Zeira suspects that Velsa, a former member of the Guild who retired shortly before the heist, is ratting out information to the Iron Wheel. She asks you to meet up with her at the flooded district of Abah's Landing.
Walks-Softly sent word of your time at Fulstrom Homestead. Said you slipped out from between the Iron Wheel's greedy fingers.
Yes. You must be the guildmaster.I am, but call me Zeira. Titles don't carry weight when you live in a cistern. Pretty bold of you and Quen to go after the Giovessen Skull. Did you know she sent a letter, asking to set up a meet? Rookie mistake - the Iron Wheel read her mail.
They knew we were coming all along?That's why I sent Walks-Softly to pull you out. Don't get me wrong. Quen may be green, but she planned a real heist - the kind we used to pull off, before the Iron Wheel captured or killed most of us. Bastards.
Why is the Iron Wheel after the Thieves Guild?You heard of Magnifica Falhorah? She's a noble from Taneth with a substantial dowry in her family tomb. We tried to steal it - but we failed, and she hired the Iron Wheel to punish us. I hear their leader thought you worked for us. Want to make it official?
What do you mean?If the great Chief Inspector Rhanbiq thinks you're part of the guild, who am I to disagree? We need good thieves - capable thieves, like you and Quen - to pull ourselves out of the gutter. So, care to join the Thieves Guild? We have nowhere to go but up.
I'll join the Thieves Guild.Good - you aren't afraid of a challenge. The more you do for us, the more gold and respect you'll earn. Reputation goes a long way with us. Bringing us the Giovessen Skull is a good start. Here's your cut. Don't worry, Quen will get her portion.
I told you about our failed heist - the one that led the Iron Wheel to Abah's Landing. Someone pointed them in our direction. It's time we found out exactly who it was.
Do you have any suspects?My gold is on Velsa. She was part of our Thieves Council, the guild's inner circle - but she retired just before the dowry heist. It might be coincidence. Or it might be she sold us out for a large stacks of coin.
Are you certain Velsa betrayed the Thieves Guild?That's what I'd like to find out. You and I should pay her a visit. See if the Iron Wheel funds her retirement. There's a breach in the city wall, outside the flooded district. Meet me there when you're ready.
I'll meet you there."Thieves should always travel separately." Advice from Nicolas - good advice."
How did Velsa retire from the Thieves Guild?Said she'd earned enough for a lifetime. Handed over her rackets and told us to leave her alone. We'd see her in the markets now and again ... she kept to herself. Fine by me. Coral underclothes are less abrasive.
Who is Nicolas?Our old guildmaster. A mentor, and a friend. He planned the dowry heist that would have seen us wealthy beyond our dreams. But he's gone. I lost him in Magnifica Falorah's family tomb. He is ... sorely missed.
"Never liked camels. Bumpy, ill-tempered, and it takes days to get all the fur from the armor seams."
I had some questions about the Thieves Guild."Of course."
Do you have any work for me?"Start with the tip board - there's always something coming in. Also, Spencer Rye is a friend of the guild who could use our particular skills. If there are any larger tasts, I'll have Thrag or Andarri get word to you."
What can you tell me about the tip board?"The more we steal, the better out reputation. Best way to draw in more recruits after talking such a hit from the Iron Wheel. Kari has more to say about it. Word of advice? Don't rearrange her tip board - she'll smack your hand something fierce."
What sort of work does Spencer Rye offer?"He can explain. It's the sort of work I'd normally turn down, but he always pays. And he stuck with us, even after the Iron Wheel's raids. He's welcome to trade gold for worthless trinkets as long as he cares to do so."
Explain what you meant by "larger tasks.""At times the whole guild works towards a single goal. Driving the Iron Wheel from Hew's Bane, strong-arming a merchant lord ... big stuff. But that takes time to plan. If it's happening, I'll get word to you the next time you stop by the Den."
What are the biggest threats to the guild?"The Iron Wheel, without question."
What do we know about the Iron Wheel?"They're bastards. Oh, you want more? Magnifica Falorah sent them to punish us for failing to steal her dowry. It's a bad deal all around, except for the Iron Wheel - they're paid to knock our heads together, and keep anything they confiscate."
Tell me about the Iron Wheel's attack on the Thieves Guild."It had already started when I returned from the dowry heist. The merchant lords let it happen. They called their guards off the streets - let the Iron Wheel smash down our doors, pull us from our homes, and slaughter anyone who ran. Bastards."
What does the Iron Wheel want from the guild?"I haven't asked them, but I can guess. The Iron Wheel will leave Abah's Landing when they find every member of the Thieves Guild, ship us to Teneth for show trials, and fit our heads to pikes. Second thought? Too late to back out."
I want to know more about the guild in general."What about?"
Tell me about the guild's recent history."Before the Iron Wheel? We ran the shadows of Abah's Landing. Played the merchant lords against each other. We were looking to expand - take the Thieves Guild beyond Hew's Bane. But the dowry heist put an end to those plans."
Who was in charge of the Thieves Guild before you?"Nicolas. A good man, sorely missed. Sorry, I don't want to talk about him. It's still fresh, you know."
How big is the Thieves Guild?"You're looking at it. We're a shadow of what we were before the Iron Wheel cracked down. And without us to bridle them, the merchant lords are flexing their muscles. Picking up the rackets we used to control."
An interesting collection of thieves you've put together here.
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