Not to be confused with Wroth Naga or Hrothgar.
"The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again."
Wrothgar Loading Screen[src]

Wrothgar, Wrothgaria, or the Wrothgarian Mountains is the rigorous mountain region of High Rock. It consists of the northeastern mountains of High Rock and makes up half of the Western Reach alongside the region of Bangkorai. Wrothgar has been the traditional home of the Orsimer dating back to the first era and has remained that way since.

By gameEdit



Western WrothgarEdit

Old Orsinium

The First Orsinium was built in Western Wrothgar.

The area of Western Wrothgar is a boreal forest where the first Orcish Kingdom was established. Western Wrothgar is the closest to the Bretony heartlands of Stormhaven and as a result, the region reflects that environment and the gradual snow climate of Wrothgar. Several landmarks exist in the region such as the Honor's Rest, the burial grounds of Gaiden Shinji and Baloth Bloodtusk. The westernmost valley of Wrothgar has Paragon's Remembrance, which is named after Malacath, the Daedric Prince of Oaths. The extensive ruins of First Orsinium are nestled in the northwestern mountains, seemingly lost in the mountains.

Central WrothgarEdit

Nikolvara's Kennel

One of the many mineshafts located throughout Central Wrothgar, in between Tumnosh Stronghold and 2nd Orsinium.

The tundra grasslands of Central Wrothgar is where the Orcish culture thrives and is the home of the hard-working Orsimer that depends upon the land. The Morkul Clan are smithies by heart, pioneering the Orcish weaponry and armor seen to this day. The Tumnosh Clan are miners by heart; the Graystone Quarry along the Wrothgarian border is where the Kingdoms of Orsinium have gained their stones, to build their fortress and strongholds. Graystone Quarry is the most successful mine, there have been several other mineshafts located in Central Wrothgar such as the Argent Mine. The Morkul Stronghold has a fairly active port that is located in between Northpoint and Jehanna, two prominent harbors in the Sea of Ghosts.

Eastern WrothgarEdit


Mount Sorrow, the largest mountain in Wrothgar, and home of Torug's Armlet.

Eastern Wrothgar is the largest region in the mountain range, housing a variety of Orcish architecture and Breton strongholds. Eastern Wrothgar is the home to a wide variety of fauna and the Shatul Clan of Orsimer, a nomadic tribe of Orcs that have a specialty in agriculture and farming. The Second Kingdom of Orsinium was located on the western edge of the region while the twin Breton kingdoms of Farrun and Jehanna were situated on the northern coast near the border. The Druadach Mountains are located to the east. Sorrow is one of the largest mountains in the Greater Reach, overlooking the entire region.

Orsinium AreaEdit

Orsinium daggerfall

The Orsinium Area is nestled in between Menevia, Wayrest, and Wrothgar.

The Orsinium Area is a region claimed by the Orsimer of the Wrothgarian Mountains, under the leadership of Gortwog gro-Nagorm. The Area is nestled in between the Kingdom of Wayrest and the Wrothgarian Mountains, it was originally claimed by Lord Bowyn, but in a duel, Gortwog earned the region and established the Third Orsinium in the center. Minor settlements such as Midpath Hill and Ripwold have occupied the area, even though the Orcs primarily inhabit the region. The religious temples and knightly orders of the Iliac Bay have no presence in Orsinium Area. The Third Kingdom of Orsinium expanded their borders with the Warp in the West, encompassing Wrothgaria and the Dragontail Mountains.



Harpy Echatere Durzog Concept Art

These are some of the most common animals found throughout Wrothgar.

The Echatere is the most commonly used animal throughout the Wrothgarian Mountains. The Breton Kingdoms of High Rock have utilized horses and cows in their agricultural pursuits, but the denizens of Wrothgar have used the Echatere for multiple reasons, making them more versatile than the farm animals seen throughout Cyrodiil or High Rock. The Echatere is a truly unique creature, their limbs are not actual feet or hooves, they resemble spider legs made of the same material as their horns. Their fur and overall body resemble a Bison or an Ox, yet their head resembles an Elk with their horns twice the proportions of a common Elk. The Shatul Clan of Orsimer have utilized the creature and are known for taming the creatures.


The Harpies is a common creature found throughout the hills of the Iliac Bay, from far away Daenia to the distant lands of Tigonus. Harpies can appear in flocks throughout the land and can be relentless when an intruder enters their nest. Harpies resemble petite women with features of a bird, including talons and red feathers. Creatures with these similar features have some sort of a relationship with the Reachmen of the Greater Reach. The Winterborn Clan for example, have been known to train Harpies and work with Hagravens. When the Winterborn had control of Frostbreak Fortress, the Harpies had built nests on the highest towers of the stronghold. Some Harpies have lived in some ruins like the great caverns of Old Orsinium and the icy caverns in Coldperch Cavern. The Harpy has their own little caste system with the leader being called the Harpy Matriarch. These type of Harpies are larger and have black feathers, separating them from the rest.



Spiders are common throughout the Orcish ruins and Central Wrothgar.

The common Spider is found all throughout the continent of Tamriel, from the perilous chasms of Auridon to the rugged hills of Stonefalls, and Wrothgar is no exception. Spiders are found mainly in the Central Wrothgar plains but can be found all over the mountain range, residing Old Orsinium or even Zthenganaz. Large spiders come in winter white and a jet black, depending on the area of course. When necessary, the Spider would feast on the corpse of another spider or, anything that is dead and rotting. The Riekrs of Wrothgar have used Spiders as battle pets, just like other types of Goblin-kin. Their webs are thick and can ensnare even the largest creatures like the Echatere or even the toughest of Orcs.

Giants and mammothsEdit

The northern lands of Tamriel have been the home of the Giants for several years, living as far as the Western Reach to the island of Solstheim. The Giants have a unique appearance other than being tall. Giants are a nomadic tribal-folk with both human and elven appearances. The Mammoth has been a versatile creature for the Giants, they craft special Mammoth Cheese from their milk and take their hide, fashioning it into the clothing they sport. The Giant's Camp is an area one wishes to avoid, and there is a strong indication that they are nearby. The typical camp is a large firepit larger than any person, with a large trail of smoke hovering the encampment. Giants have also used the bones of the Mammoth as weapons, making them into clubs and spears. Giants are one of the few creatures of the wilderness to have their own language, with their language being called Giantish. Wrothgarian Giants are unique than the rest of the Giants found throughout the Reach and Eastmarch. They have bluish skin and utilize both the Mammoth and the Echatere. They have an affinity with Reach Frost magic.

Chub LoonsEdit

Chub Loon Pet

The Chub Loons of Wrothgar are some of the most beautiful creatures in the world.

Wrothgar hosts a wide variety of secrets and mysteries but there is one creature that has boundless mysteries surrounding it, and it is called the Chub Loon. The Chub Loon is a flightless, stubby, birds found throughout the shores of Eastern Wrothgar, near the city of Fharun. Every morning on the Sea of Ghosts, the Chub Loons would honk vigorously, breaking the rhythmic sounds of the coast. Records of the Chub Loon had not appeared until sometime before 2E 583 during the Interregnum. The first record on Chub Loons described that they disrupted the Horker habitat in the area and messing with their food supply. Chub Loons, fortunately, have donkey-brains and do not realize a threat when there is one, this makes them very easy prey and a quick meal. Not only do they make good meals, their skin can be made into a hat.[1]

Miscellaneous creaturesEdit


Wrothgar Concept Art 1

A Wrothgarian Forest with a view of Orsinium in the distance.

Wrothgar is a diverse region regarding the geography, the Central grasslands of Wrothgar are very different than the areas bordering it. Beginning with Western Wrothgar, the region is a lightly-forested subarctic area bordering the forests of Alcaire and the hills of North Kambria. The locals have used the tall pine trees and the wide hemlock trees that inhabit the area for their homes and equipment. Sedge Grass and Echatere Moss grow in the area, and it is used Orcish Cuisine. Central Wrothgar greatly lacks the abundant flora that the rest of Wrothgar has grown. The dry grasslands make the area less valid for agriculture, so the Orsimer in the area mine the earth, as seen in the Tumnosh Clanhold and the Graystone Quarry. Despite this, underneath the area is lush greenery seen throughout the Western Reach underground. The cold air is likely the reason why the surface grass is dry than the grass underneath. Eastern Wrothgar is the most abundant in flora, as well as taking most of the whole region. The Shatul Clan of Orsimer are known for their agriculture and have taken refuge in Eastern Wrothgar. Various vegetables grow her including Wrathberries and Glacial Tomatoes.


Malacath Statue Skyrim

Malacath, the Daedric Prince of Sworn Oaths and the Bloody Curse.

The Orsimer's origins are tied to the Daedric Prince of Sworn Oaths and the Bloody Curse, Malacath. And so, their way of life revolves around Malacath's ideas and sphere of influence, the Sworn Oath. The Orcish Strongholds of Tamriel follow the Code of Malacath, a set of rules that the Orsimer have followed for many years. The Code is straightforward; it covers the basic rules of do not steal, does not kill, and do not attack people just because. Most Orcish strongholds do not have a prison, except for the city of Fharun, which has one of the most infamous prisons in the province of High Rock. Instead of imprisonment, those who violate the Code of Malacath have to pay the blood price, which requires the offender to bleed enough for the victim to be satisfied, but you could also pay out of it.[2]

The Code has the Chief be at the top of the caste system, operating at the Chieftain's Longhouse. The women of the stronghold are made into wives for the Chieftain, each wife serves a different purpose, such as the Shield-Wife or the Hearth-Wife. The only women exempt from this are the wise women, who are given the position of a shaman and perform spiritual healing. Severe situations are solved with violent fights, but those who do not get along with the Chief are banished, forced to live in the cities of the outside. When the time comes, a new Orcish warrior could challenge the Chieftain and become the next leader of the Clan. But at the end of the battle, one of them will die amidst the conflict. Essentially, Malacath enforces the belief that strongholds must stand strong yet alone. The strongest rules and the weakness is cast out with extreme intolerance.[2][3]


Temple of Ire

The Temple of Ire serves as a place of worship for Trinimac for the Second Orsinium.

As mentioned before, the Orsimer's origins are tied to the Daedric Prince of Sworn Oaths and the Bloody Curse, Malacath. And so, their way of life revolves around Malacath's ideas and sphere of influence, the Sworn Oath. The Orsimer are very outspoken on their religion, making them one of the most religious people in Tamriel. Each of the Orcish clans has a rich and vibrant culture, but each of them does not bounce off of each other, making it hard for them to agree on the most basic concepts. It takes a lot of time to understand the Orcish concept of life and death but luckily that understanding has come to fruition. The Orcs have their equivalent of an afterlife, and it is called the Ashen Forge. It is essentially the Orsimer's form of Sovngarde, those who prove themselves to Malacath would be graced with immortality and an abundance of food amidst the Ashen Forge. The forge is the central stronghold in Malacath's Plane of Oblivion, the Ashpit. Every Orc is a Chieftain, every chieftain has thousands of wives, and each wife has thousands of slaves. The Ashen Forge fills the endless space of the Ashpit with Malacath's smithy, iron towers and steel bastions reside in the area.[4]

The Kingdom of Orsinium has been the center of Orcish civilization throughout the eras. Two of the most well-known iterations of Orsinium is the Second Orsinium and Nova Orsinium, created by Kurog gro-Bagrakh and Gortwog gro-Nagorm respectively. The first form of controversy in each of their cities was the established religion of Trinimac. The Elven deity of Trinimac was said to be the original form of Malacath before he was devoured by Boethiah. In Orcish society, there are two forms of religion, the Cult of Malacath, and the Cult of Trinimac. In the eyes of the outside, the religious worship of Malacath in Orcish society is seen as barbaric and unruly. The Orsimer see themselves as a betrayed people, and so they are taught to stand strong yet alone. It is truly survival of the fittest, the weakness of an individual is cast out for one to be known as the strongest. But the Cult of Trinimac is basically the opposite of Malacath's belief. It still personifies the warrior-heart but there are ideals based on civility and unity, without a lack of chaos or malicious discord. The Second Orsinium had established the Temple of Ire as a place of worship for Trinimac. The forced religion of Trinimac was one of the main focal points of Kurog's demise.[3]


First EraEdit

Torug gro-Igron's ambition; dreams of an OrsiniumEdit


Orsinium and its incarnates have existed in this general area.

"High in the mountains, far from their enemies, the Orc chieftain Torug gro-Igron brought his people together. A few huts grew into more permanent structures as word spread to the far-flung Orcs of Tamriel that there was a civilization on the rise that would welcome them from their wanderings."
Imperial Geographic Society[src]

Throughout the years, the Orsimer have lived in tribes throughout the Greater Reach and the Dragontail Mountains, under their own sovereignties that ignore the strifes over other chiefdoms. The Orcs are the most civilized people compared to their cousins, the Goblins and the Ogres, having an established system reminiscent of the people of Tamriel. Because of the hate, the Orsimer had to constantly deal with from their neighbors of the Bjoulsae River and the Iliac Bay. Torug gro-Igron of Wrothgaria had a vision, a dream of a united kingdom of Orsimer, under his reign. As time went on, Torug gro-Igron created the city of Orsinium, on the border of Wrothgar and the Rivenspire region. Orcs from all over Tamriel traveled to the Wrothgarian Mountains to witness this marvel of Orcish technology and to coexist with the tribes of the neighboring regions.[5]

There is a severe lack of records indicating the state of Orsinium. Many people believed that the First Orsinium followed a list of savage rules and used violence to establish their dominance across the Bjoulsae River, which was somewhat true. Orcish historians claimed that Orsinium was a utopia, both peaceful and progressive. With combined clans pitching into the city, such as the master smithies of Morkul Clan and the agriculture experts of Shatul Clan, it is fair to assume that Orsinium was one of the fastest growing kingdoms. The Orcs of Orsinium have led raids throughout the Bjoulsae River called the Bjoulsae Raids, which was the collaboration of Clan Bagrakh and Clan Igron. These raids had attacked several Breton settlements such as the fishing village of Wayrest prompting political figures to take action.[5][6][7]

The Siege of Orsinium; Joile's conquest over WrothgarEdit

Old Orsinium Concept Art

Remnants of the First Orsinium circa 2E 583.

"The rise and fall and rebirth of Orsinium is detailed in a larger section, but suffice it to say for now that the discovery of the "monstrous" kingdom of the creatures, as they were regarded, was a very unpleasant surprise to both the Redguards and Bretons."
Imperial Geographic Society[src]

King Joile was the leader of the Kingdom of Daggerfall during the Bjoulsae Raids and the rising power of Orsinium. Joile felt that this Kingdom of Orcs needed to be dealt with and so, sought the aid of the Order of Diagna, under the command of Gaiden Shinji. In 1E 948, Joile sent a letter to Gaiden Shinji, proposing a joint attack on Orsinium along with the Kingdom of Sentinel, of which the Order was based from. It was during this time, the city of Orsinium was under the rule of Golkarr. Golkarr rallied his forces as the Siege of Orsinium began in 1E 950. The conflict transcended beyond the Kingdom of Orsinium, attacking neighboring strongholds such as Fharun at the Battle of Fharun Pass. The conflict lasted for thirty years, and it took ten years for the invading force to break down the walls of Orsinium. In need of help, Golkarr fled to the Grudgement Hall in Scarp Keep, where he prayed for Mauloch. It was there that Gaiden Shinji and King Joile killed Golkarr, ending the Siege of Orsinium.[5][8]

King Joile had planned to betray the Redguards, as a part of his grand scheme of conquest. In the aftermath of the Siege, the armies of Sentinel were weak and were retreating into the Alik'r Desert, bypassing the Bangkorai Pass. Joile's Army cornered the Redguard army at Bangkorai Pass, planning to destroy them before reaching Sentinel. The Redguards under the administration of Makela Leki fought back against Joile's forces, defeating both the army and Joile himself. Sentinel was saved by the Ansei warrior, Makela Leki.[9]

The duel of iron might; Gaiden Shinji & Baloth BloodtuskEdit

Baloth Bloodtusk

Baloth Bloodtusk, Leader of the Savage Sons.

"When the siege was completed thirty years later, after the death of many heroes including Gaiden Shinji, and the destruction of Orsinium scattered the orc survivors throughout the Wrothgarian Mountains, Jastyaga wrote, "the people rejoiced for their ancient enemy was dispersed.""
Tyston Bane[src]

The Siege of Orsinium was one of the largest conflicts in Tamriel, and many of its participants were warriors of legend and battle prowess. Many warriors from the faraway Kingdom of Daggerfall to the depths of the Western Reach have fought in the conflict, either to the Orsimer of Wrothgar or the invaders of the Iliac Bay. Two such warriors that participated were Gaiden Shinji, leader of the Order of Diagna, and Baloth Bloodtusk, leader of the Savage Sons, one of the strongest warrior groups in Wrothgar. Shinji and his group worked alongside Lord Trystan, leader of the Knights of the Dragon, both of whom have acknowledged each other's talent in combat. Baloth Bloodtusk was one of the most respected warriors of Wrothgar and remained neutral in the Siege of Orsinium. However, through manipulation, the Savage Sons participated in the battle, by the fake orders of King Golkarr.[7]

On the outskirts of Orsinium, the two factions fought one another, struggling in vain for ultimate supremacy. Gaiden Shinji and Baloth Bloodtusk dueled to the death, as their allies watched in awe. Lord Trystan knew of the sacred pact that dueling had held for years, as well as, the Orcish Berserks of the Savage Sons. Joile had also hired Mercedene, the Beast of the Reach to aid him in his conquest. Mercedene had manipulated Bloodtusk to partake in the conflict so that she can eliminate the two threats to her master's conquest. In the middle of the battle, Mercedene had ordered her men to fire onto the combatants, killing them both. This act of treason caused the conflict to continue, and it left Trystan furious towards Mercedene. She was stopped by a Knight of the Dragon, and the two warriors were laid to rest on the same spot they had faced each other. The very art that had raised them to such godly heights was lost, their technique vanished.[7]

Second EraEdit

Main article: Wrothgar (Online)

Ranser's gambit & the Orcish interventionEdit

King Ranser

King Ranser Branquette, King of Rivenspire.

"Caught between the Breton hammer and the Orcish anvil, Ranser's troops were utterly annihilated in the Battle of Markwasten Moor. Ranser hadn't counted on Emeric's canniness; the King of Wayrest had sent emissaries into the Wrothgar Mountains with a pledge to return Orsinium to the Orcs if they attacked their hated enemy in Shornhelm."
Wafimeles Masteret (Lorekeeper)[src]

In 2E 563, the Daggerfall Covenant was formed between the kingdoms of High Rock and the kingdoms of Hammerfell. High King Emeric was in pursuit of a bride, to rule alongside him in these coming years. One of Emeric's original choices was Rayelle, the Princess of Shornhelm, daughter of King Ranser Branquette, the leader of Rivenspire. Ranser Branquette had claimed the throne of Rivenspire after several instances with House Montclair and his brother, Phylgeon Montclair. He is a stubborn man who gets what he wants, one way or the other. Emeric rejected Rayelle in exchange for Maraya, the daughter of King Fahara'jad, leader of Sentinel and Hammerfell. This was done to further instate this alliance with their neighboring province. This enraged Ranser, prompting him to distance himself from the High King, failing to attend Emeric's marriage later that year. With the Great Houses of Rivenspire, Ranser amassed an army from Oldgate to Northpoint, in the attempt to destroy the Daggerfall Covenant and Emeric.[10][11]

And so, King Ranser's War began on Last Seed of 2E 566, where Ranser's forces besieged the city of Wayrest. The Siege of Wayrest eventually ended in the Covenant's favor and the war advanced into Rivenspire. The last line of defense for Ranser's Army was at Markwasten Moor, located east of Shornhelm. Ranser's forces managed to hold their own against the Covenant, and so special procedures were needed to be made by Emeric to take them out. Emeric commissioned the help of the Orsimer of Wrothgar, who were under the leadership of Kurog gro-Bagrakh. Emeric offered Kurog a haven in the Wrothgarian Mountains, allowing his people to live freely with the denizens of the Covenant, in exchange for his help in Ranser's War. Bagrakh rallied his forces and encountered Ranser's troops in Markwasten Moor. Ranser was desperate, calling upon the undead to fight against these forces, he was surprised when the Orsimer attacked, many of his men wanted this conflict to end and were scared to encounter Ranser about it. General Dathieu took the initiative and slew Ranser in battle, ending the conflict. Kurog and the Orsimer of Wrothgar had officially joined the Daggerfall Covenant.[10][12][13]

Invitation to Orsinium; Kurog's ambitionEdit

Orsinium View

The Second Orsinium, the Orcish Capital of the Covenant.

"Accept this invitation, carried by one of my most-trusted messengers, in friendship and respect. In the name of the mighty King Kurog, I bid you welcome and invite you to test your mettle in the wilds of majestic Wrothgar. The Orsimer care not where your loyalties lie."

The second incarnation of Orsinium was constructed sometime after the Ranser Civil War, under the leadership of King Kurog gro-Orsinium. Kurog, along with Torug gro-Igron, had dreams of stronger Orsimer Kingdom, one that would rival the likes of High Rock or Skyrim. Kurog gro-Orsinium saw this through Orsinium, but his mighty fortress had yet to be complete. Under the guidance of his mother, Forge-Mother Alga, Kurog called upon the warriors of Tamriel, to establish his rules throughout Wrothgar and the Western Reach. Kurog felt that the old traditions of the Orcs were no longer a viable option in this day in age. Kurog established the Temple of Ire, which worships the deity, Trinimac, rather than Malacath, the Daedric Prince of Oaths. The Orcish clans of Wrothgar have worshipped Malacath throughout the eras, one of Kurog's closest friends, Bazrag gro-Fharun was devout to Malacath and opposed these progressive actions that the King has forced upon his domain. All of the other Orcish Clans have felt the same way and so Kurog sought out a way to earn their trust.[14][UL 1]

Breaking the Winterborn's Hold; Siege of Frostbreak FortressEdit

For King and Glory

The Siege of Frostbreak Fortress on the Orsinium Front, besieging the southern wall.

"My Winterborn were actually making progress before the so-called king of the pig children returned from his travels abroad and began organizing the Orc clans. Suddenly my warlords were being hunted down and killed in droves, my bands of warriors scattered to the four winds. But we're going to weather this siege, mark my words!"
Urfon Ice-Heart[src]

The Winterborn Clan of Reachmen have been one of the rising threats of the Kingdom of Orsinium for quite some time. Their leader, Urfon Ice-Heart was notorious across the land for having an affinity with Ice Magic. Many of the Reachmen had invaded the caravans around Orsinium, leading to several conflicts. All of it would come to an end with the Siege of Frostbreak Fortress, the main stronghold of the Winterborn. The Winterborn utilized Briar Hearts to enhance their warriors, the Orsinium offense needed to kill off the Briarheart Source and so King Kurog and an entourage of warriors entered the fortress, delving into the Reachmen Stronghold. The Vestige and Eveli Sharp-Arrow, two warriors called to enter Wrothgar, had an integral part in the conflict, burning down the Harpy aerie in Frostbreak and poisoned the Briarheart Trees with Alinon the Alchemist. With the main source of the Briars defeated, the Vestige and King Kurog advanced into Ice-Heart's Lair, confronting the evil warlock. The battle was fierce, Urfon's ice magic was as cold as the northernmost wastelands of Winterhold. Ultimately, the two warriors defeated Urfon Ice-Heart, ending the siege on Frostbreak and the Winterborn's prominence in Wrothgar. Kurog took Ice-Heart's Blade and presented it to the Chieftains of Wrothgar.[15][16]

Devoters of Malacath; raid of the Temple of IreEdit

Chief Bazrag

Chief Bazrag gro-Fharun, a devout of Malacath.

"The Elves have forgotten the warrior ideals of Trinimac, but we Orsimer keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with gold, in remembrance of Trinimac's golden skin."
Venerable Uugus[src]

With the establishment of the Second Orsinium, the Orcish worship of Trinimac was enforced as the primary religion in the Kingdom. This action was one of the many things that Orcish Clans were opposed to, since, for the longest time, they have worshipped Malacath. The Temple of Ire was created as the place of worship for Trinimac, even though there has been a series of debates determining whether it should be for Trinimac or Malacath. Forge-Mother Alga instated High Priestess Solgra as the leader of the Temple. It was no secret that Bazrag gro-Fharun was a heavy devoter of Malacath and so he was the topic of controversy when a rogue group of Malacath worshippers invaded the temple.[14][UL 2]

A group of Malacath Devotees had hijacked the Temple of Ire, holding the Priest and Priestess hostage until an ultimatum was given, in the name of Malacath. King Kurog gro-Orsinium tasked the Vestige of taking out the Malacath devouts, and to secure the Temple of Ire. Because the front doors were heavily watched, the Vestige had snuck into the upper, hidden entrance, where they defeated several Malacath rogues and save a Priest of Trinimac. The leaders of this group, Grand Fanatic Shurkol and Mazogug the Bold were holding the Temple and the Priest in the Temple Rectory. The Vestige was able to defeat both Orcs swiftly and secured the Temple of Ire for Orsinium. With news of this spreading across Wrothgar, blame was put upon Chief Bazrag, implying that he planned the sabotage of the Temple. After this conflict, Kurog sought to bring the Chieftains of Wrothgar (minus Bazrag) to the Scarp Keep, where a Moot would be initiated.[17]

Trouble at Fharun; rescue mission for BazragEdit


Fharun Stronghold, located on the northern peaks of Wrothgar. It is the home of the Fharun Clan of Orcs.

"Chief Bazrag considers the old customs and traditions to be sacrosanct. He's a firm believer in Malacath and the Blood Code. A proud and accomplished Orc, he wants to see the rise of a new Orc empire as much as Kurog does. However, Bazrag thinks the process will take generations and can't be hurried along—no matter how many cities Kurog decides to raise."
Zephrine Frey[src]

King Kurog had sent the Vestige to the clan holdings of Wrothgaria, ranging from the Morkul Stronghold to the Shatul Range, aiding each clan in their endeavor to bring them to Orsinium for the moot. All of the clans were gathered except for Chief Bazrag of the Fharun Clan. According to Kurog, because of Bazrag's supposed involvement with the incident of Ire, he was not invited, but a larger scheme was at play. High Priestess Solgra received an urgent plea from a shield-wife of the Fharun Clan; the Fharun Stronghold was captured by a radical group of Trinimac worshippers called the Vosh Rakh. With this news, Solgra sent the Vestige and Eveli Sharp-Arrow on a secret mission to Fharun. Through secretive means, both agents were able to infiltrate Fharun Stronghold and locate Chief Bazrag gro-Fharun deep within Fharun Prison. With Bazrag secured, Shield-Wife Ulsha confirmed the story and that Bazrag was kidnapped when the Temple was ransacked.[18][19]

Plot against the Malacath Devout; Paragon's RemembranceEdit


Trinimac, the Warrior Spirit of the Elves & the Bane of Man.

"For generations, Orcs have believed in three constant truths: the stronghold, the grudge, and the fury of Malacath. But before Malacath, at least according to certain traditions and a few noted scholars, there was Trinimac. The Vosh Rakh, a newly emerged movement that seems to be gaining in numbers and popularity, promises to take Orcs back to the roots of who and what they are as a people."

The mission to rescue Bazrag was meant to be kept a secret from the eyes of Kurog's court since, at this point, Bazrag was considered an enemy of the state. However, news about the rescue mission had reached Kurog, but his wrath would not extend upon the Vestige. King Kurog sent the Vestige told the Vestige that Eveli Sharp-Arrow is now an enemy and that he is looking for her within the Kingdom of Orsinium. Worried about their friend, the Vestige sought a way to warn Eveli and Solgra. They were given a message from Eveli which the Vestige encrypted, meeting with the group in a hidden room of the Greedy Gut, to learn of the Vosh Rakh's plot, they needed to infiltrate the Paragon's Remembrance, located on the western edge of Wrothgar. The Vestige, Eveli Sharp-Arrow, and several scouts entered the ruined fortress and learned of the Vosh Rakh's plan. The Radical Trinimac Cult had planned to attack the Clan Chieftains at the Moot in Scarp Keep. With this news, the group rendezvous at the Greedy Gut Inn, coming up with a plan to foil the Vosh Rakh.[20]

Kurog's gambit; Duel atop of Scarp KeepEdit

Kurog gro-Orsinium

King Kurog gro-Orsinium, the founder of the Second Orsinium.

"The strongholds, they've served the Orsimer well for generations. But our traditions, for all they aid and guide us, they also hold us back. They mire us in outdated notions and meaningless restrictions. It makes it very hard to have a civil discourse on anything of substance because sooner or later someone reaches for something heavy or sharp to use to punctuate their particular point of view. Something needs to change."
Kurog gro-Orsinium[src]

The Vosh Rakh had deceived a great plan against the Malacath devotees. Posing as a radical Malacath cult, the Vosh Rakh invaded the Temple of Ire, around the same time, Bazrag had arrived onto Fharun Stronghold when the Vosh Rakh had raided it, capturing him in the process. The plan was to blame Bazrag and followers of Malacath, to further instate Trinimac's dominance over the countryside. Later in Orsinium, Kurog discovered Bazrag's location in Orsinium and captured them as prisoners. The Vestige traveled to Scarp Keep to give Kurog the intel from Paragon's Remembrance but was intervened by Forge-Mother Alga. In the Keep, she revealed to the warrior, that she was the one who ordered the Vosh Rakh to defile the temple and to put the blame on Bazrag, to further the control of the mad despot named Kurog gro-Orsinium.[21][22]

The Vestige managed to escape the wrath of Alga and rescued both Bazrag and Eveli. The entrance to the Moot meeting was blocked and guarded by Shield-Wife Razbela and Shield-Wife Oshgana. Around the same time, the Vosh Rakh marched into the Temple of Ire and attempted to capture High Priestess Solgra, who escaped onto the outer roof. The Vestige tried to save her, but a cowardly archer ultimately killed her. With Solgra's death, the Vestige, Eveli, and Bazrag attempted to enter the Moot meeting through a hidden tunnel in the Temple. After traversing the secret tunnel, the three had arrived at the meeting, where Kurog and Alga were trying to kill the Chieftains of Wrothgaria. Amidst of the meeting, the three intervened and battled both Kurog and Alga. During the conflict, Forge-Mother Alga was killed by the Vestige, prompting Kurog to use powerful fire magic to attack the Vestige. In the end, Kurog was defeated and was given a proper Orcish funeral on the cliffs near Scarp Keep. And so ended the reign of King Kurog gro-Orsinium.[22][23]

Long live King Kurog; reign of Bazrag gro-FharunEdit

King Kurog Corpse

Kurog is given a traditional Orcish burial befitting of a warrior.

"Never wanted to be a king. Still don't really. But this is the best way to keep the clans from fighting or starving to death once winter sets in. I'll wear the crown for as long as I have to. Set my people on the right path."
Bazrag gro-Fharun[src]

After the battle, the clan chieftains of Wrothgar had gathered and felt that Bazrag gro-Fharun should become the next King of Orsinium. Bazrag was reluctant to become the next King but accepted it anyway to set his people on the right path towards glory. With Kurog's death, the relations between Orsinium and the Daggerfall Covenant had fallen, but Bazrag was willing to re-negotiate with High King Emeric and his people. From then on, the Second Orsinium would thrive among the people of the Daggerfall Covenant, aiding their pursuits for the Imperial City and the Ruby Throne. The Covenant had fought throughout the Cyrodiilic Heartlands and were present in several conflicts including the Battle of Chalman Keep and greater battles such as the Imperial City Campaign.[14][24]

The Second Kingdom of Orsinium was well-established throughout the second era and served the Daggerfall Covenant to the end. As time went on, the Alliance War devolved, and the alliances soon began to dwindle. The Daggerfall Covenant had dissolved sometime later, before Tiber Septim's conquest of Tamriel, which started in 2E 852. In that time span and further, the city of Orsinium was besieged through unknown circumstances, likely related to the fall of the Daggerfall Covenant. Fharun Stronghold had also changed drastically, forming into the Kingdom of Farrun, which was built on the foundation of the original Fharun settlement. East of Fharun was a small jetty called the Jehanna Docks, which would eventually become the city-state of Jehanna, another Breton city that grew into a significant kingdom among the province of High Rock.[Notes 1]

The Breton expansion into Wrothgar & the Western ReachEdit

Titus Alorius

Titus Alorius, the Provisional Governor of the Western Reach.

"The geography of High Rock is as varied as its people. The forested peaks of the Wrothgarian Mountains, occupied only by herders and the occasional dismal hamlet, divide the Western Reach from more heavily settled west of High Rock."
Imperial Geographic Society[src]

Sometime during the second era, the Bretons of High Rock had expanded into the Wrothgarian Mountains, establishing settlements throughout the chilling countryside. Out of this expansion, the Kingdoms of Farrun and Jehanna were created by these Bretons. Many of the common-folk of Greater Bretony moved into the Wrothgarian Mountains, becoming herders and farmers, creating townships such as Burgshire and Oxworth Hamlet. After the Battle of Old Hroldan, many of the Nordic and Breton people had rightfully feared the rising power of Tiber Septim and became allies of King Cuhlecain of Falkreath and his growing army. The new Third Empire had advanced onto High Rock, establishing a Provisional Government in the Western Reach, overlooking Wrothgar and Bangkorai.[25]

The Provisional Governor of the Western Reach was Titus Alorius, who is of Colovian descent. The vast region was lawless and unruly, ordering travelers to avoid the Reach region from the Reachmen of the area and other bandits. The Western Reach became separate from High Rock due to its unruliness and the lack of a strong government, other than Evermore, which is on the edge of the Reach, next to the Bjoulsae River. The Breton denizens of Wrothgar were able to separate themselves from their noble counterparts and adopted very traditional methods of living (i.e., medicinal herbs, rather than modern methods). Breton warlocks and medicine men had become indistinguishable from the Orcish shamans and wizards. The specifics of Wrothgar's history during this time is largely unknown. The Breton herders of Wrothgar are not as fortunate as their cousins in Greater Bretony, and so, whenever their youth are excepted into a priesthood, it is considered a time of celebration. On the 6th of Hearthfire, the Bretons of the Wrothgarian Mountains celebrate Khurat, which is a celebration whenever their greatest scholars are excepted into the Priesthoods of High Rock, everyone would visit church for a blessing or a prayer.[25][UL 3]

Third EraEdit

Main article: Wrothgarian Mountains (Daggerfall)

Duel of honor; Gortwog & Nova OrsiniumEdit

Gortwog face daggerfall

Gortwog gro-Nagorm, the founder of the Third Orsinium.

"Gortwog gro-Nagorm acquired the land near the former site of Orsinium and began to construct a new city for his people. Graced by statues of Orc heroes such Mauloch and Torug, and built of iron, Nova Orsinium seemed destined to provoke the same reaction by its neighbors as its predecessors did."
Imperial Geographic Society[src]

The region where the former Orsiniums were originally located was a point of interest by the nobles of Wayrest and other figures in the eastern Iliac. The area is a pocket realm in the Wrothgarian Mountains, bordering the County of Menevia and the Kingdom of Wayrest. Lord Bowyn of Wayrest had a valid claim to the region and almost garnered possession of said region, until the arrival of Gortwog gro-Nagorm, the chieftain of the Minat Clan. Both Bowyn and Gortwog had an equal amount of claim to the region, so duel had commenced, to determine the ruler of the region. Bowyn being the first claimant, chose the location, which was the courtyard of Lord Berylth. Gortwog, being the second claimant, chose the equipment, which was traditional Orcish style weapons and armor. At the end of the duel, Gortwog defeated Bowyn and claimed ownership of the Orsinium Area, where he would establish the Third Orsinium of Wrothgar, with him leading the helm.[26]

With the help of the Orsimer, Gortwog gro-Nagorm created the Third Orsinium on the northern edge of the Orsinium Area. Gortwog proved to be a valiant warrior as well as a shrewd diplomat, establishing himself as a superpower in the Iliac Bay. Like his predecessor, Kurog gro-Bagrakh, Gortwog had founded a religious temple dedicated to Trinimac, much to the dismay of the Orcish worship of Malacath. Tension grew within Orsinium, many were aware of the conflict back in the second era and felt that this would come back to bite him. Gortwog gro-Nagorm had at one point came into possession of the Totem of Tiber Septim, which gave those of royal blood, the power to use Numidium, the Brass-God of the Dwarves that Tiber Seprim had used in his conquest over Tamriel. With the Totem and Numidium, Gortwog's Kingdom of Orsinium was recognized as an official Imperial Province under the reign of Uriel Septim VII.[5][27]

Journey to Aetherius; mission for the MantellaEdit


Nulfaga, the Dowager Queen of Daggerfall.

"Numidium was Tiber Septim's secret weapon in his bid for supreme power: a thousand foot tall automaton, a golem or an atronach of sorts powered by a gem called the Mantella. The Mantella was infused with the life force of Tiber Septim's Imperial Battlemage, and with it, Septim crushed all who stood in his way."

The Brass-God Numidium required a power source. Otherwise, the weapon would be considered useless. The Heart of Lorkhan was the source of power during Tiber Septim's time, but it was lost to history, supposedly deep in the volcanic wastes of Vvardenfell. The only other option is the Mantella, a large green soul gem that houses the soul of Zurin Arctus, the Underking of yore. The Mantella's location has been left largely unknown until the Mantellan Crux was discovered by Nulfaga, the Dowager Queen of Daggerfall. An Agent of the Emperor had acquired the Totem and was given a vision by Nulfaga to rendezvous with her deep within the Wrothgarian Mountains in Shedungent. Nulfaga had transported the Agent into Aetherius, where they retrieved the Mantella. However, a magical anomaly had occurred, warping the west.[28]

Upon retrieving the Mantella, a Dragon Break had occurred over the Iliac Bay and the rest of Tamriel, which had taken different outcomes and made them all a possibility at the same time. The four major kingdoms of Daggerfall, Sentinel, Wayrest, and Orsinium expanded their territories, absorbing the minor nations of the Iliac. King Gortwog had expanded his territory, encompassing the Wrothgarian Mountains, the Dragontail Mountains, and portions of the southern Iliac Bay, ideally the Bjoulsae Estuary in Hammerfell. Orsinium is still considered an Imperial territory but it was recognized as the County of Orsinium amidst the Iliac Bay. Regions such Gavaudon and the Ilessan Hills were greatly affected by the Orcs of Orsinium, who were combating the Bretons of both Daggerfall and Wayrest for that territory.[29]

The Miracle of Peace; the Warp in the WestEdit

Illiac Bay

The Iliac Bay prior to the Warp in the West.

"They call the even the Miracle of Peace. On the 10th of Frostfall, a strange force exploded over the Iliac Bay, displacing armies and decimating whole territories. Though its nature is still unknown, most Bretons believe it was the ancient Gods who had once made High Rock their home scouring the land, making it whole once again."
Imperial Geographic Society[src]

The expansion of the Iliac kingdoms did not come without any issues, the kingdoms, at the height of their fame and glory, had warred against one another, each struggling in vain for ultimate supremacy. Orsinium had expanded across the mountain ranges of the Iliac Bay, taking nations along the way including the Fiefdom of Mournoth. The Third Orsinium had warred against the regions in between Daggerfall and Wrothgar. Orsinium had battled in a three-way clash against the Kingdom of Daggerfall and the Kingdom of Wayrest around the Barony of the Ilessan Hills, starting a forest fire from the Duchy of Daenia and spreading as far as the Fiefdom of Ykalon. In 3E 417, the Warp in the West had shifted the tides of war in the Iliac Bay, the series of conflict occurring throughout the Bay had ended within a single day. The forty-four unique nations of the Iliac devolved into the four kingdoms of the Iliac.[29]

King Gortwog had continued to rule over the Imperial Territory of Orsinium for quite some time, establishing as the King of Orcs among the Iliac Bay and the Third Empire. This event would not be the case with King Eadwyre, who died from old age. Eadwyre's biological daughter, Elysana assumed the throne as opposed to her half-brother, Helseth Hlaalu, who returned back to Mournhold. Elysana's rule was different than Eadwyre. She was more ruthless and was feared all across the Western Empire. Elysana and her consort had ruled over the Kingdom of Wayrest and to further establish her dominance, Queen Elysana allied with King Gortwog of Orsinium, leaving many people wondering what her next move would be, now that she influenced High Rock and Northern Hammerfell. The city of Orsinium would continue to rule over the Wrothgarian Mountains into the fourth era.[30]

Conquest over the west; War of the Bend'r-MahkEdit

Tsosk dragonstar-annotated

Dragonstar was divided into East and West due to the War of Bend'r-Mahk.

"The War of Bend'r-Mahk increased the territory that is considered Skyrim considerably, allowing the Nordic counts to swallow up many miles of eastern High Rock and Hammerfell. Resistance by the Bretons and the Redguards is feeble in the cities of Jehenna and Elinhir, and more active in the border zones of the countryside."
Imperial Geographic Society[src]

During the Imperial Simulacrum in 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in the span of ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. Civil unrest had spread throughout Tamriel, the provinces had warred against each other one such conflict was the War of Bend'r-Mahk. The region of Wrothgar was undefined, and many settlements dotted the landscape or at least the general area. The cities of Farrun and Jehanna were situated on the northernmost end of the province. Smaller townships including Dunlain Falls and Cloud Spring.[31][32]

The War of Bend'r-Mahk ravaged the Western Reach and the area west of the Skyrim border. The Skyrim invaders had taken the eastern-half of Dragonstar while the Crowns of the region had remained in control of Dragonstar West. The conflict ravages the Wrothgarian Mountains and Craglorn. The Breton resistance against the Nords is located in the city-state of Jehanna, on the northeastern basin of Wrothgar. Although the conflict around this area is somewhat feeble, it is more prevalent along the Druadach Mountains. Luckily, the war was not a serious threat to High Rock, as the major kingdoms of High Rock were warring each other. The War of Bend'r-Mahk was more severe in the province of Hammerfell, where the Kingdom of Dragonstar was disputed and the city-state of Elinhir became the center of the Redguard resistance. The conflict had started sometime before 3E 397, and it continued even after the Oblivion Crisis, which ended in 3E 433. The War of Bend'r-Mahk continued into the fourth era.[30][32]

Fourth EraEdit

The Third Siege of Orsinium; migration into SkyrimEdit

TESV Dushnikh Yal

Dushnikh Yal is one of the many Orcish strongholds established after Nova Orsinium's destruction.

"My mother died when I was seven, at the Sack of Orsinium. They say she killed thirty before death took her. I became an Imperial Soldier because if it hadn't been for the Seventh and Fifteenth legions, a lot more of us would have died. They put themselves in harm's way for us, got the survivors to safety in Skyrim."
Mazgar gra Yagash[src]

What happens to Nova Orsinium during the fourth era has been left largely unknown, but it is revealed that the grand city of Orsinium was besieged by the Bretons and Redguards of the Iliac Bay. The Sack of Orsinium had not only consisted of the Orcish Militia, but the defense was conjoined with the Seventh Legion and the Fifteenth Legion. In the end, Nova Orsinium was besieged, and many Orcish citizens migrated to the east, in the province of Skyrim. Before this exchange, the only establish Orcish settlements in Skyrim was the legendary stronghold of Cradlecrush, which was destroyed a long time ago. Another was the Grand Chieftain of Yashnag gro-Yazgu, which was razed by Hakkvild Yashnag-Slayer, the Jarl of Falkreath during the Interregnum. When the Orsimer moved into Skyrim, they established several strongholds including Dushnikh Yal in the Reach and Largashbur in the Rift. The Orcs were still considered citizens of the Empire but continued to live isolated lives from the city-folk of Skyrim.[33][34]

The Sack of Orsinium would have taken place sometime in the early fourth era. At that point, Gortwog gro-Nagorm would have been an alive as the leader of Orsinium, assuming he was not assassinated or killed. Considering that their alliance was still in effect, Queen Elysana of Wayrest may have participated in defense of Orsinium, but it is also possible she was responsible for the sacking, considering her hunger for absolute power. The only person with a substantial amount of control in Hammerfell was King Lhotun of Sentinel, who would have recently fought a conflict with the True Crowns of Elinhir. The Kingdom of Sentinel borders areas in the Kingdom of Orsinium, so it is possible Lhotun wanted to expand his domain. Regardless, the Third Orsinium was sacked, and a new one was reconstructed, but this time it was relocated in the province of Hammerfell, likely in the region of Craglorn, which already has an Orcish presence in the area.[Notes 2]









  • There have been several occasions where both Wrothgar and the Wrothgarian Mountains are referred to two different entities where the latter is referred to as the mountain range separating Wrothgar, Stormhaven, and Bankgorai. The other one is referred to as the region north of the mountain range.



  1. There is no lore tied to this information specifically mentioned in this passage. There is a large time-skip from 2E 583 to 3E 399 and out of it came the Second Siege of Orsinium, Jehanna, and Farrun.
  2. A vast majority of this is speculation based on the evidence given in the third edition of the Pocket Guides as well as minor hints in the Lord of Souls novel. It is also based on assumptions such as Gortwog's reign, Elysana's loyalty, and Lhotun's involvement.


Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. Meet the Character – Chief Bazrag
  2. Meet the Character – Forge-Mother Alga
  3. Calendar of Tamriel