- For other uses, see Willpower.
- "Willpower runs over its foes with strength of numbers. It can quickly field a swarm of smaller creatures, then build their power and health into a greater threat. Willpower can protect you not only with its many guards, but with powerful spells to obliterate your opponent's forces."
- ―Game Terms[src]
Willpower is one of the five available attributes in The Elder Scrolls: Legends.
Strategy[]
When the player uses Willpower, they rely on unity and force of spirit to overcome their foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to the player's will.[1]
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Willpower | 8 | Action | Legendary | Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers. | ||||
Willpower Agility Endurance |
11 | Action | Epic | Shuffle all creatures into your deck. | ||||
Willpower Agility |
5 | 5 | 5 | Creature | Khajiit | Unique legendary | Summon: Ahnassi steals all keywords from enemy creatures. | |
Willpower | 2 | Action | Epic | Give your Activated supports 1 extra use. Empower: +1 use. | ||||
Willpower | 1 | 2 | 1 | Creature | High Elf | Rare | Summon: +1/+1 if you have an action in your hand. | |
Intelligence Willpower Agility |
3 | 6 | 5 | Creature | High Elf | Epic | When your opponent takes damage, you gain 1 magicka this turn. | |
Willpower | 2 | 1 | 3 | Creature | Khajiit | Rare | Wax: Summon an Alfiq Illusionist in the other lane. Wane: +1/+2 and Guard. | |
Willpower | 3 | 1 | 4 | Creature | Animal Wolf |
Epic | Other friendly Wolves have +2/+0. | |
Strength Intelligence Willpower |
2 | Support | Ongoing | Epic | At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. | |||
Intelligence Willpower |
3 | 2 | 3 | Creature | High Elf | Epic | At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. | |
Willpower | 1 | 1 | 2 | Creature | Wood Elf | Common | Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. | |
Willpower | 0 | Item | Epic | +0/+1 The wielder can't attack other creatures equipped with an Amulet of Mara. | ||||
Willpower | 4 | 4 | 6 | Creature | Animal Wolf |
Epic | Breakthrough, Drain Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain. | |
Willpower Endurance |
3 | 3 | 3 | Creature | Imperial | Epic | Summon: Summon a 1-cost creature from your discard pile. | |
Willpower | 2 | Action | Common | Gain 5 health. | ||||
Intelligence Willpower Endurance |
3 | 3 | 4 | Creature | Dark Elf | Unique legendary | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. | |
Willpower | 7 | Action | Rare | Steal an enemy creature. It loses Guard, and is permanently Shackled. | ||||
Willpower | 3 | Action | Rare | Destroy all enemy creatures with 2 power or less in a lane. | ||||
Willpower | 1 | 4 | 3 | Creature | High Elf | Epic | When you play an action, a random friendly creature gets +1/+1. | |
Willpower | 4 | 4 | 4 | Creature | High Elf | Common | When you play an action, give Auridon Paladin Drain this turn. | |
Willpower | 5 | 7 | 8 | Creature | Daedra | Legendary | Guard When Auroran Sentry is dealt damage, you gain that much health. | |
Intelligence Willpower |
5 | 5 | 5 | Creature | High Elf | Unique legendary | Summon: Draw a random action from your discard pile. Your actions cost 1 less. | |
Intelligence Willpower Agility |
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | ||||
Intelligence Willpower Agility |
6 | 6 | 8 | Creature | High Elf | Unique legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Willpower | 2 | 1 | 2 | Creature | Grummite | Common | ||
Willpower | 4 | 4 | 5 | Creature | Dark Elf | Legendary | Rally 2 Your other Rallies give an extra +1/+1. | |
Strength Willpower Agility |
2 | 2 | 2 | Creature | Dark Elf | Rare | Plot: +1/+1 for each other card you've played this turn. | |
Willpower | 3 | 5 | 6 | Creature | Khajiit | Epic | Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn. | |
Willpower | 3 | Action | Common | Prophecy Set a creature's power to 1. | ||||
Willpower | 1 | Action | Common | Put two 1/1 Scamps into your hand. | ||||
Willpower | 1 | Action | Epic | Draw a copy of a random creature from your opponent's deck. | ||||
Willpower | 4 | 5 | 5 | Creature | Redguard | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. | |
Willpower | 4 | Action | Common | Gain 2 health for each friendly creature. | ||||
Willpower | 2 | 3 | 2 | Creature | Imperial | Epic | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | |
Willpower | 1 | 1 | 2 | Creature | Khajiit | Rare | Pilfer: Draw two cards Sacrifice Blood Pact Messenger at the end of the turn. | |
Strength Willpower Endurance |
3 | 3 | 3 | Creature | Dark Elf | Unique legendary | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. | |
Willpower | 7 | 8 | 8 | Creature | Daedra | Epic | Summon and Pilfer: Summon a random creature with cost 3 or less. | |
Willpower | 3 | 3 | 4 | Creature | Imperial | Rare | Summon: If you have another creature in each lane, set a creature's power to 1. | |
Willpower | 3 | 2 | 2 | Creature | Imperial | Rare | When you summon another creature, gain 1 health. | |
Willpower | 3 | Action | Shout | Common | Shout - Level 1 Summon a 3/3 Sovngarde Hero. Shout - Level 2 Summon two 3/3 Sovngarde Heroes. Shout - Level 3 Fill a lane with 3/3 Sovngarde Heroes. | |||
Willpower | 0 | Action | Common | Give a creature -4/-0 this turn. | ||||
Willpower | 5 | Action | Rare | Banish a creature. | ||||
Willpower | 2 | 1 | 1 | Creature | Khajiit | Common | ||
Willpower | 1 | 5 | 2 | Creature | Khajiit | Common | ||
Willpower | 3 | 5 | 5 | Creature | Imperial | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |
Willpower | 1 | 2 | 5 | Creature | Imperial | Rare | After you play an action, summon a random creature from your deck with the same cost. | |
Willpower | 1 | 3 | 1 | Creature | Imperial | Common | ||
Willpower | 1 | 3 | 1 | Creature | Imperial | Common | Drain | |
Willpower | 9 | Action | Legendary | Destroy a creature. Plot: Steal the creature instead. | ||||
Willpower | 1 | 3 | 0 | Creature | Daedra | Common | ||
Willpower | 2 | 1 | 2 | Creature | Nord | Common | Prophecy Summon: Give a creature +0/+2. | |
Willpower | 2 | 5 | 3 | Creature | Nord | Common | When you summon a Dragon, Cliffside Lookout gains +1/+1. | |
Willpower Agility Endurance |
4 | 4 | 6 | Creature | Imperial | Unique legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Willpower | 3 | 3 | 7 | Creature | High Elf | Rare | Summon: Give another frienfly creature +4/+4. It becomes . | |
Willpower | 4 | 3 | 4 | Creature | High Elf | Epic | Prophecy Summon: Give a creature -4/-0 this turn. | |
Willpower | 3 | Support | Ongoing | Epic | At the end of your turn, if you gained health, summon a 2/2 Familiar. | |||
Willpower | 2 | Action | Rare | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. | ||||
Willpower | 2 | 1 | 2 | Creature | Imperial | Common | ||
Strength Willpower |
3 | Action | Rare | Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. | ||||
Willpower | 3 | 2 | 4 | Creature | Imperial | Legendary | Summon: Summon a 2/2 Imperial Soldier for each friendly support. When you summon a support, summon a 2/2 Imperial Soldier. | |
Willpower | 4 | 5 | 5 | Creature | Khajiit | Epic | Pilfer: Draw a random support from your deck. | |
Willpower Agility |
2 | 3 | 2 | Creature | Khajiit | Epic | When you summon a creature in this lane, if it's full, Dark Mane moves. When Dark Mane moves, it gains +2/+0 and Drain this turn. | |
Willpower | 8 | Action | Legendary | Destroy all creatures in a lane. | ||||
Willpower | 4 | Item | Unique legendary | +4/+4 Slay: Banish the slain creature if it's Undead. | ||||
Willpower | 3 | 3 | 3 | Creature | Nord | Epic | When an enemy rune is destroyed, gain 3 health. | |
Willpower | 4 | Action | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | ||||
Willpower | 1 | 1 | 1 | Creature | Khajiit | Legendary | Pilfer: Descendant of Alkosh gains +1/+1 and a random keyword. | |
Willpower | 2 | Action | Rare | Shackle a creature. | ||||
Willpower | 4 | Action | Rare | Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand. | ||||
Willpower | 0 | Action | Rare | Banish a creature with 0 power. | ||||
Willpower | 4 | Support | Ongoing | Epic | Friendly creatures have +0/+1. | |||
Willpower | 5 | Support | Ongoing | Epic | Friendly creatures have +1/+1. | |||
Intelligence Willpower Agility |
3 | 3 | 3 | Creature | High Elf | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Intelligence Willpower |
2 | 3 | 3 | Creature | Imperial | Epic | At the end of your turn, add a flame to Dragonfire Wizard. Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dragonfire Wizard. | |
Willpower | 5 | 5 | 5 | Creature | Dark Elf | Common | Guard | |
Strength Willpower Agility |
4 | 5 | 5 | Creature | Dark Elf | Unique legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
Willpower | 4 | 2 | 3 | Creature | Nord | Rare | Summon: Draw a card if an enemy rune has been destroyed this game. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Legendary | Drain Double the amount of health you gain. | |
Willpower Endurance |
4 | Action | Epic | Destroy an enemy creature or support card. | ||||
Willpower | 8 | 8 | 5 | Creature | Imperial | Rare | Guard | |
Willpower | 1 | Support | Activate | Common | Activate: Gain 2 health. | |||
Willpower | 2 | Support | Activate | Rare | Activate: Give a friendly creature Guard. | |||
Willpower | 1 | 1 | 3 | Creature | Khajiit | Epic | Pilfer: Double Elsweyr Lookout's power and health. | |
Willpower Endurance |
4 | 5 | 4 | Creature | Imperial | Epic | Guard Slay: Gain 3 health. | |
Willpower Agility Endurance |
2 | 3 | 2 | Creature | Imperial | Rare | Pilfer: Summon a 1/1 Recruit in the other lane. | |
Willpower Endurance |
6 | 6 | 9 | Creature | Imperial | Unique legendary | Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. | |
Willpower | 1 | Action | Common | Destroy a creature with 2 power or less. | ||||
Willpower | 2 | 2 | 2 | Creature | Animal Wolf Undead Spirit |
Common | ||
Willpower | 3 | 3 | 3 | Creature | Daedra | Rare | Guard Summon: You gain 1 health for each enemy creature. | |
Willpower | 6 | Action | Rare | Destroy a creature and give its Keywords to a friendly creature. | ||||
Willpower | 1 | 3 | 2 | Creature | Imperial | Rare | When you summon another creature, give it +1/+0. | |
Intelligence Willpower |
1 | Action | Epic | Deal 0 damage and gain 0 health. | ||||
Willpower | 3 | 4 | 4 | Creature | Imperial | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. | |
Willpower | 3 | Support | Ongoing | Legendary | Your supports cost 1 less. When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane. | |||
Willpower | 2 | Item | Rare | +2/+0 Summon: The wielder is immune to damage this turn. | ||||
Willpower Endurance |
2 | 2 | 6 | Creature | Imperial | Unique legendary | Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Common | Prophecy, Drain | |
Willpower | 4 | 4 | 6 | Creature | Daedra | Rare | Guard Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane. | |
Willpower | 4 | 4 | 5 | Creature | Imperial | Common | ||
Willpower | 2 | 3 | 4 | Creature | Dark Elf | Rare | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. | |
Willpower | 3 | 4 | 3 | Creature | Wood Elf | Epic | Summon: Draw a card for each Gray Viper Brigand in your discard pile. | |
Willpower | 2 | 1 | 3 | Creature | Nord | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
Strength Intelligence Willpower |
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | |
Willpower | 3 | 3 | 5 | Creature | Breton | Rare | Expertise: Give friendly creatures +1/+1. | |
Willpower | 0 | 5 | 7 | Creature | Imperial | Legendary | Expertise: You may trade Guildsworn Honeytongue for an enemy creature. | |
Willpower | 4 | 6 | 5 | Creature | Nord | Common | Summon: If you have a... card in play, put an Improvised Weapon into your hand. card in play, put a Forked Bolt into your hand. | |
Willpower | 1 | 5 | 2 | Creature | Imperial | Common | Expertise: You gain 2 health. | |
Willpower | 5 | 3 | 5 | Creature | Nord | Legendary | When a friendly creature destroys an enemy rune, equip it with a random item. | |
Willpower | 12 | Support | Activate | Unique legendary | Activate: Summon a non-Unique Dragon of your choice from your deck. | |||
Willpower | 2 | Action | Rare | Prophecy Give all enemy creatures -2/-0 until the start of your turn. | ||||
Strength Willpower Agility |
4 | Support | Ongoing | Epic | Give the second creature you summon each turn +2/+2. | |||
Willpower | 2 | Action | Common | Prophecy Gain 5 Health. | ||||
Willpower | 0 | 3 | 2 | Creature | Nord | Epic | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | |
Willpower | 2 | 3 | 5 | Creature | High Elf | Rare | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. | |
Willpower | 4 | 4 | 5 | Creature | Imperial | Epic | Hero of Anvil costs 1 less for each creature summoned this turn. | |
Willpower | 3 | 3 | 4 | Creature | High Elf | Rare | ||
Willpower | 3 | 6 | 4 | Creature | Kwama | Rare | Guard | |
Willpower | 6 | 3 | 4 | Creature | Kwama | Rare | Breakthrough | |
Willpower | 3 | 3 | 4 | Creature | Kwama | Rare | ||
Willpower | 1 | 1 | 3 | Creature | Dark Elf | Common | Summon: If you have a... card in play, gain 3 magicka this turn. card in play, draw a card. | |
Willpower | 1 | Action | Common | Prophecy Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn. | ||||
Willpower | 0 | 5 | 1 | Creature | Defense | Common | Prophecy, Guard Sacrifice this at the start of your next turn. | |
Willpower | 2 | 4 | 3 | Creature | Khajiit | Common | Drain When Imbued Khajiit is Consumed, give the consuming creature +1/+1 and Drain. | |
Willpower | 6 | Action | Epic | Randomly destroy all but one creature on both sides of each lane. | ||||
Willpower | 4 | Support | Ongoing | Rare | Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. | |||
Willpower | 1 | 1 | 1 | Creature | Imperial | Common | ||
Willpower | 3 | 4 | 3 | Creature | Imperial | Common | ||
Willpower | 5 | Support | Ongoing | Epic | At the end of your turn, summon a 1/1 Imperial Grunt. | |||
Willpower | 4 | Action | Rare | Fill a lane with 1/1 Imperial Grunts. | ||||
Willpower | 3 | 3 | 5 | Creature | Imperial | Rare | Summon: +1/+1 for each other friendly creature. | |
Willpower | 2 | 2 | 2 | Creature | Imperial | Common | ||
Willpower | 2 | Action | Rare | Shackle a creature. If you have four or more creatures, destroy it instead. | ||||
Strength Willpower Endurance |
3 | 4 | 4 | Creature | Dark Elf | Epic | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Common | Summon: Invade. | |
Willpower | 4 | Action | Legendary | Choose three times: Invade or summon a 1/1 Scamp. Invade. Invade. Invade. Invade. Invade. Summon a 1/1 Scamp. Invade. Summon two 1/1 Scamps. Summon three 1/1 Scamps. | ||||
Willpower | 3 | 3 | 7 | Creature | Nord | Unique legendary | Summon: Summon a Stormcloak Skirmisher in the left lane and a Colovian Trooper in the right lane. At the start of your turn, if your lanes are full, you win the game. | |
Willpower | 3 | 9 | 5 | Creature | Breton | Unique legendary | Summon: Choose another friendly creature. Damage that would be dealt to the chosen creature is dealt to Jauffre instead. | |
Willpower | 8 | 9 | 12 | Creature | Dragon | Unique legendary | Guard Summon: Summon the Halls of Colossus. | |
Willpower | 3 | 3 | 4 | Creature | Fabricant | Common | Summon: If you have a card in play, summon a copy of Kagouti Fabricant in the other lane. | |
Willpower | 4 | 4 | 5 | Creature | Dragon | Rare | Summon: Give all enemy creatures in this lane -1/-0. | |
Willpower Agility |
5 | 6 | 5 | Creature | Khajiit | Unique legendary | Pilfer: Give Khajiit in your deck +1/+1. | |
Willpower | 1 | 6 | 3 | Creature | Dark Elf | Rare | Rally, Guard | |
Willpower | 3 | 3 | 5 | Creature | Imperial | Common | Prophecy, Guard Summon: You gain 3 health. | |
Willpower | 2 | 3 | 2 | Creature | Imperial | Common | Guard | |
Willpower | 1 | 1 | 1 | Creature | Kwama | Common | ||
Willpower | 4 | 4 | 5 | Creature | Kwama | Epic | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. | |
Willpower | 3 | 4 | 4 | Creature | Nord Imperial |
Unique legendary | When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. | |
Willpower | 4 | 4 | 7 | Creature | Imperial | Common | Summon: Other friendly creatures get +1/+1. | |
Willpower | 2 | Item | Rare | Guard +1/+3 | ||||
Willpower | 2 | 5 | 4 | Creature | Imperial | Common | Guard Summon: If you have another creature in each lane, +0/+3. | |
Willpower | 4 | 4 | 5 | Creature | Dark Elf | Epic | Exalt 2: Give other friendly creatures in this lane +2/+2. | |
Willpower | 2 | 2 | 5 | Creature | Nord | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. | |
Willpower | 3 | Action | Common | Destroy a creature with 1 power or less. Empower: +1 power. | ||||
Willpower | 3 | 8 | 5 | Creature | Nord | Unique legendary | Guard Lydia guards both lanes. | |
Intelligence Willpower |
3 | Action | Rare | Deal 1 damage, gain 1 health, and draw a card. | ||||
Willpower | 6 | 6 | 10 | Creature | Mantikora | Epic | Guard Summon: Destroy an enemy creature in this lane. | |
Willpower | 1 | 1 | 1 | Creature | Imperial | Common | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | |
Strength Intelligence Willpower |
3 | 6 | 4 | Creature | High Elf | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
Willpower Agility |
3 | 5 | 4 | Creature | Khajiit | Epic | Friendly creatures with Pilfer may attack an extra time each turn. | |
Willpower | 5 | Action | Rare | Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge. | ||||
Willpower | 3 | 6 | 4 | Creature | Daedra | Rare | Breakthrough, Drain | |
Willpower | 2 | 2 | 4 | Creature | Nord | Rare | Summon: Consume a creature to give other friendly creatures +1/+1. | |
Willpower | 5 | 5 | 11 | Creature | Nord | Unique legendary | Summon: Steal an enemy creature. | |
Willpower | 6 | 5 | 5 | Creature | Khajiit | Epic | Breakthrough Pilfer: Summon a 3/3 Cathay-raht. | |
Willpower Agility |
4 | Action | Rare | Move a friendly creature and give it +3/+0 and Drain this turn. | ||||
Willpower | 1 | 1 | 1 | Creature | Khajiit | Common | Wax: +0/+4 Wane: You gain 4 health. | |
Willpower | 4 | 3 | 4 | Creature | Nord | Common | Guard Plot: Put a random Guard into your hand. | |
Willpower | 3 | 4 | 4 | Creature | Dark Elf | Epic | Summon: Summon a 0/1 Target with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. | |
Willpower | 2 | 4 | 3 | Creature | Nord | Rare | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |
Willpower | 2 | 3 | 2 | Creature | Khajiit | Epic | When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn. | |
Willpower | 2 | 2 | 2 | Creature | Khajiit | Common | At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand. | |
Willpower | 4 | 5 | 3 | Creature | High Elf | Epic | Guard | |
Intelligence Willpower Endurance |
3 | 3 | 2 | Creature | Dark Elf | Epic | Guard Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. | |
Willpower | 0 | Action | Rare | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | ||||
Willpower | 1 | Action | Common | Prophecy Give a friendly creature in each lane +0/+2 and Guard. | ||||
Willpower | 4 | 4 | 4 | Creature | Animal Wolf |
Epic | Pilfer: Summon a 1/1 Young Wolf. Other friendly Wolves have +1/+1. | |
Willpower | 2 | 2 | 3 | Creature | Animal Wolf |
Common | Summon: Summon a 1/1 Young Wolf in the other lane. | |
Willpower | 2 | 3 | 3 | Creature | Imperial | Rare | Summon: Steal a creature's Keywords. | |
Willpower | 5 | 6 | 5 | Creature | Imperial | Rare | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. | |
Willpower | 5 | Action | Common | Prophecy Destroy a creature. | ||||
Willpower | 5 | 4 | 5 | Creature | Imperial | Epic | Summon: Give a friendly creature Drain this turn. | |
Willpower | 5 | 5 | 3 | Creature | Animal Beast |
Epic | Pit Lion can't be summoned unless there's a friendly unit in each lane. | |
Willpower | 6 | Action | Legendary | Destroy up to three random enemy creatures. | ||||
Intelligence Willpower Endurance |
8 | Action | Epic | Set each creature's power and health to 1. | ||||
Willpower | 3 | 3 | 6 | Creature | Imperial | Epic | Summon: Give creatures in your deck +2/+2. | |
Willpower | 2 | 5 | 3 | Creature | Imperial | Epic | Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard. | |
Willpower | 2 | 1 | 2 | Creature | Imperial | Common | Summon: Draw a card if you have two other creatures. | |
Willpower | 2 | 2 | 2 | Creature | Khajiit | Common | Prophecy Summon: Gain 2 health. | |
Willpower | 0 | 5 | 3 | Creature | Defense | Rare | Summon: Shackle an enemy creature while you have Prison Ship. | |
Willpower Agility |
4 | 4 | 5 | Creature | Khajiit | Epic | Drain, Guard When you gain health, Protector of the Mane gains +1/+1. | |
Willpower | 2 | 2 | 3 | Creature | Daedra | Common | Summon: Give a creature +1/+1. | |
Willpower | 4 | 4 | 8 | Creature | Khajiit | Legendary | Wax: Draw two cards. Wane: Destroy a creature. | |
Willpower | 2 | 2 | 3 | Creature | Khajiit | Common | Pilfer: Draw a card. | |
Willpower | 4 | 1 | 2 | Creature | Daedra | Epic | Summon: Gains Drain if there is an enemy creature in this lane. | |
Willpower | 1 | 1 | 1 | Creature | Khajiit | Common | Pilfer: Summon a 1/1 Recruit. | |
Willpower | 3 | Support | Activate | Epic | Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider. | |||
Strength Willpower Endurance |
1 | 1 | 2 | Creature | Dark Elf | Rare | Charge, Drain, Ward | |
Willpower | 3 | 4 | 3 | Creature | Nord | Common | Expertise: Summon a 1/1 Recruit. | |
Willpower | 5 | 5 | 7 | Creature | Imperial | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. | |
Willpower | 3 | 3 | 3 | Creature | High Elf | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
Willpower | 4 | 4 | 4 | Creature | Dragon | Common | Guard | |
Strength Willpower |
2 | 2 | 2 | Creature | Nord | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Willpower | 4 | 4 | 4 | Creature | Nord | Common | Breakthrough Summon: You gain 4 health. | |
Willpower | 5 | 5 | 7 | Creature | Imperial | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. | |
Willpower | 1 | 6 | 3 | Creature | Khajiit | Rare | Guard Pilfer: Move Riverhold Escort to the other lane. | |
Willpower | 2 | 5 | 3 | Creature | High Elf | Common | Treasure Hunt – Support: Draw a card. | |
Willpower | 7 | Action | Common | Destroy an enemy creature. Give all friendly creatures in its lane +1/+1. | ||||
Willpower | 2 | 1 | 1 | Creature | Daedra | Common | ||
Willpower | 1 | Action | Common | Summon a 1/1 Imperial Grunt in each lane. | ||||
Willpower | 7 | 7 | 7 | Creature | Daedra | Rare | Summon: Choose a cost. Your opponent can't play cards with the chosen cost. | |
Willpower | 4 | 7 | 6 | Creature | Animal Beast |
Common | Guard | |
Willpower | 1 | 2 | 0 | Creature | Imperial | Rare | Guard | |
Willpower | 2 | 2 | 2 | Creature | Daedra | Common | Summon: Give a creature -2/-0 this turn. It loses Cover. | |
Willpower | 2 | 2 | 4 | Creature | Imperial | Rare | Summon: Summon a random elixir. | |
Willpower | 4 | 5 | 4 | Creature | Imperial | Epic | Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2. | |
Willpower | 8 | 8 | 8 | Creature | Daedra | Epic | Guard When your opponent summons a creature, reduce its power to 0 until the start of your turn. | |
Willpower | 3 | 2 | 2 | Creature | Imperial | Common | ||
Intelligence Willpower |
4 | 4 | 6 | Creature | High Elf | Epic | Summon: Deal 2 damage to an enemy creature, or give a friendly creature +2/+2. | |
Willpower | 2 | Action | Rare | Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn. | ||||
Strength Willpower Agility |
4 | 3 | 4 | Creature | Breton | Epic | Drain At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn. | |
Willpower | 1 | 3 | 2 | Creature | Animal Wolf |
Rare | +2/+0 while you have the most creatures in this lane. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Common | Guard Summon: +1/+1 if you have another creature with Guard. | |
Willpower | 2 | 2 | 1 | Creature | Imperial | Common | ||
Willpower | 0 | Action | Common | Enemy creatures lose Cover. | ||||
Willpower | 3 | 3 | 3 | Creature | Nord Undead Spirit |
Common | ||
Willpower | 1 | 1 | 4 | Creature | Grummite | Common | Summon: +1/+1 for each other friendly creature. | |
Willpower | Double Cards | Common | ||||||
Willpower Endurance |
3 | Action | Rare | Summon a random 1-cost creature in each lane. | ||||
Willpower | 4 | 3 | 5 | Creature | Daedra | Epic | Summon: Destroy an enemy creature with 2 power or less. | |
Willpower | 2 | Action | Common | Prophecy Give a creature Guard. Draw a card. | ||||
Willpower | 4 | 1 | 2 | Creature | Daedra | Epic | ||
Willpower | 3 | Support | Activate | Rare | Activate: Summon a 0/1 Target with Guard for you or your opponent. | |||
Willpower | 2 | 2 | 2 | Creature | High Elf | Common | Other friendly creatures in this lane have +0/+1. | |
Willpower | 1 | 1 | 1 | Creature | High Elf | Common | Summon: Give a creature +0/+2. | |
Strength Willpower |
7 | 7 | 6 | Creature | Dragon | Epic | At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3. | |
Intelligence Willpower Endurance |
5 | 5 | 6 | Creature | Dark Elf | Rare | Summon: Trigger the Exalt of each friendly creature. | |
Willpower | 5 | 6 | 6 | Creature | Khajiit Undead Vampire |
Common | Summon: Consume a creature. You gain health equal to its health. | |
Willpower | 6 | 7 | 6 | Creature | Wood Elf | Unique legendary | Summon: This lane becomes Mania. | |
Willpower | 2 | 3 | 2 | Creature | High Elf | Common | ||
Willpower | 1 | 3 | 3 | Creature | High Elf | Common | After you play an action, summon a 1/1 Thalmor Soldier. | |
Willpower | 1 | 1 | 1 | Creature | High Elf | Common | ||
Willpower | 5 | 5 | 4 | Creature | Imperial | Unique Legendary | Immune to Lethal. Slay: Discard all copies of the slain creature from the opponent's deck. | |
Willpower | 6 | Action | Common | Destroy a creature. Invade. | ||||
Willpower | 6 | Support | Ongoing | Unique legendary | When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune. | |||
Willpower | 2 | 2 | 3 | Creature | Khajiit | Rare | Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket. | |
Willpower | 2 | 4 | 3 | Creature | Imperial | Epic | Your support cards with Activate abilities have unlimited uses. | |
Willpower Agility Endurance |
3 | Support | Ongoing | Epic | While you have a creature in each lane, your creatures and actions cost 1 less. | |||
Willpower | 5 | 5 | 5 | Creature | Animal Beast |
Common | ||
Willpower | 3 | Support | Ongoing | Rare | If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. | |||
Strength Willpower |
5 | 4 | 4 | Creature | Nord | Unique legendary | Prophecy, Breakthrough, Guard | |
Strength Willpower |
3 | 3 | 4 | Creature | Nord | Epic | When an enemy rune is destroyed, draw a card. | |
Willpower | 6 | Item | Unique legendary | +3/+5 At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing. | ||||
Willpower | 2 | 2 | 3 | Creature | Animal Wolf |
Common | Summon: +1/+1 for each other friendly Wolf. | |
Willpower | 5 | 5 | 6 | Creature | Dragon | Legendary | Drain +5/+5 while you have 30 or more health. | |
Willpower | 3 | Action | Epic | Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level. | ||||
Strength Intelligence Willpower |
3 | 3 | 11 | Creature | High Elf | Unique legendary | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |
Willpower | 4 | 6 | 4 | Creature | Imperial | Unique legendary | When one of your runes is destroyed, you gain 5 health instead of drawing a card. | |
Willpower | 3 | 3 | 4 | Creature | Imperial | Common | ||
Willpower | 5 | 5 | 5 | Creature | God | Unique legendary | Exalt 3: +5/+5 while you have an Exalted creature in play, you can't lose the game. | |
Willpower | 2 | 2 | 2 | Creature | Nord | Common | Drain Exalt 3: +2/+2 | |
Willpower | 0 | Action | Legendary | Give other friendly creatures +1/+1. | ||||
Willpower | 4 | Action | Rare | Give friendly creatures in one lane +2/+0 this turn. | ||||
Willpower | 2 | 2 | 2 | Creature | Khajiit | Common | Rally | |
Strength Willpower Endurance |
1 | 1 | 3 | Creature | Animal Beast |
Epic | Charge Summon: Friendly creatures gain Rally this turn. | |
Willpower | 2 | 4 | 2 | Creature | Animal Beast |
Common | ||
Willpower | 3 | 3 | 5 | Creature | Dark Elf | Common | Summon: Another creature disappears, then returns at the end of the turn. | |
Willpower | 4 | Action | Rare | Summon a random 2-cost creature. Empower: +1 cost creature. | ||||
Willpower | 6 | Support | Activate | Epic | Activate: Summon an Uncaged Wolf. | |||
Willpower | 3 | 5 | 5 | Creature | Nord | Legendary | Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power. | |
Willpower | 4 | Action | Common | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | ||||
Willpower | 2 | 2 | 3 | Creature | Daedra | Common | Prophecy Summon: You gain health equal to Xivkyn Channeler's power plus health. | |
Willpower | 1 | 1 | 1 | Creature | Animal Wolf |
Common |
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- An Elder Scrolls Legend: Battlespire
- The Elder Scrolls III: Morrowind
- The Elder Scrolls Travels: Shadowkey
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls: Legends
- The Elder Scrolls: Blades
References[]
- ↑ April 22, 2015. Bethesda.Net The Elder Scrolls Legends: Attributes