Elder Scrolls
Elder Scrolls
mNo edit summary
Tag: sourceedit
(→‎Trivia: removed speculative aspect and fact macro)
(19 intermediate revisions by 14 users not shown)
Line 14: Line 14:
   
 
==History==
 
==History==
{{Quote|The cave has a bad history. Long ago, Potema the Wolf Queen used it for necromantic rituals. That's where it got the name. That was over 500 years ago. Nothing much down there now - but everyone's always convinced that the cave is haunted.|Falk Firebeard}}
+
{{Quote|The cave has a bad history. Long ago, Potema the Wolf Queen used it for necromantic rituals. That's where it got the name. That was over 500 years ago. Nothing much down there now - but everyone's always convinced that the cave is haunted.|[[Falk Firebeard]]|The Man Who Cried Wolf}}
 
The name comes from its history as a place where [[Potema Septim]], a former Queen of Skyrim, practiced [[Necromancy]].
 
The name comes from its history as a place where [[Potema Septim]], a former Queen of Skyrim, practiced [[Necromancy]].
   
Line 32: Line 32:
 
==Notable items==
 
==Notable items==
 
*''[[The Refugees]]'', a [[Light Armor (Skyrim)|Light Armor]] [[Skill Book (Skyrim)|skill book]] – on the altar at the top of the tower.
 
*''[[The Refugees]]'', a [[Light Armor (Skyrim)|Light Armor]] [[Skill Book (Skyrim)|skill book]] – on the altar at the top of the tower.
*[[Moonstone Ore (Skyrim)|Moonstone ore vein]]
+
*[[Moonstone Ore (Skyrim)|Moonstone ore vein]] – Near the beginning of Wolfskull Ruins, in the area with the oil traps
 
*[[Iron Ore (Skyrim)|Iron ore vein]]
 
*[[Iron Ore (Skyrim)|Iron ore vein]]
   
Line 47: Line 47:
 
*There are two [[Containers (Skyrim)|chests]] with some random loot.
 
*There are two [[Containers (Skyrim)|chests]] with some random loot.
 
*The [[Necromancer (Skyrim)|necromancers]] and Ritual Master next to the altar never disappear nor respawn, making them great thralls for the [[Dead Thrall]] spell or the [[The Ritual Stone (Skyrim)|Ritual Stone]] power.
 
*The [[Necromancer (Skyrim)|necromancers]] and Ritual Master next to the altar never disappear nor respawn, making them great thralls for the [[Dead Thrall]] spell or the [[The Ritual Stone (Skyrim)|Ritual Stone]] power.
*{{PC}} Alternatively, one can summon them via Base ID and make them [[Console Commands (Skyrim)/Followers|friendly]], although they do not offer follower option.
+
**{{PC}} Alternatively, one can summon them via Base ID and make them [[Console Commands (Skyrim)/Followers|friendly]], although they do not offer follower options.
 
*If the location is revisited after some length of time, the necromancers and undead beings will have respawned, and the ritual will appear to be underway again. However, upon reaching the top of the tower, the corpses of the necromancers will be found still dead, and the swirling lights will continue with no possible way to interrupt or disable them.
 
*If the location is revisited after some length of time, the necromancers and undead beings will have respawned, and the ritual will appear to be underway again. However, upon reaching the top of the tower, the corpses of the necromancers will be found still dead, and the swirling lights will continue with no possible way to interrupt or disable them.
  +
*The dais decorated with the symbol of Potema is identical to the one located outside of [[Morthal (Skyrim)|Morthal]], known as [[Summoning Stones]].
*The music that plays in the cave area is cave/mine music, while the music that plays in the ritual room is actually Nordic tomb music.
 
  +
*The voice actors for the necromancers are not consistent in their pronunciation of the name Potema. Some clearly say "poh-teh-ma" and some clearly say "poh-tee-mah."
   
 
==Bugs==
 
==Bugs==
Line 60: Line 61:
 
<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[de:Wolfsschädelhöhle]]
 
[[de:Wolfsschädelhöhle]]
  +
[[es:Cueva Cráneo de Lobo]]
 
[[ru:Пещера Волчий Череп]]
 
[[ru:Пещера Волчий Череп]]
  +
[[fr:Grotte du crâne du loup]]
 
[[Category:Skyrim: Haafingar Hold Locations]]
 
[[Category:Skyrim: Haafingar Hold Locations]]
 
[[Category:Skyrim: Moonstone Ore Vein Locations]]
 
[[Category:Skyrim: Moonstone Ore Vein Locations]]

Revision as of 18:11, 3 June 2019

Wolfskull Cave is a cave located in The Elder Scrolls V: Skyrim. This area is located in Haafingar Hold, in the snowy foothills west of Solitude.

History

"The cave has a bad history. Long ago, Potema the Wolf Queen used it for necromantic rituals. That's where it got the name. That was over 500 years ago. Nothing much down there now - but everyone's always convinced that the cave is haunted."
Falk Firebeard[src]

The name comes from its history as a place where Potema Septim, a former Queen of Skyrim, practiced Necromancy.

Sublocations

Wolfskull Cave

This cave system is guarded by necromancers, draugr, and skeletons, and leads to Wolfskull Ruins.

Wolfskull Ruins

Wolfskull Ruins are the remains of the underground stronghold of Potema Septim, the Wolf Queen, who in ages past had terrorized the surrounding territory until she was hunted down and killed. The ruins are currently held by a group of Necromancers who are trying to summon Potema back to life.

This area is inaccessible before the quest "The Man Who Cried Wolf." If Wolfskull Cave is entered before the quest has begun, the entrance to Wolfskull Ruins will be sealed off with ice, and all the enemies will be replaced with bandits.

Quests

The Man Who Cried Wolf

A representative from Dragon Bridge has asked for the cave to be investigated. Falk Firebeard asks the Dragonborn to clear it out.

Notable items

Notable Thralls

These four necromancers are found accompanying the Ritual Master at Wolfskull Cave during "The Man Who Cried Wolf" are unique NPCs instead of radiant characters, the group includes:

  • a Breton woman (0009655B)
  • a Dunmer woman (00096559)
  • a Nord woman (00028503)
  • a Nord man (00028502)

They will have the same leveled stats as a generic necromancer of the appropriate level, but are all named "Necromancer," all of them do not respawn nor despawn, they can make good thralls.

Trivia

  • Bleeding Crown, Blisterwort, Fly Amanita, Hanging Moss, Imp Stool, Namira's Rot may be harvested here.
  • There are two chests with some random loot.
  • The necromancers and Ritual Master next to the altar never disappear nor respawn, making them great thralls for the Dead Thrall spell or the Ritual Stone power.
    •  PC   Alternatively, one can summon them via Base ID and make them friendly, although they do not offer follower options.
  • If the location is revisited after some length of time, the necromancers and undead beings will have respawned, and the ritual will appear to be underway again. However, upon reaching the top of the tower, the corpses of the necromancers will be found still dead, and the swirling lights will continue with no possible way to interrupt or disable them.
  • The dais decorated with the symbol of Potema is identical to the one located outside of Morthal, known as Summoning Stones.
  • The voice actors for the necromancers are not consistent in their pronunciation of the name Potema. Some clearly say "poh-teh-ma" and some clearly say "poh-tee-mah."

Bugs

This section contains bugs related to Wolfskull Cave. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If a follower is present when clearing out the cave, they may get stuck above the hole leading to the ritual room. Waiting an hour before entering the ritual room after falling down the hole should fix it.

Appearances