khajiit
Undead
Vampire
Common Summon: Consume a creature. You gain health equal to its health.
Icon legends willpower.svg Willpower 4 4 8 Creature Khajiit Legendary Wax: Draw two cards.
Wane: Destroy a creature.
Icon legends strength.svg Strength
Icon legends willpower.svg Willpower
7 7 6 Creature Dragon Epic At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3.
Icon legends willpower.svg Willpower 2 5 3 Creature Imperial Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Icon legends willpower.svg Willpower 0 Item Epic +0/+1
The wielder can't attack other creatures equipped with an Amulet of Mara.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
2 3 3 Creature Imperial Epic At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dragonfire Wizard.
Icon legends intelligence.svg Intelligence
Icon legends willpower.svg Willpower
1 Action Epic Deal 0 damage and gain 0 health.
Icon legends willpower.svg Willpower
Icon legends agility.svg Agility
2 3 2 Creature Khajiit Epic When you summon a creature in this lane, if it's full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.


Appearances[edit | edit source]

References[edit | edit source]

  1. April 22, 2015. Bethesda.Net The Elder Scrolls Legends: Attributes
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