Elder Scrolls
Elder Scrolls

"XX" or "XXXXX" in regards to console commands denotes that the object is from an official plugin (also known as DLC). Usually found in the BaseID or RefID of items or characters, these first two numbers change depending on the order of installation or the order the of ESP files in the data files section of the game launcher.

For instance, installing The Elder Scrolls IV: Knights of the Nine onto a computer with Oblivion sets XX to 01. If The Vile Lair was installed second, XX becomes 02 and so on indefinitely. As another example, if one owns all of the add-ons (as part of the Legendary Edition) for The Elder Scrolls V: Skyrim, items added by The Elder Scrolls V: Dawnguard will, by default, have 02 as their first two digits, while items added by The Elder Scrolls V: Dragonborn will normally have 04.

For exceptions to this behavior, see § Game-specific behavior.

Find XX number[]

Console commands[]

A way of checking for the XX number for a particular plugin in Skyrim while one is playing is to open the console and either type help along with the name of an item known to be added by the plugin (with the name in quotation marks) or, again with the console open, click on an item in view added by the plugin; the console will then display the full RefID the first two numbers of which will be the XX for that plugin. For example, opening the console and clicking on an Ash Yam or entering the command help "ash yam" will show the XX for the Dragonborn item.

Launcher data files[]

In games where DLC load order determines the XX number, you can go to the launcher and click "Data files." The order of the plugins here corresponds to the XX value. For example, the third plugin listed will have an XX value of 03 for all its contents.

Manual[]

The load order is determined by the plugins.txt file in the game files. By default, this file is at the location:

%LOCALAPPDATA%\<game>\plugins.txt

%LOCALAPPDATA% is an environment variable on your system. It contains the beginning portion of the absolute file path to the location of plugins.txt. Search for %LOCALAPPDATA% (including the % signs) and click on the folder.

By default, on Windows, the value of %LOCALAPPDATA% is C:\Users\<Username>\AppData\Local.

Game-specific behavior[]

Shivering Isles[]

The Elder Scrolls IV: Shivering Isles is an official expansion pack and not a plug-in, even though it is listed under all the other plug-ins. Therefore, all content has 00 in the BaseID or RefID as the first two numbers, regardless of when it was installed.

Skyrim Special Edition[]

In the Skyrim Special Edition, all DLC is included along with the base game, so the Form IDs are consistent. Each BaseID starts with the corresponding first two numbers: Dawnguard 02, Hearthfire 03, Dragonborn 04.

ESL files ignore load order and, from a system standpoint, get merged together at runtime so that they take up the single mod slot designated for ESLs. As such, it does not matter where they are put. ESL-ified ESPs, however, obey standard load order rules. This means that all activated Creation Club contents will have the same first two (xx) or five (FExxx) numbers, unless one or more content is disabled. The numbers can be learned from the Creation Kit's load order:

  • Normally the number will be FE000, FE001, etc.
  • If the BaseID have 3 other numbers than zeros in the middle for some forms in the content, then it will be 05, 06, etc., for example the Fishing content have the BaseIDs that start with 06.

Default load order[]

Click to show
CK order Image Name Prefix
1 Skyrim 00
2 N/A Update 01
3 Dawnguard 02
4 Hearthfire 03
5 Dragonborn 04
28 Adventurer's Backpack FE012
62 Alternative Armors – Daedric Mail FE032
46 Alternative Armors – Daedric Plate FE022
50 Alternative Armors – Dragon Plate FE026
58 Alternative Armors – Dragonscale FE02E
57 Alternative Armors – Dwarven Mail FE02D
51 Alternative Armors – Dwarven Plate FE027
56 Alternative Armors – Ebony Plate FE02C
55 Alternative Armors – Elven Hunter FE02B
47 Alternative Armors – Iron FE023
61 Alternative Armors – Leather FE031
48 Alternative Armors – Orcish Plate FE024
60 Alternative Armors – Orcish Scaled FE030
59 Alternative Armors – Silver FE02F
63 Alternative Armors – Stalhrim Fur FE033
49 Alternative Armors – Steel Soldier FE025
17 Arcane Accessories FE009
8 Arcane Archer Pack FE000
52 Arms of Chaos FE028
77 Bittercup FE03E
76 Bloodchill Manor 0D
36 Bone Wolf FE01A
44 Bow of Shadows FE020
25 Camping FE00F
13 Chrysamere FE005
37 Civil War Champions FE01B
72 Dawnfang & Duskfang FE03A
43 Dead Man's Dread 0A
21 Divine Crusader FE00D
14 Dwarven Armored Mudcrab FE006
39 Elite Crossbows FE01D
71 Expanded Crossbow Pack FE039
69 Farming FE038
78 Fearsome Fists FE03F
7 Fishing 06
23 Forgotten Seasons 07
73 Gallows Hall FE03B
6 Ghosts of the Tribunal 05
45 Goblins FE021
11 Goldbrand FE003
66 Headman's Cleaver FE035
75 Hendraheim FE03D
15 Horse Armor – Elven FE007
16 Horse Armor – Steel FE008
20 Lord's Mail FE00C
29 Myrwatch FE013
79 Nchuanthumz Dwarven Home 0E
68 Necromantic Grimoire FE037
53 Netch Leather Armor FE029
27 Nix-Hound FE011
30 Nordic Jewelry FE014
31 Pets of Skyrim FE015
9 Plague of the Dead FE001
32 Rare Curios FE016
74 Redguard Elite Armaments FE03C
10 Ruin's Edge FE002
70 Saints & Seducers 0C
40 Saturalia Holiday Pack FE01E
41 Shadowfoot Sanctum FE01F
26 Shadowrend FE010
54 Spell Knight Armor FE02A
34 Staff of Hasedoki FE018
18 Staff of Sheogorath FE00A
64 Staves FE034
12 Stendarr's Hammer FE004
35 Sunder & Wraithguard FE019
22 Survival Mode FE00E
65 The Cause 0B
67 The Contest FE036
19 The Gray Cowl Returns! FE00B
24 Tundra Homestead 08
42 Umbra 09
38 Vigil Enforcer Armor Set FE01C
33 Wild Horses FE017
80 N/A _ResourcePack (example, Aloe Vera) FE040

See also[]