FANDOM


m
(Segregation)
 
Line 17: Line 17:
 
After the eruption of [[Red Mountain]], many [[Dunmer]] fled to Windhelm <ref name="scourge">''[[Scourge of the Gray Quarter]]''</ref> and settled in an area known as the "Snow Quarter." The area has since been renamed the "Gray Quarter," as all of the Dunmer have congregated in this area.<ref name="Dunmer">''[[Dunmer of Skyrim]]''</ref> Reasons as to why vary depending on who is spoken to within the city. Some say that the [[Nord (Skyrim)|Nords]] of Windhelm sequestered the Dunmer from the other citizens in this "Gray Quarter"<ref name="Brunwulf">Dialogue with [[Brunwulf Free-Winter]]</ref><ref name="Alfa">Dialogue with [[Alfarinn]]</ref><ref>Dialogue with [[Ambarys Rendar]]</ref><ref>Dialogue with [[Aval Atheron]]</ref> in reference to the Dunmer skin color.<ref name="Malthyr">Dialogue with [[Malthyr Elenil]]</ref>
 
After the eruption of [[Red Mountain]], many [[Dunmer]] fled to Windhelm <ref name="scourge">''[[Scourge of the Gray Quarter]]''</ref> and settled in an area known as the "Snow Quarter." The area has since been renamed the "Gray Quarter," as all of the Dunmer have congregated in this area.<ref name="Dunmer">''[[Dunmer of Skyrim]]''</ref> Reasons as to why vary depending on who is spoken to within the city. Some say that the [[Nord (Skyrim)|Nords]] of Windhelm sequestered the Dunmer from the other citizens in this "Gray Quarter"<ref name="Brunwulf">Dialogue with [[Brunwulf Free-Winter]]</ref><ref name="Alfa">Dialogue with [[Alfarinn]]</ref><ref>Dialogue with [[Ambarys Rendar]]</ref><ref>Dialogue with [[Aval Atheron]]</ref> in reference to the Dunmer skin color.<ref name="Malthyr">Dialogue with [[Malthyr Elenil]]</ref>
   
[[Argonian (Skyrim)|Argonians]] are also segregated from the Nord population and are forced to live at the [[Argonian Assemblage]] at the city docks.<ref name="Alfa"/> A decree by [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]] forbidding the Argonians from living within the city's walls also exists.<ref>Dialogue with [[Scouts-Many-Marshes]]</ref> If the Imperial Legion takes over Windhelm, [[Brunwulf Free-Winter]] becomes Jarl, as a supporter of both the Dunmer and Argonians, he believes that the Argonians should remain outside of the city for their own safety,"because most of the folk in the city believe as Ulfric did, that outsiders should not be trusted."<ref name="Brunwulf"/>
+
[[Argonian (Skyrim)|Argonians]] are also segregated from the Nord population and are forced to live at the [[Argonian Assemblage]] at the city docks.<ref name="Alfa"/> A decree by [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]] forbidding the Argonians from living within the city's walls also exists.<ref>Dialogue with [[Scouts-Many-Marshes]]</ref> If the Imperial Legion takes over Windhelm, [[Brunwulf Free-Winter]] becomes Jarl, as a supporter of both the Dunmer and Argonians, he believes that the Argonians should remain outside of the city for their own safety, "because most of the folk in the city believe as Ulfric did, that outsiders should not be trusted."<ref name="Brunwulf"/>
   
 
Dialogue with Ulfric Stormcloak, Windhelm's current Jarl, reveals that he does not attend to the issues occurring in the Grey Quarter due to being too busy with the [[Stormcloak Rebellion|rebellion]].<ref name="Ulfric">Dialogue with [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]]</ref> The [[Hold Guard|guards]] seldom patrol the Grey Quarter<ref name="Malthyr"/> and their reasons vary, depending on the characters spoken to within the city.
 
Dialogue with Ulfric Stormcloak, Windhelm's current Jarl, reveals that he does not attend to the issues occurring in the Grey Quarter due to being too busy with the [[Stormcloak Rebellion|rebellion]].<ref name="Ulfric">Dialogue with [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]]</ref> The [[Hold Guard|guards]] seldom patrol the Grey Quarter<ref name="Malthyr"/> and their reasons vary, depending on the characters spoken to within the city.

Latest revision as of 03:41, January 4, 2020

GA Icon
For other uses, see Windhelm.
Quotebg
"It's an old city, I can tell you that. The Palace of Kings is ancient. It's not the friendliest for outsiders. The Dark Elves were all forced to live in the slum called the Gray Quarter. The Argonians can't even live in the walls. They're all stuck out on the docks. Still, Candlehearth Hall's got decent food and cheap bunks. You could do worse."
Alfarinn[src]

Windhelm, also known as the City of Kings,[1] is a city located in northeastern Skyrim. It serves as the capital of Eastmarch Hold. It is also the oldest city in Skyrim, possibly the oldest city of man on Tamriel that is still standing, dating back to the Merethic Era.[2][3]

SegregationEdit

Windhelm Seal

Windhelm's current seal.

After the eruption of Red Mountain, many Dunmer fled to Windhelm [4] and settled in an area known as the "Snow Quarter." The area has since been renamed the "Gray Quarter," as all of the Dunmer have congregated in this area.[5] Reasons as to why vary depending on who is spoken to within the city. Some say that the Nords of Windhelm sequestered the Dunmer from the other citizens in this "Gray Quarter"[6][7][8][9] in reference to the Dunmer skin color.[10]

Argonians are also segregated from the Nord population and are forced to live at the Argonian Assemblage at the city docks.[7] A decree by Ulfric Stormcloak forbidding the Argonians from living within the city's walls also exists.[11] If the Imperial Legion takes over Windhelm, Brunwulf Free-Winter becomes Jarl, as a supporter of both the Dunmer and Argonians, he believes that the Argonians should remain outside of the city for their own safety, "because most of the folk in the city believe as Ulfric did, that outsiders should not be trusted."[6]

Dialogue with Ulfric Stormcloak, Windhelm's current Jarl, reveals that he does not attend to the issues occurring in the Grey Quarter due to being too busy with the rebellion.[12] The guards seldom patrol the Grey Quarter[10] and their reasons vary, depending on the characters spoken to within the city.

Despite the claims of Ulfric's racism towards anyone who is not Nord, High Elves seem to manage living in the city much better than the Dark Elves, despite the fact that the High Elves are the head of the Aldmeri Dominion. Niranye, an Altmer citizen of Windhelm, implies that it is because the Dark Elves refuse to conform that they live in squalor like they do, rather than because of Nordic racism.[13] She manages to attain a moderate amount of wealth and owns a stall in the market. Likewise, the Dunmer Belyn Hlaalu is allowed to own a successful farm on the outskirts of the city where he employs an elderly Nord woman, and likewise shares the view that his kin need to stop complaining and work harder to make a home for themselves.[14] However, despite all of this, Belyn still has to live in the Grey Quarter.[15]

During the Skyrim Civil War, many Windhelm locals believe that they have been too lenient with the non-Nord population. The Dunmer are said to contribute to the city's high crime rate,[4] and are allowed to remain neutral in the Skyrim Civil War,[16] some think that the immigrants are more of a burden to Nord society than a benefit and that Ulfric should start imposing heavier taxes on them as compensation. It is suggested through dialogue with Viola Giordano that the Dunmer's taxes can be raised at the Jarl's whim.[17]

Civil WarEdit

Palace of the Kings Insignia

The banner of Windhelm is depicted by a bear.

During 4E 201, as the Skyrim Civil War rages on, Skyrim becomes a nation divided, and Windhelm becomes the new capital of the Stormcloak Rebellion, the main center of the entire Nord revolution against the Empire.[18] Windhelm is governed by Jarl Ulfric Stormcloak, the leader of the Stormcloaks. Ulfric was chosen by the public as the new Jarl of Windhelm after his father, the previous Jarl, died.[12]

Ulfric believes that Skyrim should secede from what he believes is a corrupt and crumbling Empire. This stance came about due to the aftermath of the Great War and the introduction of the White-Gold Concordat by the Aldmeri Dominion, though it was not until the Markarth Incident that Ulfric's rebellion truly started.

InteractionsEdit

Joining the Empire during the Main Quest will set Windhelm as the location of the last battle of the Civil War.

QuartersEdit

Windhelm is composed of three quarters:

Stone QuarterEdit

Windhelm Skyrim Stone Quarter

The Stone Quarter is Windhelm’s central district; the one visitors first enter when passing through the Main Gate into the city. It contains the marketplace and the most important shops and inn.


Gray QuarterEdit

Windhelm Skyrim Gray Quarter

The Gray Quarter was so named because of the large number of Dunmer that reside here. It was once named the “Snow Quarter,” but that was a long time ago. But, to the elves, the name “Gray Quarter” is one of derision, cruelty, and discrimination. They believe the Nord people of Windhelm have always seen them as outsiders and hated them because of it.[5]


ValunstradEdit

Windhelm Skyrim Valunstrad Quarter

Translated from ancient Nordic, Valunstrad means "Avenue of Valor." It is the oldest section of Windhelm and has the largest buildings in the entire city, including the ancient and majestic Palace of the Kings and the only purchasable property in the city, Hjerim.[19]

Points of interestEdit

Palace of the Kings Aurora

Palace of the Kings

InnsEdit

ShopsEdit

HousesEdit

Jarl's residenceEdit

OtherEdit

Outside the cityEdit

Purchasable propertyEdit

Hjerim House

Hjerim

Main article: Hjerim

After completing "Rescue from Fort Neugrad" for the Stormcloaks, or the full Civil War questline for the Empire, the house in Windhelm, Hjerim, can be purchased from the Jarl's steward for 12,000 GoldIcon. Assigned by the Jarl to serve the new Thane and protect the house, Calder is the Housecarl of Hjerim.

CharactersEdit

Sofie

Sofie, an orphan in the city.

QuestsEdit

GalleryEdit

AchievementsEdit

Hero of Skyrim (Achievement)
Hero of Skyrim
Capture Solitude or Windhelm
Points 30 Gamer points
Trophy
Silver trophy

TriviaEdit

  • An unused character, Sulvar the Steady, was supposed to reside in this city, but was not added to the final version of the game.
  • Many followers, if taken to Windhelm, will complain about the cold, as well as the spectral assassin, who will state that it is "as cold as the Void."
  • Ulfric's steward, Jorleif, if asked about the cold in Windhelm, will comment that it "grows thicker beards."
  • Although much of Skyrim is cold and unforgiving, Windhelm is the snowiest city in the province.[20]

BugsEdit

This section contains bugs related to Windhelm (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   The steward (Jorleif) may continuously claim that a house is not available for sale even if all prerequisites for purchasing a home are met. This seems to be most likely if he is spoken to before "Blood on the Ice" is completed.
  •  360   The game may freeze if the door from the docks is used to enter the city.
  •  360   After the Battle for Windhelm, pillars by Oengul War-Anvil's forge have fallen over. The meshes are in the correct destroyed position, however the collision for these pillars is in its former place. The player and other characters may now walk through them.
  •  360   The Whirlwind Sprint shout may be exploited to gain access to the roofs and outside boundaries of Windhelm via the northernmost roof in the Gray Quarter.

AppearancesEdit

References


*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA unless otherwise noted.